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"The Heavy trooper can take out hordes of enemies when positioned well, but is less mobile."
— In-game description

The Heavy class is one of the four trooper classes that appear in DICE's Star Wars Battlefront II

Overview

The Heavy class has the highest health of all four soldier classes, allowing it to absorb and deal immense damage. This class has 200 health points, high durability, low mobility, and is equipped with powerful blasters and shields.

Like all units, the Heavy's class level is determined by the experience earned and time played in game with the class. Star Cards for the Heavy class can be unlocked through Skill Points, one of which is earned each time the class is leveled up. Their unique Ability Card is Defender, which gives Battle Points when taking damage. The Heavy class uses heavy blasters that are unlocked by completing their respective milestones.

The Heavy has three unique default abilities. One of them is Combat Shield. When activated, the Heavy will deploy a shield in front of their upper body. The shield will protect the Heavy from incoming frontal blaster bolts from the waist up, but will still leave the sides and rear of the Heavy exposed blaster fire. This ability differs from the Personal Shield in that the Heavy is allowed to fire their primary weapon while using the shield. However, when activated the shield will slow mobility and remove the ability to aim down sight as long as the shield is up. The Combat Shield can be upgraded by a Boost Card.

Sentry is another of the Heavy's three default abilities. When activated, the Heavy equips a Z-6 rotary blaster cannon, allowing players to deal a large amount of damage quickly. Explosive damage reduction is also momentarily granted for the player and nearby allies. The ability does limit the Heavy's mobility, so players should think carefully when using Sentry. This ability is effective at a variety of ranges and can be utilized well both in the open and in narrow choke points.

Faction units

Statistics

Health Statistics for Heavy
Base Health 200
Health Regen Rate 25 health/sec
Max Health Regen 200
Regen Delay 6 sec

Weapons

Faction default weapons

Milestone Weapons

Abilities

In-game Description The default impact grenade detonates on contact with any object.

In-game Description Hold the line by drawing a heavy rotary blaster. You and nearby allies take reduced explosive damage while you are in Sentry mode.

In-game Description The default Combat Shield projects in front of you, offering a good balance between mobility and protection.

Star Cards

Boost Cards

SWBFII DICE Boost Card Heavy - Defender large SWBFII DICE Boost Card Heavy - Brawler large SWBFII DICE Boost Card Heavy - Bodyguard large SWBFII DICE Boost Card Heavy - Marksman large SWBFII DICE Boost Card Heavy - Resourceful large
Defender Brawler Bodyguard Marksman Resourceful
SWBFII DICE Boost Card Heavy - Bounty Hunter large SWBFII DICE Boost Card Heavy - Expert Weapons Handling large SWBFII DICE Boost Card Heavy - Survivalist large
Bounty Hunter Expert Weapons Handling Survivalist

Ability Cards

SWBFII DICE Ability Card Heavy - Improved Impact Grenade large SWBFII DICE Ability Card Heavy - Improved Combat Shield large SWBFII DICE Ability Card Heavy - Ion Torpedo large SWBFII DICE Ability Card Heavy - Detonate Charge large SWBFII DICE Ability Card Heavy - Mobile Sentry large
Improved Impact Grenade Improved Combat Shield Ion Torpedo Detonate Charge Mobile Sentry
SWBFII DICE Ability Card Heavy - Barrage large SWBFII DICE Ability Card Heavy - Ion Turret large SWBFII DICE Ability Card Heavy - Supercharged Sentry large SWBFII DICE Ability Card Heavy - Explosive Sentry large
Barrage Ion Turret Supercharged Sentry Explosive Sentry

Gallery

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