ARC Troopers are attackers that use unconventional tactics in their rushes and flanks. They dual wield DC-17 pistols, which can reconfigure into a slow but accurate mode or a fast but inaccurate one. While their default attacks are more deadly up close, ARC Troopers can charge up their DC-17 blaster pistols with their Power Blast ability, dealing damage to enemy players at a distance, as well as vehicles and villains. (As of The Age of Rebellion Update their Power Blast has been moved to a secondary fire, in-line with the ISB Agent; pressing the fire button now fires both blasters, in comparison to both buttons used.)
ARC troopers can reconfigure their weapon to fire at a faster rate, but with lower accuracy, making them more dangerous at close range.
ARC Troopers can become more knowledgeable of the battlefront by using their middle ability, Helmet Scanner, which lowers their rangefinder and scans for nearby enemies in pulses, revealing their positions to ARC Troopers.
ARC Troopers finally come equipped with a Shock Trap, a device thrown down by ARC troopers that, when detonated, charges an electric current that knocks down enemy players within its vicinity, opening them up for further attacks.[1]
Unlisted:Nerf: Heat per shot was secretly raised from 0.015 to 0.035, thereby decreasing the amount of shots before overheat from 67 to 29.
Bug fix: Fixed an issue where you could get progress on Lando Calrissian's Stun and Attack Milestone when using the ARC Trooper's Shock Trap
Bug fix: Fixed an issue where the ARC Trooper had no Battle Points price associated when playing on Strike.
Bug fix: Fixed an issue where the ARC Trooper's Power Blast ability would get deactivated if the player started dashing right after deploying with the ARC Trooper.
Bug fix: Fixed an issue where the ARC Trooper could cool down his weapon while charging Power Blast.
Bug fix: Fixed an issue where a player playing as the ARC Trooper would get a Shock Trap target activated, even when the Shock Trap was deployed by another ARC Trooper.
Bug fix: Animation polish for the ARC Trooper and Commando Droid to fix various clipping issues.
Mechanics change: Fixed an issue where players were unable to see the "Shock Trap" deployed by an enemy ARC Trooper. The projectile has been updated to have infinite active time, be destroyable by blaster fire, and have a blinking light source for increased visibility by allies and enemies.
Bug fix: Fixed an issue where the ARC Trooper's left pistol had a faster fire rate than the right one.
Bug fix: Fixed an issue that would cause the ARC Trooper animation model to break when rotating the camera quickly from above.
Mechanics change: Reworked the ARC Trooper's dual wielding to fire both pistols with primary fire, and instead use secondary fire button to trigger Power Blast.
Mechanics change: Replaced the Power Blast with Toggle Weapon, that allows toggling the pistols between slower rate of fire with high accuracy, to fast firing with bigger spread.
Buff: Tweaked damage output on primary pistols (Close Damage 30->34 | Far Damage 17->15).
Note: While the patch notes state that previous damage was 30, it was actually at 29.