Usefulness of Command PostsEdit
- They are places where units can respawn. If you don't have any than you can't respawn reinforcements.
- They affect reinforcement numbers and if you own less than 2 you lose reinforcements. the same is true about the enemy's.
- If you own all the command posts the victory timer with twenty seconds will count down. If no command posts are lost by the time the timer reaches 0, then you win the battle.
- In Star Wars: Battlefront II, you must control 1/2 +1 of the CPs to cause Reinforcement loss.
- If you control a command post, some of your team's vehicles will appear there.
- In the game, all a player needs to do to capture a CP is stand near it until the cross icon at the side goes from red to white to green (or blue in the case of Battlefront 2).
- The command post in the shield bunker is destroyable in Battlefront but not in Battlefront II
- The command post from Elite Squadron and Renegade Squadron does not look the same as in the normal skins shown in the SWBF main line.
- The command post seen in the BFIII Alpha Footage has a different design again to any of the previous ones.
Other command postsEdit
- Some command posts are destructible and cannot be captured by the enemy team.
- Vehicles such as the AT-AT and AT-TE also serve as moving command posts.
- Nonmoving structures like the Techno-Union ships, Assembly Area, and Shield Generator act as command posts and must be destroyed in to stop enemy reinforcments from spawning there.
- In space, a gunship can serve as a command post, though players can't respawn from it while it's in space.
Tutorial from SWBF1 -
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