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"Small hold-out blaster with a two-blast burst mode, named after the Blurrg, a strong and stoic creature native to the planet Ryloth."
— In-game description

The Blurrg-1120 is a primary weapon for the Officer in DICE's Star Wars Battlefront II unlocked after getting 200 kills with the Officer.

Design[]

The Blurrg-1120 is a small, single-wield blaster pistol featuring a handle and a trigger with a curvature. The blaster is equipped with two muzzles, used for a double shot firing mode.[1]

Analysis[]

The Blurrg-1120 can perhaps be seen as the spiritual successor to the SE-14C from the previous game. Like the SE-14C (and the EE-3 and EE-4), the Blurrg-1120 is a burst-fire weapon, although it has the shortest burst length out of the group, firing only two shots per burst (unless modified), dealing 30 damage per shot, for a total of 60 damage per burst. The Blurrg-1120 can make for a very dangerous weapon in the hands of an accurate player, as landing three bursts on target is enough to secure a kill against any class other than the Heavy (and in the case of the Heavy, one additional trigger pull is all that is needed), barring any health-increasing effects. The Blurrg's cooling power is nothing to write home about, though; the Blurrg-1120 permits only 5 bursts between every cooldown, meaning that the user cannot afford to miss more than two bursts in order to ensure that the weapons does not overheat mid-engagement against an enemy. When facing groups of enemies, the Blurrg struggles. Despite having fairly favourable range characteristics, one should be mindful that the Blurrg-1120's damage quickly starts to drop off at longer ranges, making it more likely to overheat without being able to score a kill, limiting its capabilites past mid range.

Statistics[]

Blurrg-1120
Damage 30-12 (x2)
Exploding Shot
Lowers damage to 22-4
Applies 8 explosion damage
Improved Burst
Increases number of shots in each burst to 4:
30-12 (x4)
Rate of Fire 130 BPM
600 RPM
Improved Burst
Lowers rate of fire to 95 BPM
Damage per Second 130-52 DPS
Improved Burst
Increases DPS to 190-76
Exploding Shot
DPS does not change
Improved Burst and Exploding Shot
Increases DPS to 190-76
Range Start damage drop-off: 15 meters
End damage drop-off: 40 meters
Exploding Shot
Blast Radius: 1.8 meters
Inner Blast Radius: 0.7 meters
Projectile Speed 700 meters/sec
Venting 1 seconds
Overheat 10 bursts, 20 shots (0.05 heat per shot)
Improved Burst
Allows for 5 bursts (0.2 heat per burst)
Exploding Shot
Allows for 8 bursts, 16 shots (0.12769 heat per burst)
Improved Burst and Exploding Shot
Allows for 4 bursts (0.25538 heat per burst)
Overheat Penalty 1 seconds
Passive Cooldown Delay 1.5 seconds
Passive Cooldown 0.3 heat per second

Modifications[]

Name Reduced Recoil
Mod Icon
In-game Description Enhanced grip with trigger guard that greatly reduces recoil with each burst.
Effect Reduces recoil of the weapon
Prerequisite 25 kills with the Blurrg-1120

Name Improved Burst
Mod Icon
In-game Description Power cell that raises the number of bolts fired in each burst to 4.
Effect
  • Allows weapon to fire 4 shots per trigger pull
  • Lowers bursts per minute to 95
  • Increases heat per burst to 0.2
  • Increases DPS
Prerequisite 75 kills with the Blurrg-1120

Name Explosive Shot
Mod Icon
In-game Description Unstable plasma that explodes on impact, dispersing the bolt damage across a small area. Due to its volatile nature, the blaster builds heat significantly faster.
Effect
  • Lowers damage to 17-4
  • Adds 8 explosive damage
  • Increases heat per bullet from 0.05 to 0.063845
Prerequisite 150 kills with the Blurrg-1120

Trivia[]

  • The Blurrg-1120 is named after a native species from the planet Ryloth, known as the Blurrg.

Updates[]

The Age of Rebellion Update

  • Increased close damage for Blurrg-1120: 25->30.

Battle of Geonosis Update

  • Reduced Start Damage (32->25) and End Damage (14->12).

Han Solo Season Update 2

  • Slightly reduced damage of the SE-44C and Blurrg-1120 with the intention to make these less viable in a situation where an Assault Rifle should be better suited

1.2 Patch

  • Lowered start damage from 37 to 35 and end damage from 20 to 16

1.1 Patch

  • Reduced falloff start distance from 20 to 15 meters
  • Reduced start damage of Explosive Shot from 29 to 26
  • Reduced end damage of Explosive Shot from 10 to 8
  • Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 meters
  • Reduced outer blast radius of Explosive Shot from 2 to 1.8 meters
  • Reduced accuracy of the final shots when Burst Mod is equipped

Gallery[]

Reduced Recoil[]

Improved Burst[]

Exploding Shot[]

References[]