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"FN-2187 was trained since birth to serve the First Order as a soldier and highly-trained marksman. A skirmish on Jakku awakened his conscience and drove him down a different path, one that earned him the nickname Finn--and established him as a leader of the Resistance."
— In-game description

Finn is a Resistance Hero in DICE's Star Wars Battlefront II. He arrived on Tuesday, December 4, 2017, as part of the 1.0 Patch and The Last Jedi Season.

Overview[]

"Be Brave"
— Star Wars Battlefront II website

Finn is a support hero for his team. Although more vulnerable in close quarters, Finn can hold his own, and he works best when he sticks close to his squad and team. As a "highly-trained marksman," Finn can more easily take out enemies in close to medium ranges with his Deadeye ability that automatically locks onto enemies while firing his blaster.

His team support abilities extend from here with his Big Deal ability. Upon activating this ability, a massive circular radius opens up around Finn, and everyone within the radius, including Finn himself, is granted bonus health, damage reduction, no heat buildup for their blasters, and faster recharges for their used abilities.

Finn's final support-based ability is his Undercover Team. Best used for flanking and sneaking around enemy lines, Finn equips a Glie-44 blaster pistol for close quarters combat and hides his fellow teammates from enemy radars while also revealing nearby enemies. Those within the circular radius also run faster.

Levels[]

Level Reward Upon Reaching Level XP to Complete Level Total Skill Points
1 None 3,000 0
2 1 Skill Point
SWBFII DICE Boost Card Finn - In Charge large In Charge becomes available
SWBFII DICE Boost Card Finn - Beacon Of Hope large Beacon Of Hope becomes available
5,800 1
3 1 Skill Point 10,200 2
4 1 Skill Point 10,540 3
5 1 Skill Point
SWBFII DICE Boost Card Finn - No More Running large No More Running becomes available
SWBFII DICE Boost Card Finn - Come Get It large Come Get It becomes available
10,976 4
6 1 Skill Point 11,400 5
7 1 Skill Point 11,836 6
8 1 Skill Point 12,280 7
9 1 Skill Point 12,736 8
10 1 Skill Point
SWBFII DICE Boost Card Finn - I Can Do This large I Can Do This becomes available
16,750 9
11 1 Skill Point 17,203 10
12 1 Skill Point
Can now upgrade Star Cards to Rare
17,660 11
13 1 Skill Point 18,123 12
14 1 Skill Point 18,590 13
15 1 Skill Point
SWBFII DICE Boost Card Finn - Stay Calm large Stay Calm becomes available
SWBFII DICE Boost Card Finn - One Resistance large One Resistance becomes available
19,063 14
16 1 Skill Point 19,540 15
17 1 Skill Point 20,023 16
18 1 Skill Point 20,510 17
19 1 Skill Point 21,003 18
20 1 Skill Point
SWBFII DICE Boost Card Finn - Never Going Back large Never Going Back becomes available
SWBFII DICE Boost Card Finn - Raised To Do One Thing large Raised To Do One Thing becomes available
21,500 19
21 1 Skill Point 22,003 20
22 1 Skill Point 22,510 21
23 1 Skill Point 23,023 22
24 1 Skill Point 23,540 23
25 1 Skill Point
Can now upgrade Star Cards to Epic
24,063 24
26-37 1 Skill Point per level 24,417 36
38-40 1,000 Credits per level 24,417 36
Prestige:
41-1,000 (MAX)
None 25,000 36

Health and Movement[]

Health Statistics for Finn
Base Health 600
Health Regen Rate 50 health/sec
SWBFII Hero Passive Health Icon Health on Elimination
20 for trooper elimination
100 for hero elimination
Max Health Regen 200
Regen Delay 5 sec
Movement Statistics for Finn
Sprint Speed 7 meters/second
Maximum Jump Height 2 meters
Number of Dodges 2
Dodge Length 4.75 meters
Dodge Cooldown 1.1 seconds per dodge
All dodges grant 20% damage reduction throughout the animation

Weapon[]

Weapon Image SWBFII EL-16 Icon
In-game Description Steady, sturdy, and built for medium to long-range combat distances, this EL-16 was gifted to Finn by Han Solo on Takodana.
Damage 52-45
Rate of Fire 250 RPM
Damage per Second 216.66-187.5 DPS
Range Start damage drop-off: 25 meters
End damage drop-off: 50 meters
Venting 1 seconds
Overheat 24 shots (0.0425 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 1.5 seconds seconds
Passive Cooldown 0.3 heat per second

Weapon Image SWBFII EL-16 Icon
In-game Description Finn focuses and targets one enemy in front of him, making sure every shot counts.
Damage 30-20
Rate of Fire 300 RPM
Damage per Second 150-100 DPS
Range Start damage drop-off: 25 meters
End damage drop-off: 50 meters
Heat Per Second (25 seconds) 0.04 heat heat increase per second
Overheat (Default max) 20 shots (0.04 heat per shot)
Overheat Penalty 1 seconds

Weapon Image SWBFII Glie-44 Icon
In-game Description Finn equips the Glie-44 and hides allies from radars, increasing their speed, and revealing nearby enemies.
Damage 42-30
Rate of Fire 350 RPM
Damage per Second 245-175 DPS
Range Start damage drop-off: 30 meters
End damage drop-off: 50 meters
Heat Per Second (28.5 seconds) 0.035 heat heat increase per second
Overheat (Default max) 23 shots (0.035 heat per shot)
Overheat Penalty 0.5 seconds

Finn's Melee
Weapon Image SWBFII Melee Icon
Damage 65

Abilities[]

Passive Ability[]

Ability Name Health on Elimination
Ability Icon SWBFII Hero Passive Health Icon
In-game Description Finn regains health for each defeated enemy.
Effect Grants 20 health per defeated trooper, 100 health per defeated Hero.

Combat Abilities[]

Ability Icon SWBFII Finn Ability Deadeye Icon
In-game Description Finn focuses and targets one enemy in front of him, making sure every shot counts.
Damage 30-20
SWBFII DICE Boost Card Finn - No More Running large No More Running
Increases damage to a maximum of:
35 / 38 / 40 / 42
and a minimum of:
25 / 28 / 30 / 22
after killing 3 enemies with Deadeye
Effect Auto tracks enemies, making Finn's shots highly accurate
Area of Effect 30 meters
SWBFII DICE Boost Card Finn - Raised To Do One Thing large Raised To Do One Thing
Increases lock-on distance to:
33 / 34.5 / 36 / 37.5 meters
Ability Duration 25 seconds
1 second reduced per shot
SWBFII DICE Boost Card Finn - Stay Calm large Stay Calm
Increases duration by 3.75 / 5 / 7.5 / 10 seconds per kill with Deadeye
Ability Cooldown 15 seconds

Ability Icon SWBFII Finn Ability Big Deal Icon
In-game Description Finn grants himself and nearby allies extra health, damage reduction, weapon cooldown, and faster ability recharge.
Effect
  • No overheat on weapons
  • 20% faster ability recharge

Depending on how many allies affected:

  • Grants 15-45% damage reduction to allies, 25-55% to Finn
  • Grants 100-130 health to allies, 120-150 to Finn
    • Does not stack with the Officer's Battle Command ability or Yoda's Presence ability
      • If Finn activates his Big Deal while an ally or himself is receiving bonus health from the Officer or Yoda, that bonus health will be removed and the bonus health from Big Deal will be applied
Area of Effect 15 meters
SWBFII DICE Boost Card Finn - Beacon Of Hope large Beacon Of Hope
Increases area of effect to:
17.25 / 18 / 19.5 / 21 meters
if at least 2 allies are affected.
Ability Duration 10 seconds
SWBFII DICE Boost Card Finn - Come Get It large Come Get It
Extends duration by:
0.5 / 0.9 / 1.2 / 1.5 seconds
with every headshot Finn scores
Ability Cooldown 18 seconds
SWBFII DICE Boost Card Finn - One Resistance large One Resistance
Reduces cooldown to:
15.3 / 14.4 / 12.6 / 10.8 seconds
if at least 3 allies are affected

Ability Icon SWBFII Finn Ability Undercover Team Icon
In-game Description Finn equips the GLIE-44 and hides allies from radars, increasing their speed, and revealing nearby enemies.
Damage 42-30
Effect
  • Removes Finn and allies from the minimap
  • Increases sprint speed
  • Reveals enemies
SWBFII DICE Boost Card Finn - In Charge large In Charge
Grants Finn and allies damage reduction of 2% with every trooper defeated or 100 damage to villains, up to a maximum of 16% / 24% / 30% / 36%
SWBFII DICE Boost Card Finn - I Can Do This large I Can Do This
Enemies are revealed for
3 / 4 / 4.5 / 5 seconds
after Undercover Team is deactivated
Area of Effect 15 meters
Ability Duration 28.5 seconds
0.875 seconds reduced per shot
SWBFII DICE Boost Card Finn - Never Going Back large Never Going Back
Increases duration by 3.75 / 5 / 7.5 / 10 seconds per kill with Undercover Team
Ability Cooldown 15 seconds

Boost Cards[]

Main article: Boost Card
SWBFII DICE Boost Card Finn - In Charge large SWBFII DICE Boost Card Finn - Beacon Of Hope large SWBFII DICE Boost Card Finn - No More Running large SWBFII DICE Boost Card Finn - Come Get It large SWBFII DICE Boost Card Finn - I Can Do This large
In Charge Beacon Of Hope No More Running Come Get It I Can Do This
SWBFII DICE Boost Card Finn - Stay Calm large SWBFII DICE Boost Card Finn - One Resistance large SWBFII DICE Boost Card Finn - Never Going Back large SWBFII DICE Boost Card Finn - Raised To Do One Thing large
Stay Calm One Resistance Never Going Back Raised To Do One Thing

Appearances[]

Finnde Rhero
Big Deal
(Default)
Resistance Hero
(Epic)

Victory Poses[]

Resistancehero Comeandgetit Incharge Bigdeal
Resistance Hero Come and Get It In Charge Big Deal

In-game Hints[]

General[]

"All heroes can dodge or evade. Use this to avoid damage and open distance between you and your enemy."
— First hint
"Dodge is most effective at avoiding lightsaber attacks and opening space between you and the attacker."
— Second hint
"Heroes can only block attacks from the front. Try to position around them and hit them from behind to be effective."
— Third hint
"Each time a blocking hero deflects damage or swings their lightsaber, they lose stamina. When out of stamina, heroes are unable to deflect or trigger a closing strike."
— Fourth hint
"Heroes have strengths and weaknesses. Hone your skills by playing Arcade."
— Fifth hint
"Use Star Cards to ensure your hero experience is personally tailored."
— Sixth hint
"Heroes will only regenerate a limited amount of health after taking damage."
— Seventh hint

Specific[]

"Finn's BIG DEAL grants him more damage reduction the more allies are affected."
— First hint
"The EL-16 will continue target enemies until the active time is over."
— Second hint
"During UNDERCOVER TEAM, the range affecting enemies and friendlies is different."
— Third hint

Emotes, Quotes and related Audio[]

"Can someone please use the Force?"
— First emote
"I can do this, I can do this..."
— Second emote
"Uh, we better run!"
— Third emote
"You should know: I'm a big deal in the Resistance."
— Fourth emote

"Yeah, they call me Finn."
— Spawning
"I used to be known as FN-2187... not anymore."
— Upon Spawning
"Don't be scared. Numbers aren't everything!"
— Upon spotting enemies
"Wow, there's a lot of you!"
— When outnumbered
"Oh, that's all you brought?"
— When outnumbering the enemy
"I can get us past them!"
— Upon using Undercover Team
"I think we could slip right by."
— Upon using Undercover Team
"I see how I can get this done."
— Upon using Undercover Team
"Just like in training!"
— Upon using Deadeye
"Blaster time."
— Upon using Deadeye
"Uh... dead center."
— Upon using Deadeye
"We can do this!"
— Upon using Big Deal
"Whoo! Feels like our lucky day!"
— Upon using Big Deal
"I'm goin' in!"
— Upon using Big Deal

"Bounty hunter! They taught us about these guys; not good!"
— Banter with Boba Fett
"Kylo Ren! There's gonna be trouble!"
— Banter with Kylo Ren
"Bad news, Captain Phasma."
— Banter with Captain Phasma
"Is that a Trandoshan? Ohh man, it's a Trandoshan."
— Banter with Bossk
"Bad guy. Red face. Spikes. And a lightsaber - not good!"
— Banter with Darth Maul
"Incoming! Old guy in a cloak! Doesn't seem that tough!"
— Banter with Emperor Palpatine
"I don't think that's a Jedi."
— Banter with Darth Vader

"Finn's gone Raging Rathar on the villains!"
Heroes vs. Villains announcer, when a Finn player gets a 5-player killstreak
"Enthusiastic newcomer Finn continues to make a name for himself, scoring the last kill."
— Heroes vs. Villains announcer, when a Finn player gets the final game-winning kill
"Finn just joined us! He knows all the tricks of the First Order!"
— Resistance announcer, when a Finn player spawns
"Finn is here! He'll help us win this!"
— Resistance announcer, when a Finn player spawns
"Finn has joined us! Follow his lead!"
— Resistance announcer, when a Finn player spawns
"The traitor calling himself Finn has joined the enemy. He must be neutralized."
— First Order announcer, when an opposing Finn player spawns
"The traitor Finn has been seen. He is to be executed on the spot!"
— First Order announcer, when an opposing Finn player spawns
"That traitor FN-2187 has been spotted. Hunt him down!"
— First Order announcer, when an opposing Finn player spawns

Hero Themes[]

Intro[]

Outro[]

Trivia[]

  • John Boyega, the actor who played Finn in the sequel trilogy, reprises his role as Finn in the game.
  • The Big Deal ability and appearance is a nickname given by Han Solo to him on why he is wanted by the First Order.
  • One of Finn's emotes, "I can do this" is a reference to him and Rey trying to escape Jakku on the Millennium Falcon.

Updates[]

1.0 Patch

  • Added.

1.1 Patch

  • Nerf: Reduced Finn's EL-16 base damage from 65 to 45.
  • Nerf: Reduced Finn's EL-16 cooldown delay from 3.5 to 1.5 seconds.
  • Nerf: Reduced Deadeye damage per shot from 40 to 30.
  • Bug fix: Fixed a bug where both the Officer's Recharge Command and Finn's Big Deal abilities were not affecting Heroes or Reinforcement troopers properly.

1.2 Patch

  • Bug fix: Fixed an issue with Deadeye where the targeting crosshair would not disappear after using the ability.
  • Known issue: Deadeye's targeting crosshair can still persist after using the ability.

2.0 Patch

  • Bug fix: Fixed an issue with Deadeye where the targeting crosshair would not disappear after using the ability.
  • Bug fix: Fixed an issue where weathering effects would not appear on Finn.

Han Solo Season Update

  • Mechanics change: Dodge speed and dodge distance between all blaster heroes have also been made the same.
  • Mechanics change: Dodge behavior of heroes and troopers has been changed so that stagger immunity and lightsaber damage immunity is applied at the start of the dodge animation, rather than in the middle of the animation.

General Grievous Update

  • General: The All Together Star Card has been reworked to be more consistent with other health regeneration Star Cards available to other heroes.
    • Old Name: All Together
    • New Name: Covert Leader
    • Old Effect: The radius of UNDERCOVER TEAM is increased if two friendlies are affected.
    • New Effect: Whenever Finn defeats an enemy trooper while UNDERCOVER TEAM is active, he regains twenty health. Whenever he defeats an enemy hero, he regains even more.

Capital Supremacy Hotfix

  • Bug fix: Fixed an issue with Undercover Team where its ability UI would not always appear upon activation.

Siege of Kamino Update

  • Buff: Increased Finn's EL-16 base damage from 45 to 52.
  • Buff: Increased Finn's EL-16 long-range damage from 40 to 45.
  • Buff: Increased Finn's Glie-44 base damage from 35 to 42.
  • Buff: Increased Finn's Glie-44 long-range damage from 25 to 30.

Where are those Droidekas? Update

  • Buff: Removed sprint prevention during Big Deal.

July 2019 Update

  • Buff: Community Request: Changed the Covert Leader Star Card to take effect whenever Finn defeats an enemy.

Roger Roger Update

  • Mechanics change: Buff: Finn now gains health from every kill automatically, no Star Card required.
  • General: Finn's health-on-kill Star Card named Covert Leader has been replaced with In Charge.

Cooperation Update

  • Mechanics change: When hero abilities are interrupted by another ability, the interrupted ability will become instantly available so it can be used again. Before this, the interrupted ability would enter its cooldown despite not triggering.
  • Mechanics change: The health bonus from the Officer's Battle command, Yoda's Presence, and Finn's Big Deal will no longer stack.
    • If the player has health bonus active from the Officer and Finn or Yoda's is applied, the Officer's health bonus will be removed.
    • If the player has Finn or Yoda's health bonus active and the Officer's health bonus is applied, the Officer's health bonus will be ignored.
    • If the player has Finn or Yoda's health bonus active and Finn or Yoda's health bonus is applied, the new health bonus will be applied and the old one removed.
    • If Yoda has his Presence health bonus active and Finn applies his Big Deal health bonus to Yoda, Finn's health bonus will be ignored.
    • If Finn has his Big Deal health bonus active and Yoda applies his Presence health bonus to Finn, Yoda's health bonus will be ignored.
    • If Finn has Yoda's Presence health bonus active and activates Big Deal, Yoda's Presence health bonus will be removed and Big Deal will be applied.
    • If Yoda has Finn's Big Deal health bonus active and activates Presence, Finn's Big Deal health bonus will be removed and Presence will be applied. This was a huge balance feedback and frustration especially in big game modes. it should lower the impact of bonus health when both heroes are present.

October 2019 Patch

  • Bug fix: Fixed an issue where blaster heroes would run at the same speed as regular troopers.
  • Bug fix: Fixed an issue where Undercover Team would not grant increased speed to troopers.

Another Night on Endor Update

  • Mechanics change: Hero abilities will not get canceled when heroes are hit with melee attacks. Additionally, a melee attack right after a lightsaber attack should not stagger the hero.
  • Mechanics change: Heroes and troopers are now immune to staggers for 0.7 seconds after having been staggered. This is applicable to staggering abilities, melee attacks, as well as lightsaber attacks.
  • Mechanics change: Heroes and troopers are now able to move and use abilities after having been staggered 0.15 seconds earlier.
  • Mechanics change: Reduced the time length of staggers when hit from behind by 0.15 seconds for all heroes and troopers.
  • Bug fix: Fixed an issue where health-on-kill would occasionally award the wrong amount of health when killing troopers.

The Celebration Update

  • Bug fix: Fixed a visual asset clipping issue at the end of Finn's "I Can Do This" Emote.

The Rise of Skywalker Update

BB Update

  • New content: "Thumbs Up" Emote, available through milestones.
  • Bug fix: Fixed an issue with Finn's "A Fight You Can Win" milestone not tracking progress in Co-Op when eliminating First Order troopers.

The Age of Rebellion Update

  • General: Added dual zoom to Finn's EL-16.

Gallery[]

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