The January 2016 Update was an update for DICE's Star Wars Battlefront that was released on January 26, 2016.[1] This update focused on balancing and tweaking existing game mechanics.
Notable changes included:
- Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs. Villains, Drop Zone)
- Hoth Luke Skywalker skin added
- Hoth Han Solo skin added
- Daily challenges added
- Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
Patch notes[]
Additional Content/Functionality[]
Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs. Villains, Drop Zone)
- Hoth Luke Skywalker skin added
- Hoth Han Solo skin added
- Private match functionality added
- Daily challenges added
- Setting for actively choosing server site added
Weapon and Star Card changes[]
- EE-3 Explosive shot damage decreased from 10 to 4 per shot
- SE-14C Explosive shot damage decreased from 10 to 5 per shot
- Homing Shot lock on time increased from 0.4 to 1.5
- Homing Shot lock on distance decreased by 10 meters
- Homing Shot projectile speed decreased from 30 to 23
- RT-97C Heavy overheat value is increased by 8%
- Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
- Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
- Ion Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
- Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
- Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
- Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
- Scan Pulse recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
- Cycler Rifle bullet dropoff reduced
- Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
- DL-44 overheat tweaked and fire rate changed from 250 to 180.
- trait card Level 3 reward percentage lowered from 100% to 85%
- Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
- Ion Torpedo lock on range decreased from 600 to 500 meters
- Smart Rocket lock on range changed from 1000 to 500 meters
- RT-97C Heavy Blaster spread is increased when firing for a longer period
- Scan Pulse tweaked to have 50% shorter spotting time
- Scan Pulse active time decreased from 7 to 2
- Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
- Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7
Vehicle Changes[]
- Starfighters pickups have a 20 second respawn delay
- T-47 Airspeeder pickups have a 10 second respawn delay
- Millennium Falcon and Slave I health decreased by 30%
Game Mode Changes[]
- Removed a turbolaser on Sullust which could be used for spawn killing
- Turbolaser respawn time has been increased with 15 seconds
- New friend zones and additional spawn points for Supremacy maps
- New friend zones and additional spawn points for Walker Assault maps
- New friend zones and additional spawn points for Turning Point on Jakku
- Bugfix for crashing instantly when spawning in a vehicle on Jakku
- Fighter Squadron hero vehicle pickups have more randomized timing
- Fixed a Heroes vs. Villains bug where players could use their cards in pre-round that got corrected by server
- Updated spawn management between big and small game modes
- Reduced the match bonus for Blast from 2000 to 1000
- Reduced the Win bonus for Blast from 750 to 500
- Increased the Match bonus for Hero Hunt from 1000 to 1750
- Reduced the Win bonus for Hero Hunt from 500 to 250
- Reduced score for dealing damage to AI X-Wings and AI TIE Fighters from 20 to 10
- New game mode minimum player count thresholds:
- Walker Assault 20
- Supremacy 20
- Drop Zone 4
- Blast 4
- Cargo 4
- Fighter Squadron 4
- Hero Hunt 4
- Droid Run 4
- Heroes vs. Villains 4
- Turning Point 20
Hero Changes[]
- Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
- Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
- Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maximum damage increased from 1 to 1.2 meters
- Boba Fett missile doesn't lock on anymore
Bug Fixes[]
- Stun inducing attacks now properly trigger stun animation loop
- Fixing an issue where melee'ing at nothing completly stopped your movement
- After the transition from the AT-AT the user screen could remain black, this is now fixed
- Several instances of rocks that players could get stuck on have been fixed
- Speederbike - Inconsistency between the range when you see the prompt button and when you could actually use the vehicle
- Survival weapons behaved differently than MP, now brought in-line
- Jakku - Invisible collision located on the landed Rebel transport ship
- Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast
References[]
- ↑ Star Wars Battlefront January Update (PS4, PC, & X1) on the official Star Wars Battlefront Forums (Content obsolete; backup link unresponsive, original screenshot not captured)
Major Updates |
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Minor Updates |
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