Star Wars Battlefront Wiki
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*[[Glitches: Coruscant|Glitches]]
 
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[[Category:Battlefront II Maps]]

Revision as of 19:48, 3 April 2011

Name: Coruscant: Jedi Temple
Image: File:27.gif
Eras: Clone Wars

Galactic Civil War

Natives: Jedi

Temple Security Force

Games: Star Wars: Battlefront II

Description

Coruscant is the capital of the Republic before the Galactic Empire. The Jedi Knights were guardians of peace and justice during the onset of the Republic. The Whole planet is one big city. This Map is the Ruins of the Jedi Temple, featuring The High Council Chamber, the Library, and the Younglings training center.

Involvement in the films

In the films Anakin Skywalker leads the 501st legion into the temple to wipe out the remaining Jedi Knights.

Involvement in Battlefront

In the 501st campaign mode on Star Wars Battlefront II; your mission is to leads the 501st legion into the temple to wipe out the remaining Jedi Knights and the Temple Security Force.

The Map

The map is rampant with close-range combat, and there are many different ways of getting from one area to another. The map consists of many different Command Posts all with different functions and all alter the outcome of the match.

Command Post 1: The 501st Legions insertion point. This is not a huge tactical command post, though it is the Empire's starting CP. If you want to end the game quickly as the Rebels, then take this CP and hunt down the rest of the Stormtroopers.

Coruscant

Jedi Temple map

Command Post 2: Command Post 2 is the Jedi Archives. There are bookcases around this CP that you can destroy or hide behind for cover. In Story Mode, you have to defend these bookcases for two minutes against Jedi. This room also contains stairs leading towards CP 3.

Command Post 3: Command Post 3 is the Jedi Communications room. This is a big strategic CP, as it somewhat of a choke point from CP 2 to CP 4. This is the Republic's starting CP.

Command Post 4: Command Post 4 is the Jedi Council Chamber. This is the starting CP for the Rebels, but other than that it holds no real strategic value. It is a huge point for explosive kills, because there are two doors and it's a small enclosed room.

Command Post 5: Command Post 5 is a room in the Jedi Temple. There are sets of stairs leading in from both sides, but the room itself is actually quite small. Another high point for explosive kills, this is a major choke point, albeit hard to defend because of the three entries.

Command Post 6: Command Post 6 is the room in which Yoda trains the younglings. There are various stars floating around near it, and this slightly obscures vision, but there are no surprises here. It is not a very important CP because both entries can be bypassed and still get to the same destination. There is a back route from here to CP 1. This is the CIS's first CP.

Heroes

Combat Modes

Behind the Scenes

Appearances

Star Wars: Battlefront II

Links