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{{This page is|about=the game mode in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]'' and ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''|for=the category of game modes|see=[[Heroes and Villains (game modes)]]. For the game mode in [[Pandemic Studios|Pandemic]]'s ''[[Star Wars: Battlefront II]]'', see [[Hero Assault]]}}'''Heroes vs. Villains''' is a game mode featured in {{DICE}}'s {{Star Wars Battlefront}} and {{Star Wars Battlefront II}} that centers around combat between the [[Heroes and Villains/DICE|heroes and villains]] of the games.
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{{This page is|about=the game mode in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]'' and ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]''|for=the category of game modes|see=[[Heroes and Villains (game modes)]]. For the game mode in [[Pandemic Studios|Pandemic]]'s ''[[Star Wars: Battlefront II]]'', see [[Hero Assault]]}}
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'''Heroes vs. Villains''' is a game mode featured in {{DICE}}'s {{Star Wars Battlefront}} and {{Star Wars Battlefront II}} that centers around combat between the [[Heroes and Villains|heroes and villains]] of the games.
   
 
==DICE's ''Star Wars Battlefront''==
 
==DICE's ''Star Wars Battlefront''==
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}}
 
}}
 
===Overview===
 
===Overview===
This game mode features all hero and villain characters from the [[Rebel Alliance/DICE|Rebel Alliance]] and [[Galactic Empire/DICE|Galactic Empire]]. Teams of six must keep their three heroes or villains (four in the [[Star Wars Battlefront Outer Rim|Outer Rim]] variant) alive while destroying the enemy heroes or villains of the other team. The heroes or villains are supported by infantry, two of which can spawn as bodyguards.
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This game mode features all hero and villain characters from the [[Rebel Alliance]] and [[Galactic Empire]]. Teams of six must keep their three heroes or villains (four in the [[Star Wars Battlefront Outer Rim|Outer Rim]] variant) alive while destroying the enemy heroes or villains of the other team. The heroes or villains are supported by infantry. For heroes and villains that have bodyguards, they are limited to two spawns only.
   
This game mode is round-based in a best of three fashion; there are five rounds, although if a team wins three consecutive rounds, then they will win the game. During the game, players play either as a hero, a villain, or a soldier on the battlefield as they try to destroy the enemy team's heroes or villains. Whenever a player playing as a hero or villain dies, they respawn as a soldier. The first team to defeat the enemy team's heroes or villains earns a point. Each round swaps out those who play as a hero or villain and a soldier.
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This game mode is round-based. The first team to win five rounds will win the match. During the game, players play either as a hero, a villain, or a soldier on the battlefield as they try to destroy the enemy team's heroes or villains. Whenever a player playing as a hero or villain dies, they respawn as a soldier. The first team to defeat the enemy team's heroes or villains earns a point. Each round swaps out those who play as a hero or villain and a soldier.
   
There is a timer that is present throughout the game mode. The timer for the players choosing of a character lasts for 30 seconds, and the time to kill the enemy team is a total of 3 minutes. If the players don't kill the enemy team within those 3 minutes, the game will be considered a draw. However, the result will also be judged if any heroes were killed on the player or enemy's team, meaning if at least one or two heroes on the enemy team were killed, the players team will get the score, but if more heroes were killed on the players team, the enemy will get the score. If both teams have an equal amount of heroes when the three minutes are up, the game is also a draw.
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There is a timer that is present throughout the game mode. The timer for the players choosing of a character lasts for 30 seconds, after which the game will automatically assign you one, if you have not chosen a character. The time to kill the enemy team is a total of 3 minutes. The first team to kill all of the enemy heroes/villains will win. If the three minutes is up and there are still heroes and villains left on both sides, the round will end and whichever side has the most characters remaining will win. If the teams have an equal amount of heroes left the 3 minutes, the round will be considered a draw.
   
 
===Maps===
 
===Maps===
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*[[Tatooine: Raider Camp|Raider Camp]]
 
*[[Tatooine: Raider Camp|Raider Camp]]
 
*[[Endor: Swamp Crash Site|Swamp Crash Site]]
 
*[[Endor: Swamp Crash Site|Swamp Crash Site]]
*[[Jakku: Goazan Badlands|Goazon Badlands]] <small>([[Star Wars Battlefront Battle of Jakku|Battle of Jakku DLC]])</small>
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*[[Jakku: Goazon Badlands|Goazon Badlands]] <small>([[Star Wars Battlefront Battle of Jakku|Battle of Jakku DLC]])</small>
 
*[[Sullust: SoroSuub Refinery|SoroSuub Refinery]] <small>([[Star Wars Battlefront Outer Rim|Outer Rim DLC]])</small>
 
*[[Sullust: SoroSuub Refinery|SoroSuub Refinery]] <small>([[Star Wars Battlefront Outer Rim|Outer Rim DLC]])</small>
 
*[[Sullust: SoroSuub Pipelines|SoroSuub Pipelines]] <small>([[Star Wars Battlefront Outer Rim|Outer Rim DLC]])</small>
 
*[[Sullust: SoroSuub Pipelines|SoroSuub Pipelines]] <small>([[Star Wars Battlefront Outer Rim|Outer Rim DLC]])</small>
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}}
 
}}
 
===Overview===
 
===Overview===
In {{Star Wars Battlefront II}}, Heroes vs. Villains has been redesigned from the previous version of Heroes vs. Villains. This game mode features all hero and villain characters regardless of the era of the ''Star Wars'' films they originate from, and instead are divided among the [[Light Side]] and the [[Dark Side]].
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In {{Star Wars Battlefront II}}, Heroes vs. Villains has been redesigned from the previous version. This game mode now features heroes and villains only with no supporting infantry soldiers or bodyguards, with heroes and villains from all eras being selectable, regardless of which era of the ''Star Wars'' films they originate from, and are divided among the [[Light Side]] and the [[Dark Side]].
   
The match is fought by two teams of four players. All four players are able to choose from a roster of all the heroes and villains in the game, though only one hero and villain can be played at a time; in other words, multiple players cannot play as the same hero or villain at the same time. There are no infantry soldiers or bodyguards; when a player is defeated, they respawn as the hero or villain they chose unless they choose another available hero or villain that is not already being played.
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The match is fought by two teams of four players each. All players are able to choose from a roster of all the heroes and villains in the game, though only one of each character can be present at any given time.
   
Both teams start with ten points; one living player on both teams is randomly chosen to be the "target," or VIP. The first target to die loses their team a point, so the targeted player must be defended while the targeted player on the enemy team must be attacked. The first team to destroy the enemy team's target ten times wins.
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Both teams start with 35 points and every time a player is taken out, their team loses one point. The goal is to drain the enemy team's point score by eliminating their heroes. It is very similar to [[Blast]], as well as the cut [[Hero Blast]] from ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]'' and [[Hero Assault]] from the original ''[[Star Wars: Battlefront II]]''.
   
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Prior to the [[Siege of Kamino Update]], Heroes vs. Villains was run with a "target system." Periodically throughout the round, one random living player would be designated as a "VIP" or target. In order to score a point, each team had to hunt down and eliminate the opposing team's target while protecting their own. The first target to die would cause the opposing team to gain a point and remove the target status from the surviving target. After that, new targets would be designated and the cycle would repeat. The first team to earn 10 points would win.
In an upcoming update in May, the Heroes vs. Villains mechanics will be changing to a system similar to [[Blast]] where each defeated enemy hero will count towards the team's success rather than defeating a designated target.<ref name="Hvv Blog">[https://www.ea.com/games/starwars/battlefront/battlefront-2/news/capital-supremacy-and-heroes-vs-villains-updates-interview Detailing the Design and Future of Capital Supremacy]</ref>
 
   
 
===Maps===
 
===Maps===
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====Map Rotation====
Heroes vs. Villains can be played on these maps:
 
*[[Kashyyyk: Kachirho Beach]]
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*[[Ajan Kloss: The Klosslands]]
*[[Naboo: Theed/DICE|Naboo: Theed]]
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*[[Kamino: Cloning Facility]]
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*[[Felucia: Tagata]]
*[[Kamino: Cloning Facility/DICE|Kamino: Cloning Facility]]
 
*[[Kessel: Coaxium Mine]]
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*[[Tatooine: Mos Eisley]]
*[[Tatooine: Mos Eisley/DICE|Tatooine: Mos Eisley]]
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*[[Naboo: Theed Hangar|Naboo: Palace Hangar]]
*[[Tatooine: Jabba's Palace/DICE|Tatooine: Jabba's Palace]]
 
*[[Endor: Research Station 9]]
 
 
*[[Hoth: Outpost Delta]]
 
*[[Hoth: Outpost Delta]]
 
*[[Takodana: Maz's Castle]]
 
*[[Death Star II: Command Sector North]]
 
*[[Death Star II: Command Sector North]]
 
*[[Yavin 4: The Great Temple]]
 
*[[Yavin 4: The Great Temple]]
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*[[Starkiller Base: Command Center|Starkiller Base: Command Center]]
 
*[[Endor: Research Station 9]]
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*[[Venator-class Star Destroyer|Naboo: Republic Attack Cruiser]]
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*[[Kashyyyk: Kachirho Beach]]
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*[[Jakku: The Graveyard]]
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*[[Providence-class Dreadnought|Geonosis: Separatist Dreadnought]]
 
*[[Bespin: Administrator's Palace]]
 
*[[Bespin: Administrator's Palace]]
 
*[[Tatooine: Jabba's Palace/DICE|Tatooine: Jabba's Palace]]
*[[Takodana: Maz's Castle]]
 
*[[Starkiller Base: Precinct 47]]
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*[[Kessel: Coaxium Mine]]
*[[Jakku: Starship Graveyard]]
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*[[Geonosis: Trippa Hive]]
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*[[Scarif]] (coming in 2020)
   
 
===Updates===
 
===Updates===
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{{Update|[[Siege of Kamino Update]]|*Overhauled mechanics: replaced "target system" with collective "team eliminations system" similar to [[Blast]].}}
 
{{Update|[[General Grievous Update]]|*Fixed issues that allowed multiple players to spawn with the same Hero in Heroes Vs. Villains. Among other fixes, the "Change Character" button is now immediately unavailable after a death to prevent this.}}
 
{{Update|[[General Grievous Update]]|*Fixed issues that allowed multiple players to spawn with the same Hero in Heroes Vs. Villains. Among other fixes, the "Change Character" button is now immediately unavailable after a death to prevent this.}}
 
{{DICE Game Modes/BattlefrontII}}
 
{{DICE Game Modes/BattlefrontII}}

Revision as of 12:36, 8 February 2020

This page is about the game mode in DICE's Star Wars Battlefront and Star Wars Battlefront II. For the category of game modes, see Heroes and Villains (game modes). For the game mode in Pandemic's Star Wars: Battlefront II, see Hero Assault.

Heroes vs. Villains is a game mode featured in DICE's Star Wars Battlefront and Star Wars Battlefront II that centers around combat between the heroes and villains of the games.

DICE's Star Wars Battlefront

Overview

This game mode features all hero and villain characters from the Rebel Alliance and Galactic Empire. Teams of six must keep their three heroes or villains (four in the Outer Rim variant) alive while destroying the enemy heroes or villains of the other team. The heroes or villains are supported by infantry. For heroes and villains that have bodyguards, they are limited to two spawns only.

This game mode is round-based. The first team to win five rounds will win the match. During the game, players play either as a hero, a villain, or a soldier on the battlefield as they try to destroy the enemy team's heroes or villains. Whenever a player playing as a hero or villain dies, they respawn as a soldier. The first team to defeat the enemy team's heroes or villains earns a point. Each round swaps out those who play as a hero or villain and a soldier.

There is a timer that is present throughout the game mode. The timer for the players choosing of a character lasts for 30 seconds, after which the game will automatically assign you one, if you have not chosen a character. The time to kill the enemy team is a total of 3 minutes. The first team to kill all of the enemy heroes/villains will win. If the three minutes is up and there are still heroes and villains left on both sides, the round will end and whichever side has the most characters remaining will win. If the teams have an equal amount of heroes left the 3 minutes, the round will be considered a draw.

Maps

Heroes vs. Villains can be played on the following maps:

Gallery

DICE's Star Wars Battlefront II

Overview

In Star Wars Battlefront II, Heroes vs. Villains has been redesigned from the previous version. This game mode now features heroes and villains only with no supporting infantry soldiers or bodyguards, with heroes and villains from all eras being selectable, regardless of which era of the Star Wars films they originate from, and are divided among the Light Side and the Dark Side.

The match is fought by two teams of four players each. All players are able to choose from a roster of all the heroes and villains in the game, though only one of each character can be present at any given time.

Both teams start with 35 points and every time a player is taken out, their team loses one point. The goal is to drain the enemy team's point score by eliminating their heroes. It is very similar to Blast, as well as the cut Hero Blast from Star Wars Battlefront and Hero Assault from the original Star Wars: Battlefront II.

Prior to the Siege of Kamino Update, Heroes vs. Villains was run with a "target system." Periodically throughout the round, one random living player would be designated as a "VIP" or target. In order to score a point, each team had to hunt down and eliminate the opposing team's target while protecting their own. The first target to die would cause the opposing team to gain a point and remove the target status from the surviving target. After that, new targets would be designated and the cycle would repeat. The first team to earn 10 points would win.

Maps

Map Rotation

Updates

Siege of Kamino Update

  • Overhauled mechanics: replaced "target system" with collective "team eliminations system" similar to Blast.

General Grievous Update

  • Fixed issues that allowed multiple players to spawn with the same Hero in Heroes Vs. Villains. Among other fixes, the "Change Character" button is now immediately unavailable after a death to prevent this.


References