User:EternalBlaze/Star Wars: Battlefront III

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Star Wars: Battlefront III is the sequel to the renowned Star Wars: Battlefront and Star Wars: Battlefront II made by LucasArts and many other developers.

Campaign
Star Wars: Battlefront III spans over a large portion of the Star Wars timeline, starting back in the Mandalorian Wars and ending in the New Era of the Galactic Alliance.

Mandalorian Wars
The player can choose to be on the Mandalorians faction or Galactic Republic faction. In this portion of the campaign, the player must complete missions during key battles in order to progress through the story. If they are with Mandalore, they will lose the fight (as that's how it is in Star Wars reality) and will suffer (though they will progress in the story regardless). If they are with the Republic, they will win, but will also suffer from Darth Revan and Darth Malak (as that's how it is in Star Wars reality).

Jedi Civil War
Unlike all other Battlefront campaigns, this portion of the campaign is special; it allows players to play as just Sith or Jedi. First, the player will have to do certain missions during the major battles in the early stages of the War, and each mission will have two ways that the player can execute it.

During the second part, the player will be deemed if they are a Jedi or a Sith, depending on the choices they made in the earlier missions. Depending on their faction, they will get different missions. If the player was a Jedi, they will suffer, due to the loss of so many Jedi during the civil war. If the player was a Sith, they will strive, due to the victory of the Sith during the war.

This portion also includes

 * The First Jedi Purge
 * The Great Galactic War
 * The Cold War

Battle of Naboo
The third portion of the campaign skips all the way to the Battle of Naboo, between the Republic and the Trade Federation. The player can play as the Republic, Gungans, or CIS, as they will have to do important missions during the battles. If with the CIS, they will lose, but the Republic and Gungans will strive.

The Clone Wars
Like the campaign in Battlefront II, this portion of Battlefront III's campaign will be similar, but with more in-depth levels. The players can play as the Republic or CIS.

The Rise of the Empire
This portion will be similar to Battlefront II's campaign, but more in-depth and longer. It will tell of the same missions, but the player may play it from other views as well, such as the Rebel Alliance's view.

Galactic Alliance's New Era
The New Era will focus on missions from that period and will be the largest and last portion of the campaign. Due to its massive size, some parts will be abridged, but the most important parts were left normal. Other than the factions listed below, there will be numerous factions that appear.

Jedi
If the players choose to be Jedi, they will rebuild the Order and will have to fight Sith. Even though the Jedi fight non-force sensitive users in the books that tell of this period, the creator did this for balancing issues.

Galactic Alliance
If the players choose the Galactic Alliance, they will fight various enemies, such as the Empire (but in a reduced form). The Galactic Alliance has new skins and weapons when compared to the Rebel Alliance from the Rise of the Empire era.

Sith
The same as the Jedi, but the other way around.

Multiplayer
The multiplayer will basically be as big as campaign, but with twists.

Returning Gametypes

 * Conquest - Same as BFII.
 * 1 Flag and 2 Flag CTF - Same as BFII.
 * Hunt - Same as BFII, but with new BFIII characters.
 * Assault - Same as BFII, but with new BFIII vehicles and characters.

New Gametypes

 * Team Deathmatch - Basic deathmatch with two teams (factions). No objective to the gametype but eliminate all enemy forces. Command posts are permanent and cannot be taken.
 * Search and Destroy - There will be two teams; one team has to hide around the map, while the other team must find them. Once they find their prey, they must kill them in order to progress. Once the prey is killed, they will spectate their teammates and cannot be heard by living players. All prey must be killed in order for a new round (in which teams switch places), or the prey must survive at least 5 minutes to win.
 * Good versus Evil - Like Assault on Mos Eisley in BFII, but under a different name and a few tweaked rules. The good heroes will not always have the upper hand, as evil villains may also prevail. There is a time limit and no score limit, so whoever kills whoever more in the alloted time will win. Command posts cannot be taken, like in BFII.
 * Protection - There will be two bomb sites on the map. One team will have to defend the bombs, and the other team will have to destroy the bombs. If the team that is supposed to destroy the bombs doesn't fullfill their task within the alloted time, they will lose the rounds. Teams switch after each round, whoever gets to two points wins.
 * Juggernaut - One person will be pitted against every other player and will have to survive and kill other players. The lone player, known as the Juggernaut, will have increased health and damage, making it harder to kill them. Whoever kills the juggernaut will become the juggernaut, and so forth until there has been five juggernauts. Points for kills will only be awarded if the player is the Juggernaut.
 * Squad Battle - Two groups of four players will be pitted against each other. It is basically Team Deathmatch made for teamwork and only has four players on a team. Whoever gets 50 kills first wins.
 * Multi Team - Four groups of two players will be pitted against each other. It generally has the same rules as Squad Battle, but with four teams of two players. First team to 30 kills wins.

Survival
Survival is a new gamemode introduced in Battlefront III. It consists of four players surviving against constant hordes of the opposite faction [that the players are]. Survival can be played on all maps; the maps are revamped [exclusively to Survival] to make it feel like survival, sort of like the "Zombies" game mode in the Call of Duty series. Players can open doors and buy different weapons off the wall in order to have a better chance of surviving.

If a player dies during a round, they will wait until the next round to respawn, unless if all players die in the same round. Also, before death, the players will go down and can be revived by other teammates; this process is the same reviving technique as seen in Star Wars: Republic Commando, the Star Wars game revolving around Delta Squad and also heavily influences Battlefront III.

The enemies are the typical AI enemies, but are a bit harder and become smarter each round. Also, they can pick up tactics used by players and can execute the tactics against them.

Customization
The player will be able to customize a character for each faction that they will use. They will also be able to create two classes for each character, with weapons, perks, and so forth.

Character Customization
The player can customize;
 * Armor (Helmet, Chest, Shoulders, Legs, Arms)
 * Armor Details (Visor Color, paint marks)
 * Custom Emblem
 * Armor and Emblem Colors
 * Character Voice

Class Customization
The player can customize;
 * Class Name
 * Primary Weapon
 * Secondary Weapon
 * Primary Grenade
 * Secondary Grenade
 * Perks (2)
 * Space perks (2)

Regular Perks
Regular perks can be used on ground battles.
 * Bandolier - The player can hold more ammo than usual, and if they change classes, they will spawn with full ammo.
 * Sleight of Hand - The player reloads and throws grenades twice as fast.
 * Mechanic - The player can repair equipment and vehicles twice as fast.
 * Jumper - The player can jump a 1.5 times higher and recovers quickly after jumping.
 * Resistant - The player does not take fall damage and recovers quickly after explosions.
 * Stamin-Up - The player runs faster, their stamina bar does not go down as fast, and it recharges 1.5 times faster.
 * Mad Bomber - Explosions have more effect.
 * Nine Lives - The player will not have one death added if they choose the "respawn" option.
 * Medic - The player slowly heals each second if wounded.
 * Quick Heal - Bacta tanks give more health.

Space Perks
Space perks can be used for space battles.
 * Repairman - Space units that aren't pilots can also repair ships while in flight.
 * Trained Fight Pilot - All ships are a bit more accurate.
 * Speed Boost - All ships fly faster.
 * Scavenger - While in an enemy ship, the player will get a bit of ammo for every enemy they kill for sabotage.
 * Extremist - The player will get a bit more XP if they sabotage the enemy ship from the inside.
 * Real Steel - The player's ship can take more damage than usual.
 * Camouflage - Auto turrets are less likely to go for the player.

Matchmaking
The player will choose "Find a Match" and will pick whatever gametype they choose to play. The game will then put them into an available match, usually that has already been started.

If the host of a match leaves, the game will usually find another player with a good connection to host the game. However, if the situation is terrible, or worse, the game will automatically end and will save all player stats from that game.

XP and Level System
If the player executes certain actions, they will be rewarded with XP, or experience. Each action has an amount of experience awarded, and the more XP a player gains, they will level up. As the player ascends in rank, the amount of XP needed to level up will become greater.

XP Rewards

 * Killing a Player - 100 XP
 * Getting an Assist - 50 XP
 * Planting/Defusing a Bomb - 200 XP
 * Killing an enemy Hero/Villain - 500 XP
 * Capturing a Command Post - 125 XP
 * Capturing/Returning a Flag - 150 XP
 * Killing a Juggernaut - 300 XP
 * Sabotaging any part of the Enemy Ship - 150 XP
 * Completing a Challenge - From 50 to 500 XP, depending on Challenge Rank

Level System
There are 90 ranks that the player must achieve before entering the second set of ranks. There are 6 stages with 15 levels in each stage. The ranks are of the Grand Army of the Republic, despite all other playable multiplayer factions. After reaching level 90, the player must also achieve an amount of XP if they want to trade in all their XP in exchange for a second set of ranks. These ranks will grant the player double the XP per reward and there will be new titles for each stage.
 * Private - Levels 1 - 15
 * Sergeant - Levels 16 - 30
 * Lieutenant - Levels 31 - 45
 * Captain - Levels 46 - 60
 * Major - Levels 61 - 75
 * Commander - Levels 76 - 90
 * General - Levels 1 - 15
 * Republic Commando - Levels 16 - 30
 * Advanced Recon Commando - Levels 31 - 45
 * Shadow Trooper - Levels 46 - 60
 * Field Marshall - Levels 61 - 75
 * 501st Grand Admiral - 76 - 90