- "Steady, sturdy, and built for medium to long-range combat distances, the EL-16HFE was the preferred blaster rifle among fighters with the Resistance."
- — In-game description
The EL-16HFE is a modified version of the base EL-16, sharing the same design, but adding a stock and other attachments to make the blaster more effective at longer ranges.
The EL-16HFE is, at its heart, an EL-16 converted into a more DMR-style (Designated Marksman Rifle) format, sacrificing some of its rate of fire and magazine size in exchange for higher damage and a longer effective range. It is many ways similar to the A280-CFE (albeit being usable by the Assault class instead), and therefore many of the below statements apply for both weapons.
The EL-16HFE fares best in mid-to-long-range engagements, with its high damage, good range and low recoil all catering into its intended role as a marksman's rifle for the Assault class. The high damage coupled with the good range allows it to reach out and dispatch an opponent up to an impressive distance away while the slow rate of fire helps to keep the recoil under control and make the weapon more accurate.
That being said, this also plays into the EL-16HFE's downsides; the slow rate of fire and low magazine size means that the EL-16HFE does not fare very well at close range, where it will likely find itself being outcompeted by Blaster Pistols and the CR-2.
At mid range, the playing field becomes slightly more even, with the EL-16HFE having the range to beat the pistols and the CR-2, though it will now be facing quite stiff competition from a lot of Assault and Heavy weapons, which, with their superior rates of fire and magazine sizes, will likely prove to be more forgiving weapons to use.
In the transitional zone between mid- and long-range, however, is where the EL-16HFE truly shines. It will have the benefit of having superior accuracy and damage over most Assault and Heavy weapons while being faster-firing and having more shots available than most Specialist weapons. By playing conservatively and trying to engage the enemy from a safe distance with one's sights up and ready (frankly, like a Specialist would) will yield the greatest benefit.
Past the transitional zone, at true long ranges, will likely see the EL-16HFE begin to lose some of its effectiveness, with dedicated Specialist weapons beginning to dominate the stage with their superior range and damage potentials. The EL-16HFE is still capable of holding its own and competing with said weapons at this range but will be at a disadvantage, If one is looking to engage their targets at these ranges often, instead of trying to press the EL-16HFE's long-range capabilities, they should instead try transitioning to the Specialist class.
The Resistance Rocket Jumper wields an improved verison of the EL-16HFE with an added stock mod.
|Rate of Fire||200 RPM|
|Range||Start damage drop-off: 20 meters|
End damage drop-off: 40 meters
|Overheat||15 shots (0.06667 heat per shot)|
|Overheat Penalty||1 seconds|
|Passive Cooldown Delay||5 seconds|
|Passive Cooldown||0.3 heat per second|
|In-game Description||Light stock allowing sustained fire with less recoil.|
|Effect||Reduces recoil of the weapon|
|Prerequisite||25 kills with EL-16HFE|
|In-game Description||Extended barrel that greatly enhances the bolt to maintain high damage over greater distances.|
|Effect||Raises end damage to 37|
|Prerequisite||75 kills with EL-16HFE|
- All Classes - Fixed an issue on Blaster Rifles and the S-5, weapons that can be toggled with a high zoom level through Dual Zoom, where the scope glint would always appear when zooming. It now only appears when the dual zoom scope is equipped and toggled to its highest magnification level.
- Known Issue: EL-16HFE scope glint does not appear with dual zoom equipped and is toggled to the highest magnification.
- Added scope glint to the following long range weapons: EL-16HFE, A280, Pulse Rifle, and Captain Phasma's F-11D
|DICE's Star Wars Battlefront IITrooper Weapons in|