Small and compact, the CR-2 features two grips and a short barrel. The blaster can be configured with a larger night vision scope and an extended stock to help minimize recoil. Its barrel can also be configured with a modification to allow the blaster to shoot ionized bolts.
The CR-2 is a fully automatic blaster with a very fast rate of fire compared to most other weapons for the Assault class, making it effective at close-to-medium range. It has the fastest rate of fire of any blaster. However, the CR-2 suffers from very rapid damage fall off, causing it to quickly lose its effectiveness at longer ranges.
Overall, the CR-2 is well-suited for close-range shootouts and indoor fighting but becomes much weaker in outdoor areas. Compared to the default blasters available to the Assault class, the CR-2 is less versatile and much more situational, sacrificing long range accuracy for greater close range power. The CR-2 is ideal for close-quarter style maps, such as Death Star II, Yavin 4, and the later stages of Starkiller Base.
The Ion Shot modification for the CR-2 features an iron sight that would serve no practical purpose since the gun already comes with a scope and the shape of the gun would block the iron sights from the user's point-of-view.
Contrary to the weapon's in-game description, the CR-2 cannot be agile as it is an inanimate object unable to move by itself.
The CR-2, along with the S-5, first appeared in The Phantom Menance as a weapon wielded by members of the Royal Naboo Security Forces.
Fixed several issues with abilities and weapons occasionally not properly outlining enemies. The improvements affect the Assault's Scan Dart and CR-2 Night Vision Scope, the Heavy's FWMB-10K Night Vision Scope, the Officer's SE-44C Night Vision Scope and the Specialist's Thermal Binoculars.