User:Anakin Skyobiliviator/Old BF3 Idea

Star Wars: Battlefront 3, SW:BF3, or just simply BF3, is a Star Wars game that utilized a unique combination of first person/third person shooter and a real-time strategy game developed by Spark Unlimited for Xbox 360, PC, and Playstation 3 market. This is the sequel of the infamous Battlefront series, featuring upgraded contents that give Star Wars fans a new experience within the galaxy far, far away.

What differs from this game at the most is the way it contain a combination of contents taken from famous Star Wars games include: Knights of The Old Republic, Republic Commando, The Force Unleashed, and Empire at War. Other significant changes that set them out from their predecessors include: underwater action in some maps, entertaining campaign, real-time strategy incorporated, and more dramatic battles.

Description Like its predecessor, Star Wars: Battlefront 3 is a first person/third person shooter gaming style. But due to competition of new ideas, Spark Unlimited added a new class: real-time strategy game. When you are on ground battle or inside a cruiser fighting a mass of enemies, you can turn on the map screen and if there are friendlys near by - even a vehicle - drag the mouse over them and click on where you are standing. They should be moving toward you. While this function don't work during a dogfight or on multiplayer, the "follow me" command does allow you and the AIs to fly in a squadron in space, while that command is deniable in multiplayer.

Gameplay Soon to be added

Campaign
Soon to be added

Galactic Conquest
Soon to be added

Instant Action
Soon to be added

Multiplayer
Soon to be added

Mini-Missions
During Main Champaign, you can fly to space and fly to the edge of the space map, there you can find a hyperspace ring made just for intercepter, so if you have any starfighters other than intercepter, fly to the nearest friendly cruiser and swap out the interceptor and attach yourself into the ring. You will immediately get launched into hyperspace in one of the random maps other than the map you are on. There, you are by yourself, as a one-man army. Your health regenerate with more enemies you kill, very much like a hero. But unlike a hero, however, you don't have time limits. If you die, you will be transferred back to Champaign in your Capital Ship. Note that the Champaign continues even as you left, so in the process, you team might lose while you are gone.

This can only work in Champaign and not in instant action, though through modification of personalized vehicle, one could add a hyperdrive into your personal vehicle and thus, able to work in the instant action as soon as you leave the space map boundaries.

Hyperdrive Ratings, Requirements, and Descriptions
How prepared the enemy is depends on how fast your hyperdrive is.
 * Class 2: Defult, Hyperspace Ring - Slowest hyperdrive; enemies ready and alert, scattered across the map.
 * Class 1.5: Need Hyperdrive Accelerator (70 Credits) and 1 fuel injector (40 Credits) - Slightly faster than defult; enemies alert around CP area.
 * Class 1: Need: 1 Hyperdrive Accelerator 1 (70 Credits), 2 fuel injector (80 Credits), and 1 Power Converter (140 Credits) - Exceptionally fast; enemies still spawning, but still alert around CP.
 * Class 0.7: Need: 1 Hyperdrive Accelerator 1 (70 Credits), 4 fuel injector (160 Credits), 4 Power Converters (560 Credits), and 1 kiloliter of Cooling fluid (100 Credits) - a significant speed faster than defult; enemies still spawning, grouped tightly around CP, not as alert.
 * Class 0.5: 2 Hyperdrive Accelerator 1 (140 Credits), 6 fuel injector (240 Credits), 4 Power Converters (560 Credits), 3 kiloliter of Cooling fluid (300 Credits), and 1 Astromech Droid (50 - 700 Credits) - this speed is lightning quick and left its predecessors behind; enemies still spawning at low numbers at first.
 * Class 0.4: Hyperdrive Accelerator 6 (840 Credits), 12 fuel injector (480 Credits), 8 Power Converters (1120 Credits), 10 kiloliter of Cooling fluid (1000 Credits), 2 Astromech Droid (100 - 1400 Credits), and 10 Back-Up Power Cell (1000 Credits) - This is the fastest hyperdrive and the most costly; the enemies are not spawned yet at first, easy to surprise.

Astromech Droid
These handy multipurpose droids will find a way to help you in almost every situations, plus you can customize it! But note that you can only buy one at a time, you can only buy another one if the first one is broken down or if you sold it. If you sold your astromech, the modifications goes with it.

The higher the quality, the better it will be in combat and the higher the price and the faster they repair your vehicles.

R5 Series: 50 Credits - Prone to overload in tense enviroment. Slow to repair. R3 Series: 120 Credits - Suited for stealth, but not for intense combat. R4 Series: 300 Credits - Durable and handy in combat by defense, but weapon output is not great. R2 Series: 700 Credits - Mostly universal, this stubby droid will find a way to help you in most situations.
 * No Weapons
 * Fusion Cutter
 * 5 modification hardpoints
 * Sensor Jammer
 * Blastdoor slicer
 * Fusion Cutter
 * 10 modification hardpoints
 * ARC welder
 * Blastdoor slicer
 * Fusion Cutter
 * Shield generator
 * 15 modification hardpoints
 * ARC welder
 * Blastdoor slicer
 * Fusion Cutter
 * Retractable jet
 * Ammo dispenser
 * 20 modification hardpoints

Custom -Made Droid
These droids can be made out of parts from battle debris. You can make it look exactly like its battlefield

counterparts, or customize it on your style. The droids will help you very much the way the Astromechs does . These droid, though it is free and have unlimited amount of hardpoints to put in modifications, are very hard to make. This is because most of the remains of destroyed units will be very likely to be disabled. To create a droid, one must go into multiple battle to attain all the parts needed and go to a Stationary Mechanic Station (SMS).

The list below list the parts needed, what they do, and how to obtain one: Optional Parts: Specialties
 * Head unit: Allow your droid to hold its processors and sensors. Avoid head shots. Best to shoot neck.
 * Processor: Allow the droid to know its surroundings, able to identify friends from foes. Avoid head shots. Do not use EMP grenades.
 * Arms: Allow your droid to hold weapons. Hit anywhere but the arms, best at chest. Do not use rockets.
 * Legs: Allow your droid to walk. Hit the upper body. Do not use rockets.
 * Body: Connect all the parts into one unit. Throw EMP grenades. Do not use weapon that do harm.
 * Battery pack: Powers the droid. If the droid has low power supply, a warning will show up on your HUD. If ignored, you droid will shut down and stops moving, and in violent cases, self-destruct. Hit arms and legs only. Violent weapon such as rockets will blow up the power pack. Self-generating rechargeable powerpack is available at 2000 Credits.
 * Weapons: Allow your droid to kill units in order to protect your back. Kill enemy unit to obtain weapon. Do not hit weapon.
 * Neck: Allow your droid to have futher sensor range. Aim below the neck.
 * Armor: Allow the droid to withstand more firepower. Blow the unit up with a thermal detonator and collect the armor pieces. The armor will automaticlly be put back together at the SMS.
 * Bonuses: This can be attained by killing Special Units or other special abilities in a class. Example: Jetpack, jump pack, Etc. Note: due to the hardness to kill these units, Bonuses are very rare.

These is rare objects and programmings that can be incorperated into your droid to specify in one class. Two of these can be fitted at a time.
 * Targeting Computer: Allow your droid to shoot your enemys with great precision with a blaster rifle. Found in repulsorlift tanks.
 * Sniping Modual: Allow your droid to shoot with great accuracy with a sniper rifle. Found in the helmet/head of sniper units if lucky.
 * Schematic Databank: Allow your droid to easily slice into vehicles and expertise at sabotage. Found in enemy's data computer in capital ships, very hard to hack into.
 * Shock Absorber: Allow the droid to withstand the tremendous recoil of a rocket laucher, thus allows accurate shot from the heavy weapon. Found on various walker vehicles.

Training
"Men, I am Commander Oh-Four, your battlefield commander. This is your first day, you will be sent discretely to the ocean floor of Kamino to Aqua-4A Training Quadrant on sector 599 Aurek-G9. This will be your training ground for you until expectations are reached. But now, you have no rights to call yourself clone troopers until you earn that. Now go to your assigned submerge drop pods, and get your training a move along."

-Opening line of the champaign, shortly followed by the training session.

Unlike its predecessors, Battlefront 3 incoperated training into the campaign, all in one planet: Kamino. Also, the training is much longer, due to its early starting timeline. Each session in the training champaign is called Stages. But like its predecessor, Battlefront 2, BF3 is focused on the elite force of Clone Troopers, also it also incoporated the original Battlefront style of large maps to traverse in with updated gaphics.

Stage I The first Stage takes place before the Battle of Naboo. Though you are fully grown clone of Jango Fett, it is your first session of training to become an elite fighting force.

In Stage one, you where given a Phrase Zero clone trooper armor. This armor is very light, and around five shots from a pistol can kill you, depends where the bolt hit. You and the rest of your garrison will be pitted against an attack force of B1 battle droids. The only class you get in the first Stage is Clone Trooper. You will be armed with EMP grenades and a blaster rifle.

Stage II
The second Stage is during the Battle of Naboo.

Still with the Phrase Zero armor, you have leveled up to fight against droidekas along with their B1 counter parts. In addition of the droideka, you are now given a thermal detonator. Now you could play as a Clone Sniper armed with a sniper rifle and a pistol.

Stage III
The third Stage takes place three months after the Battle of Naboo.

Here, with your Phrase Zero pilot armor, you enter a flight simulator and pretend to fly a prototype starfighter, and learn how to sabotage the enemy's internal systems and blow up the capital ship.

Stage IV
Fourth Stage takes place five month after the Battle of Naboo.

Though this Stage, you are given the new Phrase I clone armor. New classes unlocked is the Jet troopers and the SCUBA troopers, as this training room has aquatic enviroment, with aquatic drones; arial battles, with probe droids; and, as usual, ground battle with Clone Snipers and Clone Troopers along with the usual B1s and the Droiekas.

Stage V
Fith Stage take place five years before Battle of Geonosis.

On this Stage, the prototype B2 super battle droids joins the droids. This droid resembles a lot like B1 battle droid with an extra casing. Blasters are monted on its wrist along a mortar laucher. These droids are deadly among groups, but easily taken out by a sniper. SCUBA trooper and Jet trooper is still avalable.

Stage VI
This is the last of the taining Stages, it takes place during the Battle of Geonosis.

The final stage, the clone units are: Clone Trooper, Clone Sniper, Jet Trooper, SCUBA trooper, and Clone Heavy Trooper. The droids include: B2 Super Battle Droid, probe, assassin droid, aquatic drones, B1 Battle Droid, and Droidekas. Now, STAPs and the AATs show up. You must destroy them.

Bonus Stage
This is only avalable if you got a high score in the training: play all the classes, only six death, at least fifty-nine head shots or fifty kills per Stage, and destroy at least ten tanks on the last stage.

In this Stage, you can play as AG-ACU with along with the normal clone troopers verses the B1 battle droid, B2 super battle droid, and droideka platoon.

Battle of Kamino When you finish your training, you are scheduled to move to the surface and meet up with the gunship 44R-19B. As your submerge drop pod burst into the surface and you breath nateral moisture air of Kamino, in the distance, a fight was upon the bridge. This will be your test to see if your skills meet expectations. The objective is to distroy the Lucrehulk-class battleship above, in the orbit. To do so, you must turn on your map and drag a gunship at your position. As the gunship fly slowly by, you must enter the craft as a pilot and you can ether land it on one of the Kamino platforms, or hover and destroy the enemy with its weapon, though the gunship is a obvious target to the Super Battle Droids.

If you are on the ground fighting, you can enter the hangar and enter a V-19 Torrent fighter and blast to space against the Trade Federation battleship, your primary objective. Bombarding the shield generator with your proton torpedoes will eventually penitrate the hull and destroy the shield. As the blast door close on the hangar, you can ether boost though the hanger and land with a skid, or blast your way through the blast door with your laser cannon/proton torpedoes combination and land genitally on the hangar, or even try to fly inside the ship altogether. When you have blown up the ship, you now have to fight the remaining land units to achive victory.

Missions "Brothers, I am Eta-Two-Twenty-Second of Sargent Two Hundered Twenty-Second Garrison, Supreme Commander Oh-Four requested me brief you on your first mission. You are unlike other clones in battle, not mindless loyal soldier in white armor; but instead you are the 222nd Garrison, a secret division of the framed 501st Legion. We are independent. You might not know, but you are the 50th generation of failed ARC troopers. You got a rebellious streak deep inside you, so use it when you feel something is not right. This Clone Wars has been on for nearly a year now. It is time we take the combat to our hands!"

-Opening line on campaign after the Battle of Kamino

Battle of Gand
Obtain the Phrase II Clone armor

Battle of Naboo
First mission as Imperial Stormtroopers.

Battle of Nal Hutta
Obtained the Stormtrooper armor

Permanent Units
Upon the Battle of Coreilla in 19 BBY, right before Order 66, when the battle is won, the unit the player is playing became permanent, as the screen show up saying: "Please select a class to be permanent unit." It will show all the avalible units, including locked class if you have a high kill to death ratio. After you click "Select" you are that unit for the rest of the champaign. Modifications, as usual, are limited to the class you select.

After the rise of the Galactic Empire, you will be in this unit until the Battle of Nal Hutta, where you change to a stormtrooper armor and the the unit selection is now again avalible, but it is all related to what you pick as permanent unit. The classes are available for the remaining campaign. Though the unit selection number is lowered to 3 units, each is packed with powerful weapon/abilities that will help the player feel the experiance equivilant to before the permanent unit selection.

Units Selection (Before the Battle of Nal Hutta):
This is set up by each classes. After the name of the class is the options given before the mission to Battle of Nal Hutta takes place. Note that these units will not show up in Instant Action.

Galactic Empire: Stormtrooper Sargent, Stomtrooper Captain, Squadron Officer
 * Soldier Class

Rebel Alliance: Rebel Sargent, Rebel Captain, Strike Team Commander Galactic Empire: TIE Interceptor pilot, TIE Bomber pilot, TIE Defender pilot
 * Pilot Class

Rebel Alliance: A-Wing pilot, X-Wing pilot, B-Wing pilot

Galactic Empire: Heavy Rocketeer, Minelayer, Riot Control Trooper
 * Heavy Class

Rebel Alliance: Tactical Strike Officer, Ambush Strategist, Rebel Suppressor

Galactic Empire: Imperial Sharpshooter, Imperial spotter, Stormtrooper Assassin
 * Sniper Class

Rebel Alliance: Rebel Deadeye trooper, Rebel observer, Rebel Covert Ops

Galactic Empire: Imperial Repair Unit, Imperial Technician, Imperial Mechanic
 * Engineer Class

Rebel Alliance: Rebel Repairman, Rebel Technician, Rebel Tech Specialist

Galactic Empire: Imperial Field Medic, Medical Officer, Imperial BioSci Officer
 * Medic Class

Rebel Alliance: Rebel Medic, Field Medic, Rebel BioSci Officer

Galactic Empire: Phrase II Dark Trooper, Imperial Jumptrooper, Imperial Paratrooper
 * Arial Class

Rebel Alliance: Rebel Armored Arial Trooper, Rebel Jet Trooper, Rebel Droptrooper

Galactic Empire: Recon Trooper, Tactically Enhanced Commando, Imperial Surveyor
 * Scout Class

Rebel Alliance: Rebel Scout, Tactical Officer, Scanner Officer

Galactic Empire: Marine Trooper, Speargun Trooper, Aqua Dark Trooper
 * Aquatic Class

Rebel Alliance: Sea Commando, Rebel Diver, AqTrooper

Galactic Empire:
 * Explosive Specialist

Rebel Alliance:

Galactic Empire:
 * Reignforcement Class

Rebel Alliance:

Galactic Empire:
 * Elite Soldier

Rebel Alliance:

Galactic Empire:
 * Special Units

Rebel Alliance:

Traitor Points
These are points in the champaign where you could change the storyline, or if successful, change the Star Wars histroy itself.

Republic/Empire Only:

Battle of Dac

Battle of Coruscant

Order 66
Joining the Rebellion

Battle of Endor
CIS Only:

Units
These units came in defult but can be customized according the the player's preference. Each classes has an additional empty weapon space in the secondary attack option to begin each battle with. This space can only be filled by melee weapons found on the ground or an enemy you killed holding one, but take notice that these among normal units are extremely rare, as only Special Units has them. You can always switch your defult weapon with weapons from units you killed or ones you find on the ground, but the melee space cannot be switched once filled by a melee weapon. The list below show the defults classes:
 * Soldier Class: A unit specialized at muti-purpose role in the army, usually armed with a blaster rifle, a pistol, and a thermal detonator.
 * Pilot Class: A unit best fitted in a vehicle such as starships, tanks, and walkers; but not light vehicles due to their light armor. Nonetheless, these units pack some of the most deadly weapons including a gravity percussion granade that explode on impact and heavy detpack powerful enough to blow a hole in the hull of the capital ship. They uses these weapon in conjunction with their pistol and light tri-shot that takes four shots to kill you, but two if point-blank; and their fusion cutter which can be deadly upon an opponent and able to fix objects.
 * Heavy Class: A unit specialized at heavy artillery weapons including rocket launchers and remote explosives and emplacement, such as detpack or mines.
 * Sniper Class: Expert of the long rang and assasination. Their long range sniper rifle can kill with a precise shot in the head. But if not, one can lash out a recon droid to check around the corner or protect one self with an auto turret. This unit is most effective on a scout vehicle, like a speeder bike.
 * Engineer Class: A unit specialized at close range combat, slicing into vehicles, and repairing objects.
 * Medic Class: Help to heal the wounded soldiers, usually armed with a five second dome shield genterator, Health/Ammo Dispenser, a quick fireing pistol, fusion cutter, and deployable all-terrian speeder bike.
 * Arial Class: A locked unit that has some sort of device, normally a jetpack, that carries the unit into the air, and is good at a quick but devastating strike.
 * Scout Class: A locked unit that can go close without being seen and blast enamys with their repeating shotgun or wreck havoc with their time bomb or orbital strike. Along with scout troopers, these units are best on a scout vehicle like a speeder bike.
 * Aquatic Class: A locked unit that can go underwater.
 * Explosive Specialist: A locked unit armed with powerful explosives that is deadly if faced alone. Usually armed with a mortar laucher and a remote rocket. But if an enemy do escape though that, the unit could always bring out suprises of their secondary attack, including a seimic detpack that will make all the enemy in its blast radius fall to the ground by the shock wave and take a signifcant damage. Dept Charge can do massive damage to underwater unit, such as SCUBA trooper, detpack, and tripwire.
 * Reignforcement Class: A locked unit with extra health and more powerful weapon.
 * Elite Soldier: A locked unit of highly trained unit with enough firepower to easily annihilate the enemy with their various weapons. It is second only to the Special Units.

Rebels
Primary:
 * Rebel Soldier

-Blaster Rifle: This stardard issue weapon is fit for most situations due to is speed, mobility, and firepower.

-Pistol: This sidearm is handy in desperate times.

Secondary:

-Thermal Detonator: Primary:
 * Rebel Pilot

Secondary: Primary:
 * Demolition Specialist

-Rocket Laucher: This weapon can easily lock on a vehicle and can cause immense damage to it, if am carefully, a unit could also take out a group of enemy with it.

-LLMMALP "Lump" (Laser-Locked Mini-Missile Array Launcher Pistol): the pistol shoots harmless laser bolt on an target, thus locking the array of mini-missiles on to the target, which was fired as soon as the laser has made contact. If all of the missiles found their mark on a medium assult vehicle, such as tank, it will instantly destroy the vehicle.

Secondary:

-Mine: This emplacement weapon is a danger to friendly and hostile units alike. Once put down, it cannot be picked up, any attempt will cause the mine to detonate.

-Detpack: This controled explosive is very useful for opening up blocked passage or open locked blastdoors or even breach the hull of the capital ships. Primary:
 * Rebel Marksman

Secondary: Primary:
 * Rebel Engineer

Secondary:
 * Medic

Primary:

Secondary: Primary:
 * Arial Trooper

Secondary: Primary:
 * Bothan Spy

Secondary: Primary:
 * Mon Calamari Trooper

Secondary:
 * Trapper

Primary:

Secondary:
 * Wookiee Warrior

Primary:

Secondary:

Primary:

Secondary:

Empire
Primary:
 * Stormtrooper

Secondary:
 * TIE Pilot

Primary:

Secondary: Primary:
 * Assault Stormtrooper

Secondary: Primary:
 * Scout Trooper

Secondary: Primary:
 * Engineer

Secondary:
 * Medical Officer

Primary:

Secondary: Primary:
 * Dark Trooper

Secondary: Primary:
 * Probe Droid

Secondary: Primary:
 * Aquatic Assault Stormtrooper

Secondary:
 * Munition Specialist

Primary:

Secondary: Primary:
 * Storm Commando

Secondary:
 * Senior Clone CommanderClone.jpg

Republic
Primary:
 * Clone Trooper

Secondary:
 * Clone Pilot

Primary:

Secondary: Primary:
 * Heavy Trooper

Secondary: Primary:
 * Clone Sharpshooter

Secondary: Primary:
 * Tech Worker

Secondary:
 * Medic

Primary:

Secondary: Primary:
 * Jet Trooper

Secondary: Primary:
 * BARC Trooper

Secondary: Primary:
 * SCUBA Trooper

Secondary:
 * Assault Trooper

Primary:

Secondary: Primary:
 * Clone Commander

Secondary:
 * Republic Commando

Primary:

Secondary:

CIS
Primary:
 * Battle Droid

Secondary:
 * Droid Pilot

Primary:

Secondary: Primary:
 * Super Battle Droid

Secondary: Primary:
 * Sniper Droid

Secondary: Primary:
 * Engineer Unit

Secondary:
 * Repair Unit

Primary:

Secondary: Primary:
 * Droideka

Secondary: Primary:
 * Geonosian Warrior

Secondary: Primary:
 * Quarren Trooper

Secondary:
 * Assault Droid

Primary:

Secondary: Primary:
 * IG-100

Secondary:
 * B3 Ultra Battle Droid

Primary:

Secondary:

Specal Units
Special Unit is a new system introduced in Battlefront 3. It acts like a hero in Battlefront 2, in the way that it don't show up in the class selection, but only avaliable when a score is achieved and the unit is notified by the coutdown on the bottom of the screen. All Special Units has extra-long flight time and unlimited underwater action.

Republic
AG-ACU "Uag-Acku" (AGgressive Assault Commando Unit)

"Uag-Acku, reporting in."

-Start up quote

Characteristics:

 * 3 minute jetpack fuel: Allows the unit to fly for a long time to reach high ledges, but fuel will spended more quickly if you fly side to side.


 * Regenerating shield: Protect the unit from light attacks, though heavy attacks and explosives will penetrate.

Primary Weapon:

 * Heavy blaster rifle: This rifle is powerful enought that a prolonged shot can destroy a tank.


 * Sniper rifle: This specialized rifle has extra zoom option


 * Dual pisols: Due to unique training with dual pistols, these weapon can easily take down an enemy.

Secondary Weapon:

 * Orbital strike becon: A becon that sends lasers from the capital ship above to slam into the ground, killing any nearby forces.
 * Concussion Grenade: Knock over units and allow them to be killed while they get up, do no harm.
 * Hold-out blaster: One-shot kill for all units but heros and other Special Units, has very short range and act a lot like melee.

CIS
LSAD "Lasad" (Last Stand Annihilation Drone)

"Last Stand Annihilation Drone: Status: Active, Roger, roger."

-Start up quote

Characteristics:

 * Four legs: the quadpedal movement system is agile and sturdy and can crush units under it, can use to fly infinitely.
 * Irradiation field: any units stayed prolonged near the unit will vaporize but will not protect from incoming attack or weapon emplacements like mines or turrets.

Primary Weapon:

 * Heavy repeating blaster: Powerful blaster that can easily destroy units.
 * Ion cannon: Stall vehicles, do no damage.
 * Repeating mortar laucher: Lauch ten mortar round rapidly before overheating, do massive amount of damage to a group of unit and structures or vehicles alike.

Secondary Weapon:

 * Swipe: a melee attack to up to five soldier class. Take at lease two swipe attack to kill heavy class or class with higher health, though Special Units and Heros require four swipes.
 * Toxic fumes: Contagous buff that can kill units that are in group or run into a group, kill within ten second, don't effect Special Units.
 * Self-destruct: Kill any enemy within the ten meter radius.

Galactic Empire
Devastation Trooper "Trooper"

"Trooper here, where should I create a havoc?"

-Start up quote

Characteristics

 * Repulsorpack: slow but unlimited flying
 * Sensor jammer: Any enemy units within the twenty meter radius of the unit cannot user their maps.

Primary Weapon:

 * Mortar launcher: This weapon allow units to fire explosive rounds in an arc to the enemy.
 * Heavy Repeating blaster: No group of enemy can stand a chance from a volley of this weapon.
 * Sniper Rifle: This long range weapon has an extra zoom option.

Secondary Weapon:

 * Cloaking device: Allow a unit to remain invisible for a prolonged amount of time.
 * Concussion grenade: Make all unit within its blast radius to fall over, do no harm.
 * Tri-shot: One-hit kill, like melee, but with a bit more range.

Rebel Alliance
Rebel Heavy Enforcer "HevEnfor" AKA "Hev-N4"

"Orders recieved. HevEnfor engaging the hostile."

-Start up line

Characteristics

 * Turbine pack: jet pack that relied on air and move faster than jet pack, last four minutes and can't hover.
 * Hijack: Able to enter vehicles with enemy inside.

Primary Weapon:

 * Repeating rocket laucher: shoot ten mini rockets before reloading, each mini rocket has the power of two sniper shots, prolonged fireing can destroy tank.
 * EMP sniper rifle: This specialized weapon spread electricity from one unit to another in a conductive chain. If sniper bolt misses and hit the ground the effect is neutralized.
 * Heavy blaster pistol: a powerful pistol that infect massive amount of damage to an opponent.

Secondary Weapon

 * Flash scrambler grenade: any units within the blast radius can't use visual or maps
 * Shield: If applied, the user is protected from all kind of attack except mines and detpack.
 * Wrist shocker: fires a short range arc of energy that kills opponets instantly, the lethal current be continued by a chain of units, eventually making it a long range weapon.

Era
New eras are added into Battlefront 3's instant action and campaign.

Early Clone Wars

 * This era takes place from 22 BBY-21 BBY.

Late Clone Wars

 * This era takes place from 20 BBY-19 BBY.

Early Galactic Civil War

 * This era takes place from 18 BBY-6 BBY

Late Galactic Civil War

 * This era takes place from 5 BBY-4 ABY

Space Vehicles
New vehicles was also introduced in Battlefront 3.

Republic
Capital Ship: Acclamator-class assault ship

Frigate: None

Fighters: Transport: LAAT/i gunship
 * Starfighter: V-19 Torrent
 * Heavy Starfighter: None
 * Bomber: None
 * Interceptor: Delta-7

CIS
Capital Ship: Lucrehulk-class battleship

Frigate: None

Fighters: Transport: Neimoidian shuttle
 * Starfighter: Vulture droid
 * Heavy Starfighter: None
 * Bomber: None
 * Interceptor: Scarab-class interceptor

Republic
Capital Ship: Venator-class Star Destroyer

Frigate: Acclamator-class Assault Ship

Fighters: Transport: Theta-class shuttle (available in frigate only)
 * Starfighter: V-wing
 * Heavy Starfighter: ARC-170
 * Bomber: ARC-170
 * Interceptor: Eta-2 interceptor

CIS
Capital Ship: Providence-class Carrier

Frigate: Munificent-class frigate

Fighters:


 * Starfighter: Vulture droid


 * Heavy Starfighter: Droid tri-fighter


 * Bomber: Trade Federation droid bomber


 * Interceptor: Belbullab-22 starfighter

Transport: Droid Gunship (available in frigate only)

Early GCW
Rebels

Capital Ship: Republic colored Venator-class Star Destroyer

Frigate: CR-90 Corellian Corvette

Fighter: Transport: Republic Colored Theta-class shuttle (available in frigate only)
 * Starfighter: Z-95 Headhunter
 * Heavy Starfighter: Republic Colored ARC-170
 * Bomber: Republic Colored ARC-170
 * Intercepter: Republic Colored Eta-2

Empire
Capital Ship: Gray-out Venator-class Star Destroyer

Frigate: Acclamator-class Assault Ship

Fighter: Transport: Gray-out Theta-class shuttle (available in frigate only)
 * Starfighter: T.I.E fighter
 * Heavy Starfighter: Gray-out ARC-170
 * Bomber: Gray-out ARC-170
 * Interceptor: Gray-out Eta-2

Rebel
Capital Ship: Mon Calamari Cruiser

Frigate: CR-90 Corellian Corvette

Fighter: Transport: K-wing (available in frigate only)
 * Starfighter: X-wing
 * Heavy Starfighter: B-wing
 * Bomber: Y-wing
 * Interceptor: A-wing

Empire
Capital Ship: Imperial Star Destroyer

Frigate: Victory II-class frigate

Fighter: Transport: Lambda-class shuttle (available in frigate only)
 * Starfighter: TIE fighter
 * Heavy Starfighter: TIE Defender
 * Bomber: TIE bomber
 * Intercepter: TIE interceptor

Land Heros
Though in Star Wars: Battlefront 3, land and space is connected, a leader on the land battle is alway vital for victory.

Space Heros
In Battlefront 3, heros are a main part of space battle. Being one could give you an edge.

Republic
Obi-Wan Kenobi

Vehicle:
Delta-7 Anakin Skywalker
 * Heavy laser cannons
 * Homing rockets

Vehicle
Azure Angle II
 * Heavy laser cannon
 * Proton Torpedoes

CIS
Jango Fett

Vehicle:
Slave I General Grievious
 * Heavy laser cannons
 * Homing missile

Vehicle:
Soulless One (modified Belbullab-22 starfighter)
 * Heavy Tri-shot

Republic
Anakin Skywalker

Vehicle:
Eta-2 (yellow) Obi-Wan Kenobi
 * Heavy laser cannons
 * Ion cannon

Vehicle:
Eta-2 (red)
 * Heavy laser cannons
 * Ion cannons

Rebels
Bail Organa

Vehicle:
Belbullab-22 starfighter Wedge Antilles
 * Long-range shock cannon
 * Heavy Tri-shot

Vehicle:
Z-95 Headhunter
 * Heavy laser cannon
 * Proton torpedoes

Empire
Darth Vader

Vehicle
Eta-2 (black) The Emperor
 * Heavy laser cannon
 * Ion cannon

Vehicle
Theta-class shuttle
 * Heavy laser cannon
 * Tail blaster

Rebels
Luke Skywalker

Vehicle:
X-wing Han Solo
 * Heavy laser cannons
 * Proton Torpedoes

Vehicle:
Millennium Falcon
 * Proton torpedoes
 * Dorsal quad laser cannon
 * Ventrical quad laser cannon

Empire:

Darth Vader

Vehicle:
TIE Advance x1 Soontir Fel
 * Heavy laser cannons

Vehicle:
TIE interceptor
 * Heavy laser cannons

Special Heros
Sometimes an Easter Egg hero will randomly pop up on any maps in Instant Action. These heroes are primarly for humor reasons.

Anaski Walken Er
Possiblity of Showing Up (PSU): 1/50

Background
Anaski Walken Er is a smugglar from Corellia who was stranded on Tatooine. He fought to survive against the Tuskins with his "kriffing" blaster that the Jawas gave him and a vibroblade. Eventually he have gotten off the planet by a freighter, but he was so worn down that no one gave him anything new.

Primary Weapon:

 * Broken blaster pistol: The blaster shoot powerful bolts that can kill a hero in two shots and can go through bodies like Battlefront 2 beam rifle. But has high overheat rate and the odds of the blaster shooting is 1 to 20.
 * Vibroblade: Close range melee attack that need five slashes to kill a Hero.

Secondary Weapon:

 * Makeshift explosives: Randomize between thermal detonator, detpack, and a mine. Chances of it exploding is 1 out of 5.
 * Packed lunch reserve: Restore health.

​Starfighter
The Broken Wing

​Weapons:

 * Forword Laser Cannon
 * Ventral dual laser cannon turret (don't work most of the time)
 * Tail gunner

Caan Dor-Opari
PSU: 1/100

Background
A Nautolan ex-Mandalorian mercenary who is now a high-paid bounty hunter.

Primary Weapon

 * ​Repeating Sniper Rifle (once in a while, the scope will go haywire, zooming in too close or too far)
 * Martial Arts (uses stamina bar)

Secondary Weapon

 * Rifle Butt Stock: Hit an opponent with a the butt of the sniper rifle. Takes six hits to kill a hero unit)
 * Flamethrower:Blow flame in a good range. But once in a while, it will not start and the flamable gas spray out with a hiss.

Starfighter
Yavin's Big Bird

Weapons:
Bird's Remains (the Z-95 headhunter, avalible only after the Yavin's Big Bird have started the self destruct sequence. Must fly out before the ship explodes, if not, the player dies. Too close to blast radius, it takes damage.)
 * Laser Turret
 * Missile Launcher (shoot homing missile that sometime track the shooter instead of the enemy)
 * Proton Bomb
 * Self-Destruct (3 second count down, player switch view into the hidden Z-95 headhunter inside the ship. Must take off and fly away before the craft explodes.)

Weapon:

 * Heavy Laser Cannons
 * Concussion Missiles

George Lucas
PSU: 1/200

Background
A Human who keep on debating that he is from a galaxy far, far away.

Primary Weapon

 * Lightsaber Prop: Can kill normal units in three strokes, and Heros and Special Units in four.
 * Video Camera: Make your enemies go into hiding, does no damage.

Secondary Weapon

 * Cut!/Action!: During Cut! the whole game pauses and only Lucas can walk freely. Enemies and friendlies (if friendly fire is on) can be killed but they cannot kill Lucas since they are frozen. But when you activate the attack again, it became Action! and the game unfreezes.
 * Rewriting the Script: A small area buff that allow enemies in the radius take the player's side.

Starfighter
Mosler MT900S Car

Description:
An odd wheel-driven vehicle that launch itself into space by driving out of the hangar. Has great manuverability on the ground and space due to the hero's ability to defy the galaxy's physics because he "built it." Unlike other fighters, the Mosler do not have any sort of sublights, but instead, drive on wheels as if it has made a solid contact with an invisible road.

Weapons:

 * Sonic Horn: Give a loud "Beep!" and acts like ion canon that do damage.
 * Wave at Fans: An around-vehicle buff that has the same effect as Cut!/Action! plus Rewriting the Script except that the pause is short and in the 1/20 chance, the vehicle-ether enemy or firend, will follow you. Once followed, they can't break off.
 * "Deflector Shields:" A shield that protects the car because he "imagined it"

Republic
AT-TE

AT-XT

SPHA-T