The December 1, 2015 Update was an update for DICE 's Star Wars Battlefront that was released on December 1, 2015.[1] It was the first major update to Battlefront and focused on fixing several bugs that were discovered since the game's launch. Notable bug fixes and feature additions included:
Patch notes
General bug fixes for vehicles and physics improvements
Game modes balancing tweaks
HUD UI adjustments
Audio optimizations
General crash and stability fixes
Online traffic performance improvements
Various text fixes for all languages
General bug fixes for both Missions and Multiplayer
Legacy Controls should now work as intended
Miscellaneous
Added a pre-round to all game modes
Fixed a graphical glitch on the speeder bike when FoV is set to 110 and the player uses boost
Fixed a stuttering issue with Starfighters when initiating evasive maneuvers
Fixed a glitch with the Transport ship in the Imperial Victory outro
Made miscellaneous adjustments to hero spawn points
Made adjustments to AI spawn points for Missions
Updated the Heroes vs. Villains screen wipe to work as intended when spawning in as a soldier
Adjusted the pre-round timer and objective placement to avoid overlapping text
Fixed a bug that caused the ‘Reset to default’ option when using a touchpad gesture to now restore those settings properly.
Added a visibility option for chat, including the ability to toggle the option in game using H
Chat has been added to the end of round screen, but can still be disabled in the in-game lobby and via the normal menu option
Adjusted how the game recommends game modes to new players
Made adjustments to avoid parts of vehicles floating around in-game after being destroyed
Made adjustments to how the game reacts to a mouse being out of a specific region on the UI
Spread out spawn points more and added a few new locations across multiple maps and modes
Moved and adjusted some pick-ups as their locations were not ideal for both teams.
Adjusted miscellaneous loading screen and Game Mode tiles
Female AI will now have female death screams when killed
Fixed an issue with the Airspeeders playing the boost audio two times when activated
Modes with GNK Droids and snow now have foot step audio
Adjusted the ‘Impressed’ Emote to work as intended
Adjusted how audio works when a headset is unplugged and plugged back in to a PC
Many audio adjustments have been applied to materials, events, music, and VO
Changed the visibility of the rank-up if you're in the process of tow cabling an AT-AT
Made adjustments to how parties are handled within matchmaking
Made adjustments to object collisions across multiple maps
Video options should not get constantly applied each time a user goes into video options
Optimized how some vehicles are drawn into view for players
Luke Skywalker now holds his weapon properly while sprinting
Dead characters will no longer have glowing edges
Fixed an issue preventing AT-ST ’s from fall properly when dying
Vehicles should shake and move unpredictably when hit by missiles
Made adjustments on Missions so players can get the ‘Hard Star’ on Master Difficulty
ION and Torpedoes now shoot with the correct speed at all velocities instead of being based on Starfighters start speed
Tweaked Han Solo ’s Lucky shot so it does proper damage against vehicles
Fixed bug where speeder bike crosshairs could get stuck if you died in it
Fixed bug where spawning on a player that is activating a Hero card could cause visual issues
Fixed bug where the Millennium Falction and Slave I did not get a shorter replenish when picking up a vehicle pickup
Fixed a bug where Darth Vader was not outlined by Scan Ping
Darth Vader ’s and Luke Skywalker ’s lock on now aborts if line of sight is removed or distance is too far
Improved Blaster Cannon yaw and pitch restriction to allow more turning
Exploding barrels now gives correct damage information in both Missions and Multiplayer
Fixed a bug where players could shoot several fake, non-damage giving, projectiles in Starfighters
Improved Emperor Palpatine ’s force lightning to do proper damage on the legs of soldiers on a slope
The proper image will be shown when your killed by Luke Skywalker and Darth Vader ’s Lightsaber and Emperor Palpatine ’s force lightning.
Fixed a bug where Luke Skywalker’s Force Dash didn’t always damage heroes in Mission Hero Battles.
Legacy controls added for flying and ground vehicles
Xbox One Legacy controls fixed
Fixed a bug where being killed by the R5-D4 droid wouldn’t show the correct killer and image
Boba Fett can fly again with his jet pack after being hit by Luke Skywalker.
Walker Assault
Removed AT-AT player control on Outpost Beta for final uplinks
Removed TIE Interceptors for Imperials on Outpost Beta final uplinks
Removed TIE Interceptors for Imperials on SoroSuub Centroplex final uplinks
Moved rebel vehicle pickups closer to their spawns on all maps.
AT-AT ’s can no longer kill players once taken down by an Airspeeder
Fixed an issue with the camera view when performing a tow-cable take down
Adjusted HUD overlays to avoid overlaps
Fixed an issue preventing users from being able to use E-web repeating blaster if a Blaster cannon is deployed near it
UI now shows correct progress on Sullust
Supremacy
Players are now unable to exploit capture points in Supremacy
Adjusted control points so that they can’t be captured when time runs out
Dark areas lit up slightly across maps
Fixed overly bright snow piles
Drop Zone
Made adjustments to timers so both teams have the proper amount of time to pull off a win
First pod will now land between the 2 teams instead of being random
Blast
Fixed a bug where the player did not always die when falling down the bridge on Hoth
Fighter Squadron
Fixed a bug where a match conclusion of “Draw” displayed "Victory" for both teams
Hero Hunt
Fixed a bug where a player dying 1 second before becoming a hero could get stuck in a black screen
Fixed an issue when the hero and the killer died by the same grenade, the hero did not spawn in the correct team
Weapons, Gadgets, and Star Cards
Explosive Shot damage decreased by 50%.
Damage increased against Starfighters from normal blasters.
Impact Grenade radius decreased (3 to 2.5m)
Impact Grenade damage decreased for surrounding players (from 130 to 100)
Barrage fuse time has been increased (from 0.5-1 to 2-2.25)
Barrage full damage radius decreased with 0.5 meters.
Barrage maximum damage decreased from 55 to 50.
Personal Shield syncing improved to make sure the visuals and gameplay functions matches.
Homing Shot range tweaked from 200 to 160
Blinding a player using the Flash Grenade now gives a hit marker indication.
References