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"Darth Maul uses his expert lightsaber skills and aggressive Force powers to quickly assault and overrun the enemy, one at a time."
— In-game description

Darth Maul is a Dark Side Hero for the Separatists and Galactic Empire in DICE's Star Wars Battlefront II. His personal starship, the Scimitar, can be played in Starfighter Assault and Hero Starfighters.

Quick Answers

What is the bug with Darth Maul's spin attack? toggle section
The bug with Darth Maul's spin attack is that it can cause issues when used on an upward slope or when hitting multiple enemies.
Provided by: Fandom
When was the bug with Darth Maul's spin attack introduced? toggle section
The bug with Darth Maul's spin attack was introduced in 2019.
Provided by: Fandom
How can the issue with Darth Maul's block during the spin attack be fixed? toggle section
The issue with Darth Maul's block during the spin attack can be fixed by releasing and activating the block button again.
Provided by: Fandom
What are some of Darth Maul's boost cards? toggle section
Darth Maul has different boost cards that can enhance his abilities.
Provided by: Fandom
What are some of Darth Maul's appearances and victory poses in the game? toggle section
Darth Maul has various appearances and victory poses in the game.
Provided by: Fandom

Overview[]

"Be Aggressive"
— Star Wars Battlefront II website
Darth-maul-old-master

Darth Maul's Old Master appearance

Darth Maul

Maul hooded

A combination of fast slashes, dangerous abilities and incredible speed make Darth Maul the ultimate aggressive attacker. Players are advised to strike quickly and remain on the move, when picking this Sith Apprentice. On April 24, 2019, the Giants Above Kachirho Update saw Maul finally receive a block against lightsabers and blaster fire.

Maul's first ability, Furious Throw, sees him hurl his lightsaber straight ahead of him, damaging all enemies it touches before it returns to his hand. Prior to the June 11th Patch, Maul threw his lightsaber vertically as opposed to the horizontal method he employs now. Maul's Furious Throw gives him a ranged attack that he can use to take out troublesome enemies form afar. Due to the precision it requires to be effective though, this ability should be reserved for times when Darth Maul is only facing one or a few enemy units. If he misses, he will have to wait for the ability to recharge before he can use it again. He is also defenseless when his lightsaber is in the air.

With his second ability, Choke Hold, Maul chokes a few enemies at close range before sending them flying to the ground. This ability is limited to his immediate line of sight and its range is also limited, so it is advised that players position themselves wisely before using it. Maul will also be momentarily defenseless and unmoving when using this ability. However, if enemies lie within the range of this ability, its affect can be devastating. It is usually non-lethal on enemies with full health, but surviving units can be mowed down quickly with a Spin Attack or a Furious Throw. There is no limit to the number of enemies Darth Maul can choke, so it is possible to rack up a large number of Battle Points by using this ability in the right position.

His third ability sees him enter into a high velocity lightsaber Spin Attack, cutting down enemies in his path as he leaps forward. This ability can be used in rapid succession at least two times before going into cooldown. Not only can Darth Maul use his Spin Attack to launch himself at an enemy, but it can also be used to make a hasty retreat if under fire. Although the Spin Attack deals quite a bit of damage, it does not often kill enemy units and additional attacks may be required. That said, the Spin Attack can be very effective against a large cluster of enemies, as it can deal damage to all of them simultaneously, leaving them vulnerable to a few quick strikes from Darth Maul's lightsaber. The Spin Attack will also deflect incoming laser bolts when used.

Levels[]

Level Reward Upon Reaching Level XP to Complete Level Total Skill Points
1 None 3,000 0
2 1 Skill Point
SWBFII DICE Boost Card Darth Maul - Lightsaber Defense large Lightsaber Defense becomes available
SWBFII DICE Boost Card Darth Maul - Thrown To Slow large Thrown To Slow becomes available
5,800 1
3 1 Skill Point 10,200 2
4 1 Skill Point 10,540 3
5 1 Skill Point
SWBFII DICE Boost Card Darth Maul - Ranged Throw large Ranged Throw becomes available
SWBFII DICE Boost Card Darth Maul - Fool Me Once large Fool Me Once becomes available
10,976 4
6 1 Skill Point 11,400 5
7 1 Skill Point 11,836 6
8 1 Skill Point 12,280 7
9 1 Skill Point 12,736 8
10 1 Skill Point
SWBFII DICE Boost Card Darth Maul - Forceful Thrust large Forceful Thrust becomes available
16,750 9
11 1 Skill Point 17,203 10
12 1 Skill Point
Can now upgrade Star Cards to Rare
17,660 11
13 1 Skill Point 18,123 12
14 1 Skill Point 18,590 13
15 1 Skill Point
SWBFII DICE Boost Card Darth Maul - Flow Motion large Flow Motion becomes available
SWBFII DICE Boost Card Darth Maul - Savage large Savage becomes available
19,063 14
16 1 Skill Point 19,540 15
17 1 Skill Point 20,023 16
18 1 Skill Point 20,510 17
19 1 Skill Point 21,003 18
20 1 Skill Point
SWBFII DICE Boost Card Darth Maul - Accelerated Throw large Accelerated Throw becomes available
SWBFII DICE Boost Card Darth Maul - Unrolled Grip large Unrolled Grip becomes available
21,500 19
21 1 Skill Point 22,003 20
22 1 Skill Point 22,510 21
23 1 Skill Point 23,023 22
24 1 Skill Point 23,540 23
25 1 Skill Point
Can now upgrade Star Cards to Epic
24,063 24
26-37 1 Skill Point per level 24,417 36
38-40 1,000 Credits per level 24,417 36
Prestige:
41-1,000 (MAX)
None 25,000 36

Health and Movement[]

Health Statistics for Darth Maul
Base Health 700
Health Regen Rate 50 health/sec
SWBFII Hero Passive Health Icon Health on Elimination
20 for trooper elimination
100 for hero elimination
Max Health Regen 250
Regen Delay 5 sec
Movement Statistics for Darth Maul
Sprint Speed 8 meters/second
Maximum Jump Height 10 meters
Number of Dodges 2
Dodge Length 5.5 meters
Dodge Cooldown 1.1 seconds per dodge
All dodges grant 20% damage reduction throughout the animation

Weapon[]

Weapon Image
SWBFII Darth Maul Lightsaber
(Sith Apprentice Appearance)

SWBFII Darth Maul Lightsaber NEW
(Old Master Appearance)
In-game Description Darth Maul crafted his double-bladed lightsaber to exact vengeance upon the Jedi.
Damage 120
150 (Rear)
Melee Attacks 14 swings possible
Blaster Deflections 810 damage deflections possible
Deflection Spread (angle multiplier) 0.45
Melee Deflections 10 melee deflections possible
Stamina Regen Delay 2 seconds
Stamina Regen Speed (from empty) 2.10 seconds

Weapon Image
SWBFII Darth Maul Lightsaber
(Sith Apprentice Appearance)

SWBFII Darth Maul Lightsaber NEW
(Old Master Appearance)
Damage 36-30
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters

Abilities[]

Passive Ability[]

Ability Name Health on Elimination
Ability Icon SWBFII Hero Passive Health Icon
In-game Description Darth Maul regains health for each defeated enemy.
Effect Grants 20 health per defeated trooper, 100 health per defeated Hero.


Combat Abilities[]

Ability Icon SWBFII Darth Maul Ability Furious Throw Icon
In-game Description Darth Maul hurls his lightsaber, damaging all enemies it touches.
Damage 85 (Initial throw)
85 (Return)
SWBFII DICE Boost Card Darth Maul - Accelerated Throw large Accelerated Throw
Increases damage to:
100 / 105 / 110 / 115
Area of Effect 20 meters
SWBFII DICE Boost Card Darth Maul - Ranged Throw large Ranged Throw
Increases throw distance to:
24 / 26 / 28 / 30 meters
Ability Cooldown 8 seconds
SWBFII DICE Boost Card Darth Maul - Fool Me Once large Fool Me Once
Reduces cooldown to:
7.6 / 7.44 / 7.28 / 7.2 seconds

Ability Icon SWBFII Darth Vader Ability Choke Icon
In-game Description Darth Maul uses the Force to choke his enemies before throwing them to the ground.
Damage 77
SWBFII DICE Boost Card Darth Maul - Thrown To Slow large Thrown To Slow
Increases damage to:
92 / 97 / 102 / 107
if 2 or more enemies are affected by Choke Hold
Effect Briefly chokes enemies in front of him, and throws them away
SWBFII DICE Boost Card Darth Maul - Forceful Thrust large Forceful Thrust
Throws opponents
40% / 60% / 80% / 100% farther away
Area of Effect 15 meters
SWBFII DICE Boost Card Darth Maul - Unrolled Grip large Unrolled Grip
Increases area of effect to:
17.25 / 18 / 18.75 / 19.5 meters
Ability Cooldown 18 seconds
SWBFII DICE Boost Card Darth Maul - Fool Me Once large Fool Me Once
Reduces cooldown to:
17.1 / 16.74 / 16.38 / 16.2 seconds

Ability Icon SWBFII Darth Maul Ability Spin Attack Icon
In-game Description Darth Maul leaps forward, executing a high-velocity lightsaber spin attack.
Damage 100
Effect Deflects blasters while dealing damage
SWBFII DICE Boost Card Darth Maul - Lightsaber Defense large Lightsaber Defense
Grants 10% / 12% / 14% / 16% blaster damage reduction to Darth Maul during Spin Attack
Area of Effect 15 meters
Ability Cooldown 5 seconds per charge
SWBFII DICE Boost Card Darth Maul - Fool Me Once large Fool Me Once
Reduces cooldown to:
4.75 / 4.65 / 4.55 / 4.5 seconds
SWBFII DICE Boost Card Darth Maul - Flow Motion large Flow Motion
Increases cooldown per charge to:
6.23 / 6 / 5.73 / 5.5 seconds
but grants an additional Spin Attack to Darth Maul
SWBFII DICE Boost Card Darth Maul - Savage large Savage
Increases cooldown speed by 75% if Darth Maul hits 4 enemies with his Spin Attack in:
4 / 4.5 / 5 / 5.5 seconds

Known Issues[]

Spin Attack has a high chance of not hitting enemies that should've been affected. It seems to get worse if Maul uses spin attack in a place where it forces him to go upwards (like a slope, a ramp, or a stair), or if he should hit multiple enemies with it. This bug was introduced in 2019.

If you keep holding the Block Button during the performance of Spin Attack, it might bug your block in a way that if you use it, Maul will play the blocking animation properly, but if someone attacks him during this, his block won't work, allowing all hits to pass through even though visually Maul is with his block up, and the player is pressing the block button accordingly. Releasing the Block Button and activating it again fixes the issue.

Boost Cards[]

Main article: Boost Card
SWBFII DICE Boost Card Darth Maul - Lightsaber Defense large SWBFII DICE Boost Card Darth Maul - Thrown To Slow large SWBFII DICE Boost Card Darth Maul - Ranged Throw large SWBFII DICE Boost Card Darth Maul - Fool Me Once large SWBFII DICE Boost Card Darth Maul - Forceful Thrust large
Lightsaber Defense Thrown To Slow Ranged Throw Fool Me Once Forceful Thrust
SWBFII DICE Boost Card Darth Maul - Flow Motion large SWBFII DICE Boost Card Darth Maul - Savage large SWBFII DICE Boost Card Darth Maul - Accelerated Throw large SWBFII DICE Boost Card Darth Maul - Unrolled Grip large
Flow Motion Savage Accelerated Throw Unrolled Grip

Appearances[]

Mauldef Oldmaster
Sith Apprentice
(default)
Old Master
 (Legendary)

Victory Poses[]

Image Name
Nomatchforme No Match for Me
Revengetaken Revenge Taken
Unrelenting Unrelenting
Sithlord Sith Lord
Vigilant Vigilant

(animated)

In-game Hints[]

General[]

"All heroes can dodge or evade. Use this to avoid damage and open distance between you and your enemy."
— First hint
"Dodge is most effective at avoiding lightsaber attacks and opening space between you and the attacker."
— Second hint
"Heroes can only block attacks from the front. Try to position around them and hit them from behind to be effective."
— Third hint
"Each time a blocking hero deflects damage or swings their lightsaber, they lose stamina. When out of stamina, heroes are unable to deflect or trigger a closing strike."
— Fourth hint
"Heroes have strengths and weaknesses. Hone your skills by playing Arcade."
— Fifth hint
"Use Star Cards to ensure your hero experience is personally tailored."
— Sixth hint
"Heroes will only regenerate a limited amount of health after taking damage."
— Seventh hint

Specific[]

"Darth Maul’s Furious Throw deals damage to enemies on its return."
— First hint
"Darth Maul’s Choke Hold can be used to throw enemies from ledges."
— Second hint
"Maul is most effective when on the move, hitting his enemies and keeping mobile"
— Third hint

Emotes, Quotes and related Audio[]

"Beware."
— Upon using Spin Attack
"Fall."
— Upon using Spin Attack
"You are helpless."
— Upon using Choke Hold
"Such weak flesh!"
— Upon using Choke Hold
"Choke in my grasp!"
— Upon using Choke Hold
"Pitiful!"
— Upon using Furious Throw
"Such a waste."
— Upon using Furious Throw
"Die!"
— In-game
"I walk a road of graves!"
— In-game

"The Grand Master... At last!"
— Upon spotting Yoda
"Come smuggler... Test yourself!"
— Upon spotting Han Solo
"A girl... possessed with great power."
— Upon spotting Rey
"A JEDI!"
— Upon spotting Luke Skywalker

"The heroes can't stop the Maul streak!"
Heroes vs. Villains announcer, when a Maul player goes on a 5-player killstreak
"The deadly son of Dathomir carves a path to victory, as Maul performs the final kill of the match."
Heroes vs. Villains announcer, when Maul gets the last game-winning kill
"Somewhere, Qui-Gon Jinn is laughing."
Hero Showdown announcer, when Maul is defeated
"A Sith Lord has joined us. Maul is here."
— Separatist announcer, when a Maul player spawns
"Darth Maul is here."
— Separatist announcer, when a Maul player spawns
"Darth Maul is here. Be careful, brothers!"
— Republic announcer, when an opposing Maul player spawns
"Special combatant on the ground!"
— Empire announcer, when a Maul player spawns (Due to not being era-authentic)

Hero Themes[]

Intro[]

Outro[]

Trivia[]

  • Sam Witwer, voice of Emperor Palpatine in Star Wars Battlefront and the voice of Maul in Star Wars the Clone Wars & Star Wars Rebels, returns to voice Darth Maul in Battlefront II.
  • A feature in Star Wars Battlefront II makes lightsaber attacks visible like they are in the movies as glowing streaks on solid surfaces such as floors or walls. This is most visible when Darth Maul uses his Furious Throw on an enemy directly in front of him, leaving a bright orange line along the floor as his saber spins towards its unfortunate victim. This is a completely aesthetic feature and does not damage the map.
  • His lightsaber swing speed is the fastest in the game, almost swinging twice in every second (1.9 swings/second).
  • Although technically affiliated with the Separatists and Galactic Empire factions in-game, Darth Maul was never a Separatist nor an Imperial in the canon lore, but in fact was an enemy of both the Separatists and the Galactic Republic and the Galactic Empire and the Rebel Alliance.
    • In his only Skywalker saga movie appearance, The Phantom Menace, Darth Maul was working with the Trade Federation. When the Trade Federation later secretly joined the Separatists, Darth Maul no longer worked with them due to his defeat by Obi-Wan Kenobi at the end of the film and his presumed death.
    • Maul survived into the Age of Rebellion era, but did not fight for the Empire nor the Rebel Alliance and operated independently, making enemies of them both.
  • Maul's "Old Master" appearance drew quite a lot of controversy when it was first announced.
    • Firstly, fans were outraged by the choice of skin DICE had decided to implement. While most of the fans were hoping for shirtless, Crimson Dawn, hooded, or Clone Wars themed skins, DICE decided to base the new skin on his rather bland appearance in Star Wars: Rebels.
    • Secondly, the skin isn't even lore-accurate to how Maul appeared in Rebels. While his clothing is accurate, no changes were made to Maul's face, despite him being elderly during his appearance in Rebels. As well as this, his legs aren't accurate to the skin, and were actually based around his legs in Solo: A Star Wars Story.
    • Finally, the original requirement to unlock the skin was unrealistically demanding of the player. Before the May 28th Patch, the skin could only be unlocked after getting 5,000 kills as Darth Maul. Following massive fan outcry, the requirement was eventually changed to 5,000 kills as any Dark Side villain, making the skin far more easy to obtain.

Updates[]

1.0 Patch

  • Mechanics change: Furious Throw can now damage objectives and vehicles.

2.0 Patch

  • Known issue: Saber Throw does not always hit its target.

Night on Endor Update

  • Bug fix: Saber Throw should now more reliably hit its target.
  • Bug fix: The Fool Me Once Star Card now applies the proper bonuses.
  • Bug fix: Fixed an issue where a female voice line is triggered when playing as Lando Calrissian and encountering Darth Maul for the first time in the match.

Han Solo Season Update

  • Mechanics change: The dodge speed and dodge distance of all Force-using heroes have been made the same.
  • Mechanics change: Dodge behavior of heroes and troopers has been changed so that stagger immunity and lightsaber damage immunity is applied at the start of the dodge animation, rather than in the middle of the animation.

Elite Corps Update

  • Bug fix: Fixed an issue where if Saber Throw was used in Arcade with no cooldown, the ability wouldn't work until the regular cooldown time elapsed.
  • Bug fix: Implemented new collision detection mechanics for Saber Throw so that it more reliably hits targets.
  • Bug fix: Fixed an issue with Saber Throw where Darth Maul's lightsaber would deactivate when colliding with map geometry, causing it to not hit targets at the end of the throw or on the return.

General Grievous Update

  • Mechanics change: The Frantic Strikes Star Card has been reworked to be more consistent with other health regeneration Star Cards available to other heroes.
    • Old Name: Frantic Strikes
    • New Name: Wrathful
    • Old Effect: Lightsaber strikes will drain less stamina.
    • New Effect: Whenever Darth Darth Maul defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

Darth Tyranus Update

  • Bug fix: Fixed issue with Darth Maul's Force abilities not always registering due to map geometry factors.

The Chosen One Update

  • Bug fix: Fixed an issue where Darth Maul would be unable to use any ability except Choke Hold when being pushed while doing Spin Attack.

Capital Supremacy Update

  • Mechanics change: Improved hero lightsaber combat in a variety of ways:
    • Removed staggering when a player attacks an enemy hero who is blocking.
    • A hero can no longer attack when they have no stamina.
    • Removed the stamina costs associated with pressing and holding block.
    • After being hit by a lightsaber, heroes and troopers will be unable to be staggered by a lightsaber attack for 0.8 seconds.
  • Mechanics change: Added stamina costs to Darth Maul's attacks.
  • Buff: Increased Darth Maul's lightsaber damage from 100 to 120 points. Attack from behind bonus damage was increased from 20 to 30 points.
  • Bug fix: Fixed an issue where Darth Maul's Choke Hold would occasionally activate twice when an enemy is in the same place since the last time the abilities were used.

Capital Supremacy Hotfix

  • Bug fix: Fixed an issue where Choke Hold ability occasionally be inaccurately activated from a distance when being used at the same time as another hero's ability.

Giants Above Kachirho Update

  • Buff: Added the ability for Darth Maul to block lightsaber attacks with his own lightsaber.
  • Buff: Darth Maul will no longer be able to be interrupted by enemy Force abilities during Choke Hold.
  • Bug fix: Fixed an issue where Darth Maul's lightsabers would get stuck spinning when thrown against an enemy turret.
  • Bug fix: Fixed an issue that would prevent Spin Attack from inflicting damage to the Officer's turret.
  • Known issue: Darth Maul's block stops working if he holds the block button before and for the duration of Spin Attack.

Giants Above Kachirho Patch

  • Bug fix: Fixed an issue that prevented Darth Maul from blocking when affected by Obi-Wan's Restrictive Mind Trick.

Siege of Kamino Update

  • Bug fix: Fixed an issue where Darth Maul's block would stop working if the block button was held before and for the duration of Spin Attack.
  • Bug fix: Fixed a visual issue where Furious Throw would cause an invisible lightsaber if thrown straight forward or slightly downward while sprinting.

June 11th Patch

  • Mechanics change: Furious Throw - Darth Maul now throws his lightsaber horizontally instead of vertically, creating a much wider hit-box for his attack.
  • Nerf: Furious Throw - base damage reduced from 150 to 75.
  • General: Furious Throw - Improved VFX and animation.

Where are those Droidekas? Update

  • Bug fix: Fixed an issue with Furious Throw where the lightsaber could get stuck in the AT-TE, E-Web, DF9, Hardcell, or AAT vehicles.
  • Bug fix: Fixed an issue where Spin Attack continued to affect enemies if Darth Maul died during the ability animation.

July 2019 Update

  • New content: Added animated Victory Pose "Vigilant" and Voice Over "Kenobi!", available by completing July 2019 limited-time challenges.

Roger Roger Update

  • Mechanics change: Darth Maul's health-on-kill Star Card named Wrathful has been replaced with Savage.
  • Mechanics change: Darth Maul now gains health from every kill automatically, no Star Card required.
  • Buff: Furious Throw - base damage increased from 75 to 85 points.
  • Bug fix: Fixed an issue where Furious Throw would deal double damage on its way back to Darth Maul.
  • Bug fix: Fixed an issue where Choke Hold would occasionally do no damage when used at the same time as Kylo Ren's Freeze.

Cooperation Update

  • New content: "KENOBI!" emote added, available by completing an October 2019 limited-time challenge.
  • Mechanics change: When hero abilities are interrupted by another ability, the interrupted ability will become instantly available so it can be used again. Before this, the interrupted ability would enter its cooldown despite not triggering.
  • Bug fix: Fixed an issue that would cause the Spin Attack animation to break when using the ability from a higher ground.

Another Night on Endor Update

  • Mechanics change: Hero abilities will not get canceled when heroes are hit with melee attacks. Additionally, a melee attack right after a lightsaber attack should not stagger the hero.

The Celebration Update

  • Bug fix: Fixed an issue where the deflected blaster bolts from Spin Attack would not damage enemies.

The Rise of Skywalker Update

  • Quality of life: Choke Hold now shows the amount of enemies targeted.

BB Update

  • Bug fix: Fixed an issue that would not allow Darth Maul and Darth Vader to throw their lightsaber during a voice line action.
  • Bug fix: Fixed an issue that could cause some of the abilities of Darth Maul to affect enemies through objects.
  • General: Intro animations for Darth Maul in the spawn and Collection menu screen have been improved.

Battle on Scarif Update

  • New content: Old Master Appearance added, available through milestones.
  • New content: Based on his new era-appropriate Appearance, Darth Maul is now available as a player-controlled and AI hero on Age of Rebellion maps for Supremacy, Instant Action, and Co-Op Missions.
  • General: Automatically unlocked the "Vigilant" animated Victory Pose, "Kenobi!" Voice Over, and "KENOBI!" emote for all players.
  • Known issue: Wrong announcers can be heard by the player when transitioning between round phases of any game mode while using Darth Maul on Age of Rebellion maps.

May 28th Patch

  • General: Balanced the milestone requirements for Darth Maul's Old Master appearance so that it now require players to defeat 5,000 enemies with any Dark Side hero, rather than just with Darth Maul.

August 26th Patch

  • Bug fix: Fixed an issue where Darth Maul would not be able to block after performing Spin Attack while blocking.
    • Note: An identical issue was fixed in the Siege of Kamino Update.

Gallery[]

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