The Jet Trooper is one of the two special units that the Galactic Republic can access. Their jetpack lets them fly for a short time allowing them to cross maps with ease. The Jet Trooper's EMP Launcher is a deadly weapon, and their Commando Pistol has a much faster firing rate than the original Galactic Republic blaster pistol. If the Precision Pistol is achieved, this unit can be even very formidable. Overall this class can change the tide of any battle, if played right.
Also, unlike most other units, the Jet Troopers, along with Dark Troopers of the empire, can survive long falls without taking damage.
The phase I variant, from Geonosis and all Battlefront I maps.
Originally in both main games before being changed to green.
The phase II variant, from all Battlefront II maps excluding Geonosis.
Tactical Analysis[]
Jet Troopers have high speed and a jetpack, which provides great mobility. However, they have low health, making them weak against enemy snipers.
Jet Troopers have EMP Launchers. These are most effective against groups of enemies, especially well dug-in groups, as the explosive projectile can easily deal with enemies behind cover. The Jet Trooper's jetpack can also be used to attack entrenched enemies from above.
A Jet Trooper's strength lies in the unit's mobility. With low health, it is not suited to meeting enemies head-on. However, coordinated with ground-based attacks, an enemy group will find themselves having to defend from two angles.
A Jet Trooper's jetpack allows them to fly in any direction.
Jet Troopers can also fly up to tactical positions to get a better angle on opponents.
When a Jet Trooper runs out of EMP Launcher ammo, they can use the Commando Pistol to great effect, especially if from an unexpected angle, which could award them with the Precision Pistol, a must-have for the Jet Trooper.
After a couple of seconds, a Jet Trooper can fire their held weapon while flying. Aiming takes some practice but retaliation is difficult.
Jet Troopers can effectively remove deployed Droidekas. Two shots from the EMP launcher will deplete the Droideka's shields, letting the Jet Trooper easily finish it off with the Commando Pistol.
Jet Troopers ammunition is very limited with only 8 EMP shots and 4 grenades. Jet Troopers can refill their EMP launcher by switching to Clone Commander and back at a Command Post. They can refill both their EMP and grenades fully by switching to Engineer, dropping 1 Health & Ammo pack and switching to Clone Commander to pick up the pack before switching back to Jet Trooper. You will need to have at least 1 grenade before switching to Engineer in order to be able to drop a Health & Ammo pack.
Trivia[]
During Star Wars Battlefont I, the Jet Trooper's EMP Launcher has an EMP grenade explosion effect instead of the Star Wars Battlefront II rocket effect.
Surprisingly nether phase of Jet trooper has a Kama on their in-game models. This is unusual as kamas are to protect the back of the legs form exhaust fumes from jetpacks or heavy weapons.
There is a glitch that happens on all Battlefront games where the Phase One Jet trooper's green markings disappear for a range of two seconds.
Originally the Jet Trooper had dark blue colour markings on their armour, and was armed with a DC-15 Blaster Rifle as opposed to its green markings and EMP Launcher in the final game. This can be seen in the Star Wars Battlefront I trailer and in the gallery below.