Star Wars Battlefront Wiki
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{{GameVersion}}
{{GameVersion|type = reboot|reboottitle = AT-RT/DICE|originaltitle = AT-RT}}{{VehicleInfobox|image = AT-RT DICE.jpg|name = AT-RT|era = Clone Wars|affiliation = {{Galactic Republic}}<br>{{Rebel Alliance}}|type = Ground Vehicle|weapons = Chin-mounted laser cannon
 
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{{VehicleInfobox
Ion charge|abilities = *Motion Scan
 
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|image = AT-RT DICE.jpg
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|name = AT-RT
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|era = *[[Clone Wars]]
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*[[Galactic Civil War]]
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|affiliation = *[[Galactic Republic]]
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*[[Rebel Alliance]]
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|type = Ground vehicle
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|bp = *400 ([[Galactic Assault]] & [[Capital Supremacy]])
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|appearances = *''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''
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|weapons = *Chin-mounted laser cannon
 
|abilities = *Motion Scan
 
*ION Charge
 
*ION Charge
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*Repair
*Repair|bp = 3,500}}The '''AT-RT''', also known as '''All Terrain Recon Transport''', is a playable vehicle in [[EA DICE|DICE]]'s {{Star Wars Battlefront II}} for the {{Galactic Republic}} and {{Rebel Alliance}}. It costs 3,500 [[Battle Points]].
 
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}}
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{{IGD|The All Terrain Recon Transport, predecessor of the AT-ST, provides excellent ground support against both hostile troops and vehicles.}}
 
The '''AT-RT''', also known as '''All Terrain Recon Transport''', is a playable ground vehicle in [[EA DICE|DICE]]'s {{Star Wars Battlefront II}} for the [[Galactic Republic]] and [[Rebel Alliance]]. It is part of the [[Armor]] class, a class of ground vehicles of which the [[AT-ST]] is also a part, and costs 400 [[Battle Points]] to spawn.
   
 
== Overview ==
 
== Overview ==
The AT-RT is a small and fast vehicle. Its fast speed allows the player to move around maps in a much shorter time and escape enemies more easily when needed. The AT-RT can dispose of infantry decently and take out vehicles easily with its Ion Charge ability. There is one downside to this vehicle though. Which is the lack of protection for the driver. The lack of protection means players will be able to shoot the driver down fairly easily, but if the player is constantly moving around, it can make it harder for the enemy to kill the driver.
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The AT-RT is a small and fast vehicle. Its fast speed allows the player to move around maps quickly and escape enemies more easily when needed. The AT-RT can dispose of infantry decently, with direct hits dealing 45 damage. The Ion Charge ability allows the AT-RT to hold its own against enemy vehicles as well, and its damage can be boosted significantly with the Improved Weapon Systems Star Card.
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The one glaring flaw to this vehicle is the lack of protection for the driver, making it critical for the driver to rely on the vehicle's speed and maneuverability to avoid getting killed. Like the [[Tauntaun]] and  [[74-Z Speeder Bike]] , the vehicle has two health bars; 500 for the AT-RT and 300 for the driver. While it is still an open target, the driver itself has 40% damage reduction, which improves its survivability.
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==Health and Movement==
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<tabber>
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|-|
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AT-RT=
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{{Health Statistics
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|name = AT-RT
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|basehealth = 500
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|basehealthmod =
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|regenrate = 100
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|regenratemod =
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|regenmax =
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|regenmaxmod =
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|regendelay = 10
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|regendelaymod =
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}}
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|-|
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Driver=
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{{Health Statistics
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|name = Driver
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|basehealth = 300<br>(40% Damage Reduction)
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|basehealthmod =
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|regenrate = 30
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|regenratemod =
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|regenmax =
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|regenmaxmod =
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|regendelay = 6
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|regendelaymod =
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}}
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</tabber>
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==Weapon==
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{{Weapon Statistics
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|name = AT-RT
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|image = [[File:SWBFII_AT-RT_Icon.png|250px]]
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|desc =
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|damage = 45-40 (Explosion: 21)
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|range = Start damage drop-off: 100 meters<br />End damage drop-off: 200 meters<br>(Blast Radius: 0.8 meters<br>Inner Blast Radius: 0.5 meters)
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|rof = 300
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|dps = 330-305
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|cooldown = 0.6
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|cooldowndelay = 2
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|venting =
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|heat =
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|overheat = 20
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|heatpershot = 0.05
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|overheatpenalty = 1
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}}
   
 
== Abilities ==
 
== Abilities ==
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<tabber>
* '''Motion Scan''': The Motion Scan detects and highlights the enemy soldiers while active.
 
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Motion Scan=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Ability_Motion_Scan_Icon.png]]
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| desc = The MOTION SCAN detects and highlights enemy soldiers while active.
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| effect = Reveals enemies to the AT-RT and allies
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| duration = 5 seconds
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| cooldown = 14 seconds
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}}
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|-|
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ION Charge=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_AT-RT_Ability_ION_Charge_Icon.png]]
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| desc = Apply an ION CHARGE to your regular ammunition for a short time. Highly effective against vehicles.
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| effect = Adds ion effect to blaster, resets and prevents overheat for duration
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| duration = 7 seconds
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| cooldown = 20 seconds
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}}
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|-|
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Repair=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Ability_Repair_Icon.png]]
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| desc = REPAIR the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.
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| effect = Restores 120 health of the AT-RT
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| duration = 2 seconds
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| cooldown = 18 seconds
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}}
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</tabber>
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* '''Motion Scan''': The Motion Scan detects and highlights enemy soldiers while active.
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** Duration: 5 seconds; with Improved Sensors, this increases to {{SCU|7|9|12|15}} seconds
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** Cooldown: 14 seconds
 
* '''ION Charge''': Apply an ION Charge to your regular ammunition for a short time. Highly effective against vehicles.
 
* '''ION Charge''': Apply an ION Charge to your regular ammunition for a short time. Highly effective against vehicles.
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** Duration: 7 seconds
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** Cooldown: 20 seconds
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** Damage can be boosted with Improved Weapon Systems by {{SCU|25%|27.5%|32.5%|40%}}
 
* '''Repair''': Repair the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.
 
* '''Repair''': Repair the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.
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** Cooldown: 18 seconds; with Fast Recharge, this decreases to {{SCU|13.5 |13.05|12.15|10.8}} seconds
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==Trivia==
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*Whatever class the player has selected before spawning into the AT-RT is the appearance of the pilot of the AT-RT.
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*There is a glitch where the AT-RT can become completely invisible, so the player can appear as if they are floating in the air. This is visible to both friendly and enemy players, although the shadow of the AT-RT will appear behind the player.
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==Updates==
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{{Update|[[Giants Above Kachirho Update]]|*Improved the firing crosshair on the AT-RT and Tauntaun for accuracy. The crosshair will now not be disappearing completely when firing is temporarily blocked by activating an ability.
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*Firing on the AT-RT is now temporarily blocked only when activating the Repair ability.
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*AT-RT firing is now blocked for the duration of the Repair ability.
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*Reduced the active time of the ION Charge ability from 10 to 7 seconds and fixed an issue that would cause the weapon to overheat during that time.
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*Fixed an issue that would prevent land vehicles to take damage from Lightsaber Heroes.
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}}
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{{Update|[[1.03 Patch]]|*Fixed an issue where the HUD would indicate that friendly forces are taking damage when being hit with by the Ion Charge ability on the AT-RT.}}
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{{Update|[[0.2 Patch]]|*Fixed an issue that prevented player to deploy in the AT-RT during the first phase of [[Galactic Assault]] on Hoth}}.}}
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{{Clear}}
   
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
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AT-RT Andreas Ezelius .jpg|An official image of the AT-RT model.
AT-RT (BFII).png
 
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AT-RT Andreas Ezelius (2).jpg|An official image of the AT-RT model.
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AT-RT Andreas Ezelius (3).jpg|An official image of the AT-RT model.
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AT-RT Andreas Ezelius (4).jpg|An official image of the AT-RT model.
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AT-RT Andreas Ezelius (5).jpg|An official image of the AT-RT model.
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AT-RT Andreas Ezelius (6).jpg|An official image of the AT-RT model.
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AT-RT Andreas Ezelius (7).jpg|An official image of the AT-RT model.
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AT-RT Andreas Ezelius (8).jpg|An official image of the AT-RT model.
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AT-RT (BFII).png|The AT-RT in use in Theed, on Naboo.
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portrait_atrt.png|In-game icon for the AT-RT.
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SWBFII Scavenged AT-RT Icon.png|In-game icon for the Rebel AT-RT.
 
</gallery>
 
</gallery>
   
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[[Category:WIP]]
 
[[Category:WIP]]
 
[[Category:Star Wars Battlefront II (DICE)]]
 
[[Category:Star Wars Battlefront II (DICE)]]
[[Category:Galactic Republic (DICE)]]
 
 
[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
 
[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
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[[Category:Armor Units]]
 
[[Category:Rebel Alliance (DICE)]]
 
[[Category:Rebel Alliance (DICE)]]
 
[[Category:Rebel Alliance Vehicles]]
 
[[Category:Rebel Alliance Vehicles]]
 
[[Category:Galactic Republic (DICE)]]
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[[Category:Galactic Republic Vehicles]]
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[[Category:Vehicles]]

Revision as of 22:45, 17 December 2019

This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  


"The All Terrain Recon Transport, predecessor of the AT-ST, provides excellent ground support against both hostile troops and vehicles."
— In-game description

The AT-RT, also known as All Terrain Recon Transport, is a playable ground vehicle in DICE's Star Wars Battlefront II for the Galactic Republic and Rebel Alliance. It is part of the Armor class, a class of ground vehicles of which the AT-ST is also a part, and costs 400 Battle Points to spawn.

Overview

The AT-RT is a small and fast vehicle. Its fast speed allows the player to move around maps quickly and escape enemies more easily when needed. The AT-RT can dispose of infantry decently, with direct hits dealing 45 damage. The Ion Charge ability allows the AT-RT to hold its own against enemy vehicles as well, and its damage can be boosted significantly with the Improved Weapon Systems Star Card.

The one glaring flaw to this vehicle is the lack of protection for the driver, making it critical for the driver to rely on the vehicle's speed and maneuverability to avoid getting killed. Like the Tauntaun and  74-Z Speeder Bike , the vehicle has two health bars; 500 for the AT-RT and 300 for the driver. While it is still an open target, the driver itself has 40% damage reduction, which improves its survivability.

Health and Movement

Health Statistics for AT-RT
Base Health 500
Health Regen Rate 100 health/sec
Regen Delay 10 sec

Health Statistics for Driver
Base Health 300
(40% Damage Reduction)
Health Regen Rate 30 health/sec
Regen Delay 6 sec

Weapon

AT-RT
Weapon Image SWBFII AT-RT Icon
Damage 45-40 (Explosion: 21)
Rate of Fire 300 RPM
Damage per Second 330-305 DPS
Range Start damage drop-off: 100 meters
End damage drop-off: 200 meters
(Blast Radius: 0.8 meters
Inner Blast Radius: 0.5 meters)
Overheat 20 shots (0.05 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 2 seconds
Passive Cooldown 0.6 heat per second

Abilities

Ability Icon SWBFII Ability Motion Scan Icon
In-game Description The MOTION SCAN detects and highlights enemy soldiers while active.
Effect Reveals enemies to the AT-RT and allies
Ability Duration 5 seconds
Ability Cooldown 14 seconds

Ability Icon SWBFII AT-RT Ability ION Charge Icon
In-game Description Apply an ION CHARGE to your regular ammunition for a short time. Highly effective against vehicles.
Effect Adds ion effect to blaster, resets and prevents overheat for duration
Ability Duration 7 seconds
Ability Cooldown 20 seconds

Ability Icon SWBFII Ability Repair Icon
In-game Description REPAIR the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.
Effect Restores 120 health of the AT-RT
Ability Duration 2 seconds
Ability Cooldown 18 seconds

  • Motion Scan: The Motion Scan detects and highlights enemy soldiers while active.
    • Duration: 5 seconds; with Improved Sensors, this increases to 7 / 9 / 12 / 15 seconds
    • Cooldown: 14 seconds
  • ION Charge: Apply an ION Charge to your regular ammunition for a short time. Highly effective against vehicles.
    • Duration: 7 seconds
    • Cooldown: 20 seconds
    • Damage can be boosted with Improved Weapon Systems by 25% / 27.5% / 32.5% / 40%
  • Repair: Repair the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.
    • Cooldown: 18 seconds; with Fast Recharge, this decreases to 13.5 / 13.05 / 12.15 / 10.8 seconds

Trivia

  • Whatever class the player has selected before spawning into the AT-RT is the appearance of the pilot of the AT-RT.
  • There is a glitch where the AT-RT can become completely invisible, so the player can appear as if they are floating in the air. This is visible to both friendly and enemy players, although the shadow of the AT-RT will appear behind the player.

Updates

Giants Above Kachirho Update

  • Improved the firing crosshair on the AT-RT and Tauntaun for accuracy. The crosshair will now not be disappearing completely when firing is temporarily blocked by activating an ability.
  • Firing on the AT-RT is now temporarily blocked only when activating the Repair ability.
  • AT-RT firing is now blocked for the duration of the Repair ability.
  • Reduced the active time of the ION Charge ability from 10 to 7 seconds and fixed an issue that would cause the weapon to overheat during that time.
  • Fixed an issue that would prevent land vehicles to take damage from Lightsaber Heroes.


1.03 Patch

  • Fixed an issue where the HUD would indicate that friendly forces are taking damage when being hit with by the Ion Charge ability on the AT-RT.

0.2 Patch

  • Fixed an issue that prevented player to deploy in the AT-RT during the first phase of Galactic Assault on Hoth.}}

Gallery