- "Based on the slimmer vulture droid design, Heyana Droids are automated starfighters equipped for heavy ordnance bombing runs."
- — In-game description
The Hyena-class Bomber, also known as a Hyena Droid, is a starfighter in DICE's Star Wars Battlefront II that functions as the Separatists' Bomber class. It can be played in the game modes Starfighter Assault, Hero Starfighters, and most Galactic Assault maps.
Additionally, on Clone Wars era maps in Starfighter Assault, AI-controlled Hyena-class Bombers will occasionally perform bombing runs on capital ship objectives.
Overview[]
The Hyena Bomber serves as the heavy hitter for its team, being able to deal heavy damage to objectives, enemy starfighters, or infantry on the ground if not taken care of. Despite its firepower, it suffers from having decreased maneuverability compared to other ship classes.
The Electronic Countermeasures ability allows the Hyena Bomber a brief reprieve from enemy lock-ons, as well as temporarily getting rid of enemy starfighters ability to know where to lead their shots. This allows the Hyena Bomber to attack objectives and to make pursuits harder for its attackers.
With the Multi-Missile Lock ability, the Hyena Bomber targets up to three different starfighters or objectives in order to spread damage out to its enemies. The missiles lock on instantly and work well in making enemy starfighters scatter in their attempt to avoid the missiles.
The Twin Proton Torpedoes can lock onto enemy starfighters and be used in a fire and forget manner, and can also be used to attack objectives, infantry, and enemy Armor. Well-placed torpedoes can deal tremendous damage to any enemy, including Villains and Armor. The Proton Torpedoes can be dumbfired by double-tapping the ability, while tapping it once and keeping sight of a target allows them to lock on.
Health and Movement[]
Health Statistics for Hyena-class Bomber | |||||||
Base Health | 2,000
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Health Regen Rate | 300 health/sec | ||||||
Regen Delay | 6 sec |
Weapon[]
Hyena Bomber | |||||||
Weapon Image | |||||||
Damage | 98-88 (Explosion: 30)
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Rate of Fire | 360 RPM | ||||||
Range | Start damage drop-off: 600 meters End damage drop-off: 800 meters (Blast Radius: 6 meters Inner Blast Radius: 5 meters) | ||||||
Heat Per Shot | 0.025 heat per shot
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Passive Cooldown | 0.2 heat per second | ||||||
Explosive damage AOE is reduced by 50% on ground maps |
Abilities[]
Ability Icon | |||||||
In-game Description | Breaks and prevents enemy missile lock and targeting for a short period of time. | ||||||
Effect |
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Ability Duration | 8 seconds
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Ability Cooldown | 15 seconds |
Ability Icon | |||||||
In-game Description | Instantly fires a missile at up to three different targets. | ||||||
Damage | Explosion: 300
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Effect | Locks onto and follows 3 different targets or objectives | ||||||
Area of Effect | Blast Radius: 5 meters Inner Blast Radius: 2 meters | ||||||
Ability Cooldown | 30 seconds |
Ability Icon | |||||||||||||
In-game Description | Fires two proton torpedoes which track the locked target and deal high damage. | ||||||||||||
Damage | Explosion: 600 (x2)
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Effect | Locks onto and follows enemies
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Area of Effect | Blast Radius: 5 meters Inner Blast Radius: 2 meters | ||||||||||||
Ability Cooldown | 15 seconds |
Boost Cards[]
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Targeting Computer | Reinforced Hull | Bomber Weapon Systems | Engine Upgrade | Advanced Capacitors |
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Bomber Defensive Upgrade | Advanced Torpedoes | Tuned Lasers | Advanced Target Lock |
Trivia[]
- Unlike the Vulture Droids they have two heads. Their design is based on the Vulture Droids, but they have different colors.
- They have the same weapons as the Galactic Empire's TIE/sa Bombers.
Gallery[]
Classes | |
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Heroes | |
Vehicles | Land: STAP · AAT · MTT
Non-Player Vehicle: NR-N99 Tank Droid · IG-227 Hailfire Droid · OG-9 Homing Spider Droid · DSD1 Dwarf Spider Droid Air/Space: Vulture Droid · Tri-Fighter · Hyena-class Bomber · Trade Federation Landing Craft · Scimitar · Slave I Capital ships: Providence-class Dreadnought · Lucrehulk Battleship |