Star Wars Battlefront Wiki
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{{Infobox/weapon
 
{{Infobox/weapon
 
|image = DC-15LE.png
 
|image = DC-15LE.png
  +
|damage = 16<br />
  +
30 (headshot)
  +
|dps = 187
 
|cost = 50 kills with the [[Heavy (class)|Heavy class]]
 
|cost = 50 kills with the [[Heavy (class)|Heavy class]]
 
|type = [[:Category:Heavy Blasters|Heavy blaster]]}}
 
|type = [[:Category:Heavy Blasters|Heavy blaster]]}}

Revision as of 20:06, 3 January 2018

"Main battle rifle of the Clone Army that can be modified for longer range engagements or offer devastating explosive damage."
— In-game description

The DC-15LE is a fully-automatic heavy blaster in DICE's Star Wars Battlefront II used by the Heavy class.

Overview

A step-up from the lesser refined form of the DC-15, the DC-15LE trades accuracy at range for power and a high rate of fire. Its three weapon modifications - Reduced Recoil, Improved Zoom, and Exploding Shot - all assist in counterbalancing its weaknesses in range and damage.

Design

The DC-15LE is an elongated heavy blaster baring resemblance to its less refined form, the DC-15, which was notably smaller and lacked its explosive and long-ranged weapon modifications. Featuring long cooling coils, the DC-15LE has a long, triangular butt, used to make the blaster more manoeuvrable and easier to use. In addition, the DC-15LE features a small stock, used to give the blaster different firing positions.[1]

Weapon modifications

DC-15LE Reduced Recoil Reduced Recoil (50 kills with the DC-15LE)

Digital Rangefinger that calculates distance during sustained fire to compensate weapon recoil.

DC-15LE Improved Zoom Improved Zoom (150 kills with the DC-15LE)

Weapon scope with mid-range magnification for greater zoom distances.

DC-15LE Exploding Shot Exploding Shot (250 kills with the DC-15LE)

Unstable plasma that explodes on impact, dispersing the bolt damage across a small area. Due to its volatile nature, the blaster builds heat significantly faster with this mod on.

Tips

  • Strong against: low-power weaponry at close-range, or blasters otherwise unfit for close-range use
  • Weak against: more powerful blasters in close-quarters, like the CR-2 or Blurrg-1120, and more ranged weaponry at longer distances, such as the A280 or NT-242

Usage
The DC-15LE is a powerful close-range threat whose versatility allows it to function on both offensive and defensive fronts. Respectable power allows it to consistently damage and break through opposing teams, and its access to the coveted Exploding Shot bypasses a more defensive approach, capable of holding objectives without use of the Heavy Sentry. When paired with the Combat Shield, the DC-15LE is one of the most effective counters to the likes of the Blurgg-1120, allowing it to break through some of the Heavy class's greatest weaknesses - by effectively countering them. Its poor range is almost completely remedied when paired with its latter weapon modification, with its explosivity not only maximising power - but also reducing its spread and adding splash damage, allowing it to retain its power even at range and further its defensive potency - albeit giving sacrifice to its attacking front.

Weapon modifications

  • Reduced Recoil: by removing its recoil almost entirely, the DC-15LE becomes much easier to use, removing the necessity to work against its recoil patterns. This weapon modification goes hand in hand with the DC-15LE, working well at all ranges and in all situations.
  • Improved Zoom: adds optics to the DC-15LE, augmenting precision. Despite having its uses, this weapon modification has no imprint on gunplay or its actual statistics, but if the Exploding Shot is of no use, it is helpful.
  • Exploding Shot: in reducing its rate of fire, the DC-15LE becomes substantially more accurate and powerful, allowing it to become more potent at range. This optimises the Heavy class's virtue in controlling narrow spaces, adding splash damage to kill enemies behind cover without the necessity to deploy the elusive Supercharged or Explosive Sentry. By acting as a pseudo version thereof, the DC-15LE can preserve the use of these Star Cards, making many situations a Heavy may encounter to which the only response is the Sentry, prevented. However, the Exploding Shot can lose offensive power on the DC-15LE - its cooling power is halved, making it more difficult to plough through enemies, and, while the weapon de-heats much faster, its time to kill is still strictly lower. However, its ranged potency and augmented damage are still difficult to pass up, unless offensive support is more inclined. Also, note that the player can damage themselves by shooting walls close to them - so always ensure your shots are inclined with the enemy, not a wall that may be providing cover.

Load out

Improved Combat Shield Epic rarity

The Improved Combat Shield is arguably the best Star Card for use on the DC-15LE, allowing it to break through the likes of the CR-2 and Blurg-1120, which directly counter it.

When paired with Exploding Shot, the DC-15LE can render the Supercharged or Explosive Sentry rather redundant, as one of their main selling points is their explosivity. In terms of only synergy, the Mobile Sentry warrants a mention due to how it can dispatch enemies much faster than the DC-15LE whilst retaining mobility, the latter of which all other Sentry-based Star Cards fail to accomplish.

The Marksman Star Card is also helpful due to the incredibly easy nature of scoring headshots with the Heavy class. As it completely de-heats the player's weapon, it can allow the DC-15LE to break through more and more opposing forces.

References

  1. Wookieepedialogo Stock on Wookieepedia