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This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  

"The Low Altitude Assault Transport (LAAT), is a gunship used by the Grand Army of the Republic during the Clone Wars. Its primary role is to offer air-to-ground support for the Republic against the Separatists."
— In-game description

The Low Altitude Assault Transport, also known as the LAAT-series gunship, returns in DICE's Star Wars Battlefront II as a playable Artillery vehicle accessed by spending Battle Points. Unlike the original games, the LAAT cannot be directly controlled. Instead, the player operates one of the gunship's turrets as it orbits the battlefield similar to the U-Wing.

Also like the first game, the player can be killed while operating the turrets by an accurate or long range weapon.

Health []

Health Statistics for LAAT Gunship
Base Health 4500
Health Regen Rate 100 health/sec
Regen Delay 10 sec

Health Statistics for Driver
Base Health 150

200

Health Regen Rate SWBFII Class Assault Icon.svg Assault, SWBFII Class Officer Icon.svg Officer, SWBFII Class Specialist Icon.svg Specialist
  • 30 health/sec

SWBFII Class Heavy Icon.svg Heavy

  • 25 health/sec
Regen Delay 6 sec

Weapons[]

LAAT Gunship
Weapon Image SWBFII LAAT Icon.svg
Damage 10 (Explosion: 3)
Rate of Fire 800 RPM
Damage per Second 173.33 DPS
Range No damage drop-off

Blast Radius: 4 meters
Inner Blast Radius: 1 meter

Overheat 12 shots (0.09 heat per shot)
Overheat Penalty 0.1 seconds
Passive Cooldown Delay 0 seconds
Passive Cooldown 1.5 heat per second

Abilities[]

Ability Icon SWBFII Ability Repair Icon.svg
In-game Description REPAIR the vehicle on the spot. Manually initiate maintenance systems, increasing hull integrity over a short period of time.
Effect Restores 2000 health to the LAAT
Ability Duration 2 seconds
Ability Cooldown 20 seconds

Ability Icon SWBFII Ability Countermeasures Icon.svg
In-game Description Anti-missile countermeasures disrupt ground-to-air missile guidance systems
Effect Prevents lock-ons
Ability Duration 5 seconds
Ability Cooldown 20 seconds

Ability Icon SWBFII Ability Heat Sink Icon.svg
In-game Description The primary weapon cannot overheat for a short period of time.
Effect Prevents main weapon from building heat
Ability Duration 7 seconds
Ability Cooldown 20 seconds

Gallery[]

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