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{{GameVersion|type = reboot|reboottitle = Jet Trooper/DICE|originaltitle = Jet Trooper}}
 
{{GameVersion|type = reboot|reboottitle = Jet Trooper/DICE|originaltitle = Jet Trooper}}
 
{{Reinforcements
 
{{Reinforcements
  +
|image = Default jet.png
| image = Battlefront_E3_2017_06.jpg
 
| name = Jet Trooper
+
|name = Jet Trooper
| era = [[Clone Wars]]
+
|era = [[Clone Wars]]
| affiliation = [[Galactic Republic/DICE|Galactic Republic]]
+
|affiliation = [[Galactic Republic/DICE|Galactic Republic]]
| type = [[Aerial]]
+
|type = [[Aerial]]
| bp = 2,000
+
|bp =1,000
| health = 200
+
|health = 200
| weapon = [[DC-17]]
+
|weapon = [[DC-17]]
| abilities = *Jetpack Boost
+
|abilities = *Jetpack Boost
 
*Rocket Launcher
 
*Rocket Launcher
 
*Jetpack Dash
 
*Jetpack Dash
Line 17: Line 17:
   
 
==Overview==
 
==Overview==
The Jet Trooper carries a powerful [[DC-17]] blaster rifle into battle alongside a precise rocket launcher. Their jetpack allows for some flight with thrusters that can propel him forward and upwards. His Phase I armor is donned in black markings while his Phase II armor is donned in red markings.
+
The Jet Trooper carries a powerful [[DC-17]] blaster pistol into battle alongside a precise rocket launcher. Their jetpack allows for some flight with thrusters that can propel him forward and upwards. His Phase I armor is donned in black markings while his Phase II armor is donned in red markings.
  +
  +
The Jet Trooper's DC-17 is an incredible powerful weapon, with high damage and considerably rapid fire rate meaning it can easily outgun most opponents that attempt to engage in short-range. The DC-17 is also quite capable of engaging enemies at long-range, since the weapon's ''minimum'' damage is comparable to the maximum damage of the default [[Assault (class)/DICE|Assault]] blaster. Scoring headshots with this weapon can prove devastating towards enemies, especially towards other Reinforcements or [[Heroes and Villains/DICE|Villains]]. Combined with the Rocket Launcher and jetpack, the Jet Trooper can prove to be quite a formidable foe against enemy vehicles as well.
  +
  +
While the Jet Trooper has a powerful weapon, he suffers from having considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result he cannot take much punishment, and must resort to his mobility and cover in order to stay in the fight. If faced with unfavorable odds, he can use two of his abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape but can also depend on his dodge in order to quickly build space between an enemy or to close the distance with them.
  +
  +
{{Clear}}
  +
==Health and Movement==
  +
{{Health Statistics
  +
|name =
  +
|basehealth = 200
  +
|basehealthmod =
  +
{{Modifier
  +
|image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Battle Hardened_large.png|25px|middle]]
  +
|name = [[Battle Hardened (Aerial Boost Card)|Battle Hardened]]
  +
|effect = Increases base health to {{SCU|210|220|230|240}}
  +
}}
  +
|regenrate = 40
  +
|regenratemod =
  +
{{Modifier
  +
|image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Survivalist_large.png|25px|middle]]
  +
|name = [[Survivalist (Aerial Boost Card)|Survivalist]]
  +
|effect = Regeneration is increased to {{SCU|55|70|79|100}} health per second
  +
}}
  +
{{Modifier
  +
|image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Aerial Training_large.png|25px|middle]]
  +
|name = [[Aerial Training]]
  +
|effect = {{SCU|13|25|33|55}} health per elimination
  +
}}
  +
|regenmax =
  +
|regenmaxmod =
  +
|regendelay = 6
  +
|regendelaymod =
  +
}}
  +
  +
==Weapons==
  +
<tabber>
  +
|-|
  +
DC-17=
  +
{{Weapon Statistics
  +
|name =
  +
|image = [[File:SWBFII_DC-17_New_Icon.png|250px]]
  +
|desc = Fast firing pistol, serving as the Officer's primary blaster.
  +
|damage = 50-33
  +
|range = Start damage drop-off: 30 meters
  +
End damage drop-off: 48 meters
  +
|rof = 300
  +
|dps= 250-165
  +
|cooldown = 0.3
  +
|cooldowndelay = 1.5
  +
|venting = 1
  +
|heat =
  +
|overheat = 20
  +
|heatpershot = 0.05
  +
|overheatpenalty = 1
  +
}}
  +
|-|
  +
Melee=
  +
{{Weapon Statistics
  +
|name =
  +
|image = [[File:SWBFII_Melee_Icon.png|250px]]
  +
|desc =
  +
|damage = 65
  +
|range =
  +
|rof =
  +
|cooldown =
  +
|cooldowndelay =
  +
|venting =
  +
|heat =
  +
|overheat =
  +
|heatpershot =
  +
|overheatpenalty =
  +
}}
  +
</tabber>
   
 
==Abilities==
 
==Abilities==
  +
<tabber>
* Jetpack Boost: When this ability is activated, it behaves like the Jump Pack Star Card, launching the player upwards and slightly forwards as well, allowing them to attack opponents from above.
 
  +
|-|
* Rocket Launcher: A simple run-off-the-mill rocket launcher that fires an explosive projectile with very high impact damage and a large blast radius.
 
  +
Jetpack Boost=
* Jetpack Dash: When activated, the Jet Trooper uses his jetpack to propel himself horizontally forward, allowing the player to dash forward a longer distance very quickly. The ability also propels the player upwards slightly, albeit far less so than the Jetpack Boost.
 
  +
{{Ability Box (2017 DICE)
  +
| image = [[File:SWBFII_Aerial_Ability_Jetpack_Boost_Icon.png]]
  +
| desc = The JETPACK BOOST's burst thrusters are used to boost the Aerial upwards. Well suited for traversing obstructions and evading danger.
  +
| effect =
  +
| cooldown = 9 seconds
  +
{{Modifier
  +
| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Jetpack_large.png|25px]]
  +
| name = [[Improved Jetpack]]
  +
| effect = Reduces cooldown to<br>{{SCU|8|7|6|5}} seconds
  +
}}
  +
}}
  +
|-|
  +
Rocket Launcher=
  +
{{Ability Box (2017 DICE)
  +
| image = [[File:SWBFII_Aerial_Ability_Rocket_Launcher_Icon.png]]
  +
| desc = The ROCKET LAUNCHER fires an explosive projectile.
  +
| damage = 50 (Explosion: 200)
  +
| area = Blast Radius: 3.5 meters<br>Inner Blast Radius: 1 meter
  +
| cooldown = 32 seconds
  +
{{Modifier
  +
| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Rocket_Launcher_large.png|25px]]
  +
| name = [[Improved Rocket Launcher]]
  +
| effect = Reduces cooldown to<br>{{SCU|29|27|25|22}} seconds
  +
}}
  +
}}
  +
|-|
  +
Jetpack Dash=
  +
{{Ability Box (2017 DICE)
  +
| image = [[File:SWBFII_Aerial_Ability_Jetpack_Dash_Icon.png]]
  +
| desc = With the JETPACK DASH the Aerial adjusts their thrusters to dash forward. Ideal in narrow spaces and to surprise enemies.
  +
| effect =
  +
| cooldown = 9 seconds
  +
{{Modifier
  +
| image = [[File:SWBFII_DICE_Boost_Card_Aerial_-_Improved_Jetpack_large.png|25px]]
  +
| name = [[Improved Jetpack]]
  +
| effect = Reduces cooldown to<br>{{SCU|8|7|6|5}} seconds
  +
}}
  +
}}
  +
</tabber>
   
 
== Star Cards ==
 
== Star Cards ==
 
=== Boost Cards ===
 
=== Boost Cards ===
{| style="text-align:center; font-size:small; width:500px"
+
{| style="width:500px; font-size:small; text-align:center"
 
|-
 
|-
| [[File:Aerial-training-purple.jpg|100px]]
+
| [[File:SWBFII DICE Boost Card Aerial - Aerial Training large.png|100px]]
| [[File:Improved-rocket-launcher-purple.jpg|100px]]
+
| [[File:SWBFII DICE Boost Card Aerial - Improved Rocket Launcher large.png|100px]]
| [[File:Battle-hardened-aerial-purple.jpg|100px]]
+
| [[File:SWBFII DICE Boost Card Aerial - Battle Hardened large.png|100px]]
| [[File:Survivalist-aerial-purple.jpg|100px]]
+
| [[File:SWBFII DICE Boost Card Aerial - Survivalist large.png|100px]]
| [[File:Improved-jetpack-purple.jpg|100px]]
+
| [[File:SWBFII DICE Boost Card Aerial - Improved Jetpack large.png|100px]]
 
|-
 
|-
 
| [[Aerial Training]]
 
| [[Aerial Training]]
 
| [[Improved Rocket Launcher]]
 
| [[Improved Rocket Launcher]]
| [[Battle Hardened]]
+
| [[Battle Hardened (Aerial Boost Card)|Battle Hardened]]
| [[Survivalist]]
+
| [[Survivalist (Aerial Boost Card)|Survivalist]]
 
| [[Improved Jetpack]]
 
| [[Improved Jetpack]]
 
|}
 
|}
  +
  +
==Appearances==
  +
{| style="width:500px; font-size: small; text-align:center"
  +
|-
  +
| [[File: Default jet.png|125px]]
  +
| [[File: Legacyp1 jet.png|125px]]
  +
| [[File:Legacyp2 jet.png|125px]]
  +
|-
  +
| Default Appearance<br />({{Common|Default}})
  +
| Legacy Default<br /> (Phase 1)<br />({{Common|Common}})
  +
| Legacy Default<br /> (Phase 2)<br />({{Common|Common}})
  +
|}
  +
  +
==In-game Hints==
  +
{{Quote|Special Units can take more damage than regular troopers.|First hint}}
  +
{{Quote|Special Units deal more damage than regular troopers.|Second hint}}
  +
{{Quote|Aerial units are each equipped with nimble JETPACKS. |Third hint}}
  +
{{Quote|Use an Aerial's JETPACK DASH to quickly move in a horizontal direction.|Fourth hint}}
  +
{{Quote|JETPACKS make you extremely agile.|Fifth hint}}
   
 
==Trivia==
 
==Trivia==
 
*The Rocket Launcher that the Jet Trooper carries greatly resembles the [[Smart Rocket]] from DICE's 2015 ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]''.
 
*The Rocket Launcher that the Jet Trooper carries greatly resembles the [[Smart Rocket]] from DICE's 2015 ''[[Star Wars Battlefront (DICE)|Star Wars Battlefront]]''.
  +
*The Jet Trooper's design is based on the one shown in Star Wars: The Clone Wars series, albeit in red rather than blue.
  +
* The Jet Trooper was the first [[Reinforcement]] to recieve a skin.
   
 
==Gallery==
 
==Gallery==
Line 48: Line 181:
 
Clone-jet-trooper-backpose.jpg|The Phase II clone jet trooper.
 
Clone-jet-trooper-backpose.jpg|The Phase II clone jet trooper.
 
Clone-jet-trooper.jpg|The Phase II clone jet trooper's red markings.
 
Clone-jet-trooper.jpg|The Phase II clone jet trooper's red markings.
  +
SWBII DICE Clone Jet Trooper Icon.png|Former in-game icon of the Clone Jet Trooper.
  +
SWBFII DICE Clone Jet Trooper Icon NEW.png|Updated in-game icon of the Clone Jet Trooper.
  +
File:Battlefront_E3_2017_06.jpg|The Phase I Jet Trooper shown in promotional content.
 
</gallery>
 
</gallery>
   

Revision as of 10:07, 10 December 2019

This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  


"The Jet Trooper is highly agile as well as versatile. On the ground or in the air, against troopers or vehicles - the Jet Trooper handles anything with ease."
— In-game description

The Jet Trooper is the Aerial Reinforcement unit available for the Galactic Republic in DICE's Star Wars Battlefront II.

Overview

The Jet Trooper carries a powerful DC-17 blaster pistol into battle alongside a precise rocket launcher. Their jetpack allows for some flight with thrusters that can propel him forward and upwards. His Phase I armor is donned in black markings while his Phase II armor is donned in red markings.

The Jet Trooper's DC-17 is an incredible powerful weapon, with high damage and considerably rapid fire rate meaning it can easily outgun most opponents that attempt to engage in short-range. The DC-17 is also quite capable of engaging enemies at long-range, since the weapon's minimum damage is comparable to the maximum damage of the default Assault blaster. Scoring headshots with this weapon can prove devastating towards enemies, especially towards other Reinforcements or Villains. Combined with the Rocket Launcher and jetpack, the Jet Trooper can prove to be quite a formidable foe against enemy vehicles as well.

While the Jet Trooper has a powerful weapon, he suffers from having considerably low health for a Reinforcement, matching up with the Heavy with only two hundred health before Star Cards are applied. As a result he cannot take much punishment, and must resort to his mobility and cover in order to stay in the fight. If faced with unfavorable odds, he can use two of his abilities, Jetpack Boost and Jetpack Dash, in order to make a quick escape but can also depend on his dodge in order to quickly build space between an enemy or to close the distance with them.

Health and Movement

Health Statistics for Jet Trooper
Base Health 200
SWBFII DICE Boost Card Aerial - Battle Hardened large Battle Hardened
Increases base health to 210 / 220 / 230 / 240
Health Regen Rate 40 health/sec
SWBFII DICE Boost Card Aerial - Survivalist large Survivalist
Regeneration is increased to 55 / 70 / 79 / 100 health per second
SWBFII DICE Boost Card Aerial - Aerial Training large Aerial Training
13 / 25 / 33 / 55 health per elimination
Regen Delay 6 sec

Weapons

Weapon Image SWBFII DC-17 New Icon
In-game Description Fast firing pistol, serving as the Officer's primary blaster.
Damage 50-33
Rate of Fire 300 RPM
Damage per Second 250-165 DPS
Range Start damage drop-off: 30 meters

End damage drop-off: 48 meters

Venting 1 seconds
Overheat 20 shots (0.05 heat per shot)
Overheat Penalty 1 seconds
Passive Cooldown Delay 1.5 seconds
Passive Cooldown 0.3 heat per second

Weapon Image SWBFII Melee Icon
Damage 65

Abilities

Ability Icon SWBFII Aerial Ability Jetpack Boost Icon
In-game Description The JETPACK BOOST's burst thrusters are used to boost the Aerial upwards. Well suited for traversing obstructions and evading danger.
Ability Cooldown 9 seconds
SWBFII DICE Boost Card Aerial - Improved Jetpack large Improved Jetpack
Reduces cooldown to
8 / 7 / 6 / 5 seconds

Ability Icon SWBFII Aerial Ability Rocket Launcher Icon
In-game Description The ROCKET LAUNCHER fires an explosive projectile.
Damage 50 (Explosion: 200)
Area of Effect Blast Radius: 3.5 meters
Inner Blast Radius: 1 meter
Ability Cooldown 32 seconds
SWBFII DICE Boost Card Aerial - Improved Rocket Launcher large Improved Rocket Launcher
Reduces cooldown to
29 / 27 / 25 / 22 seconds

Ability Icon SWBFII Aerial Ability Jetpack Dash Icon
In-game Description With the JETPACK DASH the Aerial adjusts their thrusters to dash forward. Ideal in narrow spaces and to surprise enemies.
Ability Cooldown 9 seconds
SWBFII DICE Boost Card Aerial - Improved Jetpack large Improved Jetpack
Reduces cooldown to
8 / 7 / 6 / 5 seconds

Star Cards

Boost Cards

SWBFII DICE Boost Card Aerial - Aerial Training large SWBFII DICE Boost Card Aerial - Improved Rocket Launcher large SWBFII DICE Boost Card Aerial - Battle Hardened large SWBFII DICE Boost Card Aerial - Survivalist large SWBFII DICE Boost Card Aerial - Improved Jetpack large
Aerial Training Improved Rocket Launcher Battle Hardened Survivalist Improved Jetpack

Appearances

Default jet Legacyp1 jet Legacyp2 jet
Default Appearance
(Default)
Legacy Default
(Phase 1)
(Common)
Legacy Default
(Phase 2)
(Common)

In-game Hints

"Special Units can take more damage than regular troopers."
— First hint
"Special Units deal more damage than regular troopers."
— Second hint
"Aerial units are each equipped with nimble JETPACKS. "
— Third hint
"Use an Aerial's JETPACK DASH to quickly move in a horizontal direction."
— Fourth hint
"JETPACKS make you extremely agile."
— Fifth hint

Trivia

  • The Rocket Launcher that the Jet Trooper carries greatly resembles the Smart Rocket from DICE's 2015 Star Wars Battlefront.
  • The Jet Trooper's design is based on the one shown in Star Wars: The Clone Wars series, albeit in red rather than blue.
  • The Jet Trooper was the first Reinforcement to recieve a skin.

Gallery