Star Wars Battlefront Wiki
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|affiliation = [[Galactic Empire]]
 
|affiliation = [[Galactic Empire]]
 
|health = *~1000
 
|health = *~1000
|abilities = *Force Lightning
+
|abilities =
 
*Chain Lightning
 
*Chain Lightning
 
*Force Dash
 
*Force Dash
 
*Imperial Resources
 
*Imperial Resources
*Royal Guard
 
*Flight
 
*Block
 
 
|trait = The Master
 
|trait = The Master
 
}}
 
}}
 
{{Quote|I will show them the true nature of the Force|Intro Dialogue}}
 
{{Quote|I will show them the true nature of the Force|Intro Dialogue}}
Emperor Palpatine is a [[Galactic Empire]] [[Heroes and Villains|Hero]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]''. He acts as the Empire's support Hero, serving as the equivalent to the [[Rebel Alliance|Rebel Alliance's]] [[Leia Organa]].
+
Emperor Palpatine is an [[Galactic Empire|Imperial]] [[Heroes and Villains|hero]] in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]''. A support hero, Palpatine can help turn the tide of battle with his combat and support abilities. His hero equivalent on the [[Rebel Alliance]] is [[Leia Organa|Princess Leia]].
   
 
===Overview===
 
===Overview===
  +
Emperor Palpatine's basic attack is Force Lightning. This short-range attack fires a stream of lightning towards enemies in front of Palpatine, inflicting damage at a constant rate that depletes enemies of their health.
Despite looking frail and weak, Emperor Palpatine is equipped with a variety of combat and support abilities to help turn the tide of battle. Darth Sidious can also use the Force to block a variety of attacks and weapons.
 
   
 
Palpatine's jump is also augmented by the Force, allowing Palpatine, similar to his apprentice [[Darth Vader]], to jump higher in the air than other heroes. Unlike in the original games, Palpatine does not hover constantly. Instead of a regular jumping ability, Palpatine will instead use the Force to "fly" several feet off the ground and slowly descend back to the ground afterwards. While doing this he can still use his Force Dash ability upward to gain altitude quickly before he begins to descend. is unique jump allows more altitude compared to other heroes, although it is slower.
===Abilities===
 
Emperor Palpatine is equipped with the following abilities:
 
*'''[[Force Lightning]]''': This ability fires a large, continuous burst of lightning towards enemies in front of Palpatine, inflicting constant damage at a rapid pace. Although extremely deadly at close range, the ability has a restricted range.
 
 
*'''Chain Lightning''': This fires a single large burst of electricity with a greater range than the default force lightning. When fired, the Chain lightning will attach itself to a target within range and then spread to all nearby valid targets as well, killing them instantly in most cases. If used against a hero, the ability will deal high damage and briefly stun them. This ability briefly immobilises the Emperor upon use.
 
   
 
When Emperor Palpatine is on the battlefield, two players can spawn as Imperial Royal Guards. They are equipped with a more powerful T-21 Heavy Blaster and, as abilities, can use Smart Rockets and Homing Shots. A maximum of two Imperial Guards can be on the map at a time. In Heroes vs. Villains, Royal Guard spawns are limited to two per round. In larger game modes, more than two can spawn per game. Prior to the [[Bespin Update]], Palpatine's bodyguards were instead [[Shock Trooper]]s, though they share the same abilities and statistics to the current Royal Guards.
*'''Force Dash''': This move allows Palpatine to quickly dash forward in the direction he is moving. This can be used to move into range or fly up to a high point. This manoeuvre appeared in ''Star Wars: Episode 3: Revenge of The Sith''.
 
   
 
Palpatine can also use the Force to block attacks in a similar fashion to other Force wielders and even block lightsaber strikes. Palpatine's blocking ability absorbs all blaster shots directed towards him, however, it does not reflect the shots towards the player's crosshair as is the case with Luke Skywalker and Darth Vader, instead the shots are simply absorbed while any damage dealt by them will be negated. Normal blaster shots will be blocked with no damage dealt, explosive projectiles such as [[Bowcaster]]s, [[Homing Shot]]s and [[Explosive Shot]]s, will be blocked but Palpatine will still suffer splash damage while solid projectile weapons such as the [[Cycler Rifle]] or [[Scatter Gun]], cannot be blocked at all.
*'''Imperial Resources''': This support ability spawns a basic power-up for all infantry, barring Palpatine's Royal Guards. On [[Heroes vs. Villains]] and [[Hero Hunt]], in lieu of spawning this, a Hero Health Pickup is spawned, obtainable by any hero (even those of the enemy team). This gives the Emperor up to 50% health, although this varies for other heroes, such as [[Darth Vader]], whose health is naturally higher than that of his fellow heroes, causing him to only regain around 20-30% health. The health pickup is also spawned on the offline modes of [[Skirmish]] and [[Battles (mode)|Battles]]. The pickups can be stolen by the Rebels so it is important not to leave the pickup sitting around.
 
   
 
=== Abilities ===
*'''[[Royal Guard]]''': Imperial players can choose to spawn next to Palpatine (whenever he is in play) as a Royal Guard. They are equipped with buffed T-21 and T-21B Blasters as well as Smart Rockets, and Homing Shots as reusable Star Cards. A maximum of two Imperial Guards can be on the map at a time. On Heroes Vs. Villains Royal Guard spawns are limited to two per round. On regular game modes more than two can spawn per game.
 
 
Emperor Palpatine has three abilities:
**Note that, prior to the [[Bespin Update|Bespin update]], these Royal Guards were instead Shocktroopers, although their abilities and statistics were identical.
 
 
* '''Chain Lightning''': This fires a single large burst of electricity with a greater range than the default force lightning. When fired, the Chain lightning will attach itself to a target within range and then spread to all nearby valid targets as well, killing them instantly in most cases. If used against a hero, the ability will deal high damage and briefly stun them. This ability briefly immobilises the Emperor upon use.
   
 
* '''Force Dash''': This move allows Palpatine to quickly dash forward in the direction he is moving. This can be used to move into range or fly up to a high point. This manoeuvre appeared in ''Star Wars: Episode 3: Revenge of The Sith''.
*'''[[Force flight]]''': Unlike in the original games Palpatine does not hover constantly. Instead of a regular jumping ability, Palpatine will instead use the force to "fly" several feet off the ground and slowly descend back to the ground afterwards. While doing this he can still use his Force dash ability upward to gain altitude quickly (therefore making his flight ability superior to that of [[Darth Vader]]'s or any other heros' jump ability) before descending. This force ability provides much more altitude compared to other jump abilities, albeit more slowly and gradually.
 
   
 
* '''Imperial Resources''': This support ability spawns a basic power-up for all infantry, barring Palpatine's Royal Guards. On [[Heroes vs. Villains]] and [[Hero Hunt]], in lieu of spawning this, a Hero Health Pickup is spawned, obtainable by any hero (even those of the enemy team). This gives the Emperor up to 50% health, although this varies for other heroes, such as [[Darth Vader]], whose health is naturally higher than that of his fellow heroes, causing him to only regain around 20-30% health. The health pickup is also spawned on the offline modes of [[Skirmish]] and [[Battles (mode)|Battles]]. The pickups can be stolen by the Rebels so it is important not to leave the pickup sitting around.
*'''"Block"''': Palpatine can use the force to block attacks in a similar fashion to other force wielders and even block lightsaber strikes. Palpatine's blocking ability absorbs all blaster shots directed towards him, however, it does not reflect the shots towards the player's crosshair as is the case with Luke Skywalker and Darth Vader, instead the shots are simply absorbed while any damage dealt by them will be negated. Normal blaster shots will be blocked with no damage dealt, explosive projectiles such as [[Bowcaster]]s, [[Homing Shot]]s and [[Explosive Shot]]s, will be blocked but Palpatine will still suffer splash damage while solid projectile weapons such as the [[Cycler Rifle]] or [[Scatter Gun]], cannot be blocked at all.
 
   
 
=== Trait ===
 
=== Trait ===
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===Overview===
 
===Overview===
 
{{Quote|Be Menacing|Star Wars Battlefront II website}}<br />
 
{{Quote|Be Menacing|Star Wars Battlefront II website}}<br />
The sinister ruler of the Empire is a daunting opponent. The Emperor's mastery of the dark side allows him to wield terrifying powers against the forces of good. Compared to the previous game, his main force lightning attack has been drastically weakened. It now deals far less damage, runs out of energy faster and does not prevent enemies from retaliating while they are being damaged by it. Palpatine is also now completely unable to block attacks directed towards him, making him weaker in a straight-up fight.
+
The sinister ruler of the Galactic Empire and Final Order is a daunting opponent. The Emperor's mastery of the dark side allows him to wield terrifying powers against the forces of good. Compared to the previous game, his main force lightning attack has been drastically weakened. It now deals far less damage, runs out of energy faster and does not prevent enemies from retaliating while they are being damaged by it. Palpatine is also now completely unable to block attacks directed towards him, making him weaker in a straight-up fight.
   
Palpatine's force lightning attack behaves a little differently in that it is now a two-part attack. Palpatine can now cast force lightning with both of his hands individually, both the left and right hand have separate overheat mechanisms, meaning that alternating back and forth between the left and right hands allows the player to sustain a constant barrage of lightning, albeit with a far weaker damage profile. As a third alternative, the player can also cast force lightning using both hands simultaneously, providing double damage in exchange for a noticeably faster overheat.
+
Palpatine's force lightning attack behaves a little differently in that it is now a two-part attack. Palpatine can now cast force lightning with both of his hands individually, both the left and right hand have separate overheat mechanisms, meaning that alternating back and forth between the left and right hands allows the player to sustain a constant barrage of lightning, albeit with a far weaker damage profile. To compensate for this however, using lightning with only one hand allows the lightning to spread to multiple targets standing near each other. As a third alternative, the player can also cast force lightning using both hands simultaneously, providing double damage in exchange for a noticeably faster overheat.
   
 
Palpatine's ability setup has also been changed. He retains the Chain lighting ability but is no longer able to spawn health pickups or use Force Dash. Those abilities have been replaced with Dark Aura and Electrocute, and the latter has been replaced with a much more usable substitute for the combat roll.
 
Palpatine's ability setup has also been changed. He retains the Chain lighting ability but is no longer able to spawn health pickups or use Force Dash. Those abilities have been replaced with Dark Aura and Electrocute, and the latter has been replaced with a much more usable substitute for the combat roll.
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|regenratemod =
 
|regenratemod =
 
{{Modifier
 
{{Modifier
| name = [[Emperor Palpatine#Abilities_2|Health on Elimination]]
+
| name = [[Emperor Palpatine#Abilities 2|Health on Elimination]]
 
| image = [[File:SWBFII_Hero_Passive_Health_Icon.svg|25px]]
 
| image = [[File:SWBFII_Hero_Passive_Health_Icon.svg|25px]]
 
| effect = 20 for trooper elimination<br/>100 for hero elimination
 
| effect = 20 for trooper elimination<br/>100 for hero elimination
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{{Quote|Sith are not afraid of the dark side of the Force.|Upon spawning}}
 
{{Quote|Sith are not afraid of the dark side of the Force.|Upon spawning}}
 
{{Quote|I can feel your anger, it makes you strong.|Upon spawning}}
 
{{Quote|I can feel your anger, it makes you strong.|Upon spawning}}
{{Quote|The dark side is powerful|Upon spawning}}
+
{{Quote|The dark side is powerful!|Upon spawning}}
 
{{Quote|Experience power!|Upon using Chain Lightning}}
 
{{Quote|Experience power!|Upon using Chain Lightning}}
 
{{Quote|Do not try my patience!|Upon using Electrocute}}
 
{{Quote|Do not try my patience!|Upon using Electrocute}}
 
{{Quote|I am eternal.|Upon using Dark Aura}}
 
{{Quote|I am eternal.|Upon using Dark Aura}}
 
{{Quote|Good, good.|In-game}}
 
{{Quote|Good, good.|In-game}}
  +
{{Quote|DIE!|In combat}}
  +
{{Quote|I have no use for you!|In combat}}
 
|-|Banter=
 
|-|Banter=
 
{{Quote|'''Luke''': There's still good in my father. <br> '''Palpatine''': Your father exists within my shadow.|Banter between [[Luke Skywalker]] and Emperor Palpatine}}
 
{{Quote|'''Luke''': There's still good in my father. <br> '''Palpatine''': Your father exists within my shadow.|Banter between [[Luke Skywalker]] and Emperor Palpatine}}
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</tabber>
 
</tabber>
   
===Updates===
+
=== Updates ===
  +
<div class="scrollbox">
{{Update|[[Battle on Scarif Update]]|*Added to [[First Order–Resistance war|Age of Resistance]] era [[maps]] in [[Supremacy]], [[Instant Action]], and [[Co-Op Missions]] for the [[First Order]].
 
  +
''[[1.0 Patch]]''
*Added [[Sith Eternal]] [[appearance]].}}
 
 
* {{clr|Buff}} Increased health from 650 to 700.
{{Update|[[Roger Roger Update]]|
 
 
* {{clr|Buff}} Increased maximum health regeneration from 150 to 300.
*Health on Kill Star Card "Lightning Absorption" has been replaced with "Show No Mercy".
 
 
* {{clr|Buff}} Increased health regeneration rate from 50 to 75.
**Old Star Card Name: Lightning Absorption
 
 
* {{clr|Buff}} Decreased 1-hand Force Lightning stamina cost from 15 stamina/sec to 10 stamina/sec.
***Description: ''Whenever Emperor Palpatine defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.''
 
 
* {{clr|Buff}} Decreased 2-hand Force Lightning stamina cost from 20 stamina/sec to 15 stamina/sec.
***Stats: {{SCU|40|60|80|100}} Health regained upon defeating enemy hero
 
  +
**New Star Card Name: Show No Mercy
 
  +
''[[1.2 Patch]]''
***Description: ''Each extra target hit by CHAIN LIGHTNING will reduce its cooldown by 0.25 seconds to a maximum. This effect resets when Emperor Palpatine is defeated.''
 
 
* {{clr|Buff}} Increased reach of normal attack from 12 to 14 meters to compensate for the tighter collision check.
***Stats: Max cooldown can be reduced to a maximum of {{SCU|2|3|4|5}} seconds}}
 
 
* {{clr|Nerf}} Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and normal attack. Both attacks will no longer go through obstacles and walls.
{{Update|[[Where are those Droidekas Update|Where are those Droidekas? Update]]|*Changed heal values upon defeating enemy heroes for Palpatine's "Lightning Absorption" Star Card from 10-15-20-25 to 40-60-80-100.}}
 
  +
* {{clr|Known issue}} 1- and 2-hand Force Lightning deal no damage.
{{Update|[[Capital Supremacy Update]]|*Fixed an issue that would occasionally slow down a character's overall speed and animations when being affected by Emperor Palpatine's abilities.
 
  +
*Fixed an issue that would cause Lightsaber Heroes' blocking functionality to break if they blocked the Electrocute ability inside the Dark Aura ability range.}}
 
  +
''[[2.0 Patch]]''
{{Update|[[The Chosen One Update]]|*Reduced Emperor Palpatine's Lightning stun duration from 1,6 to 1.
 
  +
* {{clr|Bug fix}} Fixed an issue where Lightning Absorption didn't grant the correct amount of health after being used.
*Added stun immunity lasting 3,5 seconds to all Heroes, after having been stunned once by Captain Phasma, Iden Versio, Emperor Palpatine, Chewbacca or Lando Calrissian.}}
 
  +
{{Update|[[Darth Tyranus Update]]|*Reliability of "Electrocute" has been improved in relation to map geometry factors.}}
 
  +
''[[Night on Endor Update]]''
{{Update|[[General Grievous Update]]|*Fixed a spelling error on the description of Palpatine's "Lighting Reach" Star Card.}}
 
  +
* {{clr|Bug fix}} [[Growing Darkness]] will now properly increase the radius of Dark Aura.
{{Update|[[Elite Corps Update]]|*Fixed an issue where Emperor Palpatine's basic attacks were not increasing the Hold Block stamina costs of lightsaber heroes.
 
  +
*Fixed an issue where the area of effect from Emperor Palpatine's Electrocute ability would sometimes persist on the ground.}}
 
  +
''[[Han Solo Season Update]]''
{{Update|[[August Patch]]|*Palpatine has been added back to the game.
 
 
* {{clr|Nerf}} Reduced health regeneration from 300 to 250
*Fixed an issue with Palpatine being very overpowered by restricting the angle from which the player could lock on with his lighting ability.
 
 
* {{clr|Nerf}} Reduced amount of health regenerated by the Lightning Absorption Star Card by 5 on all rarities
*Fixed an issue with Palpatine being able to lock onto targets through walls.}}
 
 
* {{clr|Nerf}} Reduced the targeting angle from 2-hand Force Lightning from 14 to 10.
{{Update|[[Hero Starfighters Update]]|*Fixed and issue where Emperor's main lightning ability took too long to recharge.
 
  +
*Fixed issue with Emperor Palpatine's chain lightning not working on close targets.}}
 
{{Update|[[Han Solo Season Update 2]]|*Fixed an issue where the CHAIN LIGHTNING Ability was not doing damage.}}
+
''[[Han Solo Season Update 2]]''
  +
* {{clr|Bug fix}} Fixed an issue where Chain Lightning was not doing damage.
{{Update|[[Han Solo Season Update]]|*Reduced health regeneration from 300 to 250.
 
  +
*Reduced amount of health regenerated by the Lightning Absorption Star Card by 5 on all rarities.
 
  +
''[[Hero Starfighters Update]]''
*Reduced the targeting angle from dual hand lightning from 14 to 10.}}
 
  +
* {{clr|Bug fix}} Fixed an issue on PS4 where [[Light Side]] heroes could lose the functionality of their basic attack if they were caught in a Vader and Palpatine ability chain.
{{Update|[[Night on Endor Update]]|*The GROWING DARKNESS Star Card will now properly increase the radius of DARK AURA.}}
 
{{Update|[[2.0 Patch]]|*Fixed an issue where Palpatine’s LIGHTNING ABSORBTION Star Card didn't grant the correct amount of health after being used.}}
+
* {{clr|Bug fix}} Fixed an issue where Palpatine's basic attack took too long to recharge.
 
* {{clr|Bug fix}} Fixed issue with Chain Lightning not working on close targets.
{{Update|[[1.2 Patch]]|*Emperor Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and default Lightning ability. Both abilities will no longer go through obstacles and walls. While we loved the fantasy fulfillment there, the frustration of not knowing what was damaging you was too high for us not to act on.
 
  +
*Lightning - Increased reach of the ability from 12 to 14 meters to compensate for the tighter collision check.}}
 
  +
''July 4, 2018 server-side update''
{{Update|[[1.0 Patch]]|*Increased health from 650 to 700.
 
  +
* {{clr|Mechanics change}} Removed ability to spawn as Emperor Palpatine due to a bug that allowed his basic attack to target players through walls.
*Increased maximum regeneration from 150 to 300.
 
  +
*Increased regeneration rate from 50 to 75.
 
  +
''[[August Patch]]''
*Decreased 1-hand Force lightning cost from 15 stamina/sec to 10 stamina/sec.
 
 
* {{clr|Mechanics change}} Emperor Palpatine has been added back to the game.
*Decreased 2-handed Force lightning cost from 20 stamina/sec to 15 stamina/sec.}}
 
 
* {{clr|Nerf}} Fixed an issue with Palpatine being very overpowered by restricting the angle from which the player could lock on with basic attack.
 
* {{clr|Bug fix}} Fixed an issue where Palpatine could lock onto targets through walls.
  +
  +
''[[Elite Corps Update]]''
 
* {{clr|Bug fix}} Fixed an issue where Palpatine's basic attacks were not draining the blocking stamina of lightsaber heroes.
 
* {{clr|Bug fix}} Fixed an issue where the area of effect of Electrocute would sometimes persist on the ground.
  +
  +
''[[General Grievous Update]]''
 
* {{clr|General}} Fixed a spelling error on the description of the Lighting Reach Star Card.
  +
  +
''[[December Update]]''
  +
* {{clr|Bug fix}} Fixed an issue where Palpatine's main attack would show on Obi-Wan Kenobi's body instead of his lightsaber while blocking.
  +
  +
''[[Darth Tyranus Update]]''
  +
* {{clr|Bug fix}} Fixed several issues with Electrocute not always registering due to map geometry factors.
  +
* {{clr|Bug fix}} Fixed an issue where Chain Lightning could damage Obi-Wan even when while he is blocking.
  +
  +
''[[The Chosen One Update]]''
  +
* {{clr|Nerf}} Reduced the stun of the basic attack from 1.6 to 1 second.
 
* {{clr|Nerf}} Added stun immunity lasting 3.5 seconds to all heroes after they have been stunned once by Captain Phasma, Iden Versio, Emperor Palpatine, Chewbacca or Lando Calrissian.
  +
  +
''[[Capital Supremacy Update]]''
 
* {{clr|Bug fix}} Fixed an issue that would occasionally slow down a character's overall speed and animations when being affected by Palpatine's abilities.
 
* {{clr|Bug fix}} Fixed an issue that would cause lightsaber heroes' blocking functionality to break if they blocked the Electrocute ability inside the Dark Aura area of effect.
  +
  +
''[[Siege of Kamino Update]]''
  +
* {{clr|Bug fix}} Fixed an issue where Emperor Palpatine could not deal damage to a turret when attacking with both hands.
  +
  +
''[[Where are those Droidekas Update|Where are those Droidekas? Update]]''
  +
* {{clr|Buff}} Adjusted the heal values of the Lightning Absorption Star Card from 10-15-20-25 to 40-60-80-100 to be consistent with other hero health-on-kill Star Cards.
  +
* {{clr|Buff}} Changed Lighting Absorption Star Card to take effect whenever Palpatine defeats an enemy.
  +
 
''[[Roger Roger Update]]''
 
* {{clr|Mechanics change}} Health-on-kill Star Card called Lightning Absorption has been replaced with [[Show No Mercy]].
  +
* {{clr|Mechanics change}} Emperor Palpatine now gains health from every kill automatically, no Star Card required.
  +
  +
''[[Cooperation Update]]''
  +
* {{clr|Nerf}} Reduced the camera shake experienced by enemies when targeted by Palpatine's basic attack.
  +
  +
''[[The Rise of Skywalker Update]]''
  +
* {{clr|Quality of life}} Emperor Palpatine's Dark Aura and Electrocute now show the amount of players targeted.
  +
  +
''[[Another Night on Endor Update]]''
  +
* {{clr|Quality of life}} The Chain Lighting ability now shows the target number when available against opponents.
  +
* {{clr|Buff}} Players cannot trigger Chain Lightning without an enemy in its area of effect.
  +
* {{clr|Buff}} The stamina cost of the attack has been reduced from 20 to 16 points, which increases the sustain time from 5.5 to 6.5 seconds.
  +
* {{clr|Nerf}} Players can evade and use their abilities 0.05 seconds earlier after being affected by Electrocute. Players can also move 0.1 seconds earlier.
  +
* {{clr|Nerf}} Players can move and use their abilities 0.15 seconds earlier after being affected by Chain Lightning.
  +
* {{clr|Nerf}} The staggering effect of Palpatine's 2-hand basic attack has been removed.
  +
* {{clr|Bug fix}} Fixed an issue that would cause Dark Aura and Chain Lightning to cancel when performed at the same time as a dash / roll.
  +
  +
''[[The Celebration Update]]''
  +
* {{clr|Quality of life}} Added ability crosshair for Chain Lighting.
  +
* {{clr|Bug fix}} Fixed an issue that would allow Palpatine to maintain the effect of a basic attack while he is using any of his abilities.
  +
* {{clr|Bug fix}} Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop when affected by Dark Aura.
  +
  +
''[[BB Update]]''
  +
* {{clr|General}} Various visual improvements to the Dark Aura VFX, including fixing an issue where the ability would affect visibility for teammates.
  +
* {{clr|Redundant change}} {{clr|Quality of life}} Added ability crosshair for Chain Lighting.
  +
* {{clr|Nerf}} Removed slow movement on Dark Aura.
  +
* {{clr|Nerf}} Reduced single-hand damage from 15 to 14.
  +
* {{clr|Nerf}} Reduced double-hand damage from 32 to 28.
  +
* {{clr|Nerf}} Reduced Chain Lightning radius from 26.25 meters to 18 meters.
  +
* {{clr|Nerf}} Reduced the damage of Palpatine's basic attack against the TX-130.
  +
* {{clr|Bug fix}} Fixed an issue where Chain Lightning could occasionally go through blocking.
  +
  +
''[[Battle on Scarif Update]]''
  +
* {{clr|New content}} [[Sith Eternal]] Appearance.
  +
* {{clr|New content}} Palpatine is now available as player-controlled and AI Heroes on Age of Resistance maps of Supremacy, Instant Action, and Co-Op Missions.
  +
</div>
   
 
==Trivia==
 
==Trivia==
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</gallery>
 
</gallery>
   
{{Navbox/GalacticEmpire/DICE}}
+
{{Navbox/Heroes in Star Wars Battlefront II (DICE)}}
  +
  +
{{Clear}}
  +
 
{{Navbox/SeparatistAlliance/DICE}}
 
{{Navbox/SeparatistAlliance/DICE}}
  +
  +
{{Clear}}
  +
  +
{{Navbox/GalacticEmpire/DICE}}
 
[[de:Imperator Palpatine]]
 
[[de:Imperator Palpatine]]
 
[[Category:Star Wars Battlefront (DICE)]]
 
[[Category:Star Wars Battlefront (DICE)]]
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[[Category:Dark Side Heroes]]
 
[[Category:Dark Side Heroes]]
 
[[Category:Heroes/Villains]]
 
[[Category:Heroes/Villains]]
  +
[[Category:First Order]]

Revision as of 03:05, 2 August 2020

This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  
Emperor Palpatine Render

Emperor Palpatine as he appears in Battlefront II.

Emperor Palpatine, also known as Darth Sidious or the Emperor, is an Imperial Hero in DICE's Star Wars Battlefront and returns as a Dark Side Hero for the Galactic Empire and First Order in Star Wars Battlefront II.

Star Wars Battlefront

"I will show them the true nature of the Force"
— Intro Dialogue

Emperor Palpatine is an Imperial hero in DICE's Star Wars Battlefront. A support hero, Palpatine can help turn the tide of battle with his combat and support abilities. His hero equivalent on the Rebel Alliance is Princess Leia.

Overview

Emperor Palpatine's basic attack is Force Lightning. This short-range attack fires a stream of lightning towards enemies in front of Palpatine, inflicting damage at a constant rate that depletes enemies of their health.

Palpatine's jump is also augmented by the Force, allowing Palpatine, similar to his apprentice Darth Vader, to jump higher in the air than other heroes. Unlike in the original games, Palpatine does not hover constantly. Instead of a regular jumping ability, Palpatine will instead use the Force to "fly" several feet off the ground and slowly descend back to the ground afterwards. While doing this he can still use his Force Dash ability upward to gain altitude quickly before he begins to descend. is unique jump allows more altitude compared to other heroes, although it is slower.

When Emperor Palpatine is on the battlefield, two players can spawn as Imperial Royal Guards. They are equipped with a more powerful T-21 Heavy Blaster and, as abilities, can use Smart Rockets and Homing Shots. A maximum of two Imperial Guards can be on the map at a time. In Heroes vs. Villains, Royal Guard spawns are limited to two per round. In larger game modes, more than two can spawn per game. Prior to the Bespin Update, Palpatine's bodyguards were instead Shock Troopers, though they share the same abilities and statistics to the current Royal Guards.

Palpatine can also use the Force to block attacks in a similar fashion to other Force wielders and even block lightsaber strikes. Palpatine's blocking ability absorbs all blaster shots directed towards him, however, it does not reflect the shots towards the player's crosshair as is the case with Luke Skywalker and Darth Vader, instead the shots are simply absorbed while any damage dealt by them will be negated. Normal blaster shots will be blocked with no damage dealt, explosive projectiles such as Bowcasters, Homing Shots and Explosive Shots, will be blocked but Palpatine will still suffer splash damage while solid projectile weapons such as the Cycler Rifle or Scatter Gun, cannot be blocked at all.

Abilities

Emperor Palpatine has three abilities:

  • Chain Lightning: This fires a single large burst of electricity with a greater range than the default force lightning. When fired, the Chain lightning will attach itself to a target within range and then spread to all nearby valid targets as well, killing them instantly in most cases. If used against a hero, the ability will deal high damage and briefly stun them. This ability briefly immobilises the Emperor upon use.
  • Force Dash: This move allows Palpatine to quickly dash forward in the direction he is moving. This can be used to move into range or fly up to a high point. This manoeuvre appeared in Star Wars: Episode 3: Revenge of The Sith.
  • Imperial Resources: This support ability spawns a basic power-up for all infantry, barring Palpatine's Royal Guards. On Heroes vs. Villains and Hero Hunt, in lieu of spawning this, a Hero Health Pickup is spawned, obtainable by any hero (even those of the enemy team). This gives the Emperor up to 50% health, although this varies for other heroes, such as Darth Vader, whose health is naturally higher than that of his fellow heroes, causing him to only regain around 20-30% health. The health pickup is also spawned on the offline modes of Skirmish and Battles. The pickups can be stolen by the Rebels so it is important not to leave the pickup sitting around.

Trait

Emperor Palpatine was given a hero trait, along with the other vanilla heroes in Battlefront, as a part of the Scarif DLC patch. Emperor Palpatine's trait gives him an increased amount of lightning sustainability with each kill or damage dealt to opposing heroes. This means that as Emperor Palpatine increases his trait level, he will be able to use his main lightning attack for a greater period of time. As Emperor Palpatine's trait level increases, his lightning usage rate will decrease. In addition, his lightning recharge rate will increase. With this trait, Emperor Palpatine will be able to use his lightning attack to a much greater extent against his enemies, thus, making him a greater attack threat on the Battlefront to pair with his characteristics as a support hero as well.

  • Level 1: 9%
  • Level 2: 18%
  • Level 3: 25%

Quotes

"You will all die as one!"
— Upon using Chain Lightning
"You will all perish!"
— Upon using Chain Lightning
"I will leave you a burning husk."
— Upon using Chain Lightning
"I am all-powerful!"
— Upon attacking an enemy with standard Lightning
"You dare approach me?!"
— Upon being damaged
"Use this to smash their lines."
— Upon dropping Imperial Resources/Hero Health Drop
"A gift from your Emperor."
— Upon dropping Imperial Resources/Hero Health Drop
"Such fragile creatures you are. *laughs*"
— Upon killing multiple enemies in quick succession
"I wonder if your feelings on this matter are clear."
— Emote
"I am quite safe from your pitiful band."
— Emote
"Everything is proceeding as I have foreseen."
— Emote
"It'll take more than that to stop me."
— Upon being attacked
"Now you die!"
— upon using lightning
"I will burn you all to the ground."
— when attacking opponents
"You are nothing but insects."
— Upon killing a soldier
"You are only delaying the inevitable."
— while in combat
"Skywalker is not far"
— When Luke Skywalker is nearby

Updates

Palpatine's Force Lightning was buffed to drain significantly more slowly than it did at launch, in addition to the Hero Health Pickup being made nearly twice as effective.

Star Wars Battlefront II

"Emperor Palpatine eliminates whole groups of enemies at a time using his powerful manipulation of the Force to slow, stun, and pummel them with lightning."
— In-game description

Emperor Palpatine returns in DICE's Star Wars Battlefront II as a Hero for the Galactic Empire and the First Order.

Overview

"Be Menacing"
— Star Wars Battlefront II website

The sinister ruler of the Galactic Empire and Final Order is a daunting opponent. The Emperor's mastery of the dark side allows him to wield terrifying powers against the forces of good. Compared to the previous game, his main force lightning attack has been drastically weakened. It now deals far less damage, runs out of energy faster and does not prevent enemies from retaliating while they are being damaged by it. Palpatine is also now completely unable to block attacks directed towards him, making him weaker in a straight-up fight.

Palpatine's force lightning attack behaves a little differently in that it is now a two-part attack. Palpatine can now cast force lightning with both of his hands individually, both the left and right hand have separate overheat mechanisms, meaning that alternating back and forth between the left and right hands allows the player to sustain a constant barrage of lightning, albeit with a far weaker damage profile. To compensate for this however, using lightning with only one hand allows the lightning to spread to multiple targets standing near each other. As a third alternative, the player can also cast force lightning using both hands simultaneously, providing double damage in exchange for a noticeably faster overheat.

Palpatine's ability setup has also been changed. He retains the Chain lighting ability but is no longer able to spawn health pickups or use Force Dash. Those abilities have been replaced with Dark Aura and Electrocute, and the latter has been replaced with a much more usable substitute for the combat roll.

Levels

Level Reward Upon Reaching Level XP to Complete Level Total Skill Points
1 None 3,000 0
2 1 Skill Point
SWBFII DICE Boost Card Emperor Palpatine - Lightning Reach large Lightning Reach becomes available
SWBFII DICE Boost Card Emperor Palpatine - Amplified Aura large Amplified Aura becomes available
5,800 1
3 1 Skill Point 10,200 2
4 1 Skill Point 10,540 3
5 1 Skill Point
SWBFII DICE Boost Card Emperor Palpatine - Prime Electrocution large Prime Electrocution becomes available
SWBFII DICE Boost Card Emperor Palpatine - Show No Mercy large Show No Mercy becomes available
10,976 4
6 1 Skill Point 11,400 5
7 1 Skill Point 11,836 6
8 1 Skill Point 12,280 7
9 1 Skill Point 12,736 8
10 1 Skill Point
SWBFII DICE Boost Card Emperor Palpatine - Growing Darkness large Growing Darkness becomes available
16,750 9
11 1 Skill Point 17,203 10
12 1 Skill Point
Can now upgrade Star Cards to Rare
17,660 11
13 1 Skill Point 18,123 12
14 1 Skill Point 18,590 13
15 1 Skill Point
SWBFII DICE Boost Card Emperor Palpatine - Surge Of Lightning large Surge Of Lightning becomes available
SWBFII DICE Boost Card Emperor Palpatine - The Rule Of Two large The Rule Of Two becomes available
19,063 14
16 1 Skill Point 19,540 15
17 1 Skill Point 20,023 16
18 1 Skill Point 20,510 17
19 1 Skill Point 21,003 18
20 1 Skill Point
SWBFII DICE Boost Card Emperor Palpatine - In Full Control large In Full Control becomes available
SWBFII DICE Boost Card Emperor Palpatine - Forked Lightning large Forked Lightning becomes available
21,500 19
21 1 Skill Point 22,003 20
22 1 Skill Point 22,510 21
23 1 Skill Point 23,023 22
24 1 Skill Point 23,540 23
25 1 Skill Point
Can now upgrade Star Cards to Epic
24,063 24
26-37 1 Skill Point per level 24,417 36
38-40 1,000 Credits per level 24,417 36
Prestige:
41-1,000 (MAX)
None 25,000 36

Health and Movement

Health Statistics for Emperor Palpatine
Base Health 700
Health Regen Rate 75 health/sec
SWBFII Hero Passive Health Icon Health on Elimination
20 for trooper elimination
100 for hero elimination
Max Health Regen 250
Regen Delay 5 sec
Movement Statistics for Emperor Palpatine
Sprint Speed 7 meters/second
Maximum Jump Height 10 meters
Number of Dodges 2
Dodge Length Forwards/Backwards: 10 meters

Left/Right: 6.25 meters

Dodge Cooldown 1.1 seconds per dodge
All dodges grant 20% damage reduction throughout the animation

Weapon

Emperor Palpatine's Lightning
Weapon Image SWBFII Force Lightning Icon
In-game Description Dark side Force power firing electricity from the fingertips of the user.
Damage One hand: 14/0.3 seconds
Two hands: 28/0.3 seconds
SWBFII DICE Boost Card Emperor Palpatine - The Rule Of Two large The Rule Of Two
Increases two-handed damage to:
33 / 34.5 / 36 / 37.5
to enemies affected by Electrocute
Range 14 meters
SWBFII DICE Boost Card Emperor Palpatine - Lightning Reach large Lightning Reach
Increases range to:
16.1 / 16.8 / 17.5 / 18.2 meters
Stamina One hand: 10% stamina per second

Two hands: 15% heat per second

SWBFII DICE Boost Card Emperor Palpatine - In Full Control large In Full Control
Lightning drains 10% / 12% / 14% / 16% less stamina
Emperor Palpatine's Melee
Weapon Image SWBFII Melee Icon
Damage 90

Abilities

Passive Ability

Ability Name Health on Elimination
Ability Icon SWBFII Hero Passive Health Icon
In-game Description Emperor Palpatine regains health for each defeated enemy.
Effect Grants 20 health per defeated trooper, 100 health per defeated Hero.


Combat Abilities

Ability Icon SWBFII Palpatine Ability Chain Lightning Icon
In-game Description Force lightning strikes a target and then spreads to hit other nearby enemies.
Damage 120
Effect Deals damage and chains through up to 6 targets
SWBFII DICE Boost Card Emperor Palpatine - Surge Of Lightning large Surge Of Lightning
Increases max number of chainable targets to:
7 / 8 / 9 / 10
Area of Effect 18 meters
Ability Cooldown 15 seconds
SWBFII DICE Boost Card Emperor Palpatine - Show No Mercy large Show No Mercy
Reduces cooldown by 0.25 seconds with every target hit, up to a maximum of:
2 / 3 / 4 / 5 seconds

Ability Icon SWBFII Palpatine Ability Dark Aura Icon
In-game Description Emperor Palpatine charges the air around him with Force energy, damaging those around him.
Damage 15 on startup
15 per second
SWBFII DICE Boost Card Emperor Palpatine - Amplified Aura large Amplified Aura
Increases damage per second to:
17.25 / 18 / 18.75 / 19.5
if Dark Aura affects 3 or more enemies
Area of Effect 10 meters
SWBFII DICE Boost Card Emperor Palpatine - Growing Darkness large Growing Darkness
Dark Aura grows by up to:
10% / 13% / 16% / 20% meters
for as long as it is active
Ability Duration 8 seconds
Ability Cooldown 25 seconds

Ability Icon SWBFII Palpatine Ability Electrocute Icon
In-game Description Palpatine immobilizes enemies in front of him with electrical energy.
Effect Stuns targets
Area of Effect 15 meters
SWBFII DICE Boost Card Emperor Palpatine - Forked Lightning large Forked Lightning
Increases area of effect to:
16.5 / 16.95 / 17.4 / 18 meters
Ability Duration 1 second
SWBFII DICE Boost Card Emperor Palpatine - Prime Electrocution large Prime Electrocution
Increases stun duration to:
1.15 / 1.2 / 1.25 / 1.3 seconds
if Electrocute affects 3 or more enemies
SWBFII DICE Boost Card Emperor Palpatine - The Rule Of Two large The Rule Of Two
Increases two-handed damage to:
33 / 34.5 / 36 / 37.5
to enemies affected by Electrocute
Ability Cooldown 20 seconds

Boost Cards

SWBFII DICE Boost Card Emperor Palpatine - Lightning Reach large SWBFII DICE Boost Card Emperor Palpatine - Amplified Aura large SWBFII DICE Boost Card Emperor Palpatine - Prime Electrocution large SWBFII DICE Boost Card Emperor Palpatine - Show No Mercy large SWBFII DICE Boost Card Emperor Palpatine - Growing Darkness large
Lightning Reach Amplified Aura Prime Electrocution Show No Mercy Growing Darkness
SWBFII DICE Boost Card Emperor Palpatine - Surge Of Lightning large SWBFII DICE Boost Card Emperor Palpatine - The Rule Of Two large SWBFII DICE Boost Card Emperor Palpatine - In Full Control large SWBFII DICE Boost Card Emperor Palpatine - Forked Lightning large
Surge Of Lightning The Rule Of Two In Full Control Forked Lightning

Appearances

Defaultpalpie Sitheternalpalpie
Emperor
(default)
Sith Eternal
(Epic)

Victory Poses

Image Name
Galacticemperor Galactic Emperor
Goodgood Good, good
Turntothedarkside Turn to the Dark Side
Unlimitedpowah Unlimited Power

In-game Hints

General

"All heroes can dodge or evade. Use this to avoid damage and open distance between you and your enemy."
— First hint
"Dodge is most effective at avoiding lightsaber attacks and opening space between you and the attacker."
— Second hint
"Heroes can only block attacks from the front. Try to position around them and hit them from behind to be effective."
— Third hint
"Each time a blocking hero deflects damage or swings their lightsaber, they lose stamina. When out of stamina, heroes are unable to deflect or trigger a closing strike."
— Fourth hint
"Heroes have strengths and weaknesses. Hone your skills by playing Arcade."
— Fifth hint
"Use Star Cards to ensure your hero experience is personally tailored."
— Sixth hint
"Heroes will only regenerate a limited amount of health after taking damage."
— Seventh hint

Specific

"Using both of the Emperor’s hands together will deliver a much more damaging lightning attack--but at the cost of a greater drain on the player’s Stamina."
— First hint
"The Emperor’s Dark Aura slows and damages targets within its area of effect."
— Second hint
"The Emperor is at his most powerful when he is engaging with multiple enemies at close range"
— Third hint

Emotes and Quotes

"Good! Let the hate flow through you!"
— First emote
"Do what must be done! Do not hesitate, show no mercy!"
— Second emote
"Now, at the end, do you understand."
— Third emote
"Now you will experience the full power of the dark side."
— Fourth emote

"I thank you for bringing this to my attention."
— Upon spawning
"Sith are not afraid of the dark side of the Force."
— Upon spawning
"I can feel your anger, it makes you strong."
— Upon spawning
"The dark side is powerful!"
— Upon spawning
"Experience power!"
— Upon using Chain Lightning
"Do not try my patience!"
— Upon using Electrocute
"I am eternal."
— Upon using Dark Aura
"Good, good."
— In-game
"DIE!"
— In combat
"I have no use for you!"
— In combat

"Luke: There's still good in my father.
Palpatine: Your father exists within my shadow.
"
— Banter between Luke Skywalker and Emperor Palpatine
"Palpatine: Do not doubt that you still has much to learn.
Maul: I seek your wisdom as always, Master.
"
— Banter between Darth Maul and Emperor Palpatine
"Vader: What is thy bidding, my master?.
Palpatine: Remove these insolent creatures.
"
— Banter between Darth Vader and Emperor Palpatine
"Palpatine: (Laughter) You have grown decrepit with age.
Yoda: Decrepit perhaps, but with age, comes wisdom. Surrender you will not?
"
— Banter between Yoda and Emperor Palpatine
"Palpatine: Lando Calrissian, the Governor of Cloud City. (Laughter)
Lando: Oh blast... Palpatine, that's Palpatine, it's really him.
"
— Banter between Lando Calrissian and Emperor Palpatine
"Palpatine: I'm sorry about your brothers. (Laughter)
Boba: The clones weren't my brothers.
"
— Banter between Boba Fett and Emperor Palpatine

Updates

1.0 Patch

  • Buff: Increased health from 650 to 700.
  • Buff: Increased maximum health regeneration from 150 to 300.
  • Buff: Increased health regeneration rate from 50 to 75.
  • Buff: Decreased 1-hand Force Lightning stamina cost from 15 stamina/sec to 10 stamina/sec.
  • Buff: Decreased 2-hand Force Lightning stamina cost from 20 stamina/sec to 15 stamina/sec.

1.2 Patch

  • Buff: Increased reach of normal attack from 12 to 14 meters to compensate for the tighter collision check.
  • Nerf: Palpatine now requires line of sight on his target to trigger damage with his Dark Aura and normal attack. Both attacks will no longer go through obstacles and walls.
  • Known issue: 1- and 2-hand Force Lightning deal no damage.

2.0 Patch

  • Bug fix: Fixed an issue where Lightning Absorption didn't grant the correct amount of health after being used.

Night on Endor Update

Han Solo Season Update

  • Nerf: Reduced health regeneration from 300 to 250
  • Nerf: Reduced amount of health regenerated by the Lightning Absorption Star Card by 5 on all rarities
  • Nerf: Reduced the targeting angle from 2-hand Force Lightning from 14 to 10.

Han Solo Season Update 2

  • Bug fix: Fixed an issue where Chain Lightning was not doing damage.

Hero Starfighters Update

  • Bug fix: Fixed an issue on PS4 where Light Side heroes could lose the functionality of their basic attack if they were caught in a Vader and Palpatine ability chain.
  • Bug fix: Fixed an issue where Palpatine's basic attack took too long to recharge.
  • Bug fix: Fixed issue with Chain Lightning not working on close targets.

July 4, 2018 server-side update

  • Mechanics change: Removed ability to spawn as Emperor Palpatine due to a bug that allowed his basic attack to target players through walls.

August Patch

  • Mechanics change: Emperor Palpatine has been added back to the game.
  • Nerf: Fixed an issue with Palpatine being very overpowered by restricting the angle from which the player could lock on with basic attack.
  • Bug fix: Fixed an issue where Palpatine could lock onto targets through walls.

Elite Corps Update

  • Bug fix: Fixed an issue where Palpatine's basic attacks were not draining the blocking stamina of lightsaber heroes.
  • Bug fix: Fixed an issue where the area of effect of Electrocute would sometimes persist on the ground.

General Grievous Update

  • General: Fixed a spelling error on the description of the Lighting Reach Star Card.

December Update

  • Bug fix: Fixed an issue where Palpatine's main attack would show on Obi-Wan Kenobi's body instead of his lightsaber while blocking.

Darth Tyranus Update

  • Bug fix: Fixed several issues with Electrocute not always registering due to map geometry factors.
  • Bug fix: Fixed an issue where Chain Lightning could damage Obi-Wan even when while he is blocking.

The Chosen One Update

  • Nerf: Reduced the stun of the basic attack from 1.6 to 1 second.
  • Nerf: Added stun immunity lasting 3.5 seconds to all heroes after they have been stunned once by Captain Phasma, Iden Versio, Emperor Palpatine, Chewbacca or Lando Calrissian.

Capital Supremacy Update

  • Bug fix: Fixed an issue that would occasionally slow down a character's overall speed and animations when being affected by Palpatine's abilities.
  • Bug fix: Fixed an issue that would cause lightsaber heroes' blocking functionality to break if they blocked the Electrocute ability inside the Dark Aura area of effect.

Siege of Kamino Update

  • Bug fix: Fixed an issue where Emperor Palpatine could not deal damage to a turret when attacking with both hands.

Where are those Droidekas? Update

  • Buff: Adjusted the heal values of the Lightning Absorption Star Card from 10-15-20-25 to 40-60-80-100 to be consistent with other hero health-on-kill Star Cards.
  • Buff: Changed Lighting Absorption Star Card to take effect whenever Palpatine defeats an enemy.

Roger Roger Update

  • Mechanics change: Health-on-kill Star Card called Lightning Absorption has been replaced with Show No Mercy.
  • Mechanics change: Emperor Palpatine now gains health from every kill automatically, no Star Card required.

Cooperation Update

  • Nerf: Reduced the camera shake experienced by enemies when targeted by Palpatine's basic attack.

The Rise of Skywalker Update

  • Quality of life: Emperor Palpatine's Dark Aura and Electrocute now show the amount of players targeted.

Another Night on Endor Update

  • Quality of life: The Chain Lighting ability now shows the target number when available against opponents.
  • Buff: Players cannot trigger Chain Lightning without an enemy in its area of effect.
  • Buff: The stamina cost of the attack has been reduced from 20 to 16 points, which increases the sustain time from 5.5 to 6.5 seconds.
  • Nerf: Players can evade and use their abilities 0.05 seconds earlier after being affected by Electrocute. Players can also move 0.1 seconds earlier.
  • Nerf: Players can move and use their abilities 0.15 seconds earlier after being affected by Chain Lightning.
  • Nerf: The staggering effect of Palpatine's 2-hand basic attack has been removed.
  • Bug fix: Fixed an issue that would cause Dark Aura and Chain Lightning to cancel when performed at the same time as a dash / roll.

The Celebration Update

  • Quality of life: Added ability crosshair for Chain Lighting.
  • Bug fix: Fixed an issue that would allow Palpatine to maintain the effect of a basic attack while he is using any of his abilities.
  • Bug fix: Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop when affected by Dark Aura.

BB Update

  • General: Various visual improvements to the Dark Aura VFX, including fixing an issue where the ability would affect visibility for teammates.
  • Redundant change: Quality of life: Added ability crosshair for Chain Lighting.
  • Nerf: Removed slow movement on Dark Aura.
  • Nerf: Reduced single-hand damage from 15 to 14.
  • Nerf: Reduced double-hand damage from 32 to 28.
  • Nerf: Reduced Chain Lightning radius from 26.25 meters to 18 meters.
  • Nerf: Reduced the damage of Palpatine's basic attack against the TX-130.
  • Bug fix: Fixed an issue where Chain Lightning could occasionally go through blocking.

Battle on Scarif Update

  • New content: Sith Eternal Appearance.
  • New content: Palpatine is now available as player-controlled and AI Heroes on Age of Resistance maps of Supremacy, Instant Action, and Co-Op Missions.

Trivia

Star Wars Battlefront

  • Emperor Palpatine is voiced by Sam Witwer, who has previously voiced him in The Force Unleashed and Star Wars Rebels.
  • Emperor Palpatine's theme music comes from the song, Battle of Endor II Medley from the Return of the Jedi OST.
  • Similar to his appearance in Return of the Jedi, Palpatine does not use a lightsaber but in Pandemic Studios' Star Wars: Battlefront II, he does.
    • In addition to his main lightsaber, Emperor Palpatine also used several backup lightsabers throughout his life. He however, greatly disliked using lightsabers of any kind, preferring to use force-based attacks instead, which is the reason why Palpatine's lightsaber is not included with him in this game and the next.

Star Wars Battlefront II

  • Sam Witwer once again reprises his role as Emperor Palpatine.
  • Like the previous game, Emperor Palpatine's theme music comes from the song, Battle of Endor II Medley from the Return of the Jedi OST. Similarly, he does not wield his lightsaber, preferring to utilize a variety of Force-based attacks.
  • After the Hero Starfighters Update in July 2018, Emperor Palpatine was temporarily removed from the game for repairs via a "killswitch" after his lightning attacks were broken; in addition to being able to shoot through walls again, the auto targeting/auto aiming of his lightning attacks were deemed too strong, and as a result, Palpatine was removed from the game in order to be rebalanced. "Kill switches" for heroes were implemented in the behind-the-scenes of the game by the developers at EA DICE after an exploit in Battlefront allowed Lando Calrissian to shoot his homing power blast infinitely with no cooldown.
  • In the campaign. Palpatine is also responsible for Operation: Cinder.

Gallery