The DL-18, or DL-18 Blaster Pistol, is a Blaster Pistol in DICE's Star Wars Battlefront and Star Wars Battlefront II that can be used by the Rebel Alliance and Galactic Empire.
Star Wars Battlefront[]
The DL-18 is a Blaster Pistol featured in Star Wars Battlefront. It was added as a free weapon alongside the DLT-19X Targeting Rifle in the Outer Rim Expansion Pack.
The pistol is a semi-automatic weapon with medium range and a massive cooldown, meaning it can fire multiple shots before it overheats. However, while its damage is fairly good, it will require one more shot than the DT-12 to kill an enemy soldier.
The Hutt Contract needed to unlock the weapon (Bounty Hunter I) requires achieving 3 Blaster Pistol Streaks (Get 7 kills with a Blaster Pistol in a round and it will count as a streak) and getting 15 kills with the Scout Pistol.
This weapon made a small appearance in Return of the Jedi when Luke grabbed this blaster from a guard with his Force powers. It also appears in the Clone Wars TV show, used by Turk Falso in season one, and in Rebels, where it was the blaster of choice of Kanan Jarrus.
Star Wars Battlefront II[]
The DL-18 is a primary weapon for the Officer class in DICE's Star Wars Battlefront II, unlocked after getting 50 kills with the Officer in Co-Op.
Overview[]
The DL-18, simply put, is a more damaging SE-44C without its fully automatic fire. However, the Repeating Mode Mod enables it to fire automatically, though its rate of fire is lower than the SE-44C with the Rapid Fire mod.
Statistics[]
DL-18 | |||||||
Damage | 41-15 | ||||||
Rate of Fire | 300 RPM | ||||||
Damage per Second | 205-75 DPS | ||||||
Range | Start damage drop-off: 15 meters End damage drop-off: 30 meters | ||||||
Projectile Speed | 700 meters/sec | ||||||
Venting | 1 seconds | ||||||
Overheat | 20 shots (0.05 heat per shot)
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Overheat Penalty | 1 seconds | ||||||
Passive Cooldown Delay | 1.5 seconds | ||||||
Passive Cooldown | 0.3 heat per second |
Modifications[]
Updates[]
- Added.
- Reduced heat per bullet (0.08->0.05).
- Note: this change was made without changing the weapon's Improved Cooling mod, which had the same effect of reducing the heat per shot from 0.08 to 0.05. As a result, there was no difference between having the Improved Cooling mod equipped or unequipped. This issue was later fixed in the May 28th Patch.
- Fixed an issue where the Improved Cooling mod wouldn't increase how many shots the weapon could fire before overheating.
Gallery[]
Star Wars Battlefront II[]
Improved Cooling[]
Reduced Spread[]
Repeating Mode[]
Blaster Rifles | |
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Blaster Pistols | |
Heavy Blasters | |
Targeting Rifles | |
Shock Blasters | |
Star Cards | Bacta Bomb ⋅ Barrage ⋅ Bowcaster ⋅ Cycler Rifle ⋅ Dioxis Grenade1 ⋅ Flash Grenade ⋅ Homing Shot ⋅ Impact Grenade ⋅ Ion Grenade ⋅ Ion Neutralizer ⋅ Ion Torpedo ⋅ Laser Trip Mine3 ⋅ Scatter Gun1 ⋅ Scout Pistol ⋅ Shock Grenade2 ⋅ Smoke Grenade ⋅ Sonic Imploder4 ⋅ Stinger Pistol2 ⋅ Pulse Cannon ⋅ Thermal Detonator |
Power Ups | |
Note: Superscripts denote content locked to expansion packs. |
Assault |
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Heavy |
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Officer |
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Specialist |
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