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"As the primary armored vehicle of the Galactic Republic, the six-legged All Terrain Tactical Enforcer maintained an arsenal of six laser cannons and a powerful mass-driver on top while also acting as a troop transport."
— In-game description

The AT-TE (All Terrain Tactical Enforcer) is a ground vehicle for the Galactic Republic in DICE's Star Wars Battlefront II. It was released on November 28, 2018 along with the new Geonosis map in Galactic Assault.[1][2]

OverviewEdit

The AT-TE walker is available for the Galactic Republic on Geonosis: Trippa Hive in Galactic Assault and Felucia: Tagata in Supremacy, Instant Action. The AT-TE is the largest vehicle in the game, and is not on rails, meaning that it can be freely and fully controlled by the player.Ben Walke on Twitter

Unlike most other vehicles in Galactic Assault, the AT-TE walker cannot be purchased for Battle Points and spawned into from the spawn screen; instead, it is manually entered in-game on the battlefront. AT-TE walkers are dynamically dropped on the map by LAAT/c transports in the second phase on Trippa Hive and approximately 30 seconds into the game on Felucia. The AT-TE walkers are able to output great amounts of damage to enemy targets. However, they are slow and their underside is a weakpoint, being more susceptible to damage than other parts of the walker. The AT-TE has a has a large health pool, but can not be repaired if damaged. The AT-TE has a very slow movement speed compared to other player-controlled vehicles in the game and can easily be out-flanked by enemies if there is no support from teammates. On Geonosis it is advised to always be moving towards the objective unless you’re in Siege Mode. On Felucia, the AT-TE is better used to control a single Command Post due to it’s poor mobility.

Siege Mode will fire the dorsal mounted mass driver cannon causing damage to those in its blast range[3], while the Tactical Support ability provides support to nearby allies. Not only will it refresh their abilities, but it will also scan the nearby vicinity for Enemies.[3] The final ability, Ion Charge, can only be used in siege mode. The Ion Charge is used to disable the Hardcell Transport’s shields so they can be damaged by other weapons. This ability comes with a long cooldown and limited firing range due to a large firing arc. The Ion Charge will also deal a great amount of splash damage to enemy personnel and vehicles in its blast radius.[3]

Health and MovementEdit

Health Statistics for AT-TE
Base Health
  • 5,000 (Geonosis)
  • 1000 (Felucia)
Regen Delay 0 sec

No regeneration available

WeaponEdit

AT-TE
Weapon Image SWBFII AT-TE Kill Icon
Damage 60 (Explosion: 80)
Rate of Fire 180 RPM
Damage per Second 420 DPS
Range No damage drop-off
Blast Radius: 2 meters
Inner Blast Radius: 0.75 meters
Overheat 20 shots (0.05 heat per shot)
Overheat Penalty 0.5 seconds
Passive Cooldown Delay 0.5 seconds
Passive Cooldown 0.2 heat per second

AbilitiesEdit

Ability Icon SWBFII Ability Motion Scan Icon
In-game Description Scans the AT-TE's surroundings to reveal enemies in cover. Also resets ability recharge time for allies nearby.
Effect
  • Reveals enemies to the AT-TE and allies
  • Instantly resets ability recharge for allies
Ability Duration 4.8 seconds
Ability Cooldown 15 seconds

Ability Icon SWBFII Ability Siege Cannon Icon
In-game Description Enters Siege Mode to control the Mass-driver cannon.
Damage 120 (Explosion: 200)
Effect
  • Prevents AT-TE from moving
  • activates central cannon
Area of Effect Blast Radius: 7 meters

Inner Blast Radius: 3.5 meters

Ability Duration
Ability Cooldown 3 seconds

Ability Icon SWBFII Ability Sonic Charge Icon
In-game Description Weakens Hardcell transports by firing a limited-range projectile only available in Siege Mode.
Damage 100 (Explosion: 325)
Area of Effect Blast Radius: 30 meters

Inner Blast Radius: 10 meters

Ability Cooldown 30 seconds

TriviaEdit

  • Not counting certain "living vehicles" such as the Tauntaun on Hoth: Outpost Delta, the AT-TE walker is the first vehicle in the game to not be spawned into from the spawn screen, but instead manually entered into on the map.
    • A key difference between the AT-TEs and the Tauntauns, however, is that AT-TEs are dynamically dropped in-game throughout a match, while Tauntauns are spawned in predetermined locations at the start of the game.
  • Ion charge, the AT-TE's right ability, is the only ability in the game that is only usable in a certain mode (Seige Mode, the AT-TE's middle ability).
  • The AT-TE walker is essential to the gameplay of the Geonosis Galactic Assault Map, with the ticket count of the Clone Troopers being dependent on them rather than each individual player.
  • AT-TE walkers were going to be able to be spawned on as an HQ by infantry troopers, but this feature was ultimately cut.[3]

UpdatesEdit

Geonosis Tweaks; July 15, 2019

  • Lowered the health of the AT-TE by 1,000.

Battle of Geonosis Update

  • Added.

GalleryEdit

External linksEdit

ReferencesEdit

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