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This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  

The AT-AT (All-Terrain Armored Transport) is a combat walker used by the Galactic Empire in Star Wars Battlefront and is most prominent in the game mode Walker Assault. The AT-AT appears again in Star Wars Battlefront II where it is most prominent in the game mode Galactic Assault.

Star Wars Battlefront[]


The AT-AT is a vehicle armed with two medium blaster cannons, mounted on both sides of its head, and two heavy laser cannons mounted below the head. To the distress of the Rebel soldiers upon which this machine is unleashed, the AT-AT is also equipped with a shield that makes it nearly invulnerable to small arms fire. The AT-AT's four, towering legs allow its pilots a wide view of the battlefield but can be exploited to trip the walker and destroy it using the T-47 Airspeeder's tow cable, but it is difficult because you might get destroyed trying to do that .

In order to weaken the AT-AT for the attack, Rebel soldiers need to call in Y-Wing bombing runs. Once the Y-Wings weaken it, Rebel soldiers can begin to damage the AT-AT's armor, dealing extra damage if they target its drive motors located in its underbelly. The health of the AT-AT differs from map to map.

Collecting an AT-AT power-up in Walker Assault allows a player to man the AT-AT's weapons for 60 seconds. This differs from the titles in Pandemic Studios' Battlefront series, which granted the player full control over the behemoth. When a player is not in control, the weapons are controlled by an AI. Players can increase the length of time in the walker by killing enemies, with each kill giving an extra 3 seconds of time.

Weapons & Abilities[]

The AT-AT has three abilities at players' disposal. Attaining kills increases the time a player has control of the AT-AT's weapons.

Light Blasters: This is the ability the player always starts off with when assuming control over the walker's weapons. It is fired from the sides of the walker's head. The light blasters fire two shots of dual blasts that have a wide area of effect that will hurt enemy players upon impact. It is the fastest of the AT-AT's weapons, only needing a split second to cool down.

Heavy Laser Cannon: This second pair of blasters is fired from the bottom of the head. These lasers are more effective on vehicles and turrets as they deal more damage per shot. This is the only ability that the AI AT-AT uses. This ability is somewhat unwieldy and the camera angle is closer to the ground, making it harder for players to use on fast-moving targets such as Rebel soldiers. This ability is useful against players hiding behind cover as the explosion radius is much larger than the light blasters. This is the AT-AT's second-fastest ability, requiring a two-second cooldown.

Orbital Strike: The final weapon of the AT-AT. With this ability, the player can select an area for an Orbital Strike to occur. Note that this Orbital Strike, like its power-up version, doesn't damage or destroy buildings, obstacles, or wreckage, meaning the player must choose the area they want to bomb carefully. However, it will destroy unused or enemy turrets, and speeder bikes (on Endor). The AT-AT Orbital Strike differs from the power up version as the area that is bombarded is much larger, but the time bombarding is shorter. This often leaves enemies at the edge of the orbital strike on low health as not enough damage is dealt to fully kill them. The ability can be difficult to use when on Endor, as multiple trees will block the player's view. Out of all the AT-AT's abilities, this takes the longest to recharge, requiring a twenty-second cooldown.


Sullust: SoroSuub Centroplex: 35000

Jakku: Graveyard of Giants: 50000

Hoth: Outpost Beta: 40000

Forest Moon of Endor: 80000

Survivors of Endor: 80000

Tatooine: Jundland Wastes: 40000

Twilight on Hoth: 35000

Bespin: Cloud City: 700000

Note: In-game walker health will appear as a percentage of total health.


  • Players are recommended to use the AT-AT's Orbital Strike ability on uplink stations, as it allows nearby friendlies to use the Orbital Strike as cover and deactivate the uplink. Rebel soldiers are also more likely to be grouping up there, increasing the likelihood of kills.

Star Wars Battlefront II[]

"Standing over 20 meters tall, with blast impervious armor and powerful cannons the All Terrain Armored Transport is a symbol of the Galactic Empire´s military might."
— In-game description

The AT-AT walker returns in DICE's Star Wars Battlefront II as an Artillery (class) unit for the Galactic Empire and as a stolen unit for the Rebel Alliance. Unlike the last game, the AT-AT is available only on Hoth: Outpost Delta and Endor: Research Station 9.


It is equipped with its medium blaster cannons mounted on the sides of its head and its two heavy laser cannons mounted beneath the head. Like most other Artillery vehicles, its movement cannot be controlled by the player, but it can be piloted for 400 Battle Points, allowing the player to use its weaponry.

The AT-AT is featured as an objective for the Galactic Empire in Galactic Assault on Hoth: Outpost Delta, where the Empire escorts two AT-AT walkers to a Rebel base in the first phase, protecting them against missile launchers used by the Rebel troops that damage their armor and make them vulnerable to blasters. A stolen AT-AT is also featured as an objective for the Rebel Alliance on Endor: Research Station 9, where the Rebels steal an AT-AT walker in the first phase and escort it to an Imperial base in the second phase. The walker can only be piloted for 60 seconds. The regains 3 seconds after defeating an enemy.

Health and Movement[]

Health Statistics for AT-AT
Base Health
  • 70,000 (Endor)
  • 40,000 (Hoth)
Regen Delay 0 sec

No regeneration available


Weapon Image SWBFII AT-AT Kill Icon
Damage 50 (Explosion: 60) (x2)
Rate of Fire 120 RPM
Range No damage drop-off
Blast Radius: 1.5 meters
Inner Blast Radius: 0.5 meters
Overheat 8 shots (0.225 heat per shot)
Overheat Penalty 1.5 seconds
Passive Cooldown Delay 0 seconds
Passive Cooldown 0.2 heat per second

Weapon Image SWBFII Ability Linked Fire Icon
Damage 175 (Explosion: 100) (x2)
Range No damage drop-off
Blast Radius: 5 meters
Inner Blast Radius: 1.5 meters


Ability Icon SWBFII Ability Linked Fire Icon
In-game Description Fires the chin mounted heavy laser cannons and deals high damage to any target.
  • Switches to chin cannons
  • Increases main and explosive damage
Ability Duration 10 seconds
Ability Cooldown 20 seconds

Ability Icon SWBFII Ability Refresh Icon
In-game Description Resets the abilities recharge time of nearby allies
Effect Instantly resets ability recharge for allies
Ability Duration 4.8 seconds
Ability Cooldown 15 seconds

Ability Icon SWBFII Ability Orbital Strike Icon
In-game Description A lethal cannon barrage from planetary orbiting ships, covering a large area
Damage Explosion: 100 per blast
Effect Calls down a barrage of cannon fire over selected area
Area of Effect Blast Radius: 10 meters
Inner Blast Radius: 5 meters (Per Blast)
Ability Cooldown 15 seconds


  • If an enemy player is piloting an AT-AT and the AT-AT is destroyed while the pilot is still in it, the player who destroyed the walker will receive the kill as well as the 350 point AT-AT destroyed displayed on the screen.
  • In Walker Assault the AT-ATs move at different speeds depending on then map or specific walker on the map.
    • Speed of 5-10km Low Gear, Max speed of 30km and Top Speed Of 60km.