Imperial Jump Troopers are the aerial units of the Galactic Empire in the Missions modes of Star Wars Battlefront and reappear in Star Wars Battlefront II as Imperial Rocket Troopers, the Aerial Reinforcement units of the Empire.
Star Wars Battlefront Edit
Jump Troopers, and their Rebel counterpart, are ranked as the second most dangerous enemies in the Missions modes, behind Shadow Troopers as they can cloak and appear out of thin air to ambush the player. Their appearance is that of the basic Stormtrooper armor with a Jetpack mounted on their backs.
During Combat, Jump Troopers (fortunately) cannot use the Jetpack and Personal Shield at the same time, when on foot, they use the shield to protect against enemy fire, and when proceeding to attack the player, they use the Jetpack to attack from above.
The Heavy Blaster they carry is extremely powerful in harder difficulties, allowing them to deal a hefty amount of damage to the player if not dealt with quickly.
When in the air, the jump troopers can stay airborne for an unlimited amount of time (unlike the Jumpack which only permits short bursts) and they will not stop unless they are killed of they lose sight of their target.
NPC Attacks Edit
|RT-97C Heavy Blaster|
|Jetpack (visually identical to the Jumpack)|
Star Wars Battlefront IIEdit
- "Precision and area attack are both qualities the Imperial Rocket Trooper delivers. Add the extra mobility from the jetpack and you understand the Empire's investment in these troopers."
- — In-game Description
Imperial Rocket Troopers are equipped with a heavy repeating blaster, the RT-97C. As their name suggests, they bring into combat with them a rocket launcher. The thrusters of their jetpack allow them to propel forward and upward for some flight.
The Imperial Rocket Trooper's RT-97C deals increased damage as compared to the existing default blaster for the Rebel Heavy Trooper, and can fire a high amount of shots before overheating or needing to cool down. The weapon's heavy damage and rapid fire rate means that the Imperial Rocket Trooper is capable of outgunning most targets in single engagements and can deal even more damage by landing headshots against a target. The low heat per shot also means that the Trooper is not forced to begin the weapon's long venting process when faced with multiple targets, and can also depend on her Rocket Launcher to deal with tightly clumped groups of enemies. Combining this with the jetpack means that the Rocket Trooper can position herself behind or above enemies, and rain a hail of devastating fire upon them.
While her RT-97C deals immense damage at close-range, it suffers from having low end-damage, making the weapon unreliable in dealing with long-range targets and must close the distance in order to deal with them reliably. The RT-97C also has issues with venting and overheating. When the Rocket Trooper must vent the weapon's heat, the venting process takes a considerably longer time than with other weapons, taking nearly three seconds to complete before being ready to fire again. In the middle of a heated battle these three seconds can be the difference between being able to defend oneself from an attacker or being struck down. Another issue that the Imperial Rocket Trooper faces is her considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result she cannot take much punishment, and must resort to her mobility and cover in order to stay in the fight. If faced with unfavorable odds, she can use two of her abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape but can also depend on her dodge in order to quickly build space between an enemy or to close the distance with them.
Health and MovementEdit
|Health Statistics for Imperial Jump Trooper|
|Base Health|| 200|
|Health Regen Rate|| 40 health/sec|
|Regen Delay||6 sec|
|In-game Description||The RT-97C is a versatile heavy blaster, fitted with optics to allow use at long range.|
|Range|| Start damage drop-off: 20 meters|
End damage drop-off: 40 meters
|Rate of Fire||600 RPM|
|Damage per Second||220-120 DPS|
|Passive Cooldown||0.1 heat per second|
|Passive Cooldown Delay||5 seconds|
|Overheat||56 shots (0.0181818 heat per shot)|
|Overheat Penalty||1 seconds|
|In-game Description||The JETPACK BOOST's burst thrusters are used to boost the Aerial upwards. Well suited for traversing obstructions and evading danger.|
|Ability Cooldown|| 9 seconds
|In-game Description||The ROCKET LAUNCHER fires an explosive projectile.|
|Damage||50 (Explosion: 200)|
|Area of Effect|| Blast Radius: 3.5 meters|
Inner Blast Radius: 1 meter
|Ability Cooldown|| 32 seconds
|In-game Description||With the JETPACK DASH the Aerial adjusts their thrusters to dash forward. Ideal in narrow spaces and to surprise enemies.|
|Ability Cooldown|| 9 seconds
Star Cards Edit
Boost Cards Edit
|Aerial Training||Improved Rocket Launcher||Battle Hardened||Survivalist||Improved Jetpack|
- "Special Units can take more damage than regular troopers."
- — First hint
- "Special Units deal more damage than regular troopers."
- — Second hint
- "Aerial units are each equipped with nimble JETPACKS. "
- — Third hint
- "Use an Aerial's JETPACK DASH to quickly move in a horizontal direction."
- — Fourth hint
- "JETPACKS make you extremely agile."
- — Fifth hint
- Their appearance is based on the appearance of the Imperial Jumptroopers in the animated TV series Star Wars Rebels.
- As a goof, however, all Imperial Rocket Troopers in Star Wars Battlefront II have the appearance of a Jumptrooper Commander with an orange shoulder pad, which canonically indicates that all Rocket Troopers are commanders.
- Initially, in development, the appearance of the Rocket Trooper was going to be the same as the Imperial Jumptrooper in the Star Tours ride at Disney's Hollywood Studios. However, this was later changed to the appearance of the Imperial Jumptrooper in Star Wars Rebels, likely to adhere to the Star Wars canon.