Star Wars Battlefront Wiki
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== Updates ==
 
== Updates ==
{{Update|[[Where are those Droidekas Update]]|*Backpack added.
+
{{Update|[[Where are those Droidekas Update]]|*Backpack added.}}
 
{{Update|[[Giants Above Kachirho Update]]|*Heat per shot was secretly raised from 0.015 to 0.035, thereby decreasing the amount of shots before overheat from 67 to 29.}}
 
{{Update|[[Giants Above Kachirho Update]]|*Heat per shot was secretly raised from 0.015 to 0.035, thereby decreasing the amount of shots before overheat from 67 to 29.}}
 
{{Update|[[Capital Supremacy Update]]|*Added.}}
 
{{Update|[[Capital Supremacy Update]]|*Added.}}

Revision as of 15:54, 30 June 2019


"Armed with dual blaster pistols and an impressive array of Republic gadgets, the Advanced Recon Commando rushes fearlessly into battle."
— In-game description

The ARC Trooper, also known as the Advanced Recon Commando, is the Infiltrator Reinforcement unit for the Galactic Republic in DICE's Star Wars Battlefront II. It arrived on March 26, 2019 as part of the Capital Supremacy Update.[1]

Overview

ARC Troopers are attackers that use unconventional tactics in their rushes and flanks. They dual wield DC-17 pistols, doubling their rate of fire. While their default attacks are more deadly up close, ARC Troopers can charge up their DC-17 blaster pistols with their Power Blast ability, dealing damage to enemy players at a distance, as well as vehicles and villains. ARC Troopers can become more knowledgeable of the battlefront by using their middle ability, Helmet Scanner, which lowers their rangefinder and scans for nearby enemies, revealing their positions to ARC troopers. ARC Troopers finally come equipped with a Shock Trap, a device thrown down by ARC troopers that, when detonated, charges an electric current that knocks down enemy players within its vicinity.[1]

Statistics

Health Statistics for ARC Trooper
Base Health 350
Health Regen Rate 40 health/sec
Regen Delay 6 sec
Dual DC-17
Weapon Image SWBFII Dual DC-17 Icon
In-game Description Dual wield two blaster pistols to double your fire output.
Damage 29-17
Rate of Fire 400 (per pistol) RPM
Damage per Second 386.66-113.33 (both pistols) DPS
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters
Venting 1 seconds
Overheat 29 shots (0.035 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 0.3 heat per second

Abilities

Ability Icon SWBFII ARC Ability Shock Trap Icon
In-game Description Deploy a device that electrocutes enemies on detonation and pushes them away from the blast area.
Damage 50
Effect Deploys device with 10 health that knocks down opponents
Ability Duration
Ability Cooldown 19 seconds

Ability Icon SWBFII ARC Ability Helmet Scanner Icon
In-game Description Activate your rangefinder to scan the vicinity for enemies.
Effect Reveals enemies to the ARC Trooper
Ability Duration 10 seconds
Ability Cooldown 30 seconds

Ability Icon SWBFII ARC Ability Power Blast Icon
In-game Description Overload one of the blaster pistols and discharge a bolt with greater precision and power.
Damage Explosion: 140
Effect 1/3 heat added to pistols (0.34 heat)
Area of Effect Blast Radius: 1 meter
Inner Blast Radius: 0.5 meters
Ability Cooldown 3 seconds

Star Cards

Boost Cards

SWBFII DICE Boost Card Infiltrator - Desperation large SWBFII DICE Boost Card Infiltrator - Evasion large SWBFII DICE Boost Card Infiltrator - Interrogation large SWBFII DICE Boost Card Infiltrator - Acquisition large SWBFII DICE Boost Card Infiltrator - Stalker large
Desperation Evasion Interrogation Acquisition Stalker

Updates

Where are those Droidekas Update

  • Backpack added.

Giants Above Kachirho Update

  • Heat per shot was secretly raised from 0.015 to 0.035, thereby decreasing the amount of shots before overheat from 67 to 29.

Capital Supremacy Update

  • Added.

Gallery

References