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| type=reboot
 
| type=reboot
 
| originaltitle=AT-TE
 
| originaltitle=AT-TE
| rebootitle=AT-TE/DICE
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| rebootitle=AT-TE
 
}}
 
}}
 
{{Reinforcements
 
{{Reinforcements
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|name = AT-TE
 
|name = AT-TE
 
|era = [[Clone Wars]]
 
|era = [[Clone Wars]]
|affiliation = [[Galactic Republic/DICE|Galactic Republic]]
+
|affiliation = [[Galactic Republic]]
|type = Ground Vehicle
+
|type = [[Artillery (class)|Artillery]]
|health = *5,000 (on [[Geonosis]])
+
|health = *5,000 (on [[Geonosis/Original|Geonosis]])
 
*1,000 (on [[Felucia]])
 
*1,000 (on [[Felucia]])
 
|abilities = *Tactical Support
 
|abilities = *Tactical Support
 
*Siege Mode
 
*Siege Mode
 
*Ion Charge
 
*Ion Charge
 
}}{{IGD|As the primary armored vehicle of the Galactic Republic, the six-legged All Terrain Tactical Enforcer maintained an arsenal of six laser cannons and a powerful mass-driver on top while also acting as a troop transport.}}
}}
 
 
The '''AT-TE''' ('''All Terrain Tactical Enforcer''') is a ground vehicle for the [[Galactic Republic]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]].'' It was released on November 28, 2018 along with the new [[Geonosis: Trippa Hive|Geonosis]] [[Geonosis: Trippa Hive|map]] in [[Galactic Assault]].<ref name="August Roadmap">[https://www.ea.com/games/starwars/battlefront/battlefront-2/news/roadmap-august-update AUGUST UPDATE: THE ''STAR WARS''™ BATTLEFRONT™ II ROADMAP]</ref><ref name="Making of Geonosis">[https://www.ea.com/games/starwars/battlefront/battlefront-2/news/the-making-of-geonosis THE MAKING OF GEONOSIS IN ''STAR WARS''™ BATTLEFRONT™ II]</ref>
{{IGD|As the primary armored vehicle of the Galactic Republic, the six-legged All Terrain Tactical Enforcer maintained an arsenal of six laser cannons and a powerful mass-driver on top while also acting as a troop transport.}}
 
The '''AT-TE''' ('''All Terrain Tactical Enforcer''') is a ground vehicle for the [[Galactic Republic/DICE|Galactic Republic]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]].'' It was released on November 28, 2018 along with the new [[Geonosis: Trippa Hive|Geonosis]] [[Geonosis: Trippa Hive|map]] in [[Galactic Assault]].<ref name="August Roadmap">[https://www.ea.com/games/starwars/battlefront/battlefront-2/news/roadmap-august-update AUGUST UPDATE: THE ''STAR WARS''™ BATTLEFRONT™ II ROADMAP]</ref><ref name="Making of Geonosis">[https://www.ea.com/games/starwars/battlefront/battlefront-2/news/the-making-of-geonosis THE MAKING OF GEONOSIS IN ''STAR WARS''™ BATTLEFRONT™ II]</ref>
 
   
 
==Overview==
 
==Overview==
The AT-TE walker is available for the [[Galactic Republic/DICE|Galactic Republic]] on [[Geonosis/DICE|Geonosis]]: [[Geonosis: Trippa Hive|Trippa Hive]] in [[Galactic Assault]] and [[Felucia]]: [[Felucia: Tagata|Tagata]] in [[Capital Supremacy]], [[Instant Action/DICE|Instant Action]]. The AT-TE is the largest [[Vehicles|vehicle]] in the game, and is not on rails, meaning that it can be freely and fully controlled by the player.<ref name="Ben Twitter">[https://twitter.com/BenWalke/status/1034804846141026305 Ben Walke on Twitter]</ref> Unlike most other vehicles in Galactic Assault, the AT-TE walker cannot be purchased for [[Battle Points]] and spawned into from the spawn screen; instead, it is manually entered in-game on the battlefront. AT-TE walkers are dynamically dropped on the map in the second phase on Trippa Hive. The AT-TE walkers are able to output great amounts of damage to enemy targets. However, they are slow and their underside is a weakpoint, being more susceptible to damage than other parts of the walker.
+
The AT-TE walker is available for the [[Galactic Republic]] on [[Geonosis]]: [[Geonosis: Trippa Hive|Trippa Hive]] in [[Galactic Assault]] and [[Felucia]]: [[Felucia: Tagata|Tagata]] in [[Capital Supremacy|Supremacy]], [[Instant Action]]. The AT-TE is the largest [[Vehicles|vehicle]] in the game, and is not on rails, meaning that it can be freely and fully controlled by the player. <ref>[https://twitter.com/BenWalke/status/1034804846141026305 Ben Walke on Twitter]</ref>
  +
  +
Unlike most other vehicles in Galactic Assault, the AT-TE walker cannot be purchased for [[Battle Points]] and spawned into from the spawn screen; instead, it is manually entered in-game on the battlefront. AT-TE walkers are dynamically dropped on the map by [[LAAT/c]] transports in the second phase on Trippa Hive and approximately 30 seconds into the game on Felucia. The AT-TE walkers are able to output great amounts of damage to enemy targets. However, they are slow and their underside is a weakpoint, being more susceptible to damage than other parts of the walker. The AT-TE has a has a large health pool, but can not be repaired if damaged. The AT-TE has a very slow movement speed compared to other player-controlled vehicles in the game and can easily be out-flanked by enemies if there is no support from teammates. On Geonosis it is advised to always be moving towards the objective unless you’re in Siege Mode. On Felucia, the AT-TE is better used to control a single [[Command Post]] due to it’s poor mobility.
  +
  +
Siege Mode will fire the dorsal mounted mass driver cannon causing damage to those in its blast range,<ref name="Community Transmission - Geonosis Vehicles" /> while the Tactical Support ability provides support to nearby allies. Not only will it refresh their abilities, but it will also scan the nearby vicinity for Enemies.<ref name="Community Transmission - Geonosis Vehicles" /> The final ability, Ion Charge, can only be used in siege mode. The Ion Charge is used to disable the [[Hardcell-class interstellar transport|Hardcell Transport’s]] shields so they can be damaged by other weapons. This ability comes with a long cooldown and limited firing range due to a large firing arc. The Ion Charge will also deal a great amount of splash damage to enemy personnel and vehicles in its blast radius.<ref name="Community Transmission - Geonosis Vehicles" />
   
 
==Health and Movement==
 
==Health and Movement==
  +
{{Health Statistics
  +
|name = AT-TE
  +
|basehealth = <nowiki/>
  +
*5,000 (Geonosis)
  +
*1,500 (Felucia)
  +
|regendelay = 0
  +
|regendelaymod = No regeneration available
 
}}
   
 
==Weapon==
 
==Weapon==
  +
{{Weapon Statistics
*'''Main Cannon''': This is AT-TE's main weapon, very powerful and effective weapon.
 
  +
|name = AT-TE
  +
|image = [[File:SWBFII_AT-TE_Kill_Icon.svg|250px]]
  +
|desc =
  +
|damage = 60 ''(Explosion: 80)''
  +
|range = No damage drop-off<br/>''Blast Radius: 2 meters<br/>Inner Blast Radius: 0.75 meters''
  +
|rof = 180
  +
|dps = 420
  +
|cooldown = 0.2
  +
|cooldowndelay = 0.5
  +
|overheat = 20
  +
|heatpershot = 0.05
  +
|overheatpenalty = 0.5
  +
}}
   
 
==Abilities==
 
==Abilities==
  +
<tabber>
*'''Siege Mode''': This ability will fire the AT-TE’s main cannon causing damage to those in its blast range.<ref name="Community Transmission - Geonosis Vehicles" /> 
 
  +
|-|
*'''Tactical Support''': This ability will provide support to nearby clones. Not only with it refresh their abilities, but it will also scan the nearby vicinity for Droids.<ref name="Community Transmission - Geonosis Vehicles" />
 
  +
Tactical Support=
*'''Ion Charge''': The AT-TE transitions into Siege Mode allowing for Ion Charge to be fired instantly. Ion Charge is used to disable the Hardcells so they can be damaged by other weapons, and does come with a long cooldown.<ref name="Community Transmission - Geonosis Vehicles" /> The Ion Charge will also deal a great amount of splash damage to enemy personnel and vehicles in its blast radius.
 
  +
{{Ability Box (2017 DICE)
  +
| image = [[File:SWBFII_Ability_Motion_Scan_Icon.svg|96px]]
  +
| desc = Scans the AT-TE's surroundings to reveal enemies in cover. Also resets ability recharge time for allies nearby.
  +
| effect = <nowiki/>
  +
*Reveals enemies to the AT-TE and allies
  +
*Instantly resets ability recharge for allies
  +
| duration = 4.8 seconds
  +
| cooldown = 15 seconds
  +
}}
  +
|-|
  +
Siege Cannon=
  +
{{Ability Box (2017 DICE)
  +
| image = [[File:SWBFII_Ability_Siege_Cannon_Icon.svg|96px]]
  +
| desc = Enters Siege Mode to control the Mass-driver cannon.
  +
| effect = <nowiki/>
  +
*Prevents AT-TE from moving
  +
*activates central cannon
  +
| damage = 120 (Explosion: 200)
  +
|area = Blast Radius: 7 meters
  +
Inner Blast Radius: 3.5 meters
  +
| duration = ∞
  +
| cooldown = 3 seconds
  +
}}
  +
|-|
  +
Ion Charge=
  +
{{Ability Box (2017 DICE)
  +
| image = [[File:SWBFII_Ability_Sonic_Charge_Icon.svg|96px]]
  +
| desc = Weakens Hardcell transports by firing a limited-range projectile only available in Siege Mode.
  +
|damage = 100 (Explosion: 325)
  +
|area = Blast Radius: 30 meters
  +
Inner Blast Radius: 10 meters
  +
|cooldown = 30 seconds
  +
}}
  +
</tabber>
   
 
==Trivia==
 
==Trivia==
*Not counting certain "living vehicles" such as the [[Tauntaun/DICE|Tauntaun]] on [[Hoth/DICE|Hoth:]] [[Hoth: Outpost Delta|Outpost Delta]], the AT-TE walker is the first vehicle in the game to not be spawned into from the spawn screen, but instead manually entered into on the map.
+
*Not counting certain "living vehicles" such as the [[Tauntaun]] on [[Hoth|Hoth:]] [[Hoth: Outpost Delta|Outpost Delta]], the AT-TE walker is the first vehicle in the game to not be spawned into from the spawn screen, but instead manually entered into on the map.
**A key difference between the AT-TEs and the Tauntauns, however, is that AT-TEs are dynamically dropped in-game throughout a match.
+
**A key difference between the AT-TEs and the Tauntauns, however, is that AT-TEs are dynamically dropped in-game throughout a match, while Tauntauns are spawned in predetermined locations at the start of the game.
 
*Ion charge, the AT-TE's right ability, is the only ability in the game that is only usable in a certain mode (Seige Mode, the AT-TE's middle ability).
 
*Ion charge, the AT-TE's right ability, is the only ability in the game that is only usable in a certain mode (Seige Mode, the AT-TE's middle ability).
*The AT-TE walker is essential to the gameplay of the [[Geonosis: Trippa Hive|Geonosis Galactic Assault Map]], with the ticket count of the [[Clone Trooper/DICE|Clone Trooper]]s being dependent on them rather than each individual player.
+
*The AT-TE walker is essential to the gameplay of the [[Geonosis: Trippa Hive|Geonosis Galactic Assault Map]], with the ticket count of the [[Clone Trooper]]s being dependent on them rather than each individual player.
 
*AT-TE walkers were going to be able to be spawned on as an HQ by infantry troopers, but this feature was ultimately cut.<ref name="Community Transmission - Geonosis Vehicles">[https://battlefront-forums.ea.com/discussion/122628/community-transmission-geonosis-vehicles/p1 Community Transmission - Geonosis Vehicles]</ref>
 
*AT-TE walkers were going to be able to be spawned on as an HQ by infantry troopers, but this feature was ultimately cut.<ref name="Community Transmission - Geonosis Vehicles">[https://battlefront-forums.ea.com/discussion/122628/community-transmission-geonosis-vehicles/p1 Community Transmission - Geonosis Vehicles]</ref>
   
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==Gallery==
 
==Gallery==
<gallery>
+
<gallery captionalign="center" widths="185">
At-te-wip-geonosis.png|A behind-the-scenes developer sneak peek of AT-TE walkers on Geonosis.
+
At-te-wip-geonosis.png|A behind-the-scenes developer preview of AT-TE walkers on Geonosis
Work In Progress AT-TE - Battlefront II.jpg|A work in progress look at the AT-TE.
+
Work In Progress AT-TE - Battlefront II.jpg|A work-in-progress look at the AT-TE
snapshot.jpg|Gameplay of an AT-TE
+
Snapshot.jpg|Gameplay of an AT-TE on Geonosis
  +
Felucia-atte.jpg|An AT-TE on Felucia
  +
Counter AT-TE.svg|The counter icon for the AT-TE, used in Galactic Assault
  +
09lggy9zj2121.png
 
</gallery>
 
</gallery>
   
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{{Reflist}}
 
{{Reflist}}
 
{{Navbox/GalacticRepublic/DICE}}
 
{{Navbox/GalacticRepublic/DICE}}
[[Category:Star Wars Battlefront II (DICE)]]
+
[[Category:Units]]
  +
[[Category:Units in Star Wars Battlefront II (DICE)]]
  +
[[Category:Vehicles]]
 
[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
 
[[Category:Vehicles in Star Wars Battlefront II (DICE)]]
  +
[[Category:Ground Vehicles]]
  +
[[Category:Star Wars Battlefront II (DICE)]]
 
[[Category:Galactic Republic (DICE)]]
 
[[Category:Galactic Republic (DICE)]]
[[Category:Vehicles]]
+
[[Category:Artillery units]]
  +
[[Category:Ground Vehicles in Star Wars Battlefront II (DICE)]]

Latest revision as of 17:43, 9 July 2022

This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  

"As the primary armored vehicle of the Galactic Republic, the six-legged All Terrain Tactical Enforcer maintained an arsenal of six laser cannons and a powerful mass-driver on top while also acting as a troop transport."
— In-game description

The AT-TE (All Terrain Tactical Enforcer) is a ground vehicle for the Galactic Republic in DICE's Star Wars Battlefront II. It was released on November 28, 2018 along with the new Geonosis map in Galactic Assault.[1][2]

Overview[]

The AT-TE walker is available for the Galactic Republic on Geonosis: Trippa Hive in Galactic Assault and Felucia: Tagata in Supremacy, Instant Action. The AT-TE is the largest vehicle in the game, and is not on rails, meaning that it can be freely and fully controlled by the player. [3]

Unlike most other vehicles in Galactic Assault, the AT-TE walker cannot be purchased for Battle Points and spawned into from the spawn screen; instead, it is manually entered in-game on the battlefront. AT-TE walkers are dynamically dropped on the map by LAAT/c transports in the second phase on Trippa Hive and approximately 30 seconds into the game on Felucia. The AT-TE walkers are able to output great amounts of damage to enemy targets. However, they are slow and their underside is a weakpoint, being more susceptible to damage than other parts of the walker. The AT-TE has a has a large health pool, but can not be repaired if damaged. The AT-TE has a very slow movement speed compared to other player-controlled vehicles in the game and can easily be out-flanked by enemies if there is no support from teammates. On Geonosis it is advised to always be moving towards the objective unless you’re in Siege Mode. On Felucia, the AT-TE is better used to control a single Command Post due to it’s poor mobility.

Siege Mode will fire the dorsal mounted mass driver cannon causing damage to those in its blast range,[4] while the Tactical Support ability provides support to nearby allies. Not only will it refresh their abilities, but it will also scan the nearby vicinity for Enemies.[4] The final ability, Ion Charge, can only be used in siege mode. The Ion Charge is used to disable the Hardcell Transport’s shields so they can be damaged by other weapons. This ability comes with a long cooldown and limited firing range due to a large firing arc. The Ion Charge will also deal a great amount of splash damage to enemy personnel and vehicles in its blast radius.[4]

Health and Movement[]

Health Statistics for AT-TE
Base Health
  • 5,000 (Geonosis)
  • 1,500 (Felucia)
Regen Delay 0 sec

No regeneration available

Weapon[]

AT-TE
Weapon Image SWBFII AT-TE Kill Icon
Damage 60 (Explosion: 80)
Rate of Fire 180 RPM
Damage per Second 420 DPS
Range No damage drop-off
Blast Radius: 2 meters
Inner Blast Radius: 0.75 meters
Overheat 20 shots (0.05 heat per shot)
Overheat Penalty 0.5 seconds
Passive Cooldown Delay 0.5 seconds
Passive Cooldown 0.2 heat per second

Abilities[]

Ability Icon SWBFII Ability Motion Scan Icon
In-game Description Scans the AT-TE's surroundings to reveal enemies in cover. Also resets ability recharge time for allies nearby.
Effect
  • Reveals enemies to the AT-TE and allies
  • Instantly resets ability recharge for allies
Ability Duration 4.8 seconds
Ability Cooldown 15 seconds

Ability Icon SWBFII Ability Siege Cannon Icon
In-game Description Enters Siege Mode to control the Mass-driver cannon.
Damage 120 (Explosion: 200)
Effect
  • Prevents AT-TE from moving
  • activates central cannon
Area of Effect Blast Radius: 7 meters

Inner Blast Radius: 3.5 meters

Ability Duration
Ability Cooldown 3 seconds

Ability Icon SWBFII Ability Sonic Charge Icon
In-game Description Weakens Hardcell transports by firing a limited-range projectile only available in Siege Mode.
Damage 100 (Explosion: 325)
Area of Effect Blast Radius: 30 meters

Inner Blast Radius: 10 meters

Ability Cooldown 30 seconds

Trivia[]

  • Not counting certain "living vehicles" such as the Tauntaun on Hoth: Outpost Delta, the AT-TE walker is the first vehicle in the game to not be spawned into from the spawn screen, but instead manually entered into on the map.
    • A key difference between the AT-TEs and the Tauntauns, however, is that AT-TEs are dynamically dropped in-game throughout a match, while Tauntauns are spawned in predetermined locations at the start of the game.
  • Ion charge, the AT-TE's right ability, is the only ability in the game that is only usable in a certain mode (Seige Mode, the AT-TE's middle ability).
  • The AT-TE walker is essential to the gameplay of the Geonosis Galactic Assault Map, with the ticket count of the Clone Troopers being dependent on them rather than each individual player.
  • AT-TE walkers were going to be able to be spawned on as an HQ by infantry troopers, but this feature was ultimately cut.[4]

Updates[]

Geonosis Tweaks; July 15, 2019

  • Lowered the health of the AT-TE by 1,000.

Battle of Geonosis Update

  • Added.

Gallery[]

External links[]

References[]