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|name = DC-15LE |
|name = DC-15LE |
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|damage = 16-10 |
|damage = 16-10 |
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− | |rof = 700 |
+ | |rof = 700 RPM |
|range = Start drop-off: 20 m<br />End drop-off: 40 m |
|range = Start drop-off: 20 m<br />End drop-off: 40 m |
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|who = [[Heavy (class)|Heavy]] |
|who = [[Heavy (class)|Heavy]] |
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|weapontype = Heavy Blaster |
|weapontype = Heavy Blaster |
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+ | |mods = * Reduced Recoil |
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+ | * Improved Zoom |
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+ | * Explosive Shot |
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+ | |prereq = 50 Heavy kills |
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}} |
}} |
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{{IGD|Main battle rifle of the Clone Army that can be modified for longer range engagements or offer devastating explosive damage.}} |
{{IGD|Main battle rifle of the Clone Army that can be modified for longer range engagements or offer devastating explosive damage.}} |
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− | The '''DC-15LE''' is a |
+ | The '''DC-15LE''' is a fully-automatic heavy blaster in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]'' that can be used by the [[Heavy (class)|Heavy]] class after eliminating 50 enemies with the Heavy. |
== Design == |
== Design == |
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|overheatpenalty = 1 |
|overheatpenalty = 1 |
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}} |
}} |
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− | </tabber> |
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− | == Weapon Modifications == |
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== Modifications == |
== Modifications == |
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<tabber> |
<tabber> |
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Reduced Recoil= |
Reduced Recoil= |
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{{Weapon Mods |
{{Weapon Mods |
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+ | |name = Reduced Recoil |
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|image = [[File:SWBFII_Weapon_Mod_Rangefinder_Icon.png]] |
|image = [[File:SWBFII_Weapon_Mod_Rangefinder_Icon.png]] |
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|desc = Digital Rangefinder that calculates distance during sustained fire to compensate weapon recoil. |
|desc = Digital Rangefinder that calculates distance during sustained fire to compensate weapon recoil. |
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|effect = Reduces recoil of the weapon |
|effect = Reduces recoil of the weapon |
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− | | |
+ | |prereq = 25 kills with DC-15LE |
}} |
}} |
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|-| |
|-| |
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Improved Zoom= |
Improved Zoom= |
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{{Weapon Mods |
{{Weapon Mods |
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+ | |name = Improved Zoom |
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|image = [[File:SWBFII_Weapon_Mod_Scope_Icon.png]] |
|image = [[File:SWBFII_Weapon_Mod_Scope_Icon.png]] |
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|desc = Weapon scope with mid-range magnification for greater zoom distances. |
|desc = Weapon scope with mid-range magnification for greater zoom distances. |
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|effect = Applies a greater zoom |
|effect = Applies a greater zoom |
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− | | |
+ | |prereq = 75 kills with DC-15LE |
}} |
}} |
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|-| |
|-| |
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Explosive Shot= |
Explosive Shot= |
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{{Weapon Mods |
{{Weapon Mods |
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+ | |name = Explosive Shot |
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|image = [[File:SWBFII_Weapon_Mod_Barrel_Extension_Icon.png]] |
|image = [[File:SWBFII_Weapon_Mod_Barrel_Extension_Icon.png]] |
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|desc = Unstable plasma that explodes on impact, dispersing the bolt damage across a small area. Due to its volatile nature, the blaster builds heat significantly faster. |
|desc = Unstable plasma that explodes on impact, dispersing the bolt damage across a small area. Due to its volatile nature, the blaster builds heat significantly faster. |
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|effect = Lowers end damage to 9<br>Adds 9 explosive damage<br>Lowers rate of fire to 420<br>Increases heat per bullet from 0.0181818 to 0.04090905 |
|effect = Lowers end damage to 9<br>Adds 9 explosive damage<br>Lowers rate of fire to 420<br>Increases heat per bullet from 0.0181818 to 0.04090905 |
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− | | |
+ | |prereq = 150 kills with DC-15LE |
}} |
}} |
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</tabber> |
</tabber> |
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== Trivia == |
== Trivia == |
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+ | * The DC-15LE with the Explosive Shot modification is used by Purge Troopers in Respawn's ''Star Wars Jedi: Fallen Order''. |
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== Updates == |
== Updates == |
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+ | {{Update|[[June 11th Patch]]|*Fixed an issue where the DC-15LE weapon would have no crosshair when close aiming, if the Improved Zoom attachment was equipped.}} |
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== Gallery == |
== Gallery == |
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=== Reduced Recoil === |
=== Reduced Recoil === |
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− | <gallery type="slideshow" position="left"> |
+ | <gallery type="slideshow" position="left" widths="500" hideaddbutton="true"> |
DC-15LE - Default.jpg|No modifications |
DC-15LE - Default.jpg|No modifications |
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DC-15LE - Reduced Recoil.jpg|With Reduced Recoil modification |
DC-15LE - Reduced Recoil.jpg|With Reduced Recoil modification |
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=== Improved Zoom === |
=== Improved Zoom === |
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− | <gallery type="slideshow" position="left"> |
+ | <gallery type="slideshow" position="left" widths="500" hideaddbutton="true"> |
DC-15LE - Default.jpg|No modifications |
DC-15LE - Default.jpg|No modifications |
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DC-15LE - Improved Zoom.jpg|With Improved Zoom modification |
DC-15LE - Improved Zoom.jpg|With Improved Zoom modification |
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=== Explosive Shot === |
=== Explosive Shot === |
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− | <gallery type="slideshow" position="left"> |
+ | <gallery type="slideshow" position="left" widths="500" hideaddbutton="true"> |
DC-15LE - Default.jpg|No modifications |
DC-15LE - Default.jpg|No modifications |
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DC-15LE - Explosive Shot.jpg|With Explosive Shot modification |
DC-15LE - Explosive Shot.jpg|With Explosive Shot modification |
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== References == |
== References == |
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{{Reflist}} |
{{Reflist}} |
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− | |||
{{Weapon Navbox (2017)}} |
{{Weapon Navbox (2017)}} |
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[[Category:Heavy Blasters]] |
[[Category:Heavy Blasters]] |
Revision as of 14:43, 15 January 2020
- "Main battle rifle of the Clone Army that can be modified for longer range engagements or offer devastating explosive damage."
- — In-game description
The DC-15LE is a fully-automatic heavy blaster in DICE's Star Wars Battlefront II that can be used by the Heavy class after eliminating 50 enemies with the Heavy.
Design
The DC-15LE is an elongated heavy blaster baring resemblance to its less refined form, the DC-15, which was notably smaller and lacked its explosive and long-ranged weapon modifications. Featuring long cooling coils, the DC-15LE has a long, triangular butt, used to make the blaster more maneuverable and easier to use. In addition, the DC-15LE features a small stock that is used to give the blaster different firing positions.[1]
Overview
A step-up from the DC-15, the DC-15LE trades accuracy at range for power and a high rate of fire. Its three weapon modifications - Reduced Recoil, Improved Zoom, and Exploding Shot - all assist in counterbalancing its weaknesses in range and damage.
The DC-15LE is a powerful close-range threat whose versatility allows it to function on both offensive and defensive fronts. Respectable power allows it to consistently damage and break through opposing teams, and its access to the coveted Exploding Shot bypasses a more defensive approach, capable of holding objectives without use of the Heavy Sentry. When paired with the Combat Shield, the DC-15LE is one of the most effective counters to the likes of the Blurgg-1120, allowing it to break through some of the Heavy class's greatest weaknesses - by effectively countering them. Its poor range is almost completely remedied when paired with its latter weapon modification, with its explosivity not only maximizing power - but also reducing its spread and adding splash damage, allowing it to retain its power even at range and further its defensive potency - albeit giving sacrifice to its attacking front.
Statistics
DC-15LE | |||||||
Damage | 16-10
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Rate of Fire | 700 RPM
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Range | Start damage drop-off: 20 meters End damage drop-off: 40 meters
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Venting | 2.5 seconds | ||||||
Overheat | 56 shots (0.0181818 heat per shot)
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Overheat Penalty | 1 seconds | ||||||
Passive Cooldown Delay | 5 seconds | ||||||
Passive Cooldown | 0.1 heat per second
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Modifications
Name | Improved Zoom |
Mod Icon | |
In-game Description | Weapon scope with mid-range magnification for greater zoom distances. |
Effect | Applies a greater zoom |
Prerequisite | 75 kills with DC-15LE |
- Reduced Recoil: by removing its recoil almost entirely, the DC-15LE becomes much easier to use, removing the necessity to work against its recoil patterns. This weapon modification goes hand in hand with the DC-15LE, working well at all ranges and in all situations.
- Improved Zoom: adds optics to the DC-15LE, augmenting precision. Despite having its uses, this weapon modification has no imprint on gunplay or its actual statistics, but if the Exploding Shot is of no use, it is helpful.
- Exploding Shot: in reducing its rate of fire, the DC-15LE becomes substantially more accurate and powerful, allowing it to become more potent at range. This optimises the Heavy class's virtue in controlling narrow spaces, adding splash damage to kill enemies behind cover without the necessity to deploy the elusive Supercharged or Explosive Sentry. By acting as a pseudo version thereof, the DC-15LE can preserve the use of these Star Cards, making many situations a Heavy may encounter to which the only response is the Sentry, prevented. However, the Exploding Shot can lose offensive power on the DC-15LE - its cooling power is halved, making it more difficult to plough through enemies, and, while the weapon de-heats much faster, its time to kill is still strictly lower. However, its ranged potency and augmented damage are still difficult to pass up, unless offensive support is more inclined. Also, note that the player can damage themselves by shooting walls close to them - so always ensure your shots are inclined with the enemy, not a wall that may be providing cover.
Trivia
- The DC-15LE with the Explosive Shot modification is used by Purge Troopers in Respawn's Star Wars Jedi: Fallen Order.
Updates
- Fixed an issue where the DC-15LE weapon would have no crosshair when close aiming, if the Improved Zoom attachment was equipped.
Gallery
Reduced Recoil
Improved Zoom
Explosive Shot
References
DICE's Star Wars Battlefront II | Trooper Weapons in|||||||
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Assault |
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Heavy |
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Officer |
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Specialist |
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