Disruption is a Star Card in DICE's Star Wars Battlefront and Star Wars Battlefront II that overheats enemy weapons and turrets caught in its area of effect. In Battlefront II, it can additionally defuse explosives.
Star Wars BattlefrontEdit
Disruption is a Star Card featured in DICE's Star Wars Battlefront. It was introduced in the Bespin Update as part of the Bespin expansion pack and can be unlocked by completing the Hutt Contract "Disruptor."
Disruption is a Charge Card that releases a wave of energy upon activation. This wave of energy disables enemy blasters (including that of enemy heroes), turrets, droids, and certain vehicle weapons by causing them to suddenly overheat. The disruption effect does not affect Star Card weapons, such as the Scatter Gun, Pulse Cannon, or even Stinger Pistol.
Despite the sudden overheat, skilled players can quickly fight back if they successfully perform a cooling flush (signaled by the yellow bars that appear shortly after weapon overheat). If they fail, they must wait until the weapon fully cools down on its own.
The DT-29 Blaster Pistol, added in the Rogue One: Scarif Update, is the only weapon (outside of Star Card weapons) that is immune to Disruption, since it uses energy packs that have to be manually reloaded after firing six rounds.
A player who successfully uses Disruption on an opponent will gain an Overheat bonus for every enemy overheated.
|Star Cards of Star Wars Battlefront|
Scout Pistol · Pulse Cannon · Homing Shot · Barrage · Cycler Rifle · Bowcaster · Ion Torpedo · Jump Pack · Scatter Gun* · Ion Neutralizer · Thermal Detonator · Impact Grenade · Ion Grenade · Smoke Grenade · Flash Grenade · Dioxis Grenade* · Shock Grenade* · Bacta Bomb · Scout Binoculars* · Laser Trip Mine* · Medical Droid*
Star Wars Battlefront IIEdit
- "A modified defusion device which creates a burst of ionized energy that overheats enemy weapons, defuses explosives, and temporarily disables turrets."
- — In-game description
Disruption is effective for incapacitating large groups of enemies and taking heavily fortified objectives.
The Star Card starts at a base range of 16 meters, affecting enemy weapons, explosives, and turrets caught within this field. Upgrading the rarity increases the range of the ability, with a final range of 20 meters.
|Unlocked at||Officer Level 15|
|Unlock Cost||1 Skill Point|
|Upgrade Cost||N/A||1 Skill Point||1 Skill Point||1 Skill Point|
|Upgrade Requirements||N/A||N/A||Officer Level 22||Officer Level 35|