m (Started the page. Still needs a lot of work.) Tags: Visual edit apiedit  |
m (temporary reversion to old links) |
||
(25 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
+ | [[File:SWBFII_DICE_Ability_Card_Officer_-_Disruption_large.png|thumb|As it appears in ''Battlefront II'']] |
||
⚫ | |||
+ | '''Disruption''' is a [[Star Card]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]'' and ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]'' that overheats enemy weapons and turrets caught in its area of effect. In ''Battlefront II'', it can additionally defuse explosives. |
||
+ | |||
+ | {{Clear}} |
||
+ | |||
+ | ==''Star Wars Battlefront''== |
||
+ | {{Star Card Infobox |
||
+ | |name=Disruption |
||
+ | |image=[[File:Download.jpg|thumb|220x220px]] |
||
+ | |unlock=Hutt Contract |
||
+ | |contractrequires = |
||
+ | *Use 25 [[Cooling Cell]]s |
||
+ | *Complete 30 Cooling Flushes |
||
+ | |cost=1,500 Credits |
||
+ | |cooldown=23 seconds |
||
+ | |active=1.5 seconds |
||
+ | |fuse= |
||
+ | |damage= |
||
+ | |radius= |
||
+ | |range= |
||
+ | |upgradecontract= |
||
+ | *Get 50 Overheat Bonuses |
||
+ | *Get 20,000 Score as any Hero |
||
+ | |upgradecost=3,000 Credits |
||
+ | |upgractive= |
||
+ | |upgrcooldown=20 seconds |
||
+ | }} |
||
+ | ===Overview=== |
||
⚫ | '''Disruption''' is a [[Star Card]] featured in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]''. It was introduced in the [[Bespin Update]] as part of the [[Star Wars Battlefront Bespin|Bespin expansion pack]] and can be unlocked by completing the [[Hutt Contract]] "[[Hutt Contract#Disruptor|Disruptor]]." |
||
+ | |||
+ | Disruption is a Charge Card that releases a wave of energy upon activation. This wave of energy disables enemy blasters (including that of enemy heroes), turrets, droids, and certain vehicle weapons by causing them to suddenly overheat. The disruption effect does not affect Star Card weapons, such as the [[Scatter Gun]], [[Pulse Cannon]], or even [[Stinger Pistol]]. |
||
+ | |||
+ | Despite the sudden overheat, skilled players can quickly fight back if they successfully perform a cooling flush (signaled by the yellow bars that appear shortly after weapon overheat). If they fail, they must wait until the weapon fully cools down on its own. |
||
+ | |||
+ | The [[DT-29 Blaster Pistol]], added in the [[Rogue One: Scarif Update]], is the only weapon (outside of Star Card weapons) that is immune to Disruption, since it uses energy packs that have to be manually reloaded after firing six rounds. |
||
+ | |||
+ | A player who successfully uses Disruption on an opponent will gain an Overheat bonus for every enemy overheated. |
||
+ | |||
+ | {{Star Cards}} |
||
+ | |||
+ | ==''Star Wars Battlefront II''== |
||
+ | {{Star Card Infobox (2017 DICE) |
||
+ | |prev = [[Squad Shield#Star Wars Battlefront II|Squad Shield]] |
||
+ | |next = [[Defuser]] |
||
+ | |image = [[File:SWBFII_DICE_Ability_Card_Officer_-_Disruption_large.png]] |
||
+ | |name = Disruption |
||
+ | |type = [[Ability Card]] |
||
+ | |who = [[Officer (class)/DICE|Officer]] Level 15 |
||
+ | |replaces = [[Ability|Right Ability]] |
||
+ | |cost = 1 [[Skill Point]] |
||
+ | }} |
||
+ | {{IGD|A modified defusion device which creates a burst of ionized energy that overheats enemy weapons, defuses explosives, and temporarily disables turrets.}} |
||
+ | |||
+ | '''Disruption''' is an [[Ability Card]] for the [[Officer (class)/DICE|Officer]] class in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]'' that can be unlocked for 1 [[Skill Point]] starting when the [[Officer (class)/DICE|Officer]] class has been leveled up to Level 15. |
||
+ | |||
+ | ===Overview=== |
||
+ | Disruption is effective for incapacitating large groups of enemies and taking heavily fortified objectives. |
||
+ | |||
+ | The Star Card starts at a base range of '''{{Common|16 meters}}''', affecting enemy weapons, explosives, and turrets caught within this field. Upgrading the rarity increases the range of the ability, with a final range of '''{{Epic|20 meters}}'''. |
||
+ | |||
+ | {{Clear}} |
||
+ | |||
+ | ===Statistics=== |
||
+ | {{Star Card Statistics (2017 DICE) |
||
+ | | name = Disruption |
||
+ | | affects = |
||
+ | | replaces = [[Ability|Right Ability]] |
||
+ | | unlocklevel = [[Officer (class)/DICE|Officer]] Level 15 |
||
+ | | stat = Range (meters) |
||
+ | | stat0 = |
||
+ | | stat1 = 16 |
||
+ | | stat2 = 17 |
||
+ | | stat3 = 18 |
||
+ | | stat4 = 20 |
||
+ | | level3 = [[Officer (class)/DICE|Officer]] Level 22 |
||
+ | | level4 = [[Officer (class)/DICE|Officer]] Level 35 |
||
+ | }} |
||
+ | |||
+ | ===Gallery=== |
||
+ | <gallery captionalign="center"> |
||
+ | SWBFII DICE Ability Card Officer - Disruption.png|In-game screenshot of Disruption at Epic rarity |
||
+ | </gallery> |
||
+ | |||
+ | {{Clear}} |
||
+ | {{Star Card Navbox Trooper Classes (2017)}} |
||
+ | [[Category:Ability Cards]] |
||
+ | [[Category:Star Cards in Star Wars Battlefront II (DICE)]] |
||
+ | [[Category:Star Wars Battlefront II (DICE)]] |
||
+ | [[Category:Boost Cards]] |
||
+ | [[Category:Officer Boost Cards]] |
||
+ | [[Category:Star Wars Battlefront (DICE)]] |
||
+ | [[Category:Star Cards in Star Wars Battlefront (DICE)]] |
||
+ | [[Category:Charge Cards]] |
||
+ | [[Category:Bespin DLC]] |
||
+ | [[Category:Hutt Contracts]] |
||
+ | [[Category:Season Pass Content]] |
Revision as of 16:06, 8 November 2019
Disruption is a Star Card in DICE's Star Wars Battlefront and Star Wars Battlefront II that overheats enemy weapons and turrets caught in its area of effect. In Battlefront II, it can additionally defuse explosives.
Star Wars Battlefront
Overview
Disruption is a Star Card featured in DICE's Star Wars Battlefront. It was introduced in the Bespin Update as part of the Bespin expansion pack and can be unlocked by completing the Hutt Contract "Disruptor."
Disruption is a Charge Card that releases a wave of energy upon activation. This wave of energy disables enemy blasters (including that of enemy heroes), turrets, droids, and certain vehicle weapons by causing them to suddenly overheat. The disruption effect does not affect Star Card weapons, such as the Scatter Gun, Pulse Cannon, or even Stinger Pistol.
Despite the sudden overheat, skilled players can quickly fight back if they successfully perform a cooling flush (signaled by the yellow bars that appear shortly after weapon overheat). If they fail, they must wait until the weapon fully cools down on its own.
The DT-29 Blaster Pistol, added in the Rogue One: Scarif Update, is the only weapon (outside of Star Card weapons) that is immune to Disruption, since it uses energy packs that have to be manually reloaded after firing six rounds.
A player who successfully uses Disruption on an opponent will gain an Overheat bonus for every enemy overheated.
Star Cards of Star Wars Battlefront | |
---|---|
Asset Cards | Scout Pistol · Pulse Cannon · Homing Shot · Barrage · Cycler Rifle · Bowcaster · Ion Torpedo · Jump Pack · Scatter Gun* · Ion Neutralizer · Thermal Detonator · Impact Grenade · Ion Grenade · Smoke Grenade · Flash Grenade · Dioxis Grenade* · Shock Grenade* · Bacta Bomb · Scout Binoculars* · Laser Trip Mine* · Medical Droid* · Sonic Imploder* |
Charge Cards | Personal Shield · Focus Fire · Ion Shot · Explosive Shot · Cooling Cell · Scan Pulse · Adrenaline Stim* · Disruption* · Stinger Pistol |
Trait Cards | Scout · Bounty Hunter · Bodyguard · Survivalist · Sharpshooter · Berserker · Escape Artist
* = Expansion Pack content. |
Star Wars Battlefront II
- "A modified defusion device which creates a burst of ionized energy that overheats enemy weapons, defuses explosives, and temporarily disables turrets."
- — In-game description
Disruption is an Ability Card for the Officer class in DICE's Star Wars Battlefront II that can be unlocked for 1 Skill Point starting when the Officer class has been leveled up to Level 15.
Overview
Disruption is effective for incapacitating large groups of enemies and taking heavily fortified objectives.
The Star Card starts at a base range of 16 meters, affecting enemy weapons, explosives, and turrets caught within this field. Upgrading the rarity increases the range of the ability, with a final range of 20 meters.
Statistics
Disruption Statistics | |||||
Replaces | Right Ability | ||||
Unlocked at | Officer Level 15 | ||||
Unlock Cost | 1 Skill Point | ||||
Card Rarity | Common | Uncommon | Rare | Epic | |
Range (meters) | 16 | 17 | 18 | 20 | |
Upgrade Cost | N/A | 1 Skill Point | 1 Skill Point | 1 Skill Point | |
Upgrade Requirements | N/A | N/A | Officer Level 22 | Officer Level 35 |