Pilot (class)

A pilot is a playable character in Pandemic's Star Wars: Battlefront and Star Wars Battlefront II that can be played in modes set in space, such as Assault.

Weaponry
The pilot class' weaponry consists of:
 * Commando Pistol
 * Fusion Cutter
 * Time Bomb

Award Weaponry

 * Precision Pistol

Factions
These are the individual units for each faction:

Tactical Analysis

 * Pilots are not very useful in infantry combat, due to their paltry pistol and impracticality of their time bombs in direct fighting.
 * Therefore, they are generally used for flying spaceships, internal strike teams and repairing damaged friendly critical points.
 * Pilots have the ability to slowly repair their spaceship while they are in it.
 * Apart from repairing "on the fly", retreating to a safe area and waiting for health to regenerate is a viable tactic, especially on a sustained offensive.
 * This health regeneration means auto turrets become less of a threat as the ship can easily regerate the health lost.
 * If a transport ship is flown into the enemy base for an internal assault, a Pilot should be in it at all times because if a single marine tries to destroy the ship with a rocket launcher, the health lost will regenerate before the marine can fire another rocket.
 * They can give the interceptor an edge over its foe, a fighter more versatility and enhance the bomber's damage tanking capability.
 * Pilots can also be good at internal assaults if used properly.
 * They are suited for group missions with marines to protect them as they destroy critical points, but if used properly can be used for solo missions.
 * Time bombs are obviously the best method of destroying critical points, even surpassing rocket launchers and thermal detonators in terms of damage.
 * Time bombs can also be used to set traps for enemies coming through doors or around corners.
 * The small amount of time bombs that a Pilot can hold restricts their capacity of destruction, but the Ammo Droid situated in the central room of an enemy capital ship can remedy that.
 * If the droid is destroyed, a Pilot's fusion cutter can repair it.
 * A Pilot should avoid contact with enemy personnel, especially marines that are much better at infantry combat than it.
 * Auto turrets are a large threat, but a pistol combined with good dodging skill can quickly take and keep them down.
 * The precision pistol is a huge boost to a pilot's anti-personnel capabilities, and it can take down most anything it meets with a few shots.
 * Finally, the fusion cutter can be used to slowly repair critical points. Ship Shield Generators and Autoturret Mainframes should be a priority as they increase the defensive capability of the capital ship.
 * If you have a precision pistol, take out every auto turret and try to avoid contact with AI units, a single pilot can destroy all 4 critical parts of the enemy's ship. The best order is to do this: Destroy the enemy's frigate if they have one. Then pick the A-Wing, TIE Interceptor, Jedi Starfighter or Tri-Fighter and fly into the enemy ship. Destroy the 2 auto turrets and place a time bomb on the auto turret defenses and then 2 on the shields. Repeat this step twice. Then destroy the engines since it will take long to destroy those with a bomber and lastly, the life support systems. Then steal one of there bombers and finish off the ship. Bear in mind that this is not as effective when playing online.