- "Darth Maul uses his expert lightsaber skills and aggressive Force powers to quickly assault and overrun the enemy, one at a time."
- — In-game description
Darth Maul is a Dark Side Hero for the Separatists and Galactic Empire in DICE's Star Wars Battlefront II. His personal starship, the Scimitar, can be played in Starfighter Assault and Hero Starfighters.
Quick Answers
What is the bug with Darth Maul's spin attack?
When was the bug with Darth Maul's spin attack introduced?
How can the issue with Darth Maul's block during the spin attack be fixed?
What are some of Darth Maul's boost cards?
What are some of Darth Maul's appearances and victory poses in the game?
Overview[]
- "Be Aggressive"
- — Star Wars Battlefront II website
A combination of fast slashes, dangerous abilities and incredible speed make Darth Maul the ultimate aggressive attacker. Players are advised to strike quickly and remain on the move. On April 24, 2019, the Giants Above Kachirho Update saw Maul finally receive a block against lightsabers and blaster fire.
Maul's first ability, Furious Throw, sees him hurl his lightsaber straight ahead of him, damaging all enemies it touches before it returns to his hand. Prior to the June 11th Patch, Maul threw his lightsaber vertically as opposed to the horizontal method he employs now. Maul's Furious Throw gives him a ranged attack that he can use to take out troublesome enemies form afar. Due to the precision it requires to be effective though, this ability should be reserved for times when Darth Maul is only facing one or a few enemy units. If he misses, he will have to wait for the ability to recharge before he can use it again. He is also defenseless when his lightsaber is in the air.
With his second ability, Choke Hold, Maul chokes a few enemies at close range before sending them flying to the ground. This ability is limited to his immediate line of sight and its range is also limited, so it is advised that players position themselves wisely before using it. Maul will also be momentarily defenseless and unmoving when using this ability. However, if enemies lie within the range of this ability, its affect can be devastating. It is usually non-lethal on enemies with full health, but surviving units can be mowed down quickly with a Spin Attack or a Furious Throw. There is no limit to the number of enemies Darth Maul can choke, so it is possible to rack up a large number of Battle Points by using this ability in the right position.
His third ability sees him enter into a high velocity lightsaber Spin Attack, cutting down enemies in his path as he leaps forward. This ability can be used in rapid succession at least two times before going into cooldown. Not only can Darth Maul use his Spin Attack to launch himself at an enemy, but it can also be used to make a hasty retreat if under fire. Although the Spin Attack deals quite a bit of damage, it does not often kill enemy units and additional attacks may be required. That said, the Spin Attack can be very effective against a large cluster of enemies, as it can deal damage to all of them simultaneously, leaving them vulnerable to a few quick strikes from Darth Maul's lightsaber. The Spin Attack will also deflect incoming laser bolts when used.
Levels[]
Level | Reward Upon Reaching Level | XP to Complete Level | Total Skill Points |
1 | None | 3,000 | 0 |
2 | 1 Skill Point Lightsaber Defense becomes available Thrown To Slow becomes available |
5,800 | 1 |
3 | 1 Skill Point | 10,200 | 2 |
4 | 1 Skill Point | 10,540 | 3 |
5 | 1 Skill Point Ranged Throw becomes available Fool Me Once becomes available |
10,976 | 4 |
6 | 1 Skill Point | 11,400 | 5 |
7 | 1 Skill Point | 11,836 | 6 |
8 | 1 Skill Point | 12,280 | 7 |
9 | 1 Skill Point | 12,736 | 8 |
10 | 1 Skill Point Forceful Thrust becomes available |
16,750 | 9 |
11 | 1 Skill Point | 17,203 | 10 |
12 | 1 Skill Point Can now upgrade Star Cards to Rare |
17,660 | 11 |
13 | 1 Skill Point | 18,123 | 12 |
14 | 1 Skill Point | 18,590 | 13 |
15 | 1 Skill Point Flow Motion becomes available Savage becomes available |
19,063 | 14 |
16 | 1 Skill Point | 19,540 | 15 |
17 | 1 Skill Point | 20,023 | 16 |
18 | 1 Skill Point | 20,510 | 17 |
19 | 1 Skill Point | 21,003 | 18 |
20 | 1 Skill Point Accelerated Throw becomes available Unrolled Grip becomes available |
21,500 | 19 |
21 | 1 Skill Point | 22,003 | 20 |
22 | 1 Skill Point | 22,510 | 21 |
23 | 1 Skill Point | 23,023 | 22 |
24 | 1 Skill Point | 23,540 | 23 |
25 | 1 Skill Point Can now upgrade Star Cards to Epic |
24,063 | 24 |
26-37 | 1 Skill Point per level | 24,417 | 36 |
38-40 | 1,000 Credits per level | 24,417 | 36 |
Prestige: 41-1,000 (MAX) |
None | 25,000 | 36 |
Health and Movement[]
Health Statistics for Darth Maul | |||||||
Base Health | 700 | ||||||
Health Regen Rate | 50 health/sec
| ||||||
Max Health Regen | 250 | ||||||
Regen Delay | 5 sec |
Movement Statistics for Darth Maul | |
Sprint Speed | 8 meters/second |
Maximum Jump Height | 10 meters |
Number of Dodges | 2 |
Dodge Length | 5.5 meters |
Dodge Cooldown | 1.1 seconds per dodge |
All dodges grant 20% damage reduction throughout the animation |
Weapon[]
Weapon Image | |
In-game Description | Darth Maul crafted his double-bladed lightsaber to exact vengeance upon the Jedi. |
Damage | 120 150 (Rear) |
Melee Attacks | 14 swings possible |
Blaster Deflections | 810 damage deflections possible |
Deflection Spread (angle multiplier) | 0.45 |
Melee Deflections | 10 melee deflections possible |
Stamina Regen Delay | 2 seconds |
Stamina Regen Speed (from empty) | 2.10 seconds |
Weapon Image | |
Damage | 36-30 |
Range | Start damage drop-off: 20 meters End damage drop-off: 40 meters |
Abilities[]
Passive Ability[]
Ability Name | Health on Elimination |
Ability Icon | |
In-game Description | Darth Maul regains health for each defeated enemy. |
Effect | Grants 20 health per defeated trooper, 100 health per defeated Hero. |
Combat Abilities[]
Ability Icon | |||||||
In-game Description | Darth Maul hurls his lightsaber, damaging all enemies it touches. | ||||||
Damage | 85 (Initial throw) 85 (Return)
| ||||||
Area of Effect | 20 meters
| ||||||
Ability Cooldown | 8 seconds
|
Ability Icon | |||||||
In-game Description | Darth Maul uses the Force to choke his enemies before throwing them to the ground. | ||||||
Damage | 77
| ||||||
Effect | Briefly chokes enemies in front of him, and throws them away
| ||||||
Area of Effect | 15 meters
| ||||||
Ability Cooldown | 18 seconds
|
Ability Icon | |||||||||||||||||||
In-game Description | Darth Maul leaps forward, executing a high-velocity lightsaber spin attack. | ||||||||||||||||||
Damage | 100 | ||||||||||||||||||
Effect | Deflects blasters while dealing damage
| ||||||||||||||||||
Area of Effect | 15 meters | ||||||||||||||||||
Ability Cooldown | 5 seconds per charge
|
Known Issues[]
Spin Attack has a high chance of not hitting enemies that should've been affected. It seems to get worse if Maul uses spin attack in a place where it forces him to go upwards (like a slope, a ramp, or a stair), or if he should hit multiple enemies with it. This bug was introduced in 2019.
If you keep holding the Block Button during the performance of Spin Attack, it might bug your block in a way that if you use it, Maul will play the blocking animation properly, but if someone attacks him during this, his block won't work, allowing all hits to pass through even though visually Maul is with his block up, and the player is pressing the block button accordingly. Releasing the Block Button and activating it again fixes the issue.
Boost Cards[]
Lightsaber Defense | Thrown To Slow | Ranged Throw | Fool Me Once | Forceful Thrust |
Flow Motion | Savage | Accelerated Throw | Unrolled Grip |
Appearances[]
Sith Apprentice (default) |
Old Master (Legendary) |
Victory Poses[]
Image | Name |
---|---|
No Match for Me | |
Revenge Taken | |
Unrelenting | |
Sith Lord | |
Vigilant
(animated) |
In-game Hints[]
General[]
- "All heroes can dodge or evade. Use this to avoid damage and open distance between you and your enemy."
- — First hint
- "Dodge is most effective at avoiding lightsaber attacks and opening space between you and the attacker."
- — Second hint
- "Heroes can only block attacks from the front. Try to position around them and hit them from behind to be effective."
- — Third hint
- "Each time a blocking hero deflects damage or swings their lightsaber, they lose stamina. When out of stamina, heroes are unable to deflect or trigger a closing strike."
- — Fourth hint
- "Heroes have strengths and weaknesses. Hone your skills by playing Arcade."
- — Fifth hint
- "Use Star Cards to ensure your hero experience is personally tailored."
- — Sixth hint
- "Heroes will only regenerate a limited amount of health after taking damage."
- — Seventh hint
Specific[]
- "Darth Maul’s Furious Throw deals damage to enemies on its return."
- — First hint
- "Darth Maul’s Choke Hold can be used to throw enemies from ledges."
- — Second hint
- "Maul is most effective when on the move, hitting his enemies and keeping mobile"
- — Third hint
[]
- "At last I will have my revenge."
- — First Emote
- "I sense your fear."
- — Second Emote
- "The Sith are all-powerful!"
- — Third Emote
- "You are no match for me."
- — Fourth Emote
- "KENOBI!"
- — Fifth Emote (Event emote; complete "Exact Revenge" timed challenge during October 16-, 2019 special event)
- "Kenobi!"
- — Voice Over
- "Fall."
- — Upon using Spin Attack
- "You are helpless."
- — Upon using Choke Hold
- "Such weak flesh!"
- — Upon using Choke Hold
- "Choke in my grasp!"
- — Upon using Choke Hold
- "Pitiful!"
- — Upon using Furious Throw
- "Such a waste."
- — Upon using Furious Throw
- "Die!"
- — In-game
- "I walk a road of graves!"
- — In-game
- "The Grand Master... At last!"
- — Upon spotting Yoda
- "Come smuggler... Test yourself!"
- — Upon spotting Han Solo
- "A girl... possessed with great power."
- — Upon spotting Rey
- "A JEDI!"
- — Upon spotting Luke Skywalker
- "The heroes can't stop the Maul streak!"
- — Heroes vs. Villains announcer, when a Maul player goes on a 5-player killstreak
- "The deadly son of Dathomir carves a path to victory, as Maul performs the final kill of the match."
- — Heroes vs. Villains announcer, when Maul gets the last game-winning kill
- "Somewhere, Qui-Gon Jinn is laughing."
- — Hero Showdown announcer, when Maul is defeated
- "A Sith Lord has joined us. Maul is here."
- — Separatist announcer, when a Maul player spawns
- "Darth Maul is here."
- — Separatist announcer, when a Maul player spawns
- "Darth Maul is here. Be careful, brothers!"
- — Republic announcer, when an opposing Maul player spawns
- "Special combatant on the ground!"
- — Empire announcer, when a Maul player spawns (Due to not being era-authentic)
Hero Themes[]
Intro[]
Outro[]
Trivia[]
- Sam Witwer, voice of Emperor Palpatine in Star Wars Battlefront and the voice of Maul in Star Wars the Clone Wars & Star Wars Rebels, returns to voice Darth Maul in Battlefront II.
- A feature in Star Wars Battlefront II makes lightsaber attacks visible like they are in the movies as glowing streaks on solid surfaces such as floors or walls. This is most visible when Darth Maul uses his Furious Throw on an enemy directly in front of him, leaving a bright orange line along the floor as his saber spins towards its victim. This is a completely aesthetic feature and does not damage the map.
- His lightsaber swing speed is the fastest in the game, almost swinging twice in every second (1.9 swings/second).
- Although technically affiliated with the Separatists and Galactic Empire factions in-game, Darth Maul was never a Separatist nor an Imperial in the canon lore, but in fact was an enemy of both the Separatists and the Galactic Republic and the Galactic Empire and the Rebel Alliance.
- In his only Skywalker saga movie appearance, The Phantom Menace, Darth Maul was working with the Trade Federation. When the Trade Federation later secretly joined the Separatists, Darth Maul no longer worked with them due to his defeat by Obi-Wan Kenobi at the end of the film and his presumed death.
- Maul survived into the Age of Rebellion era, but did not fight for the Empire nor the Rebel Alliance and operated independently, making enemies of them both.
- Maul's "Old Master" appearance drew quite a lot of controversy when it was first announced.
- Firstly, fans were outraged by the choice of skin DICE had decided to implement. While most of the fans were hoping for shirtless, Crimson Dawn, hooded, or Clone Wars themed skins, DICE decided to base the new skin on his appearance in Star Wars: Rebels, which was unpopular among the Star Wars fanbase.
- Secondly, the skin isn't lore-accurate to how Maul appeared in Rebels. While his clothing is accurate, no changes were made to Maul's face, despite him being elderly during his appearance in Rebels. As well as this, his legs aren't accurate to the skin, and were actually based around his legs in Solo: A Star Wars Story.
- Finally, the original requirement to unlock the skin was unrealistically demanding of the player. Before the May 28th Patch, the skin could only be unlocked after getting 5,000 kills as Darth Maul. Following massive fan outcry, the requirement was eventually changed to 5,000 kills as any Dark Side villain, making the skin far more easy to obtain.
Updates[]
- Mechanics change: Furious Throw can now damage objectives and vehicles.
- Known issue: Saber Throw does not always hit its target.
- Bug fix: Saber Throw should now more reliably hit its target.
- Bug fix: The Fool Me Once Star Card now applies the proper bonuses.
- Bug fix: Fixed an issue where a female voice line is triggered when playing as Lando Calrissian and encountering Darth Maul for the first time in the match.
- Mechanics change: The dodge speed and dodge distance of all Force-using heroes have been made the same.
- Mechanics change: Dodge behavior of heroes and troopers has been changed so that stagger immunity and lightsaber damage immunity is applied at the start of the dodge animation, rather than in the middle of the animation.
- Bug fix: Fixed an issue where if Saber Throw was used in Arcade with no cooldown, the ability wouldn't work until the regular cooldown time elapsed.
- Bug fix: Implemented new collision detection mechanics for Saber Throw so that it more reliably hits targets.
- Bug fix: Fixed an issue with Saber Throw where Darth Maul's lightsaber would deactivate when colliding with map geometry, causing it to not hit targets at the end of the throw or on the return.
- Mechanics change: The Frantic Strikes Star Card has been reworked to be more consistent with other health regeneration Star Cards available to other heroes.
- Old Name: Frantic Strikes
- New Name: Wrathful
- Old Effect: Lightsaber strikes will drain less stamina.
- New Effect: Whenever Darth Darth Maul defeats an enemy trooper, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.
- Bug fix: Fixed issue with Darth Maul's Force abilities not always registering due to map geometry factors.
- Bug fix: Fixed an issue where Darth Maul would be unable to use any ability except Choke Hold when being pushed while doing Spin Attack.
- Mechanics change: Improved hero lightsaber combat in a variety of ways:
- Removed staggering when a player attacks an enemy hero who is blocking.
- A hero can no longer attack when they have no stamina.
- Removed the stamina costs associated with pressing and holding block.
- After being hit by a lightsaber, heroes and troopers will be unable to be staggered by a lightsaber attack for 0.8 seconds.
- Mechanics change: Added stamina costs to Darth Maul's attacks.
- Buff: Increased Darth Maul's lightsaber damage from 100 to 120 points. Attack from behind bonus damage was increased from 20 to 30 points.
- Bug fix: Fixed an issue where Darth Maul's Choke Hold would occasionally activate twice when an enemy is in the same place since the last time the abilities were used.
- Bug fix: Fixed an issue where Choke Hold ability occasionally be inaccurately activated from a distance when being used at the same time as another hero's ability.
- Buff: Added the ability for Darth Maul to block lightsaber attacks with his own lightsaber.
- Buff: Darth Maul will no longer be able to be interrupted by enemy Force abilities during Choke Hold.
- Bug fix: Fixed an issue where Darth Maul's lightsabers would get stuck spinning when thrown against an enemy turret.
- Bug fix: Fixed an issue that would prevent Spin Attack from inflicting damage to the Officer's turret.
- Known issue: Darth Maul's block stops working if he holds the block button before and for the duration of Spin Attack.
- Bug fix: Fixed an issue that prevented Darth Maul from blocking when affected by Obi-Wan's Restrictive Mind Trick.
- Bug fix: Fixed an issue where Darth Maul's block would stop working if the block button was held before and for the duration of Spin Attack.
- Bug fix: Fixed a visual issue where Furious Throw would cause an invisible lightsaber if thrown straight forward or slightly downward while sprinting.
- Mechanics change: Furious Throw - Darth Maul now throws his lightsaber horizontally instead of vertically, creating a much wider hit-box for his attack.
- Nerf: Furious Throw - base damage reduced from 150 to 75.
- General: Furious Throw - Improved VFX and animation.
Where are those Droidekas? Update
- Bug fix: Fixed an issue with Furious Throw where the lightsaber could get stuck in the AT-TE, E-Web, DF9, Hardcell, or AAT vehicles.
- Bug fix: Fixed an issue where Spin Attack continued to affect enemies if Darth Maul died during the ability animation.
- New content: Added animated Victory Pose "Vigilant" and Voice Over "Kenobi!", available by completing July 2019 limited-time challenges.
- Mechanics change: Darth Maul's health-on-kill Star Card named Wrathful has been replaced with Savage.
- Mechanics change: Darth Maul now gains health from every kill automatically, no Star Card required.
- Buff: Furious Throw - base damage increased from 75 to 85 points.
- Bug fix: Fixed an issue where Furious Throw would deal double damage on its way back to Darth Maul.
- Bug fix: Fixed an issue where Choke Hold would occasionally do no damage when used at the same time as Kylo Ren's Freeze.
- New content: "KENOBI!" emote added, available by completing an October 2019 limited-time challenge.
- Mechanics change: When hero abilities are interrupted by another ability, the interrupted ability will become instantly available so it can be used again. Before this, the interrupted ability would enter its cooldown despite not triggering.
- Bug fix: Fixed an issue that would cause the Spin Attack animation to break when using the ability from a higher ground.
- Mechanics change: Hero abilities will not get canceled when heroes are hit with melee attacks. Additionally, a melee attack right after a lightsaber attack should not stagger the hero.
- Bug fix: Fixed an issue where the deflected blaster bolts from Spin Attack would not damage enemies.
- Quality of life: Choke Hold now shows the amount of enemies targeted.
- Bug fix: Fixed an issue that would not allow Darth Maul and Darth Vader to throw their lightsaber during a voice line action.
- Bug fix: Fixed an issue that could cause some of the abilities of Darth Maul to affect enemies through objects.
- General: Intro animations for Darth Maul in the spawn and Collection menu screen have been improved.
- New content: Old Master Appearance added, available through milestones.
- New content: Based on his new era-appropriate Appearance, Darth Maul is now available as a player-controlled and AI hero on Age of Rebellion maps for Supremacy, Instant Action, and Co-Op Missions.
- General: Automatically unlocked the "Vigilant" animated Victory Pose, "Kenobi!" Voice Over, and "KENOBI!" emote for all players.
- Known issue: Wrong announcers can be heard by the player when transitioning between round phases of any game mode while using Darth Maul on Age of Rebellion maps.
- General: Balanced the milestone requirements for Darth Maul's Old Master appearance so that it now require players to defeat 5,000 enemies with any Dark Side hero, rather than just with Darth Maul.
- Bug fix: Fixed an issue where Darth Maul would not be able to block after performing Spin Attack while blocking.
- Note: An identical issue was fixed in the Siege of Kamino Update.
Gallery[]
The Separatists | |
---|---|
Classes | |
Heroes | |
Vehicles | Land: STAP · AAT · MTT
Non-Player Vehicle: NR-N99 Tank Droid · IG-227 Hailfire Droid · OG-9 Homing Spider Droid · DSD1 Dwarf Spider Droid Air/Space: Vulture Droid · Tri-Fighter · Hyena-class Bomber · Trade Federation Landing Craft · Scimitar · Slave I Capital ships: Providence-class Dreadnought · Lucrehulk Battleship |