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{{GameVersion}}
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{{VehicleInfobox|name = AT-ST|type = Ground Vehicle|image = AT-ST model.jpg|weapons = *{{Star Wars Battlefront}}
|type = reboot
 
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**Blaster Cannon
|originaltitle = AT-ST
 
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**Concussion Grenades
|reboottitle = AT-ST/DICE}}
 
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**Homing Missile|affiliation = [[Galactic Empire]]}}
 
The '''All Terrain Scout Transport (AT-ST) '''is an [[Galactic Empire|Imperial]] ground vehicle that can be piloted in [[EA DICE|DICE]]'s {{Star Wars Battlefront}} and {{Star Wars Battlefront II}} and is currently the only vehicle that is playable in all of the large game modes that are set on the ground, and is currently one of the only three ground vehicles in the game. It is playable in [[Walker Assault]], [[Supremacy]], and [[Turning Point]].
   
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==Star Wars Battlefront==
[[File:AT-STBattlefrontDICE.jpg|250px|right]]
 
The '''All Terrain Scout Transport (AT-ST) '''is an [[Galactic Empire|Imperial]] ground vehicle that can be piloted in ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]. ''This is currently the only vehicle that's playable in all of the large game modes that are set on the ground, and is currently one of the only three ground vehicles in the game.
 
   
==Overview==
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=== Overview ===
The AT-ST functions as a ground vehicle for the [[Galactic Empire/DICE|Empire]]. The lightly armored two-legged ground vehicle can be controlled by players when locating an AT-ST Power up in the battlefield.
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The AT-ST functions as a ground vehicle for the [[Galactic Empire|Empire]]. The lightly armored two-legged ground vehicle can be controlled by players when locating an AT-ST Power up in the battlefield.
   
 
The AT-ST functions as an anti-infantry/vehicle [[Power Up]] for the Galactic Empire, armed with twin blaster cannons, a Concussion Grenade Launcher and a Homing Missile for anti-air. These weapons can prove effective in the right hand and can tip the favor of the battle for the imperial side.
 
The AT-ST functions as an anti-infantry/vehicle [[Power Up]] for the Galactic Empire, armed with twin blaster cannons, a Concussion Grenade Launcher and a Homing Missile for anti-air. These weapons can prove effective in the right hand and can tip the favor of the battle for the imperial side.
  +
=== Weapons & Abilities ===
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The AT-ST possesses three weapons to use:
   
The Blaster Cannon has unlimited range and generally fires relatively quick succession, it requires some leading when firing at enemies at long range. Effective against infantry and turrets even at long range, its blast damage can also kill enemy players behind cover. It can also be used against fighters at low speed such as [[T-47 Airspeeder]]s or slowed down [[X-Wing/DICE|X-Wings]] and [[A-Wing/DICE|A-Wings]].
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'''Blaster Cannon: '''The blaster cannon is fully automatic and has unlimited range and generally fires relatively quick succession, it requires some leading when firing at enemies at long range. Effective against infantry and turrets even at long range, its blast damage can also kill enemy players behind cover. It can also be used against fighters at low speed such as [[T-47 Airspeeder]]s or slowed down [[T-65B X-Wing|X-Wings]] and [[RZ-1 A-Wing|A-Wings]].
   
Concussion Grenades function similar to [[Barrage]] grenades, the player fires off three impact grenades, it will fire in a relative arc and detonate when it hits a surface. Infantry will die from a direct hit and surrounding infantry will receive considerable splash damage.
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'''Concussion Grenades:''' Concussion grenades function similar to [[Barrage]] grenades, the player fires off multiple impact grenades in rapid succession, it will fire in a relative arc and detonate when it hits a surface. Infantry will die from a direct hit and surrounding infantry will receive considerable splash damage. These can also be used to destroy turret batteries.
   
The Homing Missile functions as an anti-air missile. It can be fired without lock on and will track the starfighter it was fired closest too. This can be useful for trying to establish air dominance or assist friendly [[TIE Fighter/DICE|TIE Fighters]] in killing enemy units. Like all homing lock on missiles the enemy will get a warning of an incoming missile and as usual shields/evasive maneuvers and such will defeat the missile.
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'''Homing Missile: '''The homing missile functions as an anti-air missile. It can be fired without lock on and will track the starfighter it was fired closest to. This can be useful for trying to establish air dominance or assist friendly [[TIE/ln Fighter|TIE Fighters/Interceptors]] in killing enemy units. It will also lock on to turrets and droids and can kill infantry soldiers. However, the missile does not lock on to infantry. Like all homing lock on missiles the enemy will get a warning of an incoming missile and evasive maneuvers and moving behind cover and such will defeat the missile, so careful timing needs to be planned.
   
  +
=== Weaknesses ===
The AT-ST can sprint like normal infantry, making traveling to the battle quicker. At the same time it can fire off all its weapons while sprinting. The sprint has unlimited duration, meaning the user can sprint as long as he/she desires. Another use of the AT-ST's legs is trampling enemy soldiers. If an enemy Hero attacks the AT-ST at close range, usually [[Luke Skywalker/DICE|Luke Skywalker]] (since Luke's lightsaber is a close range weapon and his Force Push ability does not damage the AT-ST) they will be instantly killed or take heavy damage.
 
 
* As with all vehicles, it is vulnerable to anti-vehicle cards and powerups such as [[Ion Torpedo]]s, [[Smart Rocket]]s and [[Vehicle Turret]]s (roughly 3-2 Ion Torpedoes will destroy an AT-ST with Smart Rockets being always 2), however the player will receive a notification of getting locked on with incoming missiles and an arrow from where the rocket is coming from, while there's very little to avoid the rocket unless ones behind solid cover (IE a tree or debris) the AT-ST pilot can easily pinpoint where the rocket came from and counter-attack. It is also vulnerable to [[Ion Shot]], [[Ion Grenade]] and other pick ups such as [[Thermal Imploder]]s and [[Orbital Strike]]. Starfighters can also do damage against AT-STs with their blasters and Torpedoes.
   
 
* The main weak point of the AT-ST is the back of the turret, Starfighters should always try to shoot this area with Blasters and Torpedoes as quick as possible since it allows a safe way to inflict heavy damage on the AT-ST without worrying too much from a counter attack. Infantry should try to flank the AT-ST and aim for the back of the vehicle. Smart Rockets that hit the back of the AT-ST will destroy it in one hit.
One of the AT-ST's strengths is crowd control, using its Concussion Grenade Launcher and Homing Missile to clear uplinks ([[Walker Assault]]) or capture points ([[Supremacy]]) for allies to move in and claim them. The AT-ST is also useful for anti-air purposes, as its blasters are powerful enough to take down aircraft as they pass by.
 
   
  +
=== Tips ===
As with all vehicles, it is vulnerable to anti-vehicle cards and powerups such as [[Ion Torpedo]]s, [[Smart Rocket]]s and [[Vehicle Turret]]s (roughly 3-2 Ion Torpedoes will destroy an AT-ST with Smart Rockets being always 2), however the player will receive a notification of getting locked on with incoming missiles and an arrow from where the rocket is coming from, while there's very little to avoid the rocket unless ones behind solid cover (IE a tree or debris) the AT-ST pilot can easily pinpoint where the rocket came from and counter-attack. It is also vulnerable to [[Ion Shot]], [[Ion Grenade]] and other pick ups such as [[Thermal Imploder]]s and [[Orbital Strike]]. Starfighters can also do damage against AT-STs with their blasters and Torpedoes.
 
 
* The AT-ST can sprint like normal infantry, making traveling to the battle quicker. At the same time it can fire off all its weapons while sprinting. The sprint has unlimited duration, meaning the user can sprint as long as he/she desires. Another use of the AT-ST's legs is trampling enemy soldiers. If an enemy Hero attacks the AT-ST at close range, usually [[Luke Skywalker]] (since Luke's lightsaber is a close range weapon and his Force Push ability does not damage the AT-ST) they will be instantly killed or take heavy damage.
   
 
* One of the AT-ST's strengths is crowd control, using its Concussion Grenade Launcher and Homing Missile to clear uplinks ([[Walker Assault]]) or capture points ([[Supremacy]]) for allies to move in and claim them. The AT-ST is also useful for anti-air purposes, as its blasters are powerful enough to take down aircraft as they pass by.
The main weak point of the AT-ST is the back of the turret, Starfighters should always try to shoot this area with Blasters and Torpedoes as quick as possible since it allows a safe way to inflict heavy damage on the AT-ST without worrying to much from a counter attack. Infantry should try to flank the AT-ST and aim for the back of the vehicle.
 
   
  +
An achievement actually can eventually unlocked through the AT-ST. In order to unlock it, players must trample at least 25 soldiers. This however, is a difficult task, as it requires the player to step on the enemies, instead of shooting at them.
 
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== Star Wars Battlefront II ==
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{{Reinforcements|image = |name = AT-ST|era = [[Galactic Civil War]]|affiliation = [[Galactic Empire/Original|Galactic Empire]]|type = Armor|bp = 2,000|health = 1.000|weapon =|abilities=* Motion Scan
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*Anti-Vehicle Missile
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*Grenade Launcher}}The AT-ST returns in Star Wars Battlefront II. It handles similarly to its previous iteration, but with a change to some characteristics. The AT-ST in this version deals slightly less damage than its predecessor, however it can now self repair like most other vehicles in Battlefront II. It also is spawned via Battle Points rather than vehicle tokens.
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===Overview===
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===Health and Movement===
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{{Health Statistics
 
|name = AT-ST
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|basehealth = 1000
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|basehealthmod =
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|regenrate = 80
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|regenratemod =
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|regenmax =
  +
|regenmaxmod =
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|regendelay = 10
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|regendelaymod =
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}}
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===Weapon===
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{{Weapon Statistics
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|name = AT-ST
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|image = [[File:SWBFII_AT-ST_Killscreen_Icon.png|250px]]
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|desc =
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|damage = 40 ''(Explosion: 35)''
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|range = No damage drop-off<br>''(Blast Radius: 4 meters<br>Inner Blast Radius: 2.5 meters)''
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|rof = 240
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|dps = 300
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|cooldown = 0.6
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|cooldowndelay = 0.8
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|venting =
  +
|heat =
  +
|overheat = 25
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|heatpershot = 0.04
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|overheatpenalty = 2.5
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}}
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  +
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===Abilities===
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<tabber>
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Motion Scan=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Ability_Motion_Scan_Icon.png]]
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| desc = The MOTION SCAN detects and highlights enemy soldiers while active.
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| effect = Reveals enemies to the AT-ST and allies
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| duration = 9 seconds
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| cooldown = 30 seconds
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}}
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|-|
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Anti-Vehicle Missile=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Ability_Rocket_Icon.png]]
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| desc = Fires an Anti-Vehicle smart rocket, which can self-adjust in flight to hit vehicles close to it
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| effect = Fires homing missile
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| damage = 250 (Explosion: 100)
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| area = Blast Radius: 5 meters<br>Inner Blast Radius: 2 meters
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| cooldown = 15 seconds
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}}
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|-|
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Grenade Launcher=
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{{Ability Box (2017 DICE)
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| image = [[File:SWBFII_Barrage_Icon.png]]
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| desc = Fires multiple concussion grenades in rapid succession
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| effect = Rapidly fires four grenades that explode on impact
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| damage = Explosion: 50 per grenade
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| area = Blast Radius: 7 meters<br>Inner Blast Radius: 1.5 meters
  +
| duration =
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| cooldown = 15 seconds
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}}
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</tabber>
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  +
== Trivia ==
 
* An achievement actually can eventually be unlocked through the AT-ST. In order to unlock it, players must trample at least 25 soldiers. This however, is a difficult task, as it requires the player to step on the enemies, instead of shooting at them.
  +
* If an AT-ST is destroyed, its remains can fall onto and kill any soldier unlucky enough to be caught below.
  +
* The AT-ST is one of the only three ground vehicles to appear in more than one movie, the others being the [[AT-AT]] and [[AT-TE]] .
  +
* The AT-ST is sometimes referred to as the "chicken walker" due to the odd bipedal design.
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== Gallery ==
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<gallery>
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AT-ST model -2.jpg
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AT-ST model.jpg
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ATST Dice.jpg
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SWBFII AT-ST Icon.png|In-game icon for the AT-ST in Star Wars Battlefront II.
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</gallery>
   
 
{{Navbox/GalacticEmpire/DICE}}
 
{{Navbox/GalacticEmpire/DICE}}
 
[[Category:Vehicles]]
 
[[Category:Vehicles]]
[[Category:DICE series articles]]
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[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
[[Category:DICE Vehicles]]
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[[Category:Vehicles in Star Wars Battlefront (DICE)]]
[[Category:DICE Ground Vehicles]]
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[[Category:Ground Vehicles in Star Wars Battlefront (DICE)]]
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[[Category:Ground Vehicles in Star Wars Battlefront II (DICE)]]
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[[Category:Star Wars Battlefront (DICE)]]
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[[Category:Star Wars Battlefront II (DICE)]]

Revision as of 22:45, 17 December 2019

This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  

The All Terrain Scout Transport (AT-ST) is an Imperial ground vehicle that can be piloted in DICE's Star Wars Battlefront and Star Wars Battlefront II and is currently the only vehicle that is playable in all of the large game modes that are set on the ground, and is currently one of the only three ground vehicles in the game. It is playable in Walker Assault, Supremacy, and Turning Point.

Star Wars Battlefront

Overview

The AT-ST functions as a ground vehicle for the Empire. The lightly armored two-legged ground vehicle can be controlled by players when locating an AT-ST Power up in the battlefield.

The AT-ST functions as an anti-infantry/vehicle Power Up for the Galactic Empire, armed with twin blaster cannons, a Concussion Grenade Launcher and a Homing Missile for anti-air. These weapons can prove effective in the right hand and can tip the favor of the battle for the imperial side.

Weapons & Abilities

The AT-ST possesses three weapons to use:

Blaster Cannon: The blaster cannon is fully automatic and has unlimited range and generally fires relatively quick succession, it requires some leading when firing at enemies at long range. Effective against infantry and turrets even at long range, its blast damage can also kill enemy players behind cover. It can also be used against fighters at low speed such as T-47 Airspeeders or slowed down X-Wings and A-Wings.

Concussion Grenades: Concussion grenades function similar to Barrage grenades, the player fires off multiple impact grenades in rapid succession, it will fire in a relative arc and detonate when it hits a surface. Infantry will die from a direct hit and surrounding infantry will receive considerable splash damage. These can also be used to destroy turret batteries.

Homing Missile: The homing missile functions as an anti-air missile. It can be fired without lock on and will track the starfighter it was fired closest to. This can be useful for trying to establish air dominance or assist friendly TIE Fighters/Interceptors in killing enemy units. It will also lock on to turrets and droids and can kill infantry soldiers. However, the missile does not lock on to infantry. Like all homing lock on missiles the enemy will get a warning of an incoming missile and evasive maneuvers and moving behind cover and such will defeat the missile, so careful timing needs to be planned.

Weaknesses

  • As with all vehicles, it is vulnerable to anti-vehicle cards and powerups such as Ion Torpedos, Smart Rockets and Vehicle Turrets (roughly 3-2 Ion Torpedoes will destroy an AT-ST with Smart Rockets being always 2), however the player will receive a notification of getting locked on with incoming missiles and an arrow from where the rocket is coming from, while there's very little to avoid the rocket unless ones behind solid cover (IE a tree or debris) the AT-ST pilot can easily pinpoint where the rocket came from and counter-attack. It is also vulnerable to Ion Shot, Ion Grenade and other pick ups such as Thermal Imploders and Orbital Strike. Starfighters can also do damage against AT-STs with their blasters and Torpedoes.
  • The main weak point of the AT-ST is the back of the turret, Starfighters should always try to shoot this area with Blasters and Torpedoes as quick as possible since it allows a safe way to inflict heavy damage on the AT-ST without worrying too much from a counter attack. Infantry should try to flank the AT-ST and aim for the back of the vehicle. Smart Rockets that hit the back of the AT-ST will destroy it in one hit.

Tips

  • The AT-ST can sprint like normal infantry, making traveling to the battle quicker. At the same time it can fire off all its weapons while sprinting. The sprint has unlimited duration, meaning the user can sprint as long as he/she desires. Another use of the AT-ST's legs is trampling enemy soldiers. If an enemy Hero attacks the AT-ST at close range, usually Luke Skywalker (since Luke's lightsaber is a close range weapon and his Force Push ability does not damage the AT-ST) they will be instantly killed or take heavy damage.
  • One of the AT-ST's strengths is crowd control, using its Concussion Grenade Launcher and Homing Missile to clear uplinks (Walker Assault) or capture points (Supremacy) for allies to move in and claim them. The AT-ST is also useful for anti-air purposes, as its blasters are powerful enough to take down aircraft as they pass by.


Star Wars Battlefront II

The AT-ST returns in Star Wars Battlefront II. It handles similarly to its previous iteration, but with a change to some characteristics. The AT-ST in this version deals slightly less damage than its predecessor, however it can now self repair like most other vehicles in Battlefront II. It also is spawned via Battle Points rather than vehicle tokens.

Overview

Health and Movement

Health Statistics for AT-ST
Base Health 1000
Health Regen Rate 80 health/sec
Regen Delay 10 sec

Weapon

AT-ST
Weapon Image SWBFII AT-ST Killscreen Icon
Damage 40 (Explosion: 35)
Rate of Fire 240 RPM
Damage per Second 300 DPS
Range No damage drop-off
(Blast Radius: 4 meters
Inner Blast Radius: 2.5 meters)
Overheat 25 shots (0.04 heat per shot)
Overheat Penalty 2.5 seconds
Passive Cooldown Delay 0.8 seconds
Passive Cooldown 0.6 heat per second


Abilities

Ability Icon SWBFII Ability Motion Scan Icon
In-game Description The MOTION SCAN detects and highlights enemy soldiers while active.
Effect Reveals enemies to the AT-ST and allies
Ability Duration 9 seconds
Ability Cooldown 30 seconds

Ability Icon SWBFII Ability Rocket Icon
In-game Description Fires an Anti-Vehicle smart rocket, which can self-adjust in flight to hit vehicles close to it
Damage 250 (Explosion: 100)
Effect Fires homing missile
Area of Effect Blast Radius: 5 meters
Inner Blast Radius: 2 meters
Ability Cooldown 15 seconds

Ability Icon SWBFII Barrage Icon
In-game Description Fires multiple concussion grenades in rapid succession
Damage Explosion: 50 per grenade
Effect Rapidly fires four grenades that explode on impact
Area of Effect Blast Radius: 7 meters
Inner Blast Radius: 1.5 meters
Ability Cooldown 15 seconds

Trivia

  • An achievement actually can eventually be unlocked through the AT-ST. In order to unlock it, players must trample at least 25 soldiers. This however, is a difficult task, as it requires the player to step on the enemies, instead of shooting at them.
  • If an AT-ST is destroyed, its remains can fall onto and kill any soldier unlucky enough to be caught below.
  • The AT-ST is one of the only three ground vehicles to appear in more than one movie, the others being the AT-AT and AT-TE .
  • The AT-ST is sometimes referred to as the "chicken walker" due to the odd bipedal design.

Gallery