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{{WIP}}[[File:Linear-progression-lg-2x.jpg|thumb|An infographic detailing the overhauled system for leveling up units, introduced in the Progression Update]]
 
{{WIP}}[[File:Linear-progression-lg-2x.jpg|thumb|An infographic detailing the overhauled system for leveling up units, introduced in the Progression Update]]
   
The '''progression system''' in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]'' was revised in the [[2.0 Patch|Progression Update]] to remove [[Loot Crates|random chance]] as a determining factor in the power of a unit. The progression system for ''Battlefront II'' is now based on a linear model and revolves around a unit's '''level'''.{{BFF|link=https://battlefront-forums.ea.com/discussion/102519/star-wars-battlefront-ii-progression-update-faq#latest|title=Star Wars Battlefront II Progression Update FAQ}}{{BFF|link=https://battlefront-forums.ea.com/discussion/102520/revamped-progression-is-coming-soon#latest|title=Revamped Progression Is Coming Soon}}{{SWBFII Website|link=https://www.ea.com/games/starwars/battlefront/star-wars-battlefront-2/multiplayer/progression|title=THE PROGRESSION SYSTEM UPDATE}}
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The '''progression system''' in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]'' was revised in the [[2.0 Patch|Progression Update]] to remove [[Loot Crates|random chance]] as a determining factor in the power of a unit. The progression system for ''Battlefront II'' is now based on a linear model and revolves around a unit's '''level'''.<ref>{{BFF|link=https://battlefront-forums.ea.com/discussion/102519/star-wars-battlefront-ii-progression-update-faq#latest|title=Star Wars Battlefront II Progression Update FAQ}}</ref><ref>{{BFF|link=https://battlefront-forums.ea.com/discussion/102520/revamped-progression-is-coming-soon#latest|title=Revamped Progression Is Coming Soon}}</ref><ref>{{SWBFII Website|link=https://www.ea.com/games/starwars/battlefront/star-wars-battlefront-2/multiplayer/progression|title=THE PROGRESSION SYSTEM UPDATE}}</ref>
   
 
Every class and hero in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]'' has an associated level that is based on experience points (XP) earned in multiplayer matches. As a player controls a class or hero, they earn XP for that particular class/hero. Earning enough XP for a class/hero levels it up, rewarding a [[Skill Point]] that can be spent on upgrading or unlocking [[Star Card]]s for that particular class/hero.
 
Every class and hero in [[EA DICE|DICE]]'s ''[[Star Wars Battlefront II (DICE)|Star Wars Battlefront II]]'' has an associated level that is based on experience points (XP) earned in multiplayer matches. As a player controls a class or hero, they earn XP for that particular class/hero. Earning enough XP for a class/hero levels it up, rewarding a [[Skill Point]] that can be spent on upgrading or unlocking [[Star Card]]s for that particular class/hero.
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Latest revision as of 02:55, January 22, 2020

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The following article or section is currently under construction. Content is subject to change.
Linear-progression-lg-2x

An infographic detailing the overhauled system for leveling up units, introduced in the Progression Update

The progression system in DICE's Star Wars Battlefront II was revised in the Progression Update to remove random chance as a determining factor in the power of a unit. The progression system for Battlefront II is now based on a linear model and revolves around a unit's level.[1][2][3]

Every class and hero in DICE's Star Wars Battlefront II has an associated level that is based on experience points (XP) earned in multiplayer matches. As a player controls a class or hero, they earn XP for that particular class/hero. Earning enough XP for a class/hero levels it up, rewarding a Skill Point that can be spent on upgrading or unlocking Star Cards for that particular class/hero.

The higher the level, the better the Star Cards.

XP earned for a particular class/hero is based on time played and successful gameplay while controlling that class/hero.

Overview Edit

Progression Update

Unlocking and upgrading Star Cards for a class or hero is dependent, ultimately, on time played

Units such as the Clone Commando are part a class, so any XP they earn contributes to their overall Class Level. Leveling up the Clone Commando, part of the Enforcer class, also levels up the Ovissian Gunner, which is also part of the Enforcer class. In this way, all units in the same class have the same level. Heroes, on the other hand, are each their individual character, so they each have their own level and must be leveled up individually.

Prestige Edit

Added in the Siege of Kamino Update, Prestige levels denote that no more unlockable Star Cards are available for that unit. Prestige levels span until level 1000, where the unit is considered maxed out.

The easiest way to tell if an unit is Prestiged is that the unit's level number has a golden outline.

Units are considered Prestiged above these levels - the previous level cap for each:

  • Troopers: 70
  • Reinforcements, including vehicles: 30
  • Heroes, including hero ships and starfighters: 40

Obtaining another level afterwards Prestiges them.

XP Table Edit

InfantryEdit

Class Level XP required to reach level
2 1,500
3 2,900
4 3,700
5 4,500
6 5,000
7 5,700
8 5,918
9 6,140
10 6,368
11 6,600
12 6,838
13 7,080
14 7,328
15 7,580
16 7,838
17 8,100
18 8,368
19 8,640
20 9,200
21 9,200
22 9,488
23 9,769
24 10,078
25 10,380
26 10,688
27 11,000
28 11,318
29 11,640
30 11,968
31 12,300
32 12,638
33 12,980
34 13,328
35 13,680
36 14,038
37-70 14,094
71-1,000 15,000

HeroesEdit

Class Level XP required to reach level
2 3,000
3 5,800
4 10,200
5 10,540
6 10,976
7 11,400
8 11,836
9 12,280
10 12,736
11 16,750
12 17,203
13 17,660
14 18,123
15 18,590
16 19,063
17 19,540
18 20,023
19 20,510
20 21,003
21 21,500
22 22,003
23 22,510
24 23,023
25 23,540
26 24,063
27-40 24,417
41-1,000 25,000

ReinforcementsEdit

Class Level XP required to reach level
2 1,800
3 3,480
4 6,094
5 6,336
6 6,586
7 6,840
8 7,102
9 7,386
10 7,642
11 11,950
12 12,473
13 13,000
14 13,533
15 14,070
16 14,613
17 15,160
18 15,713
19 16,270
20 16,833
21 17,400
22 17,973
23 18,550
24 19,133
25 19,720
26 20,313
27-30 20,790
31-1,000 21,000

Armor and SpeedersEdit

Class Level XP required to reach level
2 2,070
3 4,002
4 7,007
5 7,286
6 7,573
7 7,866
8 8,166
9 8,473
10 8,787
11 10,450
12 10,753
13 11,060
14 11,373
15 11,690
16 12,013
17 12,340
18 12,673
19 13,010
20 13,353
21 13,700
22-30 13,626
31-1,000 14,000

ArtilleryEdit

Class Level XP required to reach level
2 2,070
3 4,002
4 7,007
5 7,286
6 7,573
7 7,866
8 8,166
9 8,473
10 8,787
11 10,450
12 10,753
13 11,060
14 11,373
15 11,690
16 12,013
17 12,340
18 12,673
19 13,010
20 13,353
21 13,700
22-30 13,626
31-1,000 14,000

StarfightersEdit

Class Level XP required to reach level
2 2,700
3 5,220
4 8,433
5 8,920
6 9,413
7 9,910
8 10,413
9 10,920
10 11,433
11 11,950
12 12,473
13 13,000
14 13,533
15 14,070
16 14,613
17 15,160
18 15,713
19 16,270
20 16,833
21 17,400
22 17,973
23 18,550
24 19,133
25 19,720
26 20,313
27-40 21,150
41-1,000 22,000

Hero StarfightersEdit

Class Level XP required to reach level
2 2,700
3 5,220
4 8,433
5 8,920
6 9,413
7 9,910
8 10,413
9 10,920
10 11,433
11 11,950
12 12,473
13 13,000
14 13,533
15 14,070
16 14,613
17 15,160
18 15,713
19 16,270
20 16,833
21 17,400
22 17,973
23 18,550
24 19,133
25 19,720
26 20,313
27-40 21,150
41-1,000 22,000

References Edit

  1. EAlogo Star Wars Battlefront II Progression Update FAQ on the Star Wars Battlefront Forums
  2. EAlogo Revamped Progression Is Coming Soon on the Star Wars Battlefront Forums
  3. EAlogo THE PROGRESSION SYSTEM UPDATE on the official Star Wars Battlefront II website
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