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Supremacy is a 40 player game mode in DICE's Star Wars Battlefront and Star Wars Battlefront II that involves capturing control points in order to win.

In Battlefront, the Rebel Alliance and the Galactic Empire fight to control all of five control points with only two being available at one time: one to attack and one to defend. The team that captures all the control points and pushes back the enemy team wins.

In Battlefront II, the Light Side and Dark Side factions of each respective era fight for majority control of Command Posts in order to increase their reinforcement count. In the Galactic Civil War, the team that reaches 100% reinforcement count first wins. In the Clone Wars and the First Order–Resistance war, the team that reaches 100% reinforcement count first is then able to attack the enemy team's capital ship; the first team to destroy the enemy team's capital ship wins.

Star Wars Battlefront
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Objective
In Supremacy in Star Wars Battlefront, the Rebel Alliance and Galactic Empire vie for majority control of five control points before time runs out. At any given time, however, there are only two control points available for capture: a control point to defend, and a control point to attack. Capturing a control point causes the team that owned that control point to fall back to a control point closer to their "base," while the team that just captured the control point must now defend it from being captured as they simultaneously try to take the new enemy control point.

Heroes and vehicles can be great assets in capturing or defending control points.

The match starts with each side owning two control points. Both teams must first fight for the central control point, which is neutral at the beginning of the game. The team that is able to capture the central control point first now has majority control of all control points (three out of five). At this point, the team has the option of continuing to push forward to capture the next enemy control point, eventually in order to own all five control points. If the team that is winning is not careful, though, the losing team can re-capture their control point and cause the winning team to fall back, creating a push-and-pull dynamic.

The initial match timer is ten minutes. Each time a control point is captured, an additional minute is added. The team that owns a majority of control points by the end of the match wins the game.

Maps
The following maps are available in Supremacy:
 * Endor: Forest Moon of Endor
 * Endor: Survivors of Endor
 * Hoth: Outpost Beta
 * Hoth: Twilight on Hoth
 * Jakku: Graveyard of Giants
 * Sullust: SoroSuub Centroplex
 * Tatooine: Jundland Wastes
 * Bespin: Cloud City*

* requires Bespin expansion pack

Units available
Vehicle Power Ups become available after the central control point is captured. Hero Pickups can spawn before the central control point is captured, but may not appear right away.

The following is a list of the different type of units that can be spawned-in as and the max number of them allowed at any given time:


 * Rebel Alliance
 * Hero: 1
 * X-Wing*: 2
 * A-Wing*: 2
 * T-47 Airspeeder*: 2
 * 74-Z Speeder Bike (Forest Moon of Endor only)
 * Cloud Car (Cloud City only): 2


 * Galactic Empire
 * Hero: 1
 * AT-ST: 1
 * TIE Fighter*: 3
 * TIE Interceptor*: 3
 * 74-Z Speeder Bike (Forest Moon of Endor only)
 * Cloud Car (Cloud City only): 2

* Not available in Forest Moon of Endor

Trivia

 * The large maps used in Supremacy are set at a different time of day than how they appear in Walker Assault. For example, Forest Moon of Endor is set in the early dawn in Supremacy instead of the middle of the day like in Walker Assault. Twilight on Hoth is also set during the day instead of during a snow storm at twilight.
 * This game mode is loosely based on the Conquest mode from the Pandemics' Star Wars: Battlefront games, as they feature two factions trying capture enemy control points.
 * Supremacy is one of the only 40-player game modes in the game, including expansion modes. The other two modes are Walker Assault and Turning Point.

Star Wars Battlefront II
In Star Wars Battlefront II, Supremacy is a 40 player non-linear game mode, with an additional 20 AI bots, in DICE's Star Wars Battlefront II based on capturing Command Posts and ultimately bringing down capital ships. Supremacy features heroes, Reinforcements, and vehicles that can be spawned in.

Originally called Capital Supremacy, the game mode was added on March 26, 2019 as part of the Capital Supremacy Update featuring the Clone Wars while adding the First Order–Resistance war in February as part of the BB Update and the Galactic Civil War in another February update.

Objective
Supremacy has been described as "non-linear" and a "sandbox" by the developers, although it does feature some linearity in later phases. In Supremacy, two teams of 40 players, both of which are reinforced with 12 AI bots, compete against each other to conquer Command Posts scattered across the map.

The team that controls a majority of Command Posts (three out of five) increases their percentage, and once they reach 100%, they can board two transport ships which fly the succeeding team up to the enemy team's capital ship. There, the attackers must secure their landing by capturing two Command Posts, and then push in to destroy critical systems, creating a chain reaction that causes the defenders' entire capital ship to explode and crash, thereby establishing their supremacy over the planet. Players can earn Battle Points by eliminating enemy players and playing the objective. Battle Points can be exchanged to spawn in as reinforcements, including special units and vehicles (though not starfighters), and heroes.

Supremacy begins with the ground phase, where both teams fight to capture five neutral Command Posts across the map. Once a Command Post is captured, it can be taken or recaptured by the enemy team, however, and thus each captured Command Post must be defended. This is different from Galactic Assault, where a defending team already controls control points and the attacking team must try to capture them from the defenders, who cannot recapture lost control points.

Reinforcements are gathered when Command Posts are captured, which is determined through percentage, and when a team has enough reinforcements, indicated by reaching 100%, two transport ships are summoned as part of the boarding phase. Players will have a short amount of time to reach these transports. Extra time in the invasion phase is rewarded to the team for every player that boards a transport.

Supremacy then moves onto the invasion phase, where fights take place in the interiors of one of these capital ships at a time. Inside the capital ships, the attacking team must capture one of two Command Posts in order to secure a foothold within the capital ship interior. If a Command Post is captured, the attackers then move on to destroy the next objectives.

If the defenders manage to successfully repel an attack on their capital ship, then upon returning to the planet's surface, they will be awarded control of a majority of the Command Posts. This gives them reinforcements immediately, giving them a head start in calling in their transports.

The game is over once a capital ship's critical systems are destroyed, causing the capital ship to explode and plummet towards the planet's surface and the attacking team to win.

Maps
The following maps are playable on Supremacy:


 * Clone Wars
 * Felucia: Tagata
 * Geonosis: Pipeline Junction West
 * Kamino: Cloning Facility
 * Kashyyyk: Kachirho Beach
 * Naboo: Theed


 * First Order–Resistance war
 * Ajan Kloss: The Klosslands (coming in the BB Update)
 * Jakku: The Graveyard (coming in the BB Update)
 * Takodana: Maz's Castle (coming in the BB Update)


 * Galactic Civil War
 * Death Star II (coming in 2020)
 * Scarif (coming in 2020)

Capital ships
The following capital ships, with playable interiors, are featured in Supremacy floating above the maps:

Galactic Republic: Separatists: Resistance: First Order:
 * Venator-class Star Destroyer
 * Providence-class Dreadnought
 * MC85 Star Cruiser
 * Resurgent-class Star Destroyer

Units available
The maximum number of each type of unit allowed on the battlefield at any one time for each faction:
 * Heroes: 2
 * Aerials: 6
 * Enforcers: 6
 * Infiltrators: 6
 * Speeders: 3
 * Armors: 2

Galactic Republic
Units available to the Galactic Republic separated by unit type (vehicle, trooper, hero) and their corresponding Battle Point cost. On Kamino, AT-RT, BARC Speeder, and TX-130 are not available because of the terrain.AT-TE is only available on Felucia, without any Battlepoints.

Separatists
Units available to the Separatists separated by unit type (vehicle, trooper, hero) and their corresponding Battle Point cost. On Kamino, neither the STAP nor AAT are available because of the terrain.

Resistance
Units available to the Resistance separated by unit type (vehicle, trooper, hero) and their corresponding Battle Point cost.

First Order
Units available to the First Order separated by unit type (vehicle, trooper, hero) and their corresponding Battle Point cost.

Trivia

 * Supremacy was initially called Capital Supremacy in Battlefront II, but was renamed to Supremacy in the February update.
 * Of all the modes that support heroes, Supremacy is the only mode where hero selection is limited to the respective era.
 * Supremacy is very similar to a game mode developed by DICE for their Battlefield series, Titan mode, as seen in Battlefield 2142. Titan mode was later recreated in the Naval Strike DLC expansion pack for Battlefield 4 in the form of Carrier Assault.
 * Supremacy was internally referred to as "Titan" in the game's files, which was discovered by dataminers in the Battle of Geonosis Update, another hint at it being similar to Titan mode from Battlefield 2142.
 * Supremacy is also somewhat similar to Conquest, a mode present in both the Battlefield series and the original Star Wars: Battlefront games, and Supremacy, a mode in DICE's Star Wars Battlefront.
 * Capital Supremacy was originally slated for a release sometime in the fall of 2018, but was delayed to a release in February 2019 with the Battle of Geonosis Update taking its place in the fall. In February, however, it was announced that the mode was being delayed again to an update in March in order to keep the quality of the mode high.
 * Prior to the release of Capital Supremacy, Naboo and Tatooine were datamined as potential maps for Capital Supremacy. Naboo was added to Capital Supremacy in June 2019, but it is currently unknown if Tatooine will be arriving sometime later, with the other original trilogy maps.
 * The ground phase of Capital Supremacy can be played exclusively in a separate offline single-player mode called Instant Action as well as on the Galactic Civil War maps, which don't feature the invasion phase.
 * The Roger Roger Update slightly changed the ground phase and completely changed the invasion phase objectives. The update changed the ground phase to focus on increasing percentage rather than tickets. The ship phase was overhauled completely: rather than overriding one of two systems within the capital ship, the attackers have to secure one of two Command Posts, and rather than arming two objectives for detonation, the attackers have to destroy objectives using their blasters and other disposal weapons on one side of the capital ship. The ship phase was also changed to be time-based, giving attackers five minutes by default, instead of ticket-based.