Artificial Intelligence, or AI, in the context of video games, is the programming that establishes the guidelines for how non-human players act. Less conventional terms that are commonly used to refer to AI-controlled players are "bot" or "computer." In addition, a more accurate term is NPC (non-player/playable character), although NPC often refers to a faction of AI bots.
AI characters were given different names in the game depending on the faction. Some unplayable factions exist, such as the Jedi Temple Security Force in Pandemic Studios' series of Battlefront games.
Star Wars Battlefront II Edit
Auto Players are the AI in Supremacy, Instant Action and Co-Op. They run on the game servers and was built from the ground-up. In Co-Op and Instant Action, Auto Players are machine-learning and are able to use special units, including reinforcements, heroes, and vehicles.
- Galactic Republic:
- Original: Unit (Number)
- DICE: RO - (random letters)
- Galactic Empire: TK - (number)
- Rebel Alliance/Resistance: Various assortment/combination of first and last names
- First Order: FN - (4-digit number)
Known Issues Edit
Lack of perceptionEdit
Auto Players, probably due to performance limitations, don't really care to find a player, even if the player is contesting an objective. They'll have their pathfinding directions overriding any chase to an enemy that left their Line of Sight not long after.
Droideka's pathfinding issue in narrow doorwaysEdit
When the Droideka was launched, DICE opted for a huge version of the Droideka (which is even taller then Anakin Skywalker). The issue with it is that the Droideka can't fit through doors that are meant for trooper classes to pass through. So when the Auto Players finally became able to use the Droideka, they too got stuck in the same doorways as unsuspecting players when the Droideka launched.
Instant Action performance issuesEdit
Instant Action runs locally. This means the game becomes more resource consuming the more AI you bring into a match. Letting AI use more of special classes like Vehicles and Heroes will increase the burden even more. Trial and Error is needed to find a set of options that still allows your game to run smoothly on your end.
Immunity to Restrictive Mind TrickEdit
This AI is completely immune to Obi-Wan's Restrictive Mind Trick. You may use it, it'll appear as if it has worked, but the Auto Players will simply ignore any restriction and use abilities normally.
Difficulties to reach the High GroundEdit
Abusing of high places, usually on top of structures or objects, can scramble the AI's pathfinding entirely. This is more notorious against AI sabers, as these have a harder time attacking from afar (whereas shooters may just shoot you if they have Line of Sight, instead of pursuing you).
Heroes will ignore you after a long stalemateEdit
If you manage to fight an AI Hero and nothing happens between you 2 for quite sometime, the AI will simply stop perceiving you as an enemy and go along its business. This effect lasts for even longer then the stalemate needed to activate it. You can follow the AI Hero around and it'll simply ignore you. Until the timer is up that is, and then it starts perceiving you as an enemy once again.
Heroes may start walking/running backwardsEdit
Due to unknown reasons, AI Heroes can start going opposite then where they want to go. You can see the orientation of the character is correct, but as it tries to move forward it's actually pushed in the opposite direction.
Shots that deal no damageEdit
Due to unknown reasons, some shots fired from this AI simply don't damage you. It's easier to spot this when facing against a single AI.
Clipping into Walls/ObjectsEdit
This AI has a strange perk of just ignoring some physical barriers and traverse in and out of them.
Specialist uses Thermal DetonatorsEdit
Arcade AI Specialist comes with a thermal detonator as his left ability. This is impossible to do as a Human Player in any mode as the Thermal Detonator is restricted to the Assault Class.
Immunity to most Knockback or Forced Movement effectsEdit
Most abilities that produce Knockback or Forced Movement effects, like force Pushes, or Chewie's Ground Slam, don't apply these effects in the enemy AI correctly. Usually they'll just kill these units, even if the intended damage wasn't enough for that (e.g.: Kylo's Pull deals 10 damage, but if used against Arcade AI it'll instantly kill any of them no matter how much health they have).
Immunity to Han Solo's Shoulder ChargeEdit
Since a few patches before they announced the game wouldn't be receiving any new major updates, Han Solo's Shoulder Charge ability stopped having any effect on Arcade AI whatsoever, whereas before it wouldn't knock enemies but it would at least damage them.
- ↑ [ ] on the official Star Wars Battlefront II website