The B2-RP Rocket Droid is the Aerial Reinforcement unit for the Separatists. Its primary weapon is a Twin Wrist-Blaster and, like other Aerial units, it is equipped with a jetpack. This grants the B2-RP two of its three abilities: Jetpack Boost and Jetpack Dash. Instead of a Rocket Launcher as its middle ability, the B2-RP utilises a Wrist Rocket, similar to the standard B2 Super Battle Droid. The B2-RP Rocket Droid resembles the B2 Super Battle Droid Enforcer unit, with added white markings lining their body. Unlike the other Aerial units, its jetpack is built-into its back.
The high damage from the Twin Wrist Blaster means that the B2-RP is capable of winning single engagements easily, and the low venting cycle and low heat per shot means that the B2-RP can stay in the fight longer, and with its Wrist Rockets can be more than effective against other Reinforcements and Heroes.
While the Rocket Droid has a dependable weapon, as of the Battle on Scarif Update the Droid now suffers from having considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result it cannot take much punishment, and must resort to its mobility and cover in order to stay in the fight. If faced with unfavorable odds, it can use two of its abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape. The B2-RP also suffers from having a shorter dash distance than other Aerials, along with presenting itself as a large target to enemies due to its bulky upper body, meaning that it stands out and is easily hit by enemy fire or Specialists.
The B2-RP Rocket Droid first appeared in the animated series Star Wars: The Clone Wars during the Battle of Quell, and is one of the first battle droid variants introduced in the show to appear in a Battlefront game.
The colors of the markings lining the B2-RP were changed from the show's blue to white for Battlefront II.
The B2-RP actually has longer cooldowns for its jetpack abilities compared to its fellow Aerial reinforcements. The reason for this was originally to counteract its larger healthpool, but the cooldowns remained the same after it was nerfed in Battle on Scarif Update. It's unclear if this was an oversight or not.