TIE/IN Interceptor

The TIE/IN Interceptor, or the TIE Interceptor, is an Imperial starfighter that can be piloted in 's and.

Star Wars Battlefront
"Faster and better-armed descendants of regular TIE fighters, TIE interceptors are waiting for you in the Fighter Squadron, Supremacy, and Walker Assault game modes."

- website

Overview
TIE Interceptors are one of the two default vehicles for the Empire, the other being the TIE Fighter. They are variants of the TIE fighter, but with a noticeable increase in speed and firepower. They are often used to dispatch enemy ships in aerial combat. TIE interceptors are available in Fighter Squadron, Supremacy, Skirmish, and Walker Assault game modes.

TIE Interceptors have a very similar appearance to TIE Fighters, except that the Interceptor's wings are facing forwards instead of vertically, and the wings are curved. One of the other differences is that the Interceptors have quad lasers, and the Fighters have twin lasers.

They are seen as the counterparts of the A-Wing.

Weapons & Abilities
The TIE Interceptor has one primary weapon and two special abilities for use:

Quad Laser Cannons

The primary weapon for the TIE Interceptor. The weapon are located from the four corners of the TIE Interceptor's wings. The Quad Laser Blasters fire four shots that will damage enemies upon impact.

Speed Boost

The first special ability for the TIE Interceptor. Speed boost is handy for evading enemy fire and missiles locking on to you. It's also handy for a quick get-away if you're low on health.

Laser Barrage

The second ability for the TIE Interceptor. Allows you to fire without overheating for a short time and deals more damage per shot. This ability replaced the ability to fire ion torpedoes after the Death Star patch came out.

Star Wars Battlefront II
The TIE Interceptor returns in DICE's Star Wars Battlefront II as an Interceptor unit. It is playable on Starfighter Assault, certain Galactic Assault maps, and certain Supremacy maps.

Overview
"The TIE Interceptor rushes ahead and clears paths for allies, takes down bombers, and ties up enemy fighters."

- Website description

The TIE Interceptor excels at hunting down and engaging other starfighters. As an interceptor, it makes use of its impressive speed and maneuverability in order to close in on its enemies and to shake off pursuers.

The Afterburner ability grants a speed boost to the TIE Interceptor, and can be used in order to break missile locks and to shake pursuers.

With the Hard Lock ability, the TIE Interceptor can dedicate itself into hunting down single targets by dealing increased damage, locking onto them faster, and being unable to lose them. The Hard Lock ability can also be used in order to take down Hero Starfighters faster, and can also be used on objectives for increased damage.

The Concussion Missile ability allows the TIE Interceptor to briefly disorient enemy starfighters it hits, along with being able to blind soldiers on the ground that are near the explosion. While not as powerful as torpedoes from the Fighter or Bomber, the Concussion Missile is still capable of finishing off weakened targets.

Abilities
Afterburner=

Hard Lock=

Concussion Missile=

Trivia

 * The TIE Interceptors in are collectively under the call sign "Omega Squadron."