The Hunter plays very similarly to his Ewok Hunt counterpart, but his main weapon is a bow in place of a spear; the spear can still be used by pressing the Melee key.
In combat, the Hunter is a versatile unit that can be used in ambushes and flanks.
The Hunter's bow, when unzoomed, automatically tracks targets, similarly to Lando Calrissian's Sharp Shot ability. While hip-firing deals low damage and has low rate of fire in exchange for target tracking, aiming manually allows the Hunter more control of his bow and inflicts more damage (when pulled fully). The bow cannot lock onto enemies if the Ewok is jumping or running, which means the Ewok must be firmly on the ground in order to lock on. When aiming manually and pulled back fully, the bow one-shots the four default classes and the three Reinforcement units, and deals very high damage to units with higher health, especially Heroes.
The bow can also be used to snipe targets from afar, as it has the same range as a Specialist's sniper, especially when aiming manually.
The Hunter keeps with him a Wisties Pouch that tracks and deals area burn damage to nearby enemies. However, it takes a few seconds to throw, and during those few seconds, the Hunter is vulnerable to damage.
The Hunter can use his Hunter's Instincts to sniff out nearby enemies for his allies. Footprints are also highlighted so the Hunter can easily track runaways down. It also highlights nearby Ewoks.
The Hunter can use his Valiant Horn to increase damage output and damage resistance, though the horn is very loud and he will appear on enemy radars for the duration of the ability, alerting enemies to his presence.