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[[Category:Units in Star Wars Battlefront II (DICE)]]
 
[[Category:Units in Star Wars Battlefront II (DICE)]]
 
[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
 
[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
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[[Category:Reinforcement units]]

Revision as of 19:36, 19 August 2020

This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  


"The mainstay starfighter of the Republic Navy, the ARC-170's bulk and range of armaments allow it to succeed in a variety of combat roles."
— In-game description

The ARC-170 Starfighter, also know as Aggressive ReConnaissance-170 Starfighter, is the Fighter for the Galactic Republic in DICE's Star Wars Battlefront II. It was a multipurpose starship designed for both intense battles and longer deep-space missions. It can be played in game modes set in Clone Wars-era space battles, such as Starfighter Assault on Ryloth, and on Kashyyyk: Kachirho Beach in Galactic Assault.

Overview

The ARC-170 is more than capable of fulfilling multiple roles, such as dogfighting with other starfighters, attacking objectives, and conducting ground attacks against infantry. The ARC-170 has much more health than other ships of the Fighter Class, including the ARC-170's counterpart, the Separatist Vulture Droid. Using the abilities Astromech Repair and Turret Gunner in combination allows the ARC-170 to shrug off hits and repel pursuers, along with attacking highly contested objectives with its Proton Torpedo and Laser Cannons.

The Astromech Repair ability regenerates any lost health to the ARC-170, and can be used in order to increase the survivability of the ship in cases of prolonged pursuits.

With the Turret Gunner ability, the ARC-170 can keep itself protected and dissuade pursuers by having the gunner automatically fire on enemies following the ship. The gunner is powerful enough to destroy enemy ships on its own if enemies do not break off their pursuit.

The Proton Torpedo can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives or infantry. A well-placed torpedo can deal tremendous damage to any enemy, including Heroes and Armor. The Proton Torpedo can be dumbfired by double-tapping the ability, while tapping it once and keeping sight of a target allows it to lock on.

Health and Movement

Health Statistics for ARC-170 Starfighter
Base Health 1330 (Shield: 570)
Total: 1900
Boost Card Fighter - Reinforced Hull Reinforced Hull
Increases base health to 1396.5 / 1463 / 1502.9 / 1596
and shield health to 598.5 / 627 / 644.1 / 684
for a total of 1995 / 2090 / 2147 / 2280
Health Regen Rate 285 health/sec
Regen Delay 6 sec
Boost Card Fighter - Repair Systems Repair Systems
Reduces regen delay to:
5.5 / 5 / 4.5 / 4 seconds

Weapon

ARC-170
Weapon Image SWBFII ARC170 Kill Icon
Damage 90-80 (Explosion: 15)
Boost Card Fighter - Tuned Lasers Tuned Lasers
Increases damage by
2% / 4% / 7% / 10%
Rate of Fire 480 RPM
Range Start damage drop-off: 500 meters
End damage drop-off: 700 meters
(Blast Radius: 5 meters
Inner Blast Radius: 3 meters)
Heat Per Shot 0.0275 heat per shot
Passive Cooldown 0.28 heat per second
Explosive damage AOE is reduced by 50% on ground maps


Abilities

Ability Icon SWBFII Ability Astromech Icon
In-game Description Repairs start immediately, restoring a small amount of health.
Effect Regenerates health
Boost Card Fighter - Fighter Defensive Upgrade Fighter Defensive Upgrade
Increases health regenerated by
15% / 30% / 60% / 100%
Ability Duration 2 seconds
Ability Cooldown 15 seconds

Ability Icon SWBFII Ability Tail Gunner Icon
In-game Description Activates the rear turrets which automatically tracks and fires at the closest enemy behind the player for a short period of time.
Damage 90-80 (Explosion: 15)
Boost Card Fighter - Fighter Weapon Systems Fighter Weapon Systems
Increases damage by
5% / 10% / 15% / 20%
Effect Provides protection for the rear of the vehicle
Area of Effect Start damage drop-off: 500 meters
End damage drop-off: 700 meters
(Blast Radius: 5 meters
Inner Blast Radius: 3 meters)
Ability Duration 10 seconds
Ability Cooldown 12 seconds

Ability Icon SWBFII Ability Proton Torpedo Icon
In-game Description Fires a proton torpedo that tracks the locked target and deals high damage.
Damage Explosion: 600
Boost Card Fighter - Advanced Torpedoes Advanced Torpedoes
Increases explosion damage to
630 / 660 / 720 / 840
Effect Locks onto and follows enemies
Boost Card Fighter - Targeting Computer Targeting Computer
Locks onto enemies 10% / 20% / 35% / 50% faster
Area of Effect Blast Radius: 5 meters
Inner Blast Radius: 2 meters
Ability Cooldown 15 seconds

Boost Cards

Boost Card Fighter - Fighter Defensive Upgrade Boost Card Fighter - Fighter Weapon Systems Boost Card Fighter - Advanced Torpedoes Boost Card Fighter - Reinforced Hull Boost Card Fighter - Engine Upgrade
Fighter Defensive Upgrade Fighter Weapon Systems Advanced Torpedoes Reinforced Hull Engine Upgrade
Boost Card Fighter - Tactical Jammer Boost Card Fighter - Targeting Computer Boost Card Fighter - Tuned Lasers Boost Card Fighter - Repair Systems
Tactical Jammer Targeting Computer Tuned Lasers Repair Systems

Gallery