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{{ClassInfobox |
{{ClassInfobox |
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+ | |image = [[File:SWBFII Class Heavy Icon.svg]] |
− | | |
+ | |name = Heavy (class) |
− | | |
+ | |affiliation = |
− | | |
+ | |health = 200 |
− | | |
+ | |weapons = *[[DC-15]] |
*[[DC-15LE]] |
*[[DC-15LE]] |
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− | *[[DLT-19]] |
+ | *[[DLT-19 Heavy Blaster|DLT-19]] |
*[[E-5C]] |
*[[E-5C]] |
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*[[FWMB-10]] |
*[[FWMB-10]] |
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*[[FWMB-10K]] |
*[[FWMB-10K]] |
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*[[M-45]] |
*[[M-45]] |
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− | *[[ |
+ | *[[RT-97C Heavy Blaster|RT-97C]] |
− | *[[ |
+ | *[[T-21]] |
+ | *[[TL-50 Heavy Repeater|TL-50]] |
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− | | |
+ | |abilities = *Impact Grenade |
− | * |
+ | *Sentry |
− | * |
+ | *Combat Shield |
− | | |
+ | |ability cards = *[[Barrage]] |
*[[Detonate Charge]] |
*[[Detonate Charge]] |
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*[[Explosive Sentry]] |
*[[Explosive Sentry]] |
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*[[Mobile Sentry]] |
*[[Mobile Sentry]] |
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*[[Supercharged Sentry]] |
*[[Supercharged Sentry]] |
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− | | |
+ | |boost cards = *[[Defender]] |
*[[Bodyguard (trait)|Bodyguard]] |
*[[Bodyguard (trait)|Bodyguard]] |
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− | *[[Bounty Hunter]] |
+ | *[[Bounty Hunter (trait)|Bounty Hunter]] |
*[[Brawler]] |
*[[Brawler]] |
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*[[Expert Weapons Handling]] |
*[[Expert Weapons Handling]] |
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*[[Resourceful]] |
*[[Resourceful]] |
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*[[Survivalist (trait)|Survivalist]] |
*[[Survivalist (trait)|Survivalist]] |
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+ | }} |
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+ | {{IGD|The Heavy trooper can take out hordes of enemies when positioned well, but is less mobile.}} |
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==Overview== |
==Overview== |
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− | The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields. |
+ | The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage at the cost of having decreased mobility. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields. A majority of their blasters take longer to vent. |
− | Like all units, the Heavy's class level is determined by the experience earned and time played in game with the class. [[Star Card]]s for the Heavy class can be unlocked through [[Skill Point]]s, one of which is earned each time the class is leveled up. Their unique [[Ability Card]] is [[Defender]], which gives [[Battle Points]] when taking damage. The Heavy class uses [[heavy |
+ | Like all units, the Heavy's class level is determined by the experience earned and time played in game with the class. [[Star Card]]s for the Heavy class can be unlocked through [[Skill Point]]s, one of which is earned each time the class is leveled up. Their unique [[Ability Card]] is [[Defender]], which gives [[Battle Points]] when taking damage. The Heavy class uses [[Heavy Blaster|heavy blasters]] that are unlocked by completing their respective [[milestones]]. |
+ | |||
+ | The Heavy has three unique default abilities. One of them is Combat Shield. When activated, the Heavy will deploy a shield in front of their upper body. The shield will protect the Heavy from incoming frontal blaster bolts from the waist up, but will still leave the sides and rear of the Heavy exposed blaster fire. This ability differs from the [[Personal Shield]] in that the Heavy is allowed to fire their primary weapon while using the shield. However, when activated the shield will slow mobility and remove the ability to aim down sight as long as the shield is up. The Combat Shield can be upgraded by a [[Improved Combat Shield|Boost Card]]. |
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+ | |||
+ | Sentry is another of the Heavy's three default [[Ability|abilities]]. When activated, the Heavy equips a {{Wook|Z-6 rotary blaster cannon}}, allowing players to deal a large amount of damage quickly. Explosive damage reduction is also momentarily granted for the player and nearby allies. The ability does limit the Heavy's mobility, so players should think carefully when using Sentry. This ability is effective at a variety of ranges and can be utilized well both in the open and in narrow choke points. |
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+ | |||
+ | ==Statistics== |
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+ | {{Health Statistics |
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+ | |name = Heavy |
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+ | |basehealth = 200 |
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+ | |basehealthmod = |
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+ | |regenrate = 25 |
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+ | |regenratemod = |
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+ | |regenmax = 200 |
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+ | |regenmaxmod = |
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+ | |regendelay = 6 |
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+ | |regendelaymod = |
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+ | }} |
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==Weapons== |
==Weapons== |
||
+ | ===Faction default weapons=== |
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− | These Heavy weapons can be unlocked by completing weapon [[milestones]]. |
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+ | *[[M-45]] (Resistance Heavy Trooper) |
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+ | |||
+ | ===Milestone Weapons=== |
||
*[[DC-15LE]] |
*[[DC-15LE]] |
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*[[FWMB-10K]] |
*[[FWMB-10K]] |
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− | *[[TL-50]] |
+ | *[[TL-50 Heavy Repeater|TL-50]] |
+ | *[[T-21]] |
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− | |||
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− | These weapons are the default weapons for each faction's Heavy. All share the same stats. |
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{{Clear}} |
{{Clear}} |
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==Abilities== |
==Abilities== |
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− | The Heavy class has three default abilities, which can be modified by [[#Boost Cards|Boost Cards]] or replaced completely by [[#Ability Cards|Ability Cards]]. |
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− | |||
<tabber> |
<tabber> |
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|-| |
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+ | Impact Grenade= |
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+ | {{Ability Box (2017 DICE) |
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− | |||
+ | |image = |
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+ | |damage = |
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+ | |damagemod = |
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+ | |effect = |
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+ | |area = |
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+ | |areamod = |
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+ | }} |
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|-| |
|-| |
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+ | Sentry= |
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+ | {{Ability Box (2017 DICE) |
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− | |||
+ | |image = |
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+ | |damage = |
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+ | |damagemod = |
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+ | |effect = |
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+ | |area = |
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+ | |areamod = |
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+ | }} |
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|-| |
|-| |
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+ | {{Ability Box (2017 DICE) |
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+ | |image = |
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+ | |damage = |
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+ | |damagemod = |
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+ | |effect = |
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+ | |area = |
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+ | |areamod = |
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+ | }} |
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</tabber> |
</tabber> |
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{| style="text-align:center; font-size:small; width:400px" |
{| style="text-align:center; font-size:small; width:400px" |
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|- |
|- |
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− | | [[File: |
+ | | [[File:SWBFII DICE Boost Card Heavy - Defender large.png|100px]] |
− | | [[File:SWBFII DICE Boost Card Heavy - |
+ | | [[File:SWBFII DICE Boost Card Heavy - Brawler large.png|100px]] |
− | | [[File:SWBFII DICE Boost Card Heavy - |
+ | | [[File:SWBFII DICE Boost Card Heavy - Bodyguard large.png|100px]] |
− | | [[File:SWBFII DICE Boost Card Heavy - |
+ | | [[File:SWBFII DICE Boost Card Heavy - Marksman large.png|100px]] |
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|- |
|- |
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| [[Defender]] |
| [[Defender]] |
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| [[Brawler]] |
| [[Brawler]] |
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|- |
|- |
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− | | [[File:SWBFII DICE Boost Card Heavy - |
+ | | [[File:SWBFII DICE Boost Card Heavy - Bounty Hunter large.png|100px]] |
− | | [[File:SWBFII DICE Boost Card Heavy - |
+ | | [[File:SWBFII DICE Boost Card Heavy - Expert Weapons Handling large.png|100px]] |
− | | [[File:SWBFII DICE Boost Card Heavy - Survivalist.png|100px]] |
+ | | [[File:SWBFII DICE Boost Card Heavy - Survivalist large.png|100px]] |
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|- |
|- |
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| [[Expert Weapons Handling]] |
| [[Expert Weapons Handling]] |
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|} |
|} |
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{| style="text-align:center; font-size:small; width:400px" |
{| style="text-align:center; font-size:small; width:400px" |
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|- |
|- |
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− | | [[File: |
+ | | [[File:SWBFII_DICE_Ability_Card_Heavy_-_Improved_Impact_Grenade large.png|100px]] |
− | | [[File:SWBFII_DICE_Ability_Card_Heavy_- |
+ | | [[File:SWBFII_DICE_Ability_Card_Heavy_-_Improved_Combat_Shield large.png|100px]] |
− | | [[File:SWBFII_DICE_Ability_Card_Heavy_-_Ion_Torpedo.png|100px]] |
+ | | [[File:SWBFII_DICE_Ability_Card_Heavy_-_Ion_Torpedo large.png|100px]] |
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|- |
|- |
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| [[Improved Impact Grenade]] |
| [[Improved Impact Grenade]] |
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+ | | [[Improved Combat Shield]] |
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| [[Ion Torpedo]] |
| [[Ion Torpedo]] |
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− | |- |
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− | | [[File:SWBFII_DICE_Ability_Card_Assault_-_Supercharged_Sentry.png|100px]] |
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− | |- |
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| [[Mobile Sentry]] |
| [[Mobile Sentry]] |
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|- |
|- |
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− | | [[File: |
+ | | [[File:SWBFII_DICE_Ability_Card_Heavy_-_Barrage large.png|100px]] |
− | | [[File:SWBFII_DICE_Ability_Card_Heavy_- |
+ | | [[File:SWBFII_DICE_Ability_Card_Heavy_-_Ion_Turret large.png|100px]] |
− | | [[File:SWBFII_DICE_Ability_Card_Heavy_- |
+ | | [[File:SWBFII_DICE_Ability_Card_Heavy_-_Supercharged_Sentry large.png|100px]] |
+ | | [[File:SWBFII_DICE_Ability_Card_Heavy_-_Explosive_Sentry large.png|100px]] |
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|- |
|- |
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| [[Barrage]] |
| [[Barrage]] |
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| [[Ion Turret]] |
| [[Ion Turret]] |
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|} |
|} |
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− | ==Factions== |
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− | Each faction has its own Heavy class. |
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− | **[[Clone Heavy Trooper/DICE|Clone Heavy Trooper]] |
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− | |||
− | ==Trivia==it sucks ass |
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==Gallery== |
==Gallery== |
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<gallery captionalign="center"> |
<gallery captionalign="center"> |
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− | + | SWBFII Class Heavy Icon.png|The in-game icon for the Heavy class. |
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+ | Clone Heavy Trooper.png|A clone trooper heavy of the [[87th Sentinel Corps]] prior to The Chosen One Update. |
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Oscar-carlen-24760099778-0df8b331b4-k.jpg|A heavy assault First Order stormtrooper at Maz's Castle on Takodana. |
Oscar-carlen-24760099778-0df8b331b4-k.jpg|A heavy assault First Order stormtrooper at Maz's Castle on Takodana. |
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Resistance-Heavy.png|The Resistance's heavy trooper. |
Resistance-Heavy.png|The Resistance's heavy trooper. |
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Heavy Battle Droid.png|A heavy battle droid using the sentry ability at Theed on Naboo. |
Heavy Battle Droid.png|A heavy battle droid using the sentry ability at Theed on Naboo. |
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4-15-2018_7-46-45_PM.png|A heavy assault First Order stormtrooper in sentry mode in The Graveyard on Jakku. |
4-15-2018_7-46-45_PM.png|A heavy assault First Order stormtrooper in sentry mode in The Graveyard on Jakku. |
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+ | Combat Shield in use.png|A Clone Heavy using their Combat Shield. |
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+ | Star Wars Battlefront II (2017) Screenshot 2019.09.19 - 15.36.11.05.png|A Clone Heavy Trooper utilizing Sentry in the Naboo Palace. |
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</gallery> |
</gallery> |
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{{Class Navbox (2017 DICE)}} |
{{Class Navbox (2017 DICE)}} |
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[[Category:Star Wars Battlefront II (DICE)]] |
[[Category:Star Wars Battlefront II (DICE)]] |
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[[Category:Classes in Star Wars Battlefront II (DICE)]] |
[[Category:Classes in Star Wars Battlefront II (DICE)]] |
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Revision as of 03:36, 4 July 2020
- "The Heavy trooper can take out hordes of enemies when positioned well, but is less mobile."
- — In-game description
The Heavy class is one of the four trooper classes that appear in DICE's Star Wars Battlefront II.
Overview
The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage at the cost of having decreased mobility. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields. A majority of their blasters take longer to vent.
Like all units, the Heavy's class level is determined by the experience earned and time played in game with the class. Star Cards for the Heavy class can be unlocked through Skill Points, one of which is earned each time the class is leveled up. Their unique Ability Card is Defender, which gives Battle Points when taking damage. The Heavy class uses heavy blasters that are unlocked by completing their respective milestones.
The Heavy has three unique default abilities. One of them is Combat Shield. When activated, the Heavy will deploy a shield in front of their upper body. The shield will protect the Heavy from incoming frontal blaster bolts from the waist up, but will still leave the sides and rear of the Heavy exposed blaster fire. This ability differs from the Personal Shield in that the Heavy is allowed to fire their primary weapon while using the shield. However, when activated the shield will slow mobility and remove the ability to aim down sight as long as the shield is up. The Combat Shield can be upgraded by a Boost Card.
Sentry is another of the Heavy's three default abilities. When activated, the Heavy equips a Z-6 rotary blaster cannon, allowing players to deal a large amount of damage quickly. Explosive damage reduction is also momentarily granted for the player and nearby allies. The ability does limit the Heavy's mobility, so players should think carefully when using Sentry. This ability is effective at a variety of ranges and can be utilized well both in the open and in narrow choke points.
Faction units
Statistics
Health Statistics for Heavy | |
Base Health | 200 |
Health Regen Rate | 25 health/sec |
Max Health Regen | 200 |
Regen Delay | 6 sec |
Weapons
Faction default weapons
- DC-15 (Clone Heavy Trooper)
- E-5C (Heavy Battle Droid)
- RT-97C (Rebel Heavy Trooper)
- DLT-19 Heavy Blaster (Heavy Stormtrooper)
- M-45 (Resistance Heavy Trooper)
- FWMB-10 (First Order Heavy Assault Stormtrooper)
Milestone Weapons
Abilities
In-game Description | The default impact grenade detonates on contact with any object. |
In-game Description | Hold the line by drawing a heavy rotary blaster. You and nearby allies take reduced explosive damage while you are in Sentry mode. |
In-game Description | The default Combat Shield projects in front of you, offering a good balance between mobility and protection. |
Star Cards
Boost Cards
Defender | Brawler | Bodyguard | Marksman | Resourceful |
Bounty Hunter | Expert Weapons Handling | Survivalist |
Ability Cards
Improved Impact Grenade | Improved Combat Shield | Ion Torpedo | Detonate Charge | Mobile Sentry |
Barrage | Ion Turret | Supercharged Sentry | Explosive Sentry |
Gallery
Heroes in DICE's Star Wars Battlefront II | Classes and|||||||||||
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Ground |
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Vehicles |