No edit summary Tag: Visual edit |
|||
(35 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
− | {{WIP}} |
||
{{Reinforcements |
{{Reinforcements |
||
|image = |
|image = |
||
Line 18: | Line 17: | ||
*Helmet Scanner |
*Helmet Scanner |
||
*Shock Trap |
*Shock Trap |
||
⚫ | |||
⚫ | |||
⚫ | |||
The '''ARC Trooper''', also known as the '''Advanced Recon Commando''', is the [[Infiltrator]] [[Reinforcement]] unit for the [[Galactic Republic]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''. It arrived on March 26, 2019 as part of the [[Capital Supremacy Update]].<ref name="CT">[https://battlefront-forums.ea.com/discussion/132048/community-transmission-infiltrator-reinforcements/p1 Community Transmission — Infiltrator Reinforcements]</ref> |
The '''ARC Trooper''', also known as the '''Advanced Recon Commando''', is the [[Infiltrator]] [[Reinforcement]] unit for the [[Galactic Republic]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''. It arrived on March 26, 2019 as part of the [[Capital Supremacy Update]].<ref name="CT">[https://battlefront-forums.ea.com/discussion/132048/community-transmission-infiltrator-reinforcements/p1 Community Transmission — Infiltrator Reinforcements]</ref> |
||
== Overview == |
== Overview == |
||
− | ARC Troopers are attackers that use unconventional tactics in their rushes and flanks. They dual wield [[DC-17]] pistols, |
+ | ARC Troopers are attackers that use unconventional tactics in their rushes and flanks. They dual wield [[DC-17]] pistols, which can reconfigure into a slow but accurate mode or a fast but inaccurate one. While their default attacks are more deadly up close, ARC Troopers can charge up their DC-17 blaster pistols with their Power Blast ability, dealing damage to enemy players at a distance, as well as [[vehicles]] and [[Heroes and Villains|villains]]. (As of [[The Age of Rebellion Update]] their Power Blast has been moved to a secondary fire, in-line with the [[ISB Agent]]; pressing the fire button now fires both blasters, in comparison to both buttons used.) |
− | ARC troopers can reconfigure their weapon to fire at a faster rate, but with lower accuracy. |
+ | ARC troopers can reconfigure their weapon to fire at a faster rate, but with lower accuracy, making them more dangerous at close range. |
− | ARC Troopers can become more knowledgeable of the battlefront by using their middle ability, Helmet Scanner, which lowers their rangefinder and scans for nearby enemies, revealing their positions to ARC |
+ | ARC Troopers can become more knowledgeable of the battlefront by using their middle ability, Helmet Scanner, which lowers their rangefinder and scans for nearby enemies in pulses, revealing their positions to ARC Troopers. |
− | ARC Troopers finally come equipped with a Shock Trap, a device thrown down by ARC troopers that, when detonated, charges an electric current that knocks down enemy players within its vicinity.<ref name="CT" /> |
+ | ARC Troopers finally come equipped with a Shock Trap, a device thrown down by ARC troopers that, when detonated, charges an electric current that knocks down enemy players within its vicinity, opening them up for further attacks.<ref name="CT" /> |
− | {{Clear}} |
||
==Health and Movement== |
==Health and Movement== |
||
{{Health Statistics |
{{Health Statistics |
||
Line 39: | Line 36: | ||
|regenrate = 40 |
|regenrate = 40 |
||
|regenratemod = |
|regenratemod = |
||
+ | {{Modifier |
||
+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Stalker_large.png|25px|middle]] |
||
+ | |name = [[Stalker]] |
||
+ | |effect = {{SCU|25|35|45|55}} health per elimination |
||
⚫ | |||
|regenmax = |
|regenmax = |
||
|regenmaxmod = |
|regenmaxmod = |
||
|regendelay = 6 |
|regendelay = 6 |
||
|regendelaymod = |
|regendelaymod = |
||
+ | }} |
||
+ | {{Movement Statistics |
||
⚫ | |||
+ | |sprintspeed = |
||
+ | |sprintspeedmod = |
||
+ | |maxjumpheight = 2 |
||
+ | |maxjumpheightmod = |
||
+ | |numberofdodges = 2 |
||
+ | |numberofdodgesmod = |
||
+ | {{Modifier |
||
+ | |name = [[Evasion]] |
||
+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Evasion_large.png|25px]] |
||
+ | |effect = Increases number of dodges to:<br/>3 |
||
+ | }} |
||
+ | |dodgelength = 4.75 |
||
+ | |dodgelengthmod = |
||
+ | |cooldown = 1.1 |
||
+ | |cooldownmod = |
||
+ | {{Modifier |
||
+ | |name = [[Evasion]] |
||
+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Evasion_large.png|25px]] |
||
+ | |effect = Cooldown of each dodge becomes:<br/>{{SCU|1.1|1.06|1.03|1}} second(s) |
||
+ | }} |
||
}} |
}} |
||
==Weapon== |
==Weapon== |
||
+ | <tabber> |
||
+ | Dual DC-17= |
||
{{Weapon Statistics |
{{Weapon Statistics |
||
− | |name = |
+ | |name = |
|image = [[File:SWBFII_Dual_DC-17_Icon.svg|250px]] |
|image = [[File:SWBFII_Dual_DC-17_Icon.svg|250px]] |
||
|desc = Dual wield two blaster pistols to double your fire output. |
|desc = Dual wield two blaster pistols to double your fire output. |
||
− | |damage = |
+ | |damage = 35-17 |
|range = Start damage drop-off: 20 meters<br />End damage drop-off: 40 meters |
|range = Start damage drop-off: 20 meters<br />End damage drop-off: 40 meters |
||
− | |rof = |
+ | |rof = 240 |
+ | |rofmod= |
||
− | |dps = 386.66-113.33 (both pistols) |
||
+ | {{Modifier |
||
+ | |name = [[#Abilities|Toggle Weapon ability]] |
||
+ | |image =[[File:SWBFII_ARC_Ability_Toggle_Icon.svg|25px|middle]] |
||
+ | |effect = Increases rate of fire to 420 RPM |
||
+ | }} |
||
+ | |dps = 140-68 |
||
+ | |dpsmod= |
||
+ | {{Modifier |
||
+ | |name = [[#Abilities|Toggle Weapon ability]] |
||
+ | |image =[[File:SWBFII_ARC_Ability_Toggle_Icon.svg|25px|middle]] |
||
+ | |effect = Increases DPS to 245-119 |
||
+ | }} |
||
|cooldown = 0.3 |
|cooldown = 0.3 |
||
|cooldowndelay = 5 |
|cooldowndelay = 5 |
||
Line 61: | Line 100: | ||
|heatpershot = 0.035 |
|heatpershot = 0.035 |
||
|overheatpenalty = 1 |
|overheatpenalty = 1 |
||
+ | }} |
||
+ | |-| |
||
+ | Power Blast= |
||
+ | {{Weapon Statistics |
||
+ | |name = |
||
+ | |image = [[File:SWBFII_ARC_Ability_Power_Blast_Icon.svg|100px|center]] |
||
+ | |desc = Dual wield two blaster pistols to double your fire output. |
||
+ | |damage = Explosion: 140 |
||
+ | |range = Blast radius: 1 meter<br>Inner blast radius: 0.5 meters |
||
+ | |overheat = 3 |
||
+ | |chargeup = 0.5 |
||
+ | |secondarycooldown = 1 |
||
+ | |heatpershot = 0.34 |
||
+ | }} |
||
+ | </tabber> |
||
+ | {{Weapon Statistics |
||
+ | |name = Melee |
||
+ | |image = [[File:SWBFII Melee Icon.svg|250px]] |
||
+ | |damage = 65 |
||
}} |
}} |
||
Line 68: | Line 126: | ||
Shock Trap= |
Shock Trap= |
||
{{Ability Box (2017 DICE) |
{{Ability Box (2017 DICE) |
||
− | | image = [[File:SWBFII_ARC_Ability_Shock_Trap_Icon. |
+ | | image = [[File:SWBFII_ARC_Ability_Shock_Trap_Icon.svg|96px]] |
| desc = Deploy a device that electrocutes enemies on detonation and pushes them away from the blast area. |
| desc = Deploy a device that electrocutes enemies on detonation and pushes them away from the blast area. |
||
| damage = 50 |
| damage = 50 |
||
+ | | area = 8 meters |
||
− | | effect = Deploys device with 10 health that knocks |
+ | | effect = Deploys device with 10 health that knocks opponents 5 meters away |
|duration = ∞ |
|duration = ∞ |
||
| cooldown = 19 seconds |
| cooldown = 19 seconds |
||
+ | {{Modifier |
||
⚫ | |||
+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Desperation_large.png|25px|middle]] |
||
+ | |name = [[Desperation]] |
||
+ | |effect = Decreases cooldown by {{SCU|2.09|2.28|2.47|2.66}} seconds per hit taken |
||
+ | }} |
||
}} |
}} |
||
|-| |
|-| |
||
Helmet Scanner= |
Helmet Scanner= |
||
{{Ability Box (2017 DICE) |
{{Ability Box (2017 DICE) |
||
− | | image = [[File:SWBFII_ARC_Ability_Helmet_Scanner_Icon. |
+ | | image = [[File:SWBFII_ARC_Ability_Helmet_Scanner_Icon.svg|96px]] |
| desc = Activate your rangefinder to scan the vicinity for enemies. |
| desc = Activate your rangefinder to scan the vicinity for enemies. |
||
| duration = 10 seconds |
| duration = 10 seconds |
||
+ | | area = 50 meters |
||
|effect = Reveals enemies to the ARC Trooper |
|effect = Reveals enemies to the ARC Trooper |
||
| cooldown = 30 seconds |
| cooldown = 30 seconds |
||
+ | {{Modifier |
||
+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Desperation_large.png|25px|middle]] |
||
+ | |name = [[Desperation]] |
||
+ | |effect = Decreases cooldown by {{SCU|3.3|3.6|3.9|4.2}} seconds per hit taken |
||
+ | }} |
||
}} |
}} |
||
|-| |
|-| |
||
Toggle Weapon= |
Toggle Weapon= |
||
{{Ability Box (2017 DICE) |
{{Ability Box (2017 DICE) |
||
− | | image =[[File: |
+ | | image =[[File:SWBFII_ARC_Ability_Toggle_Icon.svg|96px]] |
| desc = Reconfigures the blaster into firing faster, with reduced accuracy. |
| desc = Reconfigures the blaster into firing faster, with reduced accuracy. |
||
+ | |effect = <nowiki /> |
||
− | |effect = Reconfigures dual pistols into a faster firing mode |
||
+ | *Increases rate of fire to 420 |
||
+ | *Increases DPS to 245-119 |
||
| cooldown = 3 seconds |
| cooldown = 3 seconds |
||
+ | {{Modifier |
||
+ | |image = [[File:SWBFII_DICE_Boost_Card_Infiltrator_-_Desperation_large.png|25px|middle]] |
||
+ | |name = [[Desperation]] |
||
+ | |effect = Decreases cooldown by {{SCU|0.33|0.36|0.39|0.42}} seconds per hit taken |
||
+ | }} |
||
+ | | duration = ∞ |
||
}} |
}} |
||
</tabber> |
</tabber> |
||
Line 119: | Line 196: | ||
| [[File:Arc lambent seekerp1.png|125px]] |
| [[File:Arc lambent seekerp1.png|125px]] |
||
| [[File:Arc lambent seekerp2.png|125px]] |
| [[File:Arc lambent seekerp2.png|125px]] |
||
− | | [[File:Arc cobalt |
+ | | [[File:Arc cobalt herop1.png|125px]] |
| [[File:Arc cobalt herop2.png|125px]] |
| [[File:Arc cobalt herop2.png|125px]] |
||
− | | [[File:Arc |
+ | | [[File:Arc umbra operativep1.png|125px]] |
− | | [[File:Arc |
+ | | [[File:Arc umbra operativep2.png|125px]] |
|- |
|- |
||
| Default Appearance (Phase 1)<br />({{Common|Default}}) |
| Default Appearance (Phase 1)<br />({{Common|Default}}) |
||
| Default Appearance (Phase 2)<br />({{Common|Default}}) |
| Default Appearance (Phase 2)<br />({{Common|Default}}) |
||
− | | Lambent Seeker (Phase 1)<br />({{Rare|Rare}}) |
+ | | [[Lambent Seeker]] (Phase 1)<br />({{Rare|Rare}}) |
| Lambent Seeker (Phase 2)<br />({{Rare|Rare}}) |
| Lambent Seeker (Phase 2)<br />({{Rare|Rare}}) |
||
− | | Cobalt Hero<br />(Phase 1)<br />({{Rare|Rare}}) |
+ | | [[Cobalt Hero]]<br />(Phase 1)<br />({{Rare|Rare}}) |
| Cobalt Hero<br />(Phase 2)<br />({{Rare|Rare}}) |
| Cobalt Hero<br />(Phase 2)<br />({{Rare|Rare}}) |
||
− | | Umbra Operative (Phase 1)<br />({{Rare|Rare}}) |
+ | | [[Umbra Operative]] (Phase 1)<br />({{Rare|Rare}}) |
| Umbra Operative (Phase 2)<br />({{Rare|Rare}}) |
| Umbra Operative (Phase 2)<br />({{Rare|Rare}}) |
||
|} |
|} |
||
+ | |||
+ | ==In-game Hints== |
||
+ | {{Quote|The ARC Trooper dual wields two Blaster Pistols for maximum firepower, while maintaining full mobility.|First hint}} |
||
== Updates == |
== Updates == |
||
+ | |||
⚫ | |||
+ | <div class="scrollbox"> |
||
⚫ | |||
⚫ | |||
− | {{Update|[[Where are those Droidekas Update| Where are those Droidekas? Update]]|*Backpack added.}} |
||
+ | *Added. |
||
⚫ | |||
+ | |||
⚫ | |||
+ | ''[[Capital Supremacy Hotfix]]'' |
||
+ | * {{clr|Nerf}} Lowered ARC Trooper's Power Blast damage (150->140) to prevent One-Hit Kills against Assault, Officer & Specialist. |
||
+ | * {{clr|Bug fix}} Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps. |
||
+ | * {{clr|General}} Revised the ping color of the ARC Trooper's Helmet Scanner ability for consistency. |
||
+ | |||
+ | ''[[Giants Above Kachirho Update]]'' |
||
⚫ | |||
+ | * {{clr|Bug fix}} Fixed an issue where you could get progress on Lando Calrissian's Stun and Attack Milestone when using the ARC Trooper's Shock Trap |
||
+ | * {{clr|Bug fix}} Fixed an issue where the ARC Trooper had no Battle Points price associated when playing on Strike. |
||
+ | * {{clr|Bug fix}} Fixed an issue where the ARC Trooper's Power Blast ability would get deactivated if the player started dashing right after deploying with the ARC Trooper. |
||
+ | * {{clr|Bug fix}} Fixed an issue where the ARC Trooper could cool down his weapon while charging Power Blast. |
||
+ | * {{clr|Bug fix}} Fixed an issue where a player playing as the ARC Trooper would get a Shock Trap target activated, even when the Shock Trap was deployed by another ARC Trooper. |
||
+ | * {{clr|Bug fix}} Animation polish for the ARC Trooper and Commando Droid to fix various clipping issues. |
||
+ | |||
+ | ''[[Siege of Kamino Update]]'' |
||
+ | * {{clr|Mechanics change}} Fixed an issue where players were unable to see the "Shock Trap" deployed by an enemy ARC Trooper. The projectile has been updated to have infinite active time, be destroyable by blaster fire, and have a blinking light source for increased visibility by allies and enemies. |
||
+ | * {{clr|Bug fix}} Fixed an issue where the ARC Trooper's left pistol had a faster fire rate than the right one. |
||
+ | * {{clr|Bug fix}} Fixed an issue that would cause the ARC Trooper animation model to break when rotating the camera quickly from above. |
||
+ | |||
+ | ''[[Where are those Droidekas Update]]'' |
||
+ | * {{clr|Bug fix}} Reverted changes to the fire rate of the left hand, to fix inconsistencies between the two fire rates. |
||
+ | * {{clr|General}} Backpack added along with the Phase II helmet being slightly changed, most notably the chin piece. |
||
+ | |||
+ | ''[[The Celebration Update]]'' |
||
⚫ | |||
⚫ | |||
+ | |||
+ | ''[[The Rise of Skywalker Update]]'' |
||
+ | * {{clr|Bug fix}} Fixed an issue where the ARC Trooper's left pistol was floating after the ARC Trooper was hit by an explosion. |
||
+ | * {{clr| Bug fix}} Fixed an issue with missing audio during the animation of the ARC Trooper in the Spawn Screen. |
||
+ | |||
+ | ''[[The Age of Rebellion Update]]'' |
||
+ | * {{clr|Mechanics change}} Reworked the ARC Trooper's dual wielding to fire both pistols with primary fire, and instead use secondary fire button to trigger Power Blast. |
||
+ | * {{clr|Mechanics change}} Replaced the Power Blast with Toggle Weapon, that allows toggling the pistols between slower rate of fire with high accuracy, to fast firing with bigger spread. |
||
+ | * {{clr|Buff}} Tweaked damage output on primary pistols (Close Damage 30->34 | Far Damage 17->15). |
||
+ | **Note: While the patch notes state that previous damage was 30, it was actually at 29. |
||
+ | |||
+ | ''[[Battle on Scarif Update]]'' |
||
+ | * {{clr|Buff}} Raised rate of fire in toggled fire mode (360->420). |
||
+ | * {{clr|Buff}} Increased damage (34->35 | 15->17). |
||
+ | * {{clr|Buff}} Decreased the recoil setting that would make the aim kick left and right with each shot. |
||
+ | </div> |
||
+ | |||
== Gallery == |
== Gallery == |
||
− | <gallery captionalign="center"> |
+ | <gallery captionalign="center" widths="185"> |
Advanced Recon Commando WIP.gif|Work in-progress shot of the Advanced Recon Commando. |
Advanced Recon Commando WIP.gif|Work in-progress shot of the Advanced Recon Commando. |
||
SWBFII ARC Icon.png|In-game icon for the ARC Trooper. |
SWBFII ARC Icon.png|In-game icon for the ARC Trooper. |
||
− | 82B6F6E3-4E9E-40EF-8393-34D5A1BFF21F.jpeg|The new ARC skin: |
+ | 82B6F6E3-4E9E-40EF-8393-34D5A1BFF21F.jpeg|The new ARC skin: Lambent Seeker |
− | 6FF0FC87-CFFA-41DE-AF16-7DDCBBD266BC.jpeg|The new ARC skin: |
+ | 6FF0FC87-CFFA-41DE-AF16-7DDCBBD266BC.jpeg|The new ARC skin: Umbra Operative |
− | 62F05965-C22C-4C27-8A44-7544B3DC4746.jpeg|The new ARC skin: Cobalt |
+ | 62F05965-C22C-4C27-8A44-7544B3DC4746.jpeg|The new ARC skin: Cobalt Hero |
+ | Umbra-Arc-trooper.png|Umbra Arc Trooper (Phase II) |
||
+ | 9e695c094132428aad98f230ea83244c.png|Cobalt Hero (Phase II) |
||
+ | SWBFII DICE Boost Card Infiltrator - Stalker large.png|The Arc Trooper on the Stalker Card |
||
+ | SWBFII DICE Boost Card Infiltrator - Desperation large.png|The ARC Trooper on the Desperation Card |
||
</gallery> |
</gallery> |
||
Line 154: | Line 281: | ||
{{Navbox/GalacticRepublic/DICE}} |
{{Navbox/GalacticRepublic/DICE}} |
||
[[Category:Star Wars Battlefront II (DICE)]] |
[[Category:Star Wars Battlefront II (DICE)]] |
||
⚫ | |||
[[Category:Galactic Republic (DICE)]] |
[[Category:Galactic Republic (DICE)]] |
||
[[Category:Capital Supremacy Update]] |
[[Category:Capital Supremacy Update]] |
||
+ | [[Category:Infiltrator units]] |
||
+ | [[Category:Units in Star Wars Battlefront II (DICE)]] |
||
+ | [[Category:Infantry in Star Wars Battlefront II (DICE)]] |
||
+ | [[Category:Units]] |
||
+ | [[Category:Infantry]] |
||
⚫ |
Latest revision as of 17:07, 18 February 2022
- "Armed with dual blaster pistols and an impressive array of Republic gadgets, the Advanced Recon Commando rushes fearlessly into battle."
- — In-game description
The ARC Trooper, also known as the Advanced Recon Commando, is the Infiltrator Reinforcement unit for the Galactic Republic in DICE's Star Wars Battlefront II. It arrived on March 26, 2019 as part of the Capital Supremacy Update.[1]
Overview[]
ARC Troopers are attackers that use unconventional tactics in their rushes and flanks. They dual wield DC-17 pistols, which can reconfigure into a slow but accurate mode or a fast but inaccurate one. While their default attacks are more deadly up close, ARC Troopers can charge up their DC-17 blaster pistols with their Power Blast ability, dealing damage to enemy players at a distance, as well as vehicles and villains. (As of The Age of Rebellion Update their Power Blast has been moved to a secondary fire, in-line with the ISB Agent; pressing the fire button now fires both blasters, in comparison to both buttons used.)
ARC troopers can reconfigure their weapon to fire at a faster rate, but with lower accuracy, making them more dangerous at close range.
ARC Troopers can become more knowledgeable of the battlefront by using their middle ability, Helmet Scanner, which lowers their rangefinder and scans for nearby enemies in pulses, revealing their positions to ARC Troopers.
ARC Troopers finally come equipped with a Shock Trap, a device thrown down by ARC troopers that, when detonated, charges an electric current that knocks down enemy players within its vicinity, opening them up for further attacks.[1]
Health and Movement[]
Health Statistics for ARC Trooper | |||||||
Base Health | 350 | ||||||
Health Regen Rate | 40 health/sec
| ||||||
Regen Delay | 6 sec |
Movement Statistics for ARC Trooper | |||||||
Maximum Jump Height | 2 meters | ||||||
Number of Dodges | 2
| ||||||
Dodge Length | 4.75 meters | ||||||
Dodge Cooldown | 1.1 seconds per dodge
| ||||||
All dodges grant 20% damage reduction throughout the animation |
Weapon[]
Weapon Image | |||||||
In-game Description | Dual wield two blaster pistols to double your fire output. | ||||||
Damage | 35-17 | ||||||
Rate of Fire | 240 RPM
| ||||||
Damage per Second | 140-68 DPS
| ||||||
Range | Start damage drop-off: 20 meters End damage drop-off: 40 meters | ||||||
Venting | 1 seconds | ||||||
Overheat | 29 shots (0.035 heat per shot) | ||||||
Overheat Penalty | 1 seconds | ||||||
Passive Cooldown Delay | 5 seconds | ||||||
Passive Cooldown | 0.3 heat per second |
Weapon Image | |
In-game Description | Dual wield two blaster pistols to double your fire output. |
Damage | Explosion: 140 |
Range | Blast radius: 1 meter Inner blast radius: 0.5 meters |
Overheat | 3 shots (0.34 heat per shot) |
Charge Up Time | 0.5 seconds |
Secondary Fire Cooldown | 1 seconds |
Melee | |
Weapon Image | |
Damage | 65 |
Abilities[]
Ability Icon | |||||||
In-game Description | Deploy a device that electrocutes enemies on detonation and pushes them away from the blast area. | ||||||
Damage | 50 | ||||||
Effect | Deploys device with 10 health that knocks opponents 5 meters away | ||||||
Area of Effect | 8 meters | ||||||
Ability Duration | ∞ | ||||||
Ability Cooldown | 19 seconds
|
Ability Icon | |||||||
In-game Description | Activate your rangefinder to scan the vicinity for enemies. | ||||||
Effect | Reveals enemies to the ARC Trooper | ||||||
Area of Effect | 50 meters | ||||||
Ability Duration | 10 seconds | ||||||
Ability Cooldown | 30 seconds
|
Ability Icon | |||||||
In-game Description | Reconfigures the blaster into firing faster, with reduced accuracy. | ||||||
Effect |
| ||||||
Ability Duration | ∞ | ||||||
Ability Cooldown | 3 seconds
|
Star Cards[]
Boost Cards[]
Desperation | Evasion | Interrogation | Acquisition | Stalker |
Appearances[]
Default Appearance (Phase 1) (Default) |
Default Appearance (Phase 2) (Default) |
Lambent Seeker (Phase 1) (Rare) |
Lambent Seeker (Phase 2) (Rare) |
Cobalt Hero (Phase 1) (Rare) |
Cobalt Hero (Phase 2) (Rare) |
Umbra Operative (Phase 1) (Rare) |
Umbra Operative (Phase 2) (Rare) |
In-game Hints[]
- "The ARC Trooper dual wields two Blaster Pistols for maximum firepower, while maintaining full mobility."
- — First hint
Updates[]
- Added.
- Nerf: Lowered ARC Trooper's Power Blast damage (150->140) to prevent One-Hit Kills against Assault, Officer & Specialist.
- Bug fix: Fixed an issue that would prevent the ARC Trooper from gaining progress when playing on Phase 1 maps.
- General: Revised the ping color of the ARC Trooper's Helmet Scanner ability for consistency.
- Unlisted: Nerf: Heat per shot was secretly raised from 0.015 to 0.035, thereby decreasing the amount of shots before overheat from 67 to 29.
- Bug fix: Fixed an issue where you could get progress on Lando Calrissian's Stun and Attack Milestone when using the ARC Trooper's Shock Trap
- Bug fix: Fixed an issue where the ARC Trooper had no Battle Points price associated when playing on Strike.
- Bug fix: Fixed an issue where the ARC Trooper's Power Blast ability would get deactivated if the player started dashing right after deploying with the ARC Trooper.
- Bug fix: Fixed an issue where the ARC Trooper could cool down his weapon while charging Power Blast.
- Bug fix: Fixed an issue where a player playing as the ARC Trooper would get a Shock Trap target activated, even when the Shock Trap was deployed by another ARC Trooper.
- Bug fix: Animation polish for the ARC Trooper and Commando Droid to fix various clipping issues.
- Mechanics change: Fixed an issue where players were unable to see the "Shock Trap" deployed by an enemy ARC Trooper. The projectile has been updated to have infinite active time, be destroyable by blaster fire, and have a blinking light source for increased visibility by allies and enemies.
- Bug fix: Fixed an issue where the ARC Trooper's left pistol had a faster fire rate than the right one.
- Bug fix: Fixed an issue that would cause the ARC Trooper animation model to break when rotating the camera quickly from above.
Where are those Droidekas Update
- Bug fix: Reverted changes to the fire rate of the left hand, to fix inconsistencies between the two fire rates.
- General: Backpack added along with the Phase II helmet being slightly changed, most notably the chin piece.
- New content: Added Cobalt Hero, Umbra Operative and Lambant Seeker appearances.
- General: Added new main menu animation.
- Bug fix: Fixed an issue where the ARC Trooper's left pistol was floating after the ARC Trooper was hit by an explosion.
- Bug fix: Fixed an issue with missing audio during the animation of the ARC Trooper in the Spawn Screen.
- Mechanics change: Reworked the ARC Trooper's dual wielding to fire both pistols with primary fire, and instead use secondary fire button to trigger Power Blast.
- Mechanics change: Replaced the Power Blast with Toggle Weapon, that allows toggling the pistols between slower rate of fire with high accuracy, to fast firing with bigger spread.
- Buff: Tweaked damage output on primary pistols (Close Damage 30->34 | Far Damage 17->15).
- Note: While the patch notes state that previous damage was 30, it was actually at 29.
- Buff: Raised rate of fire in toggled fire mode (360->420).
- Buff: Increased damage (34->35 | 15->17).
- Buff: Decreased the recoil setting that would make the aim kick left and right with each shot.
Gallery[]
References[]
The Galactic Republic in DICE's Star Wars Battlefront II | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||
|