Star Wars Battlefront Wiki
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===Overview===
 
===Overview===
Death Troopers pack a punch with their [https://battlefront.fandom.com/wiki/E-11D#Reduced%20Recoil E-11D]. Their armor also grants them additional health above normal infantry and they come into the battle with a Sonic Imploder that concusses nearby enemies while dealing damage. As such, Death Troopers are best used to disorient and overwhelm their opponents with effective use of their high fire rate blasters, using overload to increase this rate of fire to an even greater amount, high health, and Sonic Imploders that slows, blinds, and reveals enemy locations.
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Death Troopers pack a punch with their [https://battlefront.fandom.com/wiki/E-11D#Reduced%20Recoil E-11D]. Their armor also grants them additional health above normal infantry and they come into the battle with a Sonic Imploder that concusses nearby enemies while dealing damage. As such, Death Troopers are best used to disorient and overwhelm their opponents with effective use of their high fire rate blasters, using overload to increase this rate of fire to an even greater amount, high health, and Sonic Imploders that concusses enemies while dealing damage.
   
 
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Revision as of 04:28, 28 June 2020

Wwgstarwarsbattlefront221-1014917

A Death Trooper as he appears in Battlefront II.

Death Troopers are special units for the Galactic Empire in DICE's Star Wars Battlefront and Star Wars Battlefront II, appearing as the hero bodyguards for Director Krennic in Star Wars Battlefront and as Enforcer Reinforcement units for the Empire in Star Wars Battlefront II.

Star Wars Battlefront

Death Trooper Battlefront

Overview

In Star Wars Battlefront, Death Troopers are the bodyguards of Director Krennic. Their abilities differ from the other types of bodyguards in the game, which both have a Homing Shot and Smart Rocket ability. Death Troopers, in contrast, have three abilities: Thermal Imploder, Cooling Cell, and Smart Rocket.

Loadout

DLT-19: Death Troopers wield a more powerful version of the DLT-19 Heavy Blaster as their primary weapon, allowing them to quickly dispatch enemies from close-to-medium range.

Thermal Imploder: Death Troopers can throw a Thermal Imploder with their first ability. It delivers nearly the same feel as the imploder you get as a pickup.

Cooling Cell: Death Troopers can stop their upgraded DLT-19 Heavy Blasters from overheating for a short period by activating their center ability, a Cooling Cell.

Smart Rocket: The Death Trooper's third and final ability, and the only ability that it shares with the other bodyguards. Can be used on vehicles and large groups of enemies.

Tips

While Death Troopers will naturally want to stay close to Director Krennic in order to receive the armor boost, they are generally more powerful in close quarters. This is where large groups of enemies are, and the Thermal Imploder and Smart Rocket will kill more people per shot. For open areas, avoid using the Thermal Imploder, because it takes too long to detonate, giving the enemy time to escape. If both the Imploder and Smart Rocket are on cooldown, use the Cooling Cell when facing large groups of enemies to boost your firepower, as this will give you significantly more shots before you will have to cool your weapon. Don't leave Krennic while facing enemies, as you have very little health and can die incredibly fast.



Star Wars Battlefront II


"The elite soldiers of Imperial Intelligence, Death Troopers live up to their name through skill, deadly weaponry, and superior armor."
— In-game description

Death Troopers are Enforcer Reinforcement units for the Galactic Empire in DICE's Star Wars Battlefront II.

Overview

Death Troopers pack a punch with their E-11D. Their armor also grants them additional health above normal infantry and they come into the battle with a Sonic Imploder that concusses nearby enemies while dealing damage. As such, Death Troopers are best used to disorient and overwhelm their opponents with effective use of their high fire rate blasters, using overload to increase this rate of fire to an even greater amount, high health, and Sonic Imploders that concusses enemies while dealing damage.

Health and Movement

Health Statistics for Death Trooper
Base Health 320
SWBFII DICE Boost Card Enforcer - Battle Hardened large Battle Hardened
Increases base health to 336 / 352 / 362 / 384
SWBFII Enforcer Ability Fortify Icon Fortify ability
Temporarily adds 175 health
Health Regen Rate 40 health/sec
SWBFII DICE Boost Card Enforcer - Survivalist large Survivalist
Regeneration is increased to 55 / 70 / 79 / 100 health per second
SWBFII DICE Boost Card Enforcer - Enforcer Training large Enforcer Training
13 / 25 / 33 / 50 health per elimination
Regen Delay 6 sec

Weapon

Weapon Image Weapons E-11D
Damage 40-25
Rate of Fire 300 RPM
SWBFII Enforcer Ability Overload Icon Overload ability
Temporarily increases rate of fire to 360 RPM
Damage per Second 200-125 DPS
SWBFII Enforcer Ability Overload Icon Overload ability
Temporarily increases DPS to 240-150
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters
Projectile Speed 700 meters/sec
Venting 1 seconds
Overheat 15 shots (0.06667 heat per shot)
SWBFII Enforcer Ability Overload Icon Overload ability
Temporarily disables heat build up
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 0.3 heat per second

Weapon Image SWBFII DLT-19 Icon
In-game Description The DLT-19 is a heavy blaster with an excellent rate of fire that deals heavy damage at long range, capable of pinning down troops and taking out large groups of enemies.
Damage 22-12
Rate of Fire 600 RPM
SWBFII Enforcer Ability Overload Icon Overload ability
Temporarily increases rate of fire to 800 RPM
Damage per Second 220-120 DPS
SWBFII Enforcer Ability Overload Icon Overload ability
Temporarily increases DPS to 293.33-160
Range Start damage drop-off: 20 meters

End damage drop-off: 40 meters

Venting 2.5 seconds
Overheat 56 shots (0.0181818 heat per shot)
SWBFII Enforcer Ability Overload Icon Overload ability
Temporarily disables heat build up
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 0.1 heat per second

Melee
Weapon Image SWBFII Melee Icon
Damage 65

Abilities

Ability Icon SWBFII Enforcer Ability Sonic Imploder Icon
In-game Description The SONIC IMPLODER uses light and sound to subdue targets, overloading enemies' senses without inflicting very much damage.
Damage 150
Effect Blurs enemy vision
Area of Effect Blast Radius: 10 meters
Inner Blast Radius: 3 meters
Flash radius: 10 meters
Ability Cooldown 28 seconds

Ability Icon SWBFII Enforcer Ability Overload Icon
In-game Description Overrides a weapon's factory settings. It modifies the primary fire mode and supercools the barrel to prevent heat buildup.
Effect Raises rate of fire to 360 RPM
Ability Duration 9 seconds
SWBFII DICE Boost Card Enforcer - Expert Weapons Handling large Expert Weapons Handling
Increases duration to 10.5 / 12 / 12.9 / 15 seconds
Ability Cooldown 16 seconds

Ability Icon SWBFII Enforcer Ability Fortify Icon
In-game Description Use FORTIFY to temporarily boost the Enforcer's health.
Effect Grants 175 bonus health
Ability Duration 18 seconds
Ability Cooldown 23 seconds

Boost Cards

SWBFII DICE Boost Card Enforcer - Survivalist large SWBFII DICE Boost Card Enforcer - Enforcer Training large SWBFII DICE Boost Card Enforcer - Expert Weapons Handling large SWBFII DICE Boost Card Enforcer - Acquisition large SWBFII DICE Boost Card Enforcer - Battle Hardened large
Survivalist Enforcer Training Expert Weapons Handling Acquisition Battle Hardened

Updates

Battle on Scarif Update

  • Reduced damage (56->50 / 35->24).
    • Note: although this change references a nerf to the Death Trooper's main weapon, no actual changes were made to it. The Death Trooper's E-11D remains as it was from the previous update.

Trivia

Gallery