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===Weapon and Star Card changes===
 
===Weapon and Star Card changes===
*[[EE-3 Blaster Rifle/DICE|EE-3]] Explosive shot damage decreased from 10 to 4 per shot
+
*[[EE-3 Blaster Rifle/Original|EE-3]] Explosive shot damage decreased from 10 to 4 per shot
 
*[[SE-14C Blaster Pistol|SE-14C]] Explosive shot damage decreased from 10 to 5 per shot
 
*[[SE-14C Blaster Pistol|SE-14C]] Explosive shot damage decreased from 10 to 5 per shot
 
*[[Homing Shot]] lock on time increased from 0.4 to 1.5
 
*[[Homing Shot]] lock on time increased from 0.4 to 1.5
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*[[Homing Shot]] projectile speed decreased from 30 to 23
 
*[[Homing Shot]] projectile speed decreased from 30 to 23
 
*[[RT-97C Heavy Blaster|RT-97C]] Heavy overheat value is increased by 8%
 
*[[RT-97C Heavy Blaster|RT-97C]] Heavy overheat value is increased by 8%
*[[Bowcaster/DICE|Bowcaster]] replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
+
*[[Bowcaster]] replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
 
*[[Flash Grenade]] replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
 
*[[Flash Grenade]] replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
 
*[[Ion Torpedo]] replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
 
*[[Ion Torpedo]] replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
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*[[Cycler Rifle]] bullet dropoff reduced
 
*[[Cycler Rifle]] bullet dropoff reduced
 
*[[Cycler Rifle]] damage increased from 90 to 100 at close range (10 meters)
 
*[[Cycler Rifle]] damage increased from 90 to 100 at close range (10 meters)
*[[DL-44 Blaster Pistol/DICE|DL-44]] overheat tweaked and fire rate changed from 250 to 180.
+
*[[DL-44 Blaster Pistol/Original|DL-44]] overheat tweaked and fire rate changed from 250 to 180.
 
*[[Bounty Hunter (trait)|trait card]] Level 3 reward percentage lowered from 100% to 85%
 
*[[Bounty Hunter (trait)|trait card]] Level 3 reward percentage lowered from 100% to 85%
*Fully charged (5 shots) [[Bowcaster/DICE|Bowcaster]] damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
+
*Fully charged (5 shots) [[Bowcaster]] damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
 
*[[Ion Torpedo]] lock on range decreased from 600 to 500 meters
 
*[[Ion Torpedo]] lock on range decreased from 600 to 500 meters
 
*[[Smart Rocket]] lock on range changed from 1000 to 500 meters
 
*[[Smart Rocket]] lock on range changed from 1000 to 500 meters
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*Starfighters pickups have a 20 second respawn delay
 
*Starfighters pickups have a 20 second respawn delay
 
*[[T-47 Airspeeder]] pickups have a 10 second respawn delay
 
*[[T-47 Airspeeder]] pickups have a 10 second respawn delay
*[[Millennium Falcon/DICE|Millennium Falcon]] and [[Boba Fett's Slave I|Slave I]] health decreased by 30%
+
*[[Han Solo and Chewbacca's Millennium Falcon|Millennium Falcon]] and [[Boba Fett's Slave I|Slave I]] health decreased by 30%
   
 
===Game Mode Changes===
 
===Game Mode Changes===
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*Increased the Match bonus for [[Hero Hunt]] from 1000 to 1750
 
*Increased the Match bonus for [[Hero Hunt]] from 1000 to 1750
 
*Reduced the Win bonus for [[Hero Hunt]] from 500 to 250
 
*Reduced the Win bonus for [[Hero Hunt]] from 500 to 250
*Reduced score for dealing damage to AI [[T-65B X-Wing|X-Wings]] and AI [[TIE/LN Fighter|TIE Fighters]] from 20 to 10
+
*Reduced score for dealing damage to AI [[T-65B X-Wing|X-Wings]] and AI [[TIE/ln Fighter|TIE Fighters]] from 20 to 10
 
*New game mode minimum player count thresholds:
 
*New game mode minimum player count thresholds:
 
**[[Walker Assault]] 20
 
**[[Walker Assault]] 20
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===Hero Changes===
 
===Hero Changes===
*[[Han Solo/DICE|Han Solo]] weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
+
*[[Han Solo]] weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
*[[Boba Fett/DICE|Boba Fett]] weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
+
*[[Boba Fett]] weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
*[[Boba Fett/DICE|Boba Fett]] wristlauncher explosion radius decreased from 4 to 2.5, maximum damage increased from 1 to 1.2 meters
+
*[[Boba Fett]] wristlauncher explosion radius decreased from 4 to 2.5, maximum damage increased from 1 to 1.2 meters
*[[Boba Fett/DICE|Boba Fett]] missile doesn't lock on anymore
+
*[[Boba Fett]] missile doesn't lock on anymore
   
 
===Bug Fixes===
 
===Bug Fixes===
 
*Stun inducing attacks now properly trigger stun animation loop
 
*Stun inducing attacks now properly trigger stun animation loop
 
*Fixing an issue where melee'ing at nothing completly stopped your movement
 
*Fixing an issue where melee'ing at nothing completly stopped your movement
*After the transition from the [[AT-AT/DICE|AT-AT]] the user screen could remain black, this is now fixed
+
*After the transition from the [[AT-AT]] the user screen could remain black, this is now fixed
 
*Several instances of rocks that players could get stuck on have been fixed
 
*Several instances of rocks that players could get stuck on have been fixed
*[[74-Z Speeder Bike|Speederbike]] - Inconsistency between the range when you see the prompt button and when you could actually use the vehicle
+
*[[74-Z Speeder Bike/Original|Speederbike]] - Inconsistency between the range when you see the prompt button and when you could actually use the vehicle
 
*Survival weapons behaved differently than MP, now brought in-line
 
*Survival weapons behaved differently than MP, now brought in-line
 
*[[Jakku: Graveyard of Giants|Jakku]] - Invisible collision located on the landed Rebel transport ship
 
*[[Jakku: Graveyard of Giants|Jakku]] - Invisible collision located on the landed Rebel transport ship

Revision as of 22:56, 17 December 2019

HothATATVader

The January 2016 Update was an update for DICE's Star Wars Battlefront that was released on January 26, 2016.[1] This update focused on balancing and tweaking existing game mechanics.

Notable changes included:

Patch notes

Additional Content/Functionality

Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs. Villains, Drop Zone)

  • Hoth Luke Skywalker skin added
  • Hoth Han Solo skin added
  • Private match functionality added
  • Daily challenges added
  • Setting for actively choosing server site added

Weapon and Star Card changes

  • EE-3 Explosive shot damage decreased from 10 to 4 per shot
  • SE-14C Explosive shot damage decreased from 10 to 5 per shot
  • Homing Shot lock on time increased from 0.4 to 1.5
  • Homing Shot lock on distance decreased by 10 meters
  • Homing Shot projectile speed decreased from 30 to 23
  • RT-97C Heavy overheat value is increased by 8%
  • Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
  • Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
  • Ion Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
  • Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
  • Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
  • Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
  • Scan Pulse recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
  • Cycler Rifle bullet dropoff reduced
  • Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
  • DL-44 overheat tweaked and fire rate changed from 250 to 180.
  • trait card Level 3 reward percentage lowered from 100% to 85%
  • Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
  • Ion Torpedo lock on range decreased from 600 to 500 meters
  • Smart Rocket lock on range changed from 1000 to 500 meters
  • RT-97C Heavy Blaster spread is increased when firing for a longer period
  • Scan Pulse tweaked to have 50% shorter spotting time
  • Scan Pulse active time decreased from 7 to 2
  • Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
  • Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7

Vehicle Changes

Game Mode Changes

Hero Changes

  • Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
  • Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
  • Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maximum damage increased from 1 to 1.2 meters
  • Boba Fett missile doesn't lock on anymore

Bug Fixes

  • Stun inducing attacks now properly trigger stun animation loop
  • Fixing an issue where melee'ing at nothing completly stopped your movement
  • After the transition from the AT-AT the user screen could remain black, this is now fixed
  • Several instances of rocks that players could get stuck on have been fixed
  • Speederbike - Inconsistency between the range when you see the prompt button and when you could actually use the vehicle
  • Survival weapons behaved differently than MP, now brought in-line
  • Jakku - Invisible collision located on the landed Rebel transport ship
  • Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast

References

  1. EAlogo [{{{link}}} {{{title}}}] on the official Star Wars Battlefront Forums (Content obsolete; backup link unresponsive, original screenshot not captured)