Star Wars Battlefront Wiki
Advertisement

"First Order heavy blaster with medium rate of fire and high damage output."
— In-game description

The FWMB-10K is a fully-automatic heavy blaster in DICE's Star Wars Battlefront II available for the Heavy class after killing 200 enemies with the Heavy.

Design[]

The FWMB-10K is a smaller version of the base FWMB-10, sharing the same design but allowing for various modifications making it more effective in various situations.

Overview[]

Essentially the spiritual successor to the older T-21 and T-21B blasters, albeit in a full-auto format, the FWMB-10K blaster sports a very impressive damage profile and range capacity compared to the other heavy blasters, allowing it to reliably gun down enemy infantry in a matter of seconds at mid range and inflict noticeable damage at longer ranges as well.

This makes the FWMB-10K very dangerous at mid range as its high damage allows it to reliably dispatch most opponents with only a limited amount of hits needed for it to score a kill. The FWMB-10K's good range capacity also grants it the ability the more reliably engage targets at longer ranges as well, in the hands of an accurate player, it can even be used to challenge a sniper, forcing them to duck into cover.

These traits set aside, the FWMB-10K is not without its flaws though, in fact, the FWMB-10K retains many of the downsides that plagued its predecessors; namely, a mediocre cooling capacity and a very slow rate of fire when compared to other Heavy weapons.

This makes it inherently weaker at close range combat as even though it can kill an opponent in just a couple of shots, any missed shots will drastically slow down the weapon's killing speed as follow-up shots come at a steady, yet slow pace, meaning that a faster-firing weapon with a higher cooling capacity will be able to outperform the FWMB-10K in close-quarters shootouts.

Statistics[]

FWMB-10K
Damage 24-15
SWBFII Weapon Mod Barrel Extension Icon Ion Shot
Decreases damage to 22-13
Rate of Fire 450 RPM
Damage per Second 180-112,5 DPS
SWBFII Weapon Mod Barrel Extension Icon Ion Shot
Reduces DPS to 165-97,5
Range Start damage drop-off: 20 meters

End damage drop-off: 40 meters

Venting 2.5 seconds
Overheat 39 shots (0.026181792 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 5 seconds
SWBFII Weapon Mod Barrel Icon Auto Cooling
Decreases cooldown delay to 0.3125 seconds
Passive Cooldown 0.1 heat per second
SWBFII Weapon Mod Barrel Icon Auto Cooling
Increases cooling power to 0.7 heat per second

Modifications[]

Name Auto Cooling
Mod Icon SWBFII Weapon Mod Barrel Icon
In-game Description Barrel vent system allowing the weapon to immediately cool down when the trigger is released.
Effect Lowers passive cooldown delay
Prerequisite 50 kills with FWMB-10K

Name Night Vision
Mod Icon SWBFII Weapon Mod Scope Icon
In-game Description Digital scope capable of revealing enemy troops even in the darkest of environments.
Effect Highlights enemies
Prerequisite 100 kills with FWMB-10K

Name Ion Shot
Mod Icon SWBFII Weapon Mod Barrel Extension Icon
In-game Description Ionized bolts that change weapon efficiency.
- Increased damage against turrets, vehicles and shields.
- Reduced damage against troopers, special units and heroes.
Effect Increased damage to vehicles, turrets, and shields; decreased damage to infantry and heroes
Prerequisite 200 kills with FWMB-10K

Trivia[]

  • The FWMB-10K was one of the weapons available for the Heavy to use in the game's beta.

Updates[]

Capital Supremacy Update

  • Fixed several issues with abilities and weapons occasionally not properly outlining enemies. The improvements affect the Assault's Scan Dart and CR-2 Night Vision Scope, the Heavy's FWMB-10K Night Vision Scope, the Officer's SE-44C Night Vision Scope and the Specialist's Thermal Binoculars.

Gallery[]

Auto Cooling[]

Night Vision[]

Ion Shot[]

Advertisement