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A Death Trooper as he appears in Battlefront II.

Death Troopers are special units for the Galactic Empire in DICE's Star Wars Battlefront and Star Wars Battlefront II, appearing as the hero bodyguards for Director Krennic in Star Wars Battlefront and as Enforcer Reinforcement units for the Empire in Star Wars Battlefront II.

Star Wars BattlefrontEdit

Death Trooper Battlefront

Overview Edit

In Star Wars Battlefront, Death Troopers are the bodyguards of Director Krennic. Their abilities differ from the other types of bodyguards in the game, which both have a Homing Shot and Smart Rocket ability. Death Troopers, in contrast, have three abilities: Thermal Imploder, Cooling Cell, and Smart Rocket.

LoadoutEdit

DLT-19: Death Troopers wield a more powerful version of the DLT-19 Heavy Blaster as their primary weapon, allowing them to quickly dispatch enemies from close-to-medium range.

Thermal Imploder: Death Troopers can throw a Thermal Imploder with their first ability. It delivers nearly the same feel as the imploder you get as a pickup.

Cooling Cell: Death Troopers can stop their upgraded DLT-19 Heavy Blasters from overheating for a short period by activating their center ability, a Cooling Cell.

Smart Rocket: The Death Trooper's third and final ability, and the only ability that it shares with the other bodyguards. Can be used on vehicles and large groups of enemies.

TipsEdit

While Death Troopers will naturally want to stay close to Director Krennic in order to receive the armor boost, they are generally more powerful in close quarters. This is where large groups of enemies are, and the Thermal Imploder and Smart Rocket will kill more people per shot. For open areas, avoid using the Thermal Imploder, because it takes too long to detonate, giving the enemy time to escape. If both the Imploder and Smart Rocket are on cooldown, use the Cooling Cell when facing large groups of enemies to boost your firepower, as this will give you significantly more shots before you will have to cool your weapon. Don't leave Krennic while facing enemies, as you have very little health and can die incredibly fast.

Star Wars Battlefront IIEdit

"The elite soldiers of Imperial Intelligence, Death Troopers live up to their name through skill, deadly weaponry, and superior armor."
— In-game Description

Death Troopers are Enforcer Reinforcement units for the Galactic Empire in DICE's Star Wars Battlefront II.

OverviewEdit

Death Troopers pack a punch with their high rate of fire DLT-19 Heavy Blaster. Their armor also grants them additional health above normal infantry and they come into the battle with a Sonic Imploder that blinds nearby enemies and reveals their positions behind cover. As such, Death Troopers are best used to disorient and overwhelm their opponents with effective use of their high fire rate blasters, using overload to increase this rate of fire to an even greater amount, high health, and Sonic Imploders that slows, blinds, and reveals enemy locations.

Health and MovementEdit

Health Statistics for Death Trooper
Base Health 350
SWBFII DICE Boost Card Enforcer - Battle Hardened large Battle Hardened
Increases base health to 370 / 385 / 395 / 420
Health Regen Rate 40 health/sec
SWBFII DICE Boost Card Enforcer - Survivalist large Survivalist
Regeneration is increased to 55 / 70 / 79 / 100 health per second
SWBFII DICE Boost Card Enforcer - Enforcer Training large Enforcer Training
13 / 25 / 33 / 50 health per elimination
Regen Delay 6 sec

WeaponEdit

DLT-19
Weapon Image SWBFII DLT-19 Icon
In-game Description The DLT-19 is a heavy blaster with an excellent rate of fire that deals heavy damage at long range, capable of pinning down troops and taking out large groups of enemies.
Damage 22-12
Range Start damage drop-off: 20 meters

End damage drop-off: 40 meters

Rate of Fire 600 RPM
Test Overload ability
Temporarily increases rate of fire to 800 RPM
Damage per Second 220-120 DPS
Test Overload ability
Temporarily increases DPS to 293.33-160
Passive Cooldown 0.1 heat per second
Passive Cooldown Delay 5 seconds
Venting 2.5 seconds
Overheat 56 shots (0.0181818 heat per shot)
Test Overload ability
Temporarily disables heat build up
Overheat Penalty 1 seconds

AbilitiesEdit

Ability Icon SWBFII Enforcer Ability Sonic Imploder Icon
In-game Description A grenade capable of concussing opponents, obscuring their view and decreasing movement speed. In short range, the Sonic Imploder deals medium amounts of damage.
Damage 150
Area of Effect Blast Radius: 7 meters
Inner Blast Radius: 3 meters
Ability Cooldown 28 seconds

Ability Icon Test
In-game Description Overrides a weapon's factory settings. It modifies the primary fire mode and supercools the barrel to prevent heat buildup.
Effect Raises rate of fire to 800 RPM
Ability Duration 9 seconds
SWBFII DICE Boost Card Enforcer - Expert Weapons Handling large Expert Weapons Handling
Effect Increases duration to 10.5 / 12 / 12.9 / 15 seconds
Ability Cooldown 16 seconds

Ability Icon SWBFII Enforcer Ability Fortify Icon
In-game Description Use FORTIFY to temporarily boost the Enforcer's health.
Effect Grants 175 bonus health
Ability Duration 18 seconds or until health is depleted
Ability Cooldown 23 seconds

Star CardsEdit

Boost CardsEdit

SWBFII DICE Boost Card Enforcer - Survivalist large SWBFII DICE Boost Card Enforcer - Enforcer Training large SWBFII DICE Boost Card Enforcer - Expert Weapons Handling large SWBFII DICE Boost Card Enforcer - Acquisition large SWBFII DICE Boost Card Enforcer - Battle Hardened large
Survivalist Enforcer Training Expert Weapons Handling Acquisition Battle Hardened

TriviaEdit

GalleryEdit

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