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This article covers information from DICE's Star Wars Battlefront series.   This article covers information from Pandemic Studio's Star Wars: Battlefront series.  

"The Officer can heal and provide support to teammates."
— In-game description

The Officer class is one of the four trooper classes in DICE's Star Wars Battlefront II.

Overview[]

With 150 health points, this class focuses on supporting teammates via the Battle Command ability, which allows Officers to boost allies' health, ability cooldowns, and more depending on what Star Cards they equip.

Like all units, the Officer's class level is determined by the experience earned and time played in game with the class. Star Cards for the Officer class can be unlocked through Skill Points, one of which is earned each time the class is leveled up. Their unique Ability Card is Officer's Presence, which lowers the delay before health regeneration starts for nearby allies and grants Battle Points. The Officer class uses blaster pistols that are unlocked by completing their respective Milestones.

One of the Officer's default abilities is Battle Command. When used, the Officer will affect all teammates in a radius surrounding that of the Officer. When boosted by Battle Command, affected players will momentarily gain certain benefits such as increased health, increased ability recharge rates, or increased time until weapon overheat. It is a good support ability offering teammates advantages in combat situations. The Battle Command can be changed with Star Cards, which changes the radius and effect of Battle Command.

Faction units[]

Weapons[]

Faction Default Weapons[]

  • DC-17 (Republic Officer)
  • RG-4D (Battle Droid Commander)
  • DH-17 (Rebel Officer)
  • RK-3 (Imperial Officer)
  • Glie-44 (Resistance Officer)
  • SE-44 (First Order Officer)

Milestone Weapons[]

Abilities[]

Ability Icon SWBFII Officer Ability Flash Grenade Icon
In-game Description The Flash Grenade splits into multiple fragments that blind and deal a small amount of damage.
RETRIGGER ACTION: Split into fragments
Damage Explosion: 25 per fragment
Effect
  • Splits into 5 fragments that deal damage upon detonating
  • Blurs enemy vision
Area of Effect Blast Radius: 4.5 meters
Inner Blast Radius: 2 meters
Flash Radius: 10 meters
Ability Cooldown 35 seconds

Ability Icon SWBFII Officer Ability Battle Command Icon
In-game Description Inspire your squad by issuing a Battle Command that allows your allies to withstand more damage.
Effect Grants 100 bonus health to allies
  • Bonus health does not stack with Finn's Big Deal ability or Yoda's Presence ability
    • If an ally is affected by Battle Command and Finn or Yoda activate their abilities that grant bonus health, the bonus health from Battle Command will be replaced by the bonus health from Finn or Yoda
Area of Effect 6 meters surrounding the Officer
Ability Duration 7 seconds
Ability Cooldown 40 seconds

Ability Icon SWBFII Officer Ability Blaster Turret Icon
In-game Description The default Blaster Turret locks onto enemy soldiers and vehicles. Turret automatically repairs when near a friendly Officer.
RETRIGGER ACTION: Self-Destruct
Damage
  • Total: 150-90 per volley
    • 25-15 per shot
  • Explosion: 150 (Manual Detonation)
  • Explosion: 25 (Destroyed by Enemies)
Effect
  • Deploys auto-turret with 250 health that:
    • Fires 6 shots per volley on enemies it detects
    • Reveals enemies it detects to the Officer
    • Self-repairs when nearby friendly Officers
      • 20 health/sec for 1 Officer
      • 40 health/sec for 2 Officers
      • 60 health/sec for 3 Officers
    • Can be picked up
    • Can be manually detonated
Area of Effect
  • 60 meters (Detecting Enemies)
  • Within 10 meters of an Officer (Self-Repair)
  • Manual Detonation:
    • Blast Radius: 6 meters
    • Inner Blast Radius: 2 meters
  • When destroyed by enemies:
    • Blast Radius: 4 meters
    • Inner Blast Radius: 2 meters
Ability Duration ∞ or until destroyed or picked up
Ability Cooldown 25 seconds

Star Cards[]

Boost Cards[]

SWBFII DICE Boost Card Officer - Officer's Presence large SWBFII DICE Boost Card Officer - Survivalist large SWBFII DICE Boost Card Officer - Resourceful large SWBFII DICE Boost Card Officer - Brawler large SWBFII DICE Boost Card Officer - Bodyguard large
Officer's Presence Survivalist Resourceful Brawler Bodyguard
SWBFII DICE Boost Card Officer - Expert Weapons Handling large SWBFII DICE Boost Card Officer - Marksman large SWBFII DICE Boost Card Officer - Bounty Hunter large
Expert Weapons Handling Marksman Bounty Hunter

Ability Cards[]

SWBFII DICE Ability Card Officer - Improved Flash Grenade large SWBFII DICE Ability Card Officer - Blast Command large SWBFII DICE Ability Card Officer - Improved Blaster Turret large SWBFII DICE Ability Card Officer - Homing Shot large SWBFII DICE Ability Card Officer - Squad Shield large
Improved Flash Grenade Blast Command Improved Blaster Turret Homing Shot Squad Shield
SWBFII DICE Ability Card Officer - Disruption large SWBFII DICE Ability Card Officer - Defuser large SWBFII DICE Ability Card Officer - Recharge Command large SWBFII DICE Ability Card Officer - Improved Battle Command large
Disruption Defuser Recharge Command Improved Battle Command

Trivia[]

Updates[]

SWBFII Yoda Icon Judge me by my size, do you?
The following article or section is currently under construction. Content is subject to change.

Cooperation Update

  • The health bonus from the Officer's Battle command, Yoda's Presence and Finn's Big Deal should not stack anymore.
    • If the player has health bonus active from the Officer and Finn or Yoda's is applied, the Officer's health bonus will be removed.
    • If the player has Finn or Yoda's health bonus active and the Officer's health bonus is applied, the Officer's health bonus will be ignored.
    • If the player has Finn or Yoda's health bonus active and Finn or Yoda's health bonus is applied, the new health bonus will be applied and the old one removed.
    • If Yoda has his Presence health bonus active and Finn applies his Big Deal health bonus to Yoda, Finn's health bonus will be ignored.
    • If Finn has his Big Deal health bonus active and Yoda applies his Presence health bonus to Finn, Yoda's health bonus will be ignored.
    • If Finn has Yoda's Presence health bonus active and activates Big Deal, Yoda's Presence health bonus will be removed and Big Deal will be applied.
    • If Yoda has Finn's Big Deal health bonus active and activates Presence, Finn's Big Deal health bonus will be removed and Presence will be applied. This was a huge balance feedback and frustration especially in big game modes. it should lower the impact of bonus health when both heroes are present.

Gallery[]

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