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*[[Resourceful]]
 
*[[Resourceful]]
 
*[[Survivalist (trait)|Survivalist]]
 
*[[Survivalist (trait)|Survivalist]]
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}}The '''Heavy class''' is one of the four trooper classes that appear in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''. The other three trooper classes are [[Assault (class)/DICE|Assault]], [[Officer (class)/DICE|Officer]], and [[Specialist (class)|Specialist]].
 
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{{IGD|The Heavy trooper can take out hordes of enemies when positioned well, but is less mobile.}}
 
The '''Heavy class''' is one of the four trooper classes that appear in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''. The other three trooper classes are [[Assault (class)/DICE|Assault]], [[Officer (class)/DICE|Officer]], and [[Specialist (class)|Specialist]].
   
 
==Overview==
 
==Overview==

Revision as of 01:21, 5 July 2018

"The Heavy trooper can take out hordes of enemies when positioned well, but is less mobile."
— In-game description

The Heavy class is one of the four trooper classes that appear in DICE's Star Wars Battlefront II. The other three trooper classes are Assault, Officer, and Specialist.

Overview

The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields.

Like all units, the Heavy's class level is determined by the experience earned and time played in game with the class. Star Cards for the Heavy class can be unlocked through Skill Points, one of which is earned each time the class is leveled up. Their unique Ability Card is Defender, which gives Battle Points when taking damage. The Heavy class uses heavy blasters that are unlocked by completing their respective milestones.

Weapons

These Heavy weapons can be unlocked by completing weapon milestones.

Faction default

These weapons are the default weapons for each faction's Heavy. All share the same stats.

Abilities

The Heavy class has three default abilities, which can be modified by Boost Cards or replaced completely by Ability Cards.

The default impact grenade detonates on contact with any object.

Hold the line by drawing a heavy rotary blaster. You and nearby allies take reduced explosive damage while you are in Sentry mode.

The default Combat Shield projects in front of you, offering a good balance between mobility and protection.

Star Cards

Boost Cards

SWBFII DICE Boost Card - Defender SWBFII DICE Boost Card Heavy - Bodyguard SWBFII DICE Boost Card Heavy - Bounty Hunter SWBFII DICE Boost Card Heavy - Brawler
Defender Bodyguard Bounty Hunter Brawler
SWBFII DICE Boost Card Heavy - Expert Weapons Handling SWBFII DICE Boost Card Heavy - Marksman SWBFII DICE Boost Card Heavy - Survivalist SWBFII DICE Boost Card Heavy - Resourceful
Expert Weapons Handling Marksman Survivalist Resourceful

Ability Cards

SWBFII DICE Ability Card -Detonite Charge SWBFII DICE Ability Card Heavy - Improved Impact Grenade SWBFII DICE Ability Card Heavy - Ion Torpedo
Detonate Charge Improved Impact Grenade Ion Torpedo
SWBFII DICE Ability Card Heavy - Explosive Sentry SWBFII DICE Ability Card Heavy - Mobile Sentry SWBFII DICE Ability Card Assault - Supercharged Sentry
Explosive Sentry Mobile Sentry Supercharged Sentry
SWBFII DICE Ability Card Assault - Barrage SWBFII DICE Ability Card Heavy - Improved Combat Shield SWBFII DICE Ability Card Heavy - Ion Turret
Barrage Improved Combat Shield Ion Turret

Factions

Each faction has its own Heavy class.

Trivia

Gallery