"Battle on a series of large team-oriented, objective-based maps. Visit iconic locations, pilot favorite vehicles, choose from among four tropper classes, call in special units, and become a hero."
— In-game Description

Galactic Assault is an asymmetrical, 40 player linear game mode in DICE's Star Wars Battlefront II that features heroes, Reinforcements, and vehicles that can be spawned in as to turn the tide of battle. This mode spans all three Star Wars eras and has scenarios that are unique to each map. Currently, Galactic Assault can be played on 13 maps.


Galactic Assault pits two teams of 20 against each other in objective-based battles. The mode spans all three Star Wars eras, with one faction being the attackers and the other the defenders. Players can spawn as a hero, Reinforcement, or vehicle using Battle Points earned in the match, though some units, such as vehicles, are available only during specific phases. Every Galactic Assault map has multiple phases and feature objectives tailored to the map's design.

Playable mapsEdit

Clone WarsEdit

Geonosis: Trippa HiveEdit

"Separatist forces have laid siege to a Geonosian droid factory occupied by a Republic demolitions crew. With time running out to destroy the facility, the last remaining clone strike team must push back the droids to prevent them from retaking the factory."
— In-game Description

Among the harsh desert canyons, a Republic demolitions team works to destroy a Geonosian droid foundry. After a surprise Separatist droid force, intent to retake the droid factory, ambushes them, a makeshift team of survivors from the demolitions team defends and buys time for more Republic reinforcements to arrive. Restoring contact with the Republic fleet, the Clone survivors march with their new AT-TE walkers from the rocky canyons to the wide open desert plains of Geonosis where they must destroy the Separatists' Hardcell Transports and bring down their ultimate target with previously abandoned turbolasers: a core ship.

The first phase involves the survivors of Republic demolitions team attempting to reactivate a damaged AT-TE as well as call in reinforcements after being ambushed by Separatist forces led by Nute Gunray. In this first phase, the clones will engage in infantry combat against Battle Droids among the Geonosian canyons. If the Clone Troopers make it past this phase, they will march forward with their repaired AT-TE walker from the canyons to a vast battlefront in an attempt to stop the surprise Separatist assault.

In the second phase, using additional AT-TE walkers brought with their new Republic reinforcements, the Clone Troopers must advance upon and destroy two Hardcell Troop Transports deploying more Separatist forces. All of this must be done before the Clone Troopers run out of AT-TE tickets, which are determined by the amount of AT-TE walkers remaining to be spawned (max of 10) rather than infantry. The Separatists, meanwhile, must defend their Hardcell Troop Transports by destroying the AT-TE's, which are susceptible to normal blaster fire.

If the Clone Troopers succeed in this second phase, their AT-TE walkers will continue to advance towards a Droid Control Ship that is attempting to escape with Nute Gunray on board. During this transition to the final phase, a massive sand storm will kick up, severely limiting both armies' visibility. The Droid Control Ship must be brought down by abandoned Turbolasers, which the Clone Troopers have to recapture from the Battle Droids. However, the capture points can only be secured by AT-TEs and cannot be contested. To secure a Separatist victory, the droids must try to destroy the AT-TE's before they make significant headway into the capture zone.

Kamino: Cloning FacilityEdit

"The Separatists have launched an attack against a cloning facility on Kamino hoping to shut down the production for good...."
— In-game Description

The waves of Kamino crash beneath the slender platforms of a Cloning Facility as armies of battle droids descend on the artificial island. Their aim is simple: destroy the Republic's ability to produce more clones. The attackers make their way through the twisting paths and laboratories, hacking computer systems and taking down defenses as they fight toward the final goal: the fusion core. Clone forces will use all their wits and skills to stop them.

Kashyyyk: Kachirho BeachEdit

"After a failed attempt to push the Clone Army back from Kashyyyk, the Separatists launch a second wave aimed at taking down an imposing Venator-class Star Destroyer...."
— In-game Description

On Kashyyyk, a Separatist army storms ashore in a thundering amphibious landing. Infantry storm up the beach escorted by flights of Vulture Droids and immense AATs. Awaiting them are Wookiee Warriors and clone troopers dug in behind Juggernaut combat vehicles to defend a grounded Star Cruiser. The invaders make their way from the waters' edge alongside two massive MTT's, blasting their way through Republic defenses in an effort to destroy the ship.

Naboo: TheedEdit

"The Separatists launch a second assault on Theed, the capital of Naboo, with the intent of capturing the Palace and forcing a complete surrender."
— In-game Description
Battlefront E3 2017 05

In the first stage, clone troopers must use ion launchers that are scattered around the map to damage the incoming Multi-Troop Transport (MTT) leading the Separatist invasion force. The droids must attack the clones carrying the ion launchers before they destroy the MTT.

If the clone troopers fail to destroy the MTT before it reaches the palace, then stage two begins. Here, the droids must override the palace's security systems in order to gain access to the throne room.

If the droids are successful in overriding the palace's security system, then the third and final stage commences. Here, the clones must prevent the droids from taking the throne room control point. The droids must enter the throne room and capture the control point at its center to win the match.

Galactic Civil WarEdit

Death Star II: Command Sector NorthEdit

"During the Battle of Endor, a blockade runner has crash landed into the second Death Star's hangar. The survivors must find a way to escape the Battle Station before it's too late...."
— In-game Description

As the Battle of Endor rages all around it, an Alliance CR90 Corvette loses control and crashes straight into an open hangar on the massive Death Star. The surviving Rebels must fight their way out and quickly find another ship and escape before the Death Star itself explodes! To get out, the Rebels disable the tractor beam, disarm nearby weapons systems, and finally steal a shuttle and make good their departure. In the tight corridors and choke points inside Death Star II, there is little room for vehicular combat. Troopers, special characters, and heroes struggle at close range to overcome their enemies in an old-fashioned boots on the ground battle to the end.

in the first phase, the rebels must disable the tractor beam so that when they escape, the Empire doesnt just pull them back. To do this, they must override the tractor beam control and the tractor beam generator. If this phase is completed, the rebels must then override the main weapon controls and the turbolaser controls. In the third and final phase, the rebels must override the shuttle elavtor controls to bring up a platform with an imperial shuttle on it. They must also override the hanger controls in order to move containers out of the way of the shuttle.

Endor: Research Station 9Edit

"With intelligence pointing to a research facility still operating on the forest moon, the Rebels launch a bold attack against the base hoping to secure any resources before the Empire is able to evacuate...."
— In-game Description
Endor Research Station 9 - Imperial Base (1) - David Holland DICE

The tables have turned! Rebel saboteurs work quickly to steal an AT-AT walker and use it to attack a hidden Imperial base on Endor. This night battle begins with an Alliance attack on the walker. Should the Rebels manage to overwhelm the defenses around the AT-AT, they take control and set it on a march toward the Imperial outpost. Speeder bikes streak through the woods of the forest moon as Imperial AT-STs and their infantry try and head off the attack. The fight culminates with a brawl on the threshold of the base itself.

Hoth: Outpost DeltaEdit

"The Empire has found a secret Rebel base on Hoth. They launch a full-scale assault across the frozen wastes, hoping to prevent their enemies from escaping...."
— In-game Description

The icy wastes of Hoth are home to one of the Galactic Civil War's most momentous battles. Plodding AT-AT walkers advance toward the Rebel position under air cover by TIE fighters, TIE Bombers, and TIE Interceptors, as Rebel defenders and their screen of A-wings, Y-wings, X-wings, and T-47s try and take down the AT-ATs and hold the position. Should the Imperials breach the defenses, their target is first the hangar bays. Once those are taken, their focus will shift to the internal fuel depot which they will detonate to obliterate the base.

Tatooine: Mos EisleyEdit

"Imperial intelligence has been monitoring rumors of a growing Rebel presence in Mos Eisley. Now, they launch a surprise raid in hopes of clearing this infestation...."
— In-game Description
Tatooine Mos Eisley Per Smedjeback

Imperial stormtroopers rush from Lambda-class shuttles into the crowded streets of Mos Eisley. The massive limbs of AT-ST walkers kick up sand as Rebel blaster fire explodes all around them. The Imperial objective is simple: destroy the Alliance U-wing housed in a landing bay. To get there, they'll need to fight through the outskirts of the city, secure the markets, and finally destroy their target. But the Rebels won't surrender without a fight... X-34 Landspeeders wait in ambush and Alliance X-wings, A-wings, and Y-wings are waiting to pounce on the Imperial invaders.

Yavin 4: The Great TempleEdit

"Licking its wounds from the Battle of Yavin, the Empire attacks the Rebel base in the Great Temple in hopes of acquiring data that would undermine the power of the Alliance fleet...."
— In-game Description
Yavin 4 The Great Temple - Andrew Hamilton (1)

Deep within the heart of the Great Temple on Yavin 4 is a secret of key importance to the survival of the Rebel Alliance. But Imperial ground forces have arrived! Death Troopers and stormtroopers must take out defensive turbolasers to open up the position, fight through the outlying Rebel outposts, storm the gate, and finally breach the inside of the massive complex and secure the data. Wookiee Warriors, U-wing gunships, and Rebel soldiers stand in the way of the relentless Imperial advance.

The Empire's goal is to reach the great temple and steal the data before its taken offworld. In the first phase, the attackers must clear the rebels air defences by sabotaging three turbolasers in some ruins.In the second phase, the rebels must hold the forest in order to give the data collection team more time to evac. The Imperials however, must capture the forest camp, and a turbolaser control station. If this phase is completed, the rebels are forced to retreat to the main gates of the great temple, this is their last chance to evac the data.In order for the imperials to contuine, they must override the west and east gate control to open a way into the temple. If the Empire completes this phase, shuttles arrive outside of the great temple as the rebels make for a last stand.The rebels decide to try and delete the data as they don't have enough time to evac it. The Empire must override the command center and breifing room in order to capture the data.

First Order–Resistance warEdit

Crait: Abandoned Rebel Outpost Edit

"On the desolate mineral planet Crait, the First Order has trapped a group of Resistance fighters. Using the machinery at their disposal, the desperate survivors take to the salt covered wastes hoping to buy time until they can find a way to escape...."
— In-game Description
Battle on Crait

As the First Order slowly marches their AT-M6 walkers towards the base, the Resistance must find a way to escape. The Resistance must use Ion Disruptors scattered around the trenches and tunnels under the salt plain to destroy the walkers. If that fails, then the First Order must capture a hangar bay inside the base to use it as a staging ground to go deeper into the base. Once the First Order captures the hanger bay, then they must destroy the power consoles to stop the Resistance from escaping and securing themselves deeper into the mine.

Jakku: Starship GraveyardEdit

"The Resistance have located a scavenged Imperial droid containing data valuable to their fight against the First Order. Knowing this, the First Order move in to try to stop them...."
— In-game Description

First Order forces have trapped a group of Resistance fighters within the derelict hull of a crashed Star Destroyer in the desert of Jakku. The Resistance have located some data of key interest and are desperately attempting to evacuate it. The First Order attackers must first cut off the Resistance's access to nearby landing pads to keep them from escaping, then storm the ship, locking down the supply hold, taking control of the exits, and finally heading topside to prevent a rescue by transports landing from above.

Starkiller Base: Precinct 47Edit

"In hopes of tipping the scales for the main attack on Starkiller Base, a Resistance strike team infiltrates the facility. Their goal: to sabotage Special Forces TIE fighters before they can take to the skies...."
— In-game Description
Battlefront II 05

As the fighters attack rages above Starkiller Base, a cadre of Resistance warriors make a daring raid to rescue prisoners trapped inside the facility. Troopers attack the external defenses, taking out guns and TIEs on the ground and trying to free the captives before the planet explodes. The First Order forces are soon airborne, however, counterattacking with TIE/FO and TIE/SF starfighters as the Resistance fight to secure the gate. The battle then reaches a climax as the Resistance override the security doors to extract the prisoners and get them to transports in a waiting hangar.

Takodana: Maz's CastleEdit

"The First Order have information pointing to Resistance spies and sympathizers at Maz's Castle. They launch an attack to capture them, but Resistance forces have arrived in time to oppose them...."
— In-game Description
Takodana Strike

On Takodana, the First Order moves against Maz Kanata's castle. Resistance forces have taken up a defensive position inside. The First Order advances methodically, capturing the nearby Memorial Hill as a staging area, moving on to attack the outer defenses and finally the castle itself, including a shootout in Maz's iconic cantina.



General Grievous Update

  • In order to improve the flow on Galactic Assault - Naboo, the Attackers on Phase 2 need to override only one door to proceed.

1.03 Patch

  • Tweaked the spawning positions of Starfighters on Tatooine.
  • Tweaked the spawn positions of the AAT on Kashyyyk.
  • Fixed an issue where the objective markers would not update correctly on Endor.
  • More reinforcements are awarded after each phase in Galactic Assault.

0.2 Patch

  • Fixed an issue that prevented player to deploy in the AT-RT during the first phase on Hoth.
  • Fixed an issue where the AAT would sometimes spawn beneath the MTT, rendering it unable to move.