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The First Order Heavy Assault Stormtrooper is the Heavy unit for the First Order in DICE's Star Wars Battlefront II.

OverviewEdit

Their default abilities are Impact Grenade, Sentry, and Combat Shield, though they can be swapped out and/or upgraded with Ability Cards. Their standard issue blaster is the FWMB-10, but they can also wield the DC-15LE, FWMB-10K, and the TL-50 like all Heavy units.

StatisticsEdit

Health Statistics for First Order Heavy Assault Stormtrooper
Base Health 200
Health Regen Rate 25 health/sec
Regen Delay 6 sec

Weapon Image SWBFII FWMB-10 Icon
In-game Description Standard issue heavy blaster that trades accuracy for increased power and rate of fire.
Damage 16-10
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters
Rate of Fire 600 RPM
Passive Cooldown 0.1 heat per second
Passive Cooldown Delay 5 seconds
Venting 2.5 seconds
Overheat 56 shots (0.0181818 heat per shot)
Overheat Penalty 1 seconds

Weapon Image SWBFII DC-15LE Icon
In-game Description Main battle rifle of the Clone Army that can be modified for longer range engagements or offer devastating explosive damage.
Damage 16-10
Range Start damage drop-off: 20 meters
End damage drop-off: 40 meters
Rate of Fire 700 RPM
Passive Cooldown 0.1 heat per second
Passive Cooldown Delay 5 seconds
Venting 2.5 seconds
Overheat 56 shots (0.0181818 heat per shot)
Overheat Penalty 1 seconds

Weapon Image SWBFII FWMB-10K Icon
In-game Description First Order heavy blaster with medium rate of fire and high damage output.
Damage 24-15
Range Start damage drop-off: 20 meters

End damage drop-off: 40 meters

Rate of Fire 450 RPM
Passive Cooldown 0.1 heat per second
Passive Cooldown Delay 5 seconds
Venting 2.5 seconds
Overheat 56 shots (0.026181792 heat per shot)
Overheat Penalty 1 seconds

Weapon Image SWBFII TL-50 Icon
In-game Description The TL-50 Heavy Repeater was manufactured for Imperial special forces, capable of delivering a storm of blaster bolts, as well as a devastating concussion blast.
Damage 20-10
Range Start damage drop-off: 20 meters

End damage drop-off: 40 meters

Rate of Fire 700 RPM
Passive Cooldown 1 heat per second
Passive Cooldown Delay 10 seconds
Venting 1 seconds
Overheat 34 shots (0.03 heat per shot)
Overheat Penalty 1 seconds

GalleryEdit

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