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The DT-29 is a versatile weapon because it has minimal damage drop off, allowing you to use it at long range if the situation requires. Although you will have difficulty fighting several opponents in the open, having a [[:Category:Grenades|grenade]] or [[Auto Turret]] and some kind of cover can prevent them from overwhelming you. This blaster is ideal for players who like a "commando" play-style, as its incredible kill time allows flanking players to remain off enemy radar.
 
The DT-29 is a versatile weapon because it has minimal damage drop off, allowing you to use it at long range if the situation requires. Although you will have difficulty fighting several opponents in the open, having a [[:Category:Grenades|grenade]] or [[Auto Turret]] and some kind of cover can prevent them from overwhelming you. This blaster is ideal for players who like a "commando" play-style, as its incredible kill time allows flanking players to remain off enemy radar.
   
What with its limit of only 6 shots before a "reload", the DT-29 works best for more confident players less likely to miss shots, the reason being, uniform to the likes of the [[DLT-19X Targeting Rifle|DLT-19X]] and [[CA-87 Shock Blaster|CA-87]], missing shots is essentially punished, meaning playing greedily and riskily generally will not garner the best results. Its users should stick to closer ranges where its bullets are capable of defeating enemies in only two shots, as opposed to a minimum of four (not accounting any damage/HP modifiers), and choose enemies that are relatively still, not strafing or the like.
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What with its limit of only 6 shots before a "reload", the DT-29 works best for more confident players less likely to miss shots, the reason being, uniform to the likes of the [[DLT-19X Targeting Rifle|DLT-19X]] and [[CA-87]], missing shots is essentially punished, meaning playing greedily and riskily generally will not garner the best results. Its users should stick to closer ranges where its bullets are capable of defeating enemies in only two shots, as opposed to a minimum of four (not accounting any damage/HP modifiers), and choose enemies that are relatively still, not strafing or the like.
   
 
If you carry the [[Cooling Cell]] charge card with this weapon, it is possible to fire the DT-29 as many times as desired while Cooling Cell is active without reloading. Primarily, it is advised that this should be used when short on bullets, as the Cooling Cell, just as it resets the heat on a blaster, will reset the amount of bullets used. Additionally, it can be useful versus larger amounts of infantry when its 6 shot cap can become quite the obstacle. The [[Explosive Shot]] charge card also warrants a mention due to the fact that the gun cannot overheat, ignoring the charge card's main drawback in that it overheats blasters much faster. It is advised to use such in game modes like [[Heroes vs. Villains]] and [[Hero Hunt]] in particular due to its immense power in being able to do incredible amounts of damage versus [[:Category:Heroes in Star Wars Battlefront (DICE)|heroes]].
 
If you carry the [[Cooling Cell]] charge card with this weapon, it is possible to fire the DT-29 as many times as desired while Cooling Cell is active without reloading. Primarily, it is advised that this should be used when short on bullets, as the Cooling Cell, just as it resets the heat on a blaster, will reset the amount of bullets used. Additionally, it can be useful versus larger amounts of infantry when its 6 shot cap can become quite the obstacle. The [[Explosive Shot]] charge card also warrants a mention due to the fact that the gun cannot overheat, ignoring the charge card's main drawback in that it overheats blasters much faster. It is advised to use such in game modes like [[Heroes vs. Villains]] and [[Hero Hunt]] in particular due to its immense power in being able to do incredible amounts of damage versus [[:Category:Heroes in Star Wars Battlefront (DICE)|heroes]].
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