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{{ClassInfobox
{{Class_Infobox_(DICE)|title1 = Heavy|image1 = Resistance-Heavy.png|affliction = CIS
 
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|image = [[File:SWBFII Class Heavy Icon.svg]]
*[[Heavy Battle Droid]]
 
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|name = Heavy (class)
Galactic Republic
 
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|affiliation =
*[[Clone Heavy Trooper]]
 
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|health = 200
Galactic Empire
 
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|weapons = *[[DC-15]]
*[[Heavy Stormtrooper]]
 
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*[[DC-15LE]]
Rebel Alliance
 
*[[Rebel Heavy Trooper]]
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*[[DLT-19 Heavy Blaster|DLT-19]]
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*[[E-5C]]
First Order
 
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*[[FWMB-10]]
*[[First Order Heavy Assault Stormtrooper]]
 
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*[[FWMB-10K]]
Resistance
 
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*[[M-45]]
*[[Resistance Heavy Trooper]]|appears_in = [[Star Wars Battlefront II (DICE)]]|health = 200|boost_cards = *Defender
 
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*[[RT-97C Heavy Blaster|RT-97C]]
*Marksman
 
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*[[T-21]]
*Expert Weapons Handling
 
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*[[TL-50 Heavy Repeater|TL-50]]
*Brawler
 
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|abilities = *Impact Grenade
*Bodyguard
 
 
*Sentry
*Survivalist
 
 
*Combat Shield
*Bounty Hunter
 
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|ability cards = *[[Barrage]]
*Resoursefull|ability_cards = *Improved Impact Grenade
 
 
*[[Detonate Charge]]
*Ion Torpedo
 
 
*[[Explosive Sentry]]
*Detonate Charge
 
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*[[Improved Combat Shield]]
*Mobile Sentry
 
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*[[Improved Impact Grenade]]
*Suprecharged Sentry
 
 
*[[Ion Torpedo]]
*Explosive Sentry
 
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*[[Ion Turret]]
*Improved Combat Shield
 
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*[[Mobile Sentry]]
*Barrage
 
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*[[Supercharged Sentry]]
*Ion Turret}}The '''Heavy Class''' is one of the four trooper classes used in [[Star Wars Battlefront II (DICE)|''Star Wars Battlefront II'']]. The Heavy Class occupy the territory and control it, thus providing a base from which the team can position itself.
 
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|boost cards = *[[Defender]]
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*[[Bodyguard (trait)|Bodyguard]]
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*[[Bounty Hunter (trait)|Bounty Hunter]]
 
*[[Brawler]]
 
*[[Expert Weapons Handling]]
 
*[[Marksman]]
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*[[Resourceful]]
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*[[Survivalist (trait)|Survivalist]]
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}}
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{{IGD|The Heavy trooper can take out hordes of enemies when positioned well, but is less mobile.}}
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The '''Heavy''' class is one of the four trooper classes that appear in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''. 
   
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==Overview==
This class has 200 health points, high durability, a low mobility and are equipped with powerful blasters and shields.
 
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The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage at the cost of having decreased mobility. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields. A majority of their blasters take longer to vent.
==Factions==
 
Each faction has it's own Heavy class.
 
   
  +
Like all units, the Heavy's class level is determined by the experience earned and time played in game with the class. [[Star Card]]s for the Heavy class can be unlocked through [[Skill Point]]s, one of which is earned each time the class is leveled up. Their unique [[Ability Card]] is [[Defender]], which gives [[Battle Points]] when taking damage. The Heavy class uses [[Heavy Blaster|heavy blasters]] that are unlocked by completing their respective [[milestones]].
==={{Confederacy of Independent Systems}}===
 
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*[[Heavy Battle Droid]]
 
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The Heavy has three unique default abilities. One of them is Combat Shield. When activated, the Heavy will deploy a shield in front of their upper body. The shield will protect the Heavy from incoming frontal blaster bolts from the waist up, but will still leave the sides and rear of the Heavy exposed blaster fire. This ability differs from the [[Personal Shield]] in that the Heavy is allowed to fire their primary weapon while using the shield. However, when activated the shield will slow mobility and remove the ability to aim down sight as long as the shield is up. The Combat Shield can be upgraded by a [[Improved Combat Shield|Boost Card]].
==={{Galactic Republic}}===
 
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*[[Clone Heavy Trooper/DICE|Clone Heavy Trooper]]
 
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Sentry is another of the Heavy's three default [[Ability|abilities]]. When activated, the Heavy equips a {{Wook|Z-6 rotary blaster cannon}}, allowing players to deal a large amount of damage quickly. Explosive damage reduction is also momentarily granted for the player and nearby allies. The ability does limit the Heavy's mobility, so players should think carefully when using Sentry. This ability is effective at a variety of ranges and can be utilized well both in the open and in narrow choke points.
==={{Galactic Empire}}===
 
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*[[Heavy Stormtrooper]]
 
==={{Rebel Alliance}}===
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==Faction units==
*[[Rebel Heavy Trooper]]
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*[[Galactic Republic]]
 
**[[Clone Heavy Trooper]]
===[[First Order]]===
 
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*[[Separatists]]
*[[First Order Heavy Assault Stormtrooper]]
 
 
**[[Heavy Battle Droid]]
===[[Resistance]]===
 
 
*[[Rebel Alliance]]
* [[Resistance Heavy Trooper]]
 
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**[[Rebel Heavy Trooper]]
 
*[[Galactic Empire]]
 
**[[Heavy Stormtrooper]]
 
*[[Resistance]]
 
**[[Resistance Heavy Trooper]]
 
*[[First Order]]
 
**[[First Order Heavy Assault Stormtrooper]]
  +
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==Statistics==
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{{Health Statistics
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|name = Heavy
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|basehealth = 200
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|basehealthmod =
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|regenrate = 25
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|regenratemod =
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|regenmax = 200
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|regenmaxmod =
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|regendelay = 6
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|regendelaymod =
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}}
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==Weapons==
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===Faction default weapons===
 
*[[DC-15 Blaster Rifle|DC-15]] (Clone Heavy Trooper)
 
*[[E-5C]] (Heavy Battle Droid)
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*[[RT-97C Heavy Blaster|RT-97C]] (Rebel Heavy Trooper)
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*[[DLT-19 Heavy Blaster]] (Heavy Stormtrooper)
 
*[[M-45]] (Resistance Heavy Trooper)
 
*[[FWMB-10]] (First Order Heavy Assault Stormtrooper)
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===Milestone Weapons===
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*[[DC-15LE]]
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*[[FWMB-10K]]
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*[[TL-50 Heavy Repeater|TL-50]]
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*[[T-21]]
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{{Clear}}
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==Abilities==
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<tabber>
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|-|
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Impact Grenade=
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{{Ability Box (2017 DICE)
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|image =
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|desc = The default impact grenade detonates on contact with any object.
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|damage =
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|damagemod =
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|effect =
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|area =
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|areamod =
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}}
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|-|
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Sentry=
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{{Ability Box (2017 DICE)
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|image =
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|desc = Hold the line by drawing a heavy rotary blaster. You and nearby allies take reduced explosive damage while you are in Sentry mode.
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|damage =
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|damagemod =
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|effect =
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|area =
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|areamod =
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}}
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|-|
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Combat Shield=
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{{Ability Box (2017 DICE)
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|image =
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|desc = The default Combat Shield projects in front of you, offering a good balance between mobility and protection.
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|damage =
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|damagemod =
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|effect =
  +
|area =
  +
|areamod =
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}}
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</tabber>
   
 
==Star Cards==
 
==Star Cards==
 
===Boost Cards===
 
===Boost Cards===
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{| style="text-align:center; font-size:small; width:400px"
*'''Defender''' – You gain a small amount of score for each hit you take.
 
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|-
*'''Marksman''' – When you defeat an enemy with a headshot, your weapon heat will be reset and your weapon will produce less heat until you overheat next time.
 
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| [[File:SWBFII DICE Boost Card Heavy - Defender large.png|100px]]
*'''Expert Weapons Handling''' – Your weapon cooling success states are longer.
 
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| [[File:SWBFII DICE Boost Card Heavy - Brawler large.png|100px]]
*'''Brawler''' – When you defeat an enemy in melee combat, your abilities refresh and you gain a small amount of health.
 
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| [[File:SWBFII DICE Boost Card Heavy - Bodyguard large.png|100px]]
*'''Bodyguard''' – Take reduced damage from explosions and toxins.
 
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| [[File:SWBFII DICE Boost Card Heavy - Marksman large.png|100px]]
*'''Survivalist''' – Your health regeneration delay is shorter than normal.
 
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| [[File:SWBFII DICE Boost Card Heavy - Resourceful large.png|100px]]
*'''Bounty Hunter''' – You gain Battle Points at an increased rate.
 
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|-
*'''Resourceful''' – All of your abilities have shorter recharge times.
 
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| [[Defender]]
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| [[Brawler]]
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| [[Bodyguard (Boost Card)|Bodyguard]]
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| [[Marksman]]
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| [[Resourceful]]
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|-
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| [[File:SWBFII DICE Boost Card Heavy - Bounty Hunter large.png|100px]]
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| [[File:SWBFII DICE Boost Card Heavy - Expert Weapons Handling large.png|100px]]
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| [[File:SWBFII DICE Boost Card Heavy - Survivalist large.png|100px]]
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|-
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| [[Bounty Hunter (Boost Card)|Bounty Hunter]]
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| [[Expert Weapons Handling]]
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| [[Survivalist (Boost Card)|Survivalist]]
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|}
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===Ability Cards===
 
===Ability Cards===
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{| style="text-align:center; font-size:small; width:400px"
*'''Improved Impact Grenade''' – A more powerful version of the Impact Grenade, featuring a larger blast radius and shorter recharge time.
 
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|-
*'''Ion Torpedo''' – Weapon that fires a missile that tracks the locked vehicle and deals high damage.
 
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| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Improved_Impact_Grenade large.png|100px]]
*'''Detonate Charge''' – A powerful manually detonated explosive device. RETRIGGER ACTION: Detonate
 
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| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Improved_Combat_Shield large.png|100px]]
*'''Mobile Sentry''' – A lightweight version of the Sentry with increased mobility at the cost of damage output. In this version, besides the explosive damage reduction, your health generation starts as you deploy Sentry mode.
 
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| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Ion_Torpedo large.png|100px]]
*'''Supercharged Sentry''' – A supercharged version of Sentry with a small explosive blast added to each shot. In this version, besides taking reduced explosive damage, your health regeneration starts as you deploy into Sentry mode.
 
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| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Detonate_Charge large.png|100px]]
*'''Explosive Sentry''' – A heavily modified version of the Sentry weapon, featuring a high explosive fire mode with a slow rate of fire. The increased weight of the weapon makes it impossible to fire on the move.
 
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| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Mobile_Sentry large.png|100px]]
*'''Improved Combat Shield''' – An improved version of the Combat Shield featuring additional health and quicker recharge. RETRIGGER ACTION: Undeploy shield.
 
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|-
*'''Barrage''' – In the Barrage configuration, this MPL (Multi-Purpose Launcher) fires multiple small grenades.
 
 
| [[Improved Impact Grenade]]
*'''Ion Turret''' - Turret armed with ionized rockets that are highly effective against vehicles and other gadgets. If no vehicles or gadgets are in range, the turret will recognize and fire on troopers instead. RETRIGGER ACTION: Self-destruct.
 
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| [[Improved Combat Shield]]
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| [[Ion Torpedo]]
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| [[Detonate Charge]]
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| [[Mobile Sentry]]
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|-
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| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Barrage large.png|100px]]
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| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Ion_Turret large.png|100px]]
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| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Supercharged_Sentry large.png|100px]]
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| [[File:SWBFII_DICE_Ability_Card_Heavy_-_Explosive_Sentry large.png|100px]]
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|-
 
| [[Barrage]]
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| [[Ion Turret]]
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| [[Supercharged Sentry]]
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| [[Explosive Sentry]]
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|}
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==Gallery==
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<gallery captionalign="center">
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SWBFII Class Heavy Icon.png|The in-game icon for the Heavy class.
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Clone Heavy Trooper.png|A clone trooper heavy of the [[87th Sentinel Corps]] prior to The Chosen One Update.
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Oscar-carlen-24760099778-0df8b331b4-k.jpg|A heavy assault First Order stormtrooper at Maz's Castle on Takodana.
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Resistance-Heavy.png|The Resistance's heavy trooper.
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HeavyBattleDroidDICEBattlefrontII.jpg|Promotional material of the heavy B-1 battle droid.
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Heavy Battle Droid.png|A heavy battle droid using the sentry ability at Theed on Naboo.
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4-15-2018_7-46-45_PM.png|A heavy assault First Order stormtrooper in sentry mode in The Graveyard on Jakku.
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Combat Shield in use.png|A Clone Heavy using their Combat Shield.
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Star Wars Battlefront II (2017) Screenshot 2019.09.19 - 15.36.11.05.png|A Clone Heavy Trooper utilizing Sentry in the Naboo Palace.
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</gallery>
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{{Class Navbox (2017 DICE)}}
 
[[Category:Star Wars Battlefront II (DICE)]]
 
[[Category:Star Wars Battlefront II (DICE)]]
[[Category:DICE soldier classes]]
 
[[Category:WIP]]
 
 
[[Category:Classes in Star Wars Battlefront II (DICE)]]
 
[[Category:Classes in Star Wars Battlefront II (DICE)]]
 
[[Category:Classes]]

Revision as of 03:36, 4 July 2020

"The Heavy trooper can take out hordes of enemies when positioned well, but is less mobile."
— In-game description

The Heavy class is one of the four trooper classes that appear in DICE's Star Wars Battlefront II

Overview

The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage at the cost of having decreased mobility. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields. A majority of their blasters take longer to vent.

Like all units, the Heavy's class level is determined by the experience earned and time played in game with the class. Star Cards for the Heavy class can be unlocked through Skill Points, one of which is earned each time the class is leveled up. Their unique Ability Card is Defender, which gives Battle Points when taking damage. The Heavy class uses heavy blasters that are unlocked by completing their respective milestones.

The Heavy has three unique default abilities. One of them is Combat Shield. When activated, the Heavy will deploy a shield in front of their upper body. The shield will protect the Heavy from incoming frontal blaster bolts from the waist up, but will still leave the sides and rear of the Heavy exposed blaster fire. This ability differs from the Personal Shield in that the Heavy is allowed to fire their primary weapon while using the shield. However, when activated the shield will slow mobility and remove the ability to aim down sight as long as the shield is up. The Combat Shield can be upgraded by a Boost Card.

Sentry is another of the Heavy's three default abilities. When activated, the Heavy equips a Z-6 rotary blaster cannon, allowing players to deal a large amount of damage quickly. Explosive damage reduction is also momentarily granted for the player and nearby allies. The ability does limit the Heavy's mobility, so players should think carefully when using Sentry. This ability is effective at a variety of ranges and can be utilized well both in the open and in narrow choke points.

Faction units

Statistics

Health Statistics for Heavy
Base Health 200
Health Regen Rate 25 health/sec
Max Health Regen 200
Regen Delay 6 sec

Weapons

Faction default weapons

Milestone Weapons

Abilities

In-game Description The default impact grenade detonates on contact with any object.

In-game Description Hold the line by drawing a heavy rotary blaster. You and nearby allies take reduced explosive damage while you are in Sentry mode.

In-game Description The default Combat Shield projects in front of you, offering a good balance between mobility and protection.

Star Cards

Boost Cards

SWBFII DICE Boost Card Heavy - Defender large SWBFII DICE Boost Card Heavy - Brawler large SWBFII DICE Boost Card Heavy - Bodyguard large SWBFII DICE Boost Card Heavy - Marksman large SWBFII DICE Boost Card Heavy - Resourceful large
Defender Brawler Bodyguard Marksman Resourceful
SWBFII DICE Boost Card Heavy - Bounty Hunter large SWBFII DICE Boost Card Heavy - Expert Weapons Handling large SWBFII DICE Boost Card Heavy - Survivalist large
Bounty Hunter Expert Weapons Handling Survivalist

Ability Cards

SWBFII DICE Ability Card Heavy - Improved Impact Grenade large SWBFII DICE Ability Card Heavy - Improved Combat Shield large SWBFII DICE Ability Card Heavy - Ion Torpedo large SWBFII DICE Ability Card Heavy - Detonate Charge large SWBFII DICE Ability Card Heavy - Mobile Sentry large
Improved Impact Grenade Improved Combat Shield Ion Torpedo Detonate Charge Mobile Sentry
SWBFII DICE Ability Card Heavy - Barrage large SWBFII DICE Ability Card Heavy - Ion Turret large SWBFII DICE Ability Card Heavy - Supercharged Sentry large SWBFII DICE Ability Card Heavy - Explosive Sentry large
Barrage Ion Turret Supercharged Sentry Explosive Sentry

Gallery