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Work In Progress AT-TE - Battlefront II Can someone give me a hand here?
The following article/section is currently under construction. Content is subject to change.
This page is about the playable characters. For the game modes category, see Heroes and Villains. For the hero ships game mode, see Hero Starfighters.
Battlefront The Road Ahead

Luke and Han

Heroes and Villains are special characters that appear in DICE's Star Wars Battlefront and Star Wars Battlefront II based off of characters in the Star Wars franchise. Heroes are associated with the Light Side while villains are associated with the Dark Side, though both are often simply referred to as heroes.

Star Wars Battlefront Edit

Overview Edit

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The Imperial hero Bossk

Heroes and villains are powerful units in Star Wars Battlefront. In Walker Assault and Supremacy, heroes and villains can be played by finding a special hero token placed randomly around the map. If a player finds it, they can then activate it and choose from the roster within 30 seconds before it expires. Heroes and villains have a very large health pool; however, they cannot regenerate health from damage taken. However, they can regenerate 10% of their health if another player uses a Bacta Bomb on them. They can turn the tides of matches when played effectively and are also valuable assets to a team. Unlike the previous entries of the Star Wars: Battlefront series, each hero and villain has three unique abilities.

Heroes and villains are also found in Heroes vs. Villains. In Heroes vs. Villains, three players are chosen to play as heroes or villains while the rest play as infantry to protect their heroes or villains. When a hero or villain dies, they respawn as infantry and do not have the chance to play as a hero or villain again until the round ends when one team's entire roster is defeated. Five rounds are needed to win the game. Finally, heroes or villains are also found in Hero Hunt, where one player spawns in and plays as a hero or villain while the rest of the players must hunt them down and defeat them. The first player to reach 50 kills as a hero in the lobby wins. If a hero is defeated before obtaining 50 kills, then the player that dealt the most damage to them is offered the chance to play as the next hero, though they cannot choose the hero that the previous player played as for that round.

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The Millenium Falcon dogfighting on Sullust

Additionally, two hero starfighter ships appear in Fighter Squadron: the Millennium Falcon and the Slave I. The Death Star expansion pack adds Red Five and the TIE Advanced x1, which can be played in Battle Station and later Infiltration introduced in the Rouge One: Scarif expansion pack.

Roster Edit

Rebel Alliance Edit

Galactic Empire Edit

Star Wars Battlefront II Edit

Overview Edit

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Yoda facing off against Darth Maul

Heroes and villains return in Star Wars Battlefront II as one of the core features of the game. Heroes and villains are found primarily in Galactic Assault and Capital Supremacy. In order to play a hero or villain, a player must accumulate 4,000 Battle Points (changed to 1,000 BP during Heroes Unleashed weekends), which are earned by defeating enemies and playing and completing objectives.

When a player has gained enough Battle Points, they must respawn or wait until they die before they choose a hero or villain to play as from the spawn menu, though this must be done before another player chooses one as there is a limit to how many heroes or villains can be deployed at once (2 per faction, changes to 8 during Heroes Unleashed weekends). The Battle Point costs for Heroes and Villains originally depended on the era being played, but this was changed in the June 11th Patch to be consistent across all eras.

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General Grievous facing off against Obi-Wan Kenobi

Heroes and villains have a larger health pool than infantry though are more vulnerable to damage in this entry, and thus have health regeneration. They are more common place in Star Wars Battlefront II and are valuable assets to teams, though they can be taken down easier. Heroes and villains can be customized using Star Cards, though hero and villain loadouts can only consist of Boost Cards. Some Boost Cards strengthen the health pools of certain heroes or villains by regenerating health for each defeated enemy or increasing their health pool altogether. Other Boost Cards enhance that hero or villain's unique abilities.

Heroes and villains also appear in the new Heroes vs. Villains. In Heroes vs. Villains, all four players can choose from their roster to play as a hero or villain and can respawn infinitely many times as that hero or villain, or later choose to change to another hero or villain that isn't already being played by another player when they die or choose to respawn. In the game, one player is chosen to be the target; when the target is killed, the team loses a point. The first team to lose all ten points loses the match. This changed in the Siege of Kamino Update to utilize a "team deathmatch" system similar to Blast; the team that loses all 35 points loses the match.

Starfighter Assault - Millennium Falcon and Slave I

The Slave I and Millenium Falcon over Fondor

Additionally, hero and villain starfighters appear in Starfighter Assault and Hero Starfighters, which are earned by accumulating Battle Points from defeating enemy starfighters and playing and completing objectives around the map.

Roster Edit

Light Side Edit

Dark Side Edit

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