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{{Weapon Infobox
 
{{Weapon Infobox
 
| next =
 
| next =
| image = SWBFII EL-16 Icon.png
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| image = [[File:SWBFII EL-16 Icon.svg]]
 
| name = EL-16
 
| name = EL-16
 
| damage = 36-19
 
| damage = 36-19
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| mods = None
 
| mods = None
 
| prereq = None
 
| prereq = None
 
}}{{IGD|Standard issue blaster rifle with reliable range and damage output.}}
}}
 
{{IGD|Standard issue blaster rifle with reliable range and damage output.}}
 
   
 
The '''EL-16''' is the default Blaster Rifle available for the [[Resistance Soldier]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''. A modified version is used by [[Finn]].
 
The '''EL-16''' is the default Blaster Rifle available for the [[Resistance Soldier]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''. A modified version is used by [[Finn]].
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The EL-16 deals a good amount of damage and is most effective at close to mid-range, where it is better at standing up to the other weapons for the Assault class. It also has manageable recoil, making possible to eliminate an enemy from long range. This weapon can outmatch certain pistols and blaster rifles at medium range. Like most other weapons, the best way to use this weapon is to aim for the head to take advantage of the increased headshot damage. 
 
The EL-16 deals a good amount of damage and is most effective at close to mid-range, where it is better at standing up to the other weapons for the Assault class. It also has manageable recoil, making possible to eliminate an enemy from long range. This weapon can outmatch certain pistols and blaster rifles at medium range. Like most other weapons, the best way to use this weapon is to aim for the head to take advantage of the increased headshot damage. 
 
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== Statistics ==
 
== Statistics ==
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EL-16 - Default.jpg|EL-16 in the Collection menu
 
EL-16 - Default.jpg|EL-16 in the Collection menu
 
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</gallery>
 
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{{Weapon Navbox (2017)}}
 
{{Weapon Navbox (2017)}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 16:46, 21 September 2023

"Standard issue blaster rifle with reliable range and damage output."
— In-game description

The EL-16 is the default Blaster Rifle available for the Resistance Soldier in DICE's Star Wars Battlefront II. A modified version is used by Finn.

Design[]

The EL-16 is a short but somewhat thick blaster rifle with a very rectangular appearance and a stubby, nearly non-existent stock. A tiny glowing display can be seen on either side of the blaster, and a sight has been embedded at the top of the weapon's mostly right-angled body. The blaster releases blue laser bolts that seem to spark with electricity when leaving the barrel.

Overview[]

As a default weapon of the Assault class, all of the statistics for this weapon are identical to the stats of all the other default Assault weapons in the other factions. This means the EL-16 is good overall, but excels at nothing. This also means weapon modifications can not be equipped on this weapon which limits its battle potential.

The EL-16 deals a good amount of damage and is most effective at close to mid-range, where it is better at standing up to the other weapons for the Assault class. It also has manageable recoil, making possible to eliminate an enemy from long range. This weapon can outmatch certain pistols and blaster rifles at medium range. Like most other weapons, the best way to use this weapon is to aim for the head to take advantage of the increased headshot damage. 

Statistics[]

Name EL-16
Damage 36-19
Rate of Fire 300 RPM
Damage per Second 180-95 DPS
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters
Projectile Speed 700 meters/sec
Venting 1 seconds
Overheat 25 shots (0.04 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
Passive Cooldown 0.3 heat per second

Name Finn's EL-16
Damage 52-45
Rate of Fire 250 RPM
Damage per Second 216.67-187.5 DPS
Range Start damage drop-off: 25 meters
End damage drop-off: 50 meters
Projectile Speed 700 meters/sec
Venting 1 seconds
Overheat 24 shots (0.04 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 1.5 seconds
Passive Cooldown 0.3 heat per second

Updates[]

  • No changes

Gallery[]